Spirit of the Island cover
Spirit of the Island screenshot
Genre: Role-playing (RPG), Simulator, Adventure, Indie

Spirit of the Island

Join our official QQ Group! [For Chinese Players]

Hello, friends!

We've launched an official QQ group, where you can chat with other players and get answers to any game related questions.

Group ID: 720900024

Hope to see you there soon!

Introducing Monthly Community Videos - Share You Gameplay With Us!

Hello!

We know that there's a lot going on at your farms and islands! We've seen so many amazing screenshots and videos going around our community, but not getting as much attention as they could.

That's why we are introducing a new piece of content - Monthly Community Digests! At the end of each month, we are going to publish a compilation video about the best community creations. If you'd like to get your featured, then send us yours!

How to submit a video:
You can share it with us in any convenient way, either by sending it to our email - soti@metapublishing.io - or uploading it to any file sharing website and sending us a link. We'd like to ask about one thing only: please send MP4 files so we could edit them easily. Also, please include your nickname so we can feature it on the video too.

We will pick the best ones and share them monthly on Steam, YouTube, Discord and our Social Media. It's gonna be fun!

We can't wait to see your creations!

Update 0.18.4 is now live!

Hello adventurers!

Update 0.18.4 is now live! Thank you again for your great support and suggestions in our channels. There is much more coming!

News

  • Ancient stone can now be collected from Pirate and Treasure Chests, when you are exploring. Pirate chests will respawn, like any other nature object.
  • New Pirate chests: it will drop random items, including Ancient Stone, Treasure Map Piece and more. It will also give you Exploration XP. They are all over the islands, just go and explore :)
  • Witch can now sell items (she can do it during afternoon);
  • Mechanic can now sell items (during morning and afternoon, while he is working);
  • Fisherman can now sell items (during morning);
  • New treasure inside the Buried Cave;
  • New map texture in world map (it tells you what map is actually available);
  • New Bee Hives in almost every island (not in swamp and not in islands where you only have Palm Trees);
  • New “ready to harvest” vfx. You will see a visual effect when your crop is ready to harvest;




Changes

  • Changed price of many raw materials and resources;
  • Changed value of all fishes (per season and how easy is to get);
  • Changed the price of all food recipes and drinks;
  • Changed recipe for many items (Potions, Elixir, Antidote, etc);
  • Trader has different items to sell now;
  • Buildings now require Fineplank, which can be crafted from Hardwood;
  • Nature props (like trees, rocks, etc) will not need the player anymore to move from one region to another to respawn back;
  • Added environment animals to all islands;
  • Colors from Fall changed a bit (color adjustments);


Fixes

  • Fixed collider problem in Boar Island, so you don’t get stuck anymore;
  • Fixed saved games not receiving any more Exploration XP (we auto fix this by script and now in game, you can gain more XP if you find Pirate Chests);
  • Fixed Bike not receiving damage by player attack;
  • Fixed Fruit trees not working with Seasons (they were all working in any season);
  • Fixed Festival Stats not counting;
  • Fixed some nature animal sounds missing;
  • Fixed some missing treasure graphics in the Library House;
  • Many fixes in decal system (shells, sea stars, spider webs, etc);


Update v0.18.3

Changes
Some plants now drop more items when harvested.

Fixes

  • Fixed potential problem with camera rotation when you exit a bike;
  • Fixed multiplayer connection sync. Data files are handled manually now, which should fix connection problems and drops;
  • Fixed items falling through the ground in the Spider cave;
  • Fixed elixir and antidote not showing in the Stove crafting menu;

Fix v0.18.2

Changes
Changed the amount of hits that rocks take before breaking down.

Fixes
Fixed missing Medicinal leaf item, that is used to craft potions;
Fixed treasures disappearing after you change locations;
Fixed trees (and other props) giving 0 items;
Fixed season text in player HUD;
Fixed cave worms not moving at all;
Fixed potential bug that could cause lag spikes.

Fix v0.18.1

NEW
Added Small and Big Health potions to craft in the Stove.

Changes
Increased how much XP you gain while exploring. It will start working as soon as we add more places to explore.

Fixes
Fixed health not going above 100 when you sleep;
Fixed coffee increasing fatigue;
Fixed damage power of all main tools (Axe, Pickaxe, Shovel);
Fixed missing Resin item (now you can find in some bushes and some unique trees);
Fixed missing elemental weapons.

Buried Treasures Update is Live!

Hello!

We are excited to launch our first major update - Buried Treasures! There's lots of new stuff, so let's tackle the logs!



Added a brand new "Treasure Digging" mechanic. How it works:
Step 1
First, you’d need to find pieces of treasure maps. They will be hidden in chests inside caves and some creatures will randomly drop them. After you’ve found enough, you can craft a map by using a Workbench Table, if you have enough levels in Exploration.

Step 2
You can use the map inside your inventory (just select it and click to use it). Maps are consumed with each use and you can have up to three maps activated at once.

Step 3
Open your World Map and look for an "X" mark. The treasure will be near the mark. Do not forget to bring a shovel and some other tools, you never know where it could be hidden. Places are completely random, so pay attention to your map to spot the mark!

