Hello everyone, welcome to another post-launch update. This update adds some new game modes including Boss Rush, variations on rifts, and the ability to replay Target Practice and Swift Smash stages. There's also a new secret in the Sanctum relating to the banished…
But first, we’d like to announce our collaboration with our friends at Doom Turtle, Hibernian Workshop, and Flying Oak Games to bring you the Action-Packed Roguelike Gems bundle! If you are looking for more high-reflexes Roguelite action, make sure to check out Astral Ascent, Ember Knights, and ScourgeBringer. Any game you already own will be automatically removed and any discounts are applied on top of the bundle discount, so if you were already considering picking some of these other games this bundle may be perfect for you.
Additionally, you will be able to fight Tasmos as a guest Boss Battle in Astral Ascent’s latest update! Bosses from Scourgebringer and Ember Knights are also included. Seeing the boss fight adapted into a different game was really cool!
And now for the Patch Notes, Please note: Mac version is being delayed due to technical issues, we will update here as soon as it is available.
Version 1.5.0 - The Meditation Chamber
The Meditation Chamber - Game Modes Feature
You can now unlock various game modes at a new location in the Sanctum.
Boss Rush: Battle through gauntlets of bosses and mini-bosses and power up between combat. Contains 5 different courses to choose from.
Rift Rumble: Battle in hidden rift stages against groups of enemies under certain conditions.
Target Practice: Replay Target Practice stages, how fast can you go?
Swift Smash: Replay Swift Smash stages and aim for a high score.
Banished Power (Secrets in the Shortcut)
While taking the Sanctum shortcut, you will now find yourself in a small corridor between the two doors. What’s in there? Better take a look. SPOILERS:
You can now obtain the Mask of Ashfarum by collecting all 4 keys. Obtain the keys by receiving a blessing from Ashfarum in each of the regional tribute rooms.
Mark of Repentance: after obtaining the Mask of Ashfarum, you may attain ranks in the form of the Mark of Repentance. This will decorate your Health bar with a small emblem. There are no other rewards here besides the decorations, but you can deposit excess resources here for some vanity points if you have no more uses for them.
Gameplay Changes
Enemy Changes
Certain mini-bosses can now dash to escape stunlock-combos.
Behemoth Roller: Shield increased from 450 to 550. Roll Rush attack projectile spawn tweaked.
Overgrowth: Shield increased from 660 to 750.
Venomous Husk: Projectiles attack damage increased from 8 to 15. Fixed collision issue during horizontal rush attack. Phase 2 projectiles damage increased from 15 to 20.
Glacial Champion: Side-Air Attack damage increased from 15 to 20, startup time increased, now slightly moves backwards before striking.
Tasmos, Head of the Order: Perennial Tactics phase-shift attack - last 3 projectiles of the attack spawn in a linear fashion instead of random angles.
Other Changes
There is now a very low (10%) chance to find 4 tribute rooms in a run. Previously, only a maximum of 3 could be found.
Tabula Rasa Blessing: now doesn’t trigger in boss room until the combat with the boss initiates (post-dialogue).
Weapon and Combat Changes
Enemy Changes
Venomous Husk: Toxic Smoke attack now also shoots projectiles, max speed during startup reduced.
Dark Trinity (Perennial Tactics): Health restore after absorbing essence increased from 10%,10% to 15%,30%.
Sisterhood Gauntlets
Neutral attack: slightly increased hitbox.
Down attack: base damage increased from 20 to 25.
Down-Air attack: base damage per hit increased from 5 to 7.
Astral Cord Bow
Neutral attack damage dropoff now favors collision to your advantage (if hit by hitbox closer to you and hitbox slightly further away, will deal damage based on the former).
Link Blades
Launcher Rush base damage increased from 25 to 30.
Launcher Shield Damage increased by 25%. Launcher Rush Shield Damage increased by 50%.
QOL / Miscellaneous
Graphics Setting option added, lowering it to Medium or Low can help improve performance on lower end computers (set to High by default). General performance has been improved overall.
You can now see the total playtime per save file in the Save Profiles Menu.
“New” indicator now also appears on the Cosmetics button while choosing a mask if there are unseen new cosmetics.
Some sound effects’ volume was increased to better communicate enemy attacks, particularly during boss battles.
