Spirited Thief cover
Spirited Thief screenshot
Linux PC Steam
Genre: Strategy, Indie

Spirited Thief

Patch 1.0.0.10

Hello Thieves!

A new hotfix is available, bringing a fix for a nasty bug reported by a player this week.

Bugfix:

  • The detailed description of skills in the shop are now correctly displayed when using a gamepad/keyboard
  • The tooltips are now correctly displayed in the levels selection screen when using a gamepad/keyboard


Don't forget to update your game!

Patch: 1.0.0.9

Hello Thieves!

This update contains a small fix to loot phase checkpoints.

Fixes



  • Using "Restart from last checkpoint" during loot phase restarts from the start of loot phase instead of the start of scout phase. Xec rune state is also correctly kept.


Thank you for reading!

PixElated Adventures will feature Spirited Thief!

Welcome back Thieves!

We're thrilled to announce that Spirited Thief will be participating in the PixElated Fest from July 29th to August 5th! 🔥🔥

PixElated is a digital festival celebrating beautiful pixel art games. From retro-style classics to contemporary indie gems, this event will showcase a selection of Adventure and RPG games all in one place!

Check out the official line-up and more information about the event here: http://pixelatedfest.com/


https://store.steampowered.com/app/1709870/Spirited_Thief/

Thank you for reading! You can follow the game on Twitter and join the Discord community!

TurnBasedThursdayFest is just around the corner

Patch: 1.0.0.8

Hello Thieves!

This update focus on abilities, with a new unique abilities for each of your companions! But there's also buffs to existing abilities that were a little undertuned. Unlockable abilities in the shop are not meant to replace the starting ones - and are often more specialized - but they still need to relevant!

Abilities



  • One new loyalty ability for Besk, Iwie and Sunyang
  • Pet rat: range melee -> 3. Pet rat is about making pickpocket more convenient, so a little more convenience was needed to justify its use.
  • Chaos Strike: 1 -> 0 action cost, and is now "quick". Chaos strike has already a lot of restriction to its use (melee, and at high danger only), so it could use some love.
  • Decoy: 5 -> 3 turn cooldown.
  • Spirit Curse: 2 -> 3 uses.
  • Deadly Nightmare Curse: 1 -> 2 uses.
  • Fear Curse: 2 -> 3 uses.
  • Chaos Glyph: 2 -> 3 uses.
  • Fear Glyph: 2 -> 3 uses.
  • Hook: 1 -> 0 action cost.
  • Disguise: 1 -> 0 action cost, added a 5 turns cooldown. Since using disguise has now some real downside (being close to a guard will reveal it), the action cost was excessive. Instead the cooldown make it a commitment for a couple of turns.
  • Caltrops: 1 -> 0 action cost.
  • Madboom: 1 -> 0 action cost, and is now "quick".

Changes



  • Easy difficulty setting now has reduced guards and simpler puzzle by default (like Story difficulty setting)
  • Soul lantern: minor changes to the anti-Besk boulder.
  • Spider Burrows: only one enemy is possessed instead of 3.
  • Spider Burrows: modified the "suicidal" cutthroat's patrol path so that she doesn't jump into a trap.

Fixes



  • Pushed enemies correctly trigger traps.
  • Evil spirits can now target tiles with smoke.
  • Trin could get blocked while using long range teleport.
  • Cave: enemies don't forget their patrol after a rewind.
  • Cave: music isn't stopped after a rewind.
  • Guards' tower: Trin/Dumdum can't trigger the office cutscene.

Thank you for reading! You can follow the game on Twitter and join the Discord community!

Patch: 1.0.0.7

Hello Thieves!

A lot of difficulty tweaks are added in this patch, but also quality of life changes and bug fixes! The ritual level has also been entirely redone to give it a little extra oomph.

Difficulty



  • Added new difficulty option that reduce the number of guards and simplify puzzles, which is active by default on story mode
  • Story mode now has 14 turns between danger level increase (from 12)
  • Burrow Spiders: one cutthroat is possessed instead of a sharpshooter
  • Guard's tower: made the second-to-last floor easier
  • Shop attack: replaced Xec runes with Nes runes, and made top corridor easier - with more leeway.
  • Added bells to level that didn't have them: Shop attack (2), Burrow spiders (2), Guard's tower (2),

Quality of Life



  • Hidden buttons that have been inspected now have a map hint
  • Trin's curses and glyphs can now be toggled by reusing them again on the same target.

Changes



  • Ritual level redone, it is now more survival than puzzle oriented, and introduce new mechanics more clearly.
  • Besk's disguise doesn't slow him anymore, but is lost when walking next to a guard.