Step 4
When you find the spot (you will see the "X" mark on the ground), use your shovel and dig there. After a few fine swings, you will see the chest. Interact with it and voila — the treasure is yours!

NOTES
Treasure maps are special missions. They are available per one game session. Once you use the map, you need to find it during that play session. Otherwise, the treasure will be lost (even if you dug it out already). But don't worry, all treasures can spawn again at some point, so you won’t miss anything.

New

  • New Mechanic — Archaeology: find treasure map pieces, craft maps and go dig some treasures out. There are around 15 different treasures in this update, with more to come later;
  • New Feature — History House: now you can display your newfound treasures in the History House. When you complete a section, you will receive a unique reward. Later they will serve as a tourist attraction, so it’s time to dig some treasures!
  • New islands: Forever Ruins and Green Valley. The first one will have new creatures, so be careful - they are dangerous! And the second one has many fishing spots and the local creatures that pose a problem for the unprepared traveler;
  • New dungeon: the first one, it is still a test and we plan to include more locations to explore, loot and surprises. You can find this cave in the new island, "Forever Ruins";
  • New soundtrack for each Season on the player’s island;
  • Items are now sorted by type in the “all items” window. People with older saves need to either loot items or drop and pick up some for this to work;
  • New Combat Bench: you can use it to create weapons;
  • New weapons: small sword, long sword, silver sword, golden sword, master sword, fire sword, ice sword, thunder sword. They can be crafted at the Combat Bench;
  • New armors: 6 different armors (Leather, Fighter,Explorer, Guard and Ancient Armor), that will help you defend yourself against dangerous creatures;
  • New creatures: Dead Hunger, Dark Phantom and Ancient Spider;
  • New treasures: there are at least 15 treasures for you to find. We plan to add more in future updates;
  • New UI for inventory stats;
  • New Health system: players will have more health points with higher levels.

Changes

  • You can now make a cup of coffee using any stove;
  • Players will gain more XP when they discover a new place;
  • Changed animal feed/drink rating: they will drink and eat less, when they are older;
  • Changed Fishing XP reward: now you get 5 xp instead of 1;
  • Changed island: Sharp Cliffs — added new items;
  • Changed island: Boar Mountains — added new items;
  • Changed UI for days, years and more;
  • Changed sell value of all food and drinks;
  • Changed the model of rocks and other resources that can actually be harvested (mostly rocks, trees);
  • Changed repair kit: does not require any more level and costs less resources;
  • Changed gas can: it requires less oil now;
  • Changed price for all fruit tree seeds;
  • Changed how much crafting XP players make when crafting anything;
  • Changed Exploration skill: map creation added;
  • Travelling on the boat no longer fast-forwards in-game time. Now it's instant like in multiplayer;
  • Improved performance when items drop.

Fixes

  • Fixed player damage to some creatures;
  • Fixed shovel hit distance - digging should be easier now;
  • Fixed item "cup of coffee" not restoring energy. Coffee will not trigger the buff "Well rested" anymore;
  • Fixed collision near town bridge where players could get stuck;
  • Fixed collision inside cave where players could get stuck;
  • Fixed UI scaling;
  • Fixed Ghost Pirate animations;
  • Fixed wrong number of items for quest for pub owner;
  • Fixed texts for Aquarium;
  • Fixed UI problems for crafting and building windows;
  • Fixed small issues with Aquariums (couldn’t add fish);
  • Fixed saved games loading out of player island;
  • Fixed player's island gate not working during winter.

Announcing Buried Treasures - Our First Major Update!

Hello!

We are excited to reveal Buried Treasures - our first major update, coming out April, 4th.



We bet you are curious about the new additions to the world of Spirit of the Island. Here's a little preview of the new features, that will be available in the game:

Archaeology - the main theme of the update! Now you will be able to dig in various spots and precious relics and expensive treasures, But don't be quick to sell them, though!
History House - that's where History House (or a Museum of sorts) comes in! It's a brand new tourist attraction where you can display your amazing finds.
Weapons and Armour - one of the most awaited features in the game! With the Buried Tresures update, you'll surely need more protection in your journeys. Stock up on resources!
New Drops - all our creatures will have various new material drops, including relic shards - you'll be able to assemble these and make special relics, either for sale or for your History House.
Two New Islands - for a total of 6! We might have a surprise here as well *wink wink*
New Creatures - just in time to test your new armour and weapons!

We actually have an important question to our community: where do you want to see the History House - on your property or in the Town? We are open for any of these options, but we'd like to hear your opinion! So we've prepared a small survey - please take part in it! We will check the results tomorrow and make our decision.

Link to the survey - https://strawpoll.com/polls/mpnbaEbewy5

Are you excited for the upcoming update? Tell us about your most awaited feature in the comments!

Have a great day!

https://store.steampowered.com/app/1592110/Spirit_of_the_Island/

Join our Broadcast on Simfest!

Patch for v0.17.11

Quick update


  • Fixed UI problems for crafting and building windows.
  • Fixed small issue with Aquariums.