Bug Fixes
Fixed a bug that prevented clicking certain navigation buttons with the mouse (had to use keyboard or controller)
Fixed a bug that could cause the Pursuer Guardian not to spawn in a room after it is shown on the map.
Fixed: Conjurer elite can teleport while, or exactly when, being eaten by a trap causing it to be spat out at the new position.
Fixed certain weapon slashes appearing behind enemies in some cases.
Fixed a bug that caused the out-of-view indicator not to appear on Kismet statues.
Fixed duplicate Duo room type in the Frigid Veil (could get a room type that was already offered this run, which is not intended)
Fixed a bug that could cause the wrong enchantment to be purchased when clicking a nearby enchantment under certain conditions.
Fixed a bug that could cause the Pursuer Guardian to not spawn when loading a save.
Fixed a weird animation interaction with Spearbeak enemies and Aspect of Thorns.
Fixed Post Processing effects not changing correctly after closing the blessing menu.
Fixed some rare crashes.
Various minor bug fixes and visual tweaks.
Version 1.4.06 - Hotfix
Fixed an issue that could prevent you from unlocking cosmetics that require “during combat” feats until you start a new run.
Fixed some awakened weapon passives stacking when changing from the hub to a run and vice versa.
Version 1.4.05 - Hotfix
Fixed a typo in the Ironclad Cosmetic description (Poised).
Fixed a bug that could freeze the game time when opening the Codex while browsing Tipp’s Library.
Ironclad Cosmetic improved unlock checking.
Version 1.4 - Crossover Cosmetics
Hey everyone, today we have another quick update for you while we are finishing up work on the Boss Rush update (which includes some more surprises!).
We are also working on porting the game to consoles (no platforms confirmed as of yet), so things have been a bit slow on our end. We hope that you enjoy this smaller update in the meantime!
Version 1.4.04 - Patch Notes
New Crossover Cosmetics
New Cosmetics that pay homage to characters from other indie games! Check out the Cosmetics Menu for their unlock requirements.
We have added the garment ability from Mask of Yamphas to the base functionality of the Wavedash skill. This means that you can now do consecutive wavedashes while your dash is on cooldown with any mask equipped, once you unlock the Wavedash skill.
Wavelanding has been improved for better consistency (must approach from the side) and can trigger while Dash is on Cooldown as a Wavedash once the skill is unlocked.
Mask of Yamphas new garment ability: When you Wavedash, gain +30% attack speed for 1 sec.
Blessing changes
Inner Focus: Bonus damage now also applies to any other Attack performed within 1 sec. of the Neutral Attack.
Deep Rend: Can now trigger on bosses once with halved efficiency.
Hypercritical: Can now trigger on bosses, but they resist the insta-kill and receive +25% damage from the Critical Hit instead.
Relic Changes
Ancient Feather: Damage reduced to 25/30/35/40/45% (was using wrong inflated values).
Boombug Idol: Damage increased from 20/40/60/80/100% to 40/55/70/85/100%.
Iron-Mesh Scarf: Damage reduction increased from 14/18/22/26/30% to 20/25/30/35/40%.
Weapon and Combat Changes
All Weapons
All Sweet Spot hitboxes have been tweaked and should now be easier to land consistently.
Astral Cord Bow
Down Attack: increased hitbox size to cover slightly more space behind you.
Up Attack: Added Sweet Spot.
Down-Air Attack: Added Sweet Spot. Knockback angle adjusted to have more horizontal force (still spikes). Fixed an issue that could cause weird knockback angles when hitting more than one enemy with this attack.
Equinox
Side-Air Attack (Scythe Mode): Adjusted hitbox and sweet spot area.
Battle Hammer-Axe (Alternate)
Can dash-cancel during active frames of Side Attack.
Acceleration during Down-Air after a hit connects was reduced.
Astral Cord Bow (Alternate)
Detonate explosion of Neutral Attack bomb: Knockback scaling increased.
Enemies
Armored Guardian: Projectiles spawned from the ones that are shot in its triple shot attack can now be destroyed by projectile blockers such as Impervious Dash.
Perennial High Priestess: Down-Air Attack now spawns 4 projectiles at a wider range instead of 3. Tracking Projectiles count also raised from 3 to 4.