Bug fix



  • Curses could be lost after a rewind
  • Glyphs could be kept even after deselecting their ability in the shop
  • Sorceresses' spell rotation could get messed up during loot phase
  • Thieves could get instant killed by non-enraged guards in various situations
  • Guard's tower: the last floor's dialog could trigger too soon after a rewind
  • Guard's tower: blue area (access to last floor) wasn't correctly cleared
  • Shop attack: removed a possible cheese with Besk
  • Besk can't use TP orbs anymore
  • Guard vision cone would not correctly display on barriers, reinforced doors, locked doors, and alarmed doors.
  • Twitch integration would not work correctly when connecting using the channel url rather than the channel name

Thank you for reading! You can follow the game on Twitter and join the Discord community!

Spirited Thief is now Verified on Steam Deck!

Hello Thieves!

Today, we are extremely happy to announce Spirited Thief is now Verified on Steam Deck! We've got the green check, so you could enjoy your missions from the comfort of your couch, bed or favourite means of transport.



A new update has been also released, take a look at the patch right here:
https://store.steampowered.com/news/app/1709870/view/3705958414155657235

Enjoy Spirited Thief and thank you for reading!

You can follow the game on Twitter and join the Discord community!

Patch: 1.0.0.6

Hello Thieves!

New bug fixes and changes for the 1.0.0.6 update, as well as the verified status for Steam Deck!

Steam Deck



  • Default resolution on Steam deck is now 1280x800.
  • Button icons in controls in settings have been redrawn/modified to make the font bigger.
  • Keyboard/mouse glyphs are only shown on mouse click or keyboard press event.
  • Added a virtual keyboard to input text for twitch integration fields.

Changes



  • Ruby: fix sentinels would temporarily forget to go check the distraction if they were not alerted.
  • Thieves' Guild: added a trap to stop a possible exploit with Besk
  • Malachite: added an obstacle to stop a possible exploit with Besk (it's always Besk)
  • Sunyang's shop disappear on any thieves' ability use, to prevent swapping abilities exploits.
  • Cave: added a shop
  • Icons for locked doors now appear even when not zoomed out

Bug fix



  • Sleeping guards' tooltip is correctly displayed in fog of war
  • Ravens: shop would disappear during scout phase
  • Spikes, exit tiles and sigils could be removed by blood/glyphs.
  • Shop attack: fixed leaking roof
  • hunters don't gain vision of the player when bumping into them while walking through another guard's position
  • Moving through an ally while standing on a trap would trigger the trap and cancel the movement
  • Fix typos

Thank you for reading! You can follow the game on Twitter and join the Discord community!

Get Ishtar Games Bundle!

Hello Heroes and welcome to our world!

Today, we are excited to announce the launch of a new bundle with three of our games, allowing all players to get them at a lower price thanks to a 15% discount!

Ishtar Games Bundle:


https://store.steampowered.com/bundle/33141/Ishtar_Games_Bundle/

Enjoy our games! We wish you the best of luck to make the best couples and kill all the monsters you will face. Feel free to share your feedback once you've played them, we are always interested to hear from you!

Thank you for reading!

Thank you for reading! You can follow the game on Twitter and join the Discord community!

Patch: 1.0.0.5

Hello Spirits and Thieves!

The 1.0.0.5 update brings bug fixes and a new way to check your looting progress during a level!


Changes



  • In-game menu now also shows a summary of all loot in the level, to let you quickly check your progress for both scouting and collecting every available loot.
  • Smoother enemies' vision cone when they are moving
  • Ravens: Sunyang leaves after the player starts moving into the level (it was possible to swap skills after the level started).
  • Shop Attack: 2 sharpshooters are now asleep to give more time to deal with them.
  • Map hints of loot have now more priority than map hints of enemies. For example, a sleeping guard carrying loot will now be displayed as loot in fog of war

Bug fix



  • Max loot in in-game gold summary tooltip was too high.
  • Thieves won't auto-close locked doors that they wouldn't be able to reopen afterward (when they don't have the key for it)
  • Alerted guards who got their key stolen could get stuck on a locked door
  • On a few specific levels, music would stop playing or the wrong music would be played after a rewind
  • Sharpshooters correctly entrench after being feared
  • Possessed sharpshooters correctly enrage when alerted
  • Drunk or lazy sharpshooters correctly kill players that stay immobile in their sight
  • Evil spirits would target but not attack characters standing in a doorway
  • Evil spirits created from possessed enemies could spawn on top of furniture
  • Throwing Knife description had an incorrect range
  • Scouted loot in fog of war correctly have a tooltip when hovered
  • Ruby: the sentinels cannot forget the distraction anymore (it could happen if something else happened to them)
  • Rarely, alarm would be too high after a rewind

Thank you for reading! You can follow the game on Twitter and join the Discord community!