Miscellaneous / QOL changes
You can now equip a Random Cosmetic in the Cosmetics Menu.
The description of Minor Enchantment Tier upgrades was changed to better communicate how they work.
Bug Fixes
Fixed a bug that inflated the “seen count” of Spirit Blessings when Luminous Gems are applied on them.
Equinox Alternate Form: Fixed a bug that caused the knockback of Spear Mode Down-Air Attack to send enemies upwards instead of down.
Fixed: Enemy types can receive Frostbite damage when spawning after previously dying with Frost.
Fixed an issue with the Reaction Time skill that caused the bonus to apply for 1 sec. instead of 1.5 sec.
Target Practice dummies should not die from status effects (Solargenesis)
Target Practice and Swift Smash dummies should not be affected by accessibility settings
Fixed: Clicking the run navigation keys in the Journey view resets the menu to the latest run
Fixed a bug that could cause the Pursuer Guardian's position in the map to change when loading into a save file.
Localization: Non-English descriptions of the Hopelessly Devoted Achievement had the wrong number of blessings in-game.
Various minor bug fixes and visual tweaks.
Version 1.3.11 - Hotfix
Fixed a bug that caused Enchantments to replace the first slot automatically in certain cases when using the keyboard / controller.
Fixed a bug that could stop time when opening the Codex while in the Cosmetics menu.
Fixed Kael getting stuck in idle while standing on the left side of the Damage Contest Frigid Veil room.
Adjusted chance for different Daring Duo rooms based on region. Outskirts now has a greater chance of offering a Target Practice room compared to the other variants.
Slightly increased power scaling of the Daring Duo in Damage Contest rooms based on the region (base for Outskirts, +20% for Viridian Trail, +40% for Burrows, +60% for Frigid Veil).
Version 1.3 - The Daring Duo
Hey everyone, a new update has arrived! This update features the Daring Duo, who will challenge you with unique mini-game room types! There are also new skins, QOL improvements and balance changes, Please take a look at the patch notes for more information.
Spiritfall will be 25% off for the duration of the Steam Summer Sale, so now is a good time to recommend this game to someone who might like it.
Thank you all for the continued support, and see you all in the next update!
Version 1.3.09 Patch Notes
New Room Types: The Daring Duo
Introducing a new type of room containing the Daring Duo NPCs! They are exceptional warriors, but their powers are ineffective against the Blight. They get a lot of Dust from defeating Blight-infested monsters, but cannot harness their Essence like the Omenforged so the Blight eventually lingers and finds a new host. That’s why they’ll help you out with unique training feats, and give you some of their collected Dust based on how much you impress them.
When entering a Daring Duo room, one of three mini-games will be initiated. Complete it to receive a lot of Dust if you do well. The possible mini-games include:
Target Practice: Plan your route and destroy all targets as fast as possible! B-B-BREAK THE TARGETS!
Damage Contest: Deal more relative damage to the training dummy than the duo within the time limit!
Swift Smash: Targets will spawn and despawn constantly, break as many as possible within the time limit!
New Cosmetics
Outskirts
Viridian
Burrows
Veil
Brink
Kael
Rowan
Target
Challenger
Perseverance
New Enemy: Scout Guardian
A new Guardian can now spawn in the Brink. These enemies are agile but compact, and can spin their limbs to move around and deal damage. Compared to the other guardians, this one is slightly easier to overtake.
Gameplay / Balance Changes
Enchantments changes:
Soaring Launch: Fall slightly slower while charging your Launcher mid-air.
Clap Back: Cooldown advancement increased from 10% to 15% per enemy hit.
Flowing Fist: Cooldown advancement increased from 30% to 40%
High Five: 5th Attack damage increased from 30% to 35%.
Exploding Expiration: Damage increased from 50 to 55.
Late Deliverance: Damage gain increased from 10% to 25% every 0.5 sec.
Split Shot: Projectile duration gain on split increased from 0.5 sec. to 1 sec.
Steadfast Shot: Duration bonus increased from 1 sec. to 1.5 sec.
Aerial Waltz: Damage increased from 50% to 60%.
Cutting Edge: Damage increased from 30% to 35%.
Forced Cross-Up: Damage increased from 40% to 50%.
Furious Followup: Damage increased from 50% to 80%.
Honed Combo: Final hit in Side Attack combo - damage increased from 50% to 70%.
Rocket Rush: Max damage based on range increased from 75% to 120%.
Sliding Slash: Second hit damage increased from 75% to 100%.
Harvest: Damage per enemy increased from 40% to 60%.
Magnetic Drill: Damage reduced from 50 to 40.
Other changes:
Astral Cord Bow (Alternate) Awakened Form: Damage and movement speed bonus increased from 15% to 20%, duration increased from 1.5 sec. to 2 sec.
Powered Up Dark Trinity: Sasumata beam attack in third phase now emmits 6 projectiles (instead of 8), with the first projectile slightly delayed.
A couple of new combat room layouts were added to the Brink region.
QOL / Misc
When picking up Yara’s Mystery Mix, the effect panel will be displayed momentarily without having to enter the Run Stats menu.
Added a visual effect when footstooling (using the Hop skill) on enemies.
Tipp’s Library: Hidden Achievement icons will no longer display as colored question marks, but as the grey version of the achievement icon (text is still hidden until obtained).
Perennial Ashes Collected: More visible in Weapon Forms menu.
Bug Fixes
Fixed an issue that prevented the bonus damage from Dynamic Dive to apply on transition from down-air to down attack.
Fixed a bug that caused Magnetic Drill to deal half damage.
Fixed dash projectiles spawning too low when performing a waveland.
Fixed Rocket Rush bonus damage not calculated properly.
Fixed a bug that caused you to exit out of the control rebinding menu when trying to bind a button that currently has the back / cancel binding.
Fixed a bug that would show two highlighted enchantment slots if you cancel out of the Replace Enchantment menu.
Fixed a few small issues regarding arrows / d-pad navigation during the Replace Enchantment menu.
Fixed a bug that caused Tribute altar rewards to spawn rewards to close to the exit portal in some cases.
Various minor bug fixes and visual tweaks
Version 1.2.15 - Patch Notes
Just a few bug fixes for now, another small content update is coming soon!
Fixed a navigation issue with the Overgrowth Mini-Boss that could cause it to get stuck near small platforms.
Fixed Clandestine Brooch not saved in codex after the run ends.
Fixed a bug that caused the Pursuer Guardian to moves away from the player on the map in rare cases.
Fixed issues with the Light Beam enchantment inside Hidden Rifts.
Fixed a bug that could allow Shadow Partner to damage the player with the neutral attack of the crossbow in some cases.
Fixed a bug that caused enemies grabbed by the Sisterhood Gauntlets Alternate’s Launcher to not trigger a ringout while entering the blast zone.
Various minor bug fixes and visual tweaks.
Version 1.2.14 - Hotfix
Fixed a rare crash that could occur while using the Equinox.
Fixed a collision issue that could result in players getting stuck in the ceiling of the Viridian Trail boss fight.
Fixed an error that caused Clandestine Brooch to always trigger the Codex Entry notification when picked up.
Fixed a bug that caused the additional multipliers gained from Challenge Levels to reset when loading a saved run.
Various minor bug fixes and visual tweaks
Version 1.2.11 - Hotfix
Fixed some Achievement issues in which resource numbers displayed inaccurately. Added some more Achievements that can be marked automatically as complete if you have done them in this save file before the update. Please note that some Achievements will always require you to do them again after this update in order to claim their rewards.
You can now recall the Scythe-Head mid-flight (if you are fast enough). Fixed an issue with Equinox that caused inconsistent behavior when trying to re-launch it.
Fixed a couple of crashes that occured when checking certain lists in the Codex such as the Herbalist Stock or Enchantments.
Seismic Crash Enchantment: Fixed number parameters not displaying correctly.
Various minor visual tweaks and bug fixes.
Version 1.2 Update: Cosmetics, Tipp's Library, and more!
Hey everyone, another update is here! For this one, we are adding a highly requested feature: Cosmetics. There are also some new Relics and Enchantments, as well as balance changes and bug fixes.
Version 1.2.09
New Feature: Cosmetics
You can now unlock and equip cosmetics that change your appearance while in the Masks menu.
A notification will appear when you unlock a new Cosmetic.
Check out the in-game list for information on how to obtain each Cosmetic.
More Cosmetics will be added in future updates.
New Cosmetics:
Dormant
Esoteric
Runic
Dummy
Elite
Prismatic
Emerald
Sandstone
Turtamora
Blightborn
Vitality
Divine
Pursuer
Legacy
New Feature: Tipp’s Library
You can now view statistics about your runs and also collect rewards for completing achievements. Check out the left side of the Sanctum to access this. Note that some achievements may require you to do them again in order to claim their rewards. Please note that because this feature now keeps track of stats we didn’t save previously, some data may not display accurately for existing saves prior to this update. For example, detailed information about the run wasn’t saved but the amount of runs was.
Library Archive:
Achievements
Overall Statistics
Run History
Weapon Records
Spirits Statistics
Enchantment Statistics
New Relics
Ancient Feather
Magic Charcoal
Blitz Capacitor
Clandestine Brooch
New Enchantments
Terra Sweep
Seismic Crash
Corkscrew Drop
Strength Block
Reload Amplification
Slicing Spiral
Sonic Bloom
Light Beam
Gameplay / Balance Changes
Synergy Blessings changes:
Crystallization: Glaciate chance increased from 4% to 5% per stack.
Enfeeble: Critical chance increased from 5% to 6% per stack.
Lunar Tide: Critical damage increased from 35% to 40%.
Mind Games: Chance increased from 35% to 50%.
Perfect Storm: Damage increased from 200% to 250%.
Skyborne Stability: Damage per Air Jump increased from 10% to 15%.
Voltaic Shards: Damage increased from 35 to 40.
Blessings changes:
Leaf bracer: Damage reduction increased from 20/30/40% to 30/40/50%.
Treefall: Damage increased from 30/40/50% to 40/55/70%.
Terrifying End: Stun Duration increased from 1 sec. to 2 sec.
Shoreline Drift: Max Dust Reward per Luminous Gem upgrade increased from 5 to 10 per level.
Tides of Conflict: Damage per Spawned Wave increased from 10/14/18% to 12/16/20%.
Enchantments changes:
Sky Splitter: Cooldown reduced from 2 sec. to 1 sec.
Power Slam / Power Slide: Damage per enemy hit increased from 25% to 50%.
Sucker Punch: Shield damage increased from 100% to 150%.
Spectral Fist: Hitbox is wider, damage from this attack now spikes enemies downwards if they are not in a knockback state. Required Attack hits reduced from 10 to 8.
Dynamic Dive: Damage increased from 25% to 40%
Final Cutter: Projectile damage increased from 40 to 60.
Honed Combo: Last hit bonus increased from 30% to 50%.
Hornet Sting: Damage increased from 25% to 30%.
Spectral Blade: Range increased by 20%.
Swords Dance: Damage increased from 50% to 75%. Added additional effect - “You can turn around while holding Neutral Attack”.
Relics changes:
Forest Temple Bell: Invincibility duration increased by 0.5% across all levels.
Other changes:
Slightly increased the time limit before bosses attempt to escape your combos.
Link Blades (Alternate): Final hit of Side Attack combo increased from 20 to 30.
Reduced the range of the AOE attack performed by the soul during the second phase of the final fight.
There are now engravings near the location of a banished tribute altar in each of the regional tribute rooms.
QOL / Misc. Changes
Your current Challenge Level is now displayed at the corner of the screen during runs in which it is 1 or higher.
Moved settings to be machine specific: volume levels, vibration scale, and deadzone settings.
In addition to the invincibility tint on the character, a visual effect will now trigger while the buff from Zero to Death is active.
Some enchantments will display their damage in a different color, similar to Destiny Bond. This allows for more distinction between damage sources during combos.
Bug Fixes
Moved settings to be machine specific: volume levels, vibration scale and deadzone settings.
Fixed a bug that prevented you from charging your neutral attack using the neutral attack key binding after taking the Neutral Charge enchantment (had to use regular attack button input).
Fixed a visual issue with Spectral Fist.
Fixed a bug that caused some stray parallax assets to appear when they were supposed to be turned off in the Frigid Veil.
Fixed an issue that could prevent very old saves from Early Access to not open properly.
Fixed Feedback Form passing input to other open menus.