- Fixed a bug that causes game freezing. - Fixed a bug that caused Guardian's Shield Burst to do extra damage to self. - Fixed a bug that caused Party members to die and still visually stay on the field. - Fixed a bug with swapping primary and secondary jobs letting you keep incompatible equipment.
Changes
- Now battles don't automatically start when you walk past them on the world map. Instead the game lets you choose to manually start a job, when you walk to a location with a job.
Demo Hotfix
- Fixed an issue with game freezing up when loading up a save
Demo Hotfix
-Fixed a bug that was causing selecting class abilities to apply the abilities multiple times (like giving multiple copies of the same skill)
Class Balance Changes! Demo Version 0.1.11
This update comes with sweeping balance changes across the board for all the classes. The goal is to add more mana sinks for all classes, so that there is more meaningful decision about what you want to use your mana on, instead of just spamming your strongest spell on your caster characters. Also I wanted to move some power out of innate abilities of the earlier classes to give players more reason to explore later classes.
Rogue: -Shadow Step: TU cost 10 -> 0 -(NEW Innate)Ambush: Backstab never miss. -Sneak Attack: now a Rank 2 Skill - [2 Mana, 100 TU] Deals massive damage. Can only be used as Backstab. -Cutthroat: replaced Nimble at Rank 3.
Warrior: -HP Up: moved to Innate, Bonus HP 50 -> 25 -(NEW Rank 2 Skill) Might Blow: [2 Mana, 100 TU] Deals damage with an attack that is more powerful the more HP you currently have.
Alchemist: -(NEW Innate)Stocked up: Items have 1 extra charge -Refill: Mana cost 1->2, TU cost 20->0 -Item master: moved to Rank 2, NEW Effect - Items cost 30 TU less to use. -Item throw moved to Rank 2 -Sedative and Stimulant combined into new ability Chemist and moved to Rank 3.
Archer: Rain Down: Mana cost 0 -> 2, Damage increased
Guardian: Shields Up: Mana cost 1 -> 2, Amount of shielding increased Shield Burst: Mana cost 1 -> 2, Damage increased
Starting Party changes: -Ishta starts at Rank 2 Rogue -Bo starts at Rank 2 Alchemist
Other changes: -Dialogue sound effect changed, as some players were finding the old sound effect to be grating.
Dialogue Improvements! Demo Patch v0.1.10
Dialogue Update According to Your Feedback
I've gotten a lot of feedback concerning the dialogue and story. While the plot is fairly set already, the dialogue is still a work-in-process. A lot of it has been rewritten and hopefully improved to give the characters more personality as well as add more exposition to the overall plot. I appreciate everyone who has left feedback, and I hope to continue improving Spiritlink Tactics.
Other Patch Notes
Gameplay
-AI changed to focus fire less, since having enemies try to kill your frail characters ASAP was unfun. -Warrior's Challenge: Range 1 -> 2 -Rogue's Cutthroat: Mute duration 1 turn -> 2 turns -Dagger basic attack: 90 TU -> 80 TU
Fixes
-Fixed bug that sometimes crashed the game at reward screen.
Demo Patch 0.1.9
A Couple Small Improvments!
Changes
-Weapon descriptions now indicate whether a weapon is a 1-handed or 2-handed weapon. -New icons on the menu for selecting character move, attack, skill, etc. -At the rewards screen, added a money bag icon next to the money reward. -Changed some keybind prompts on the unit screen to be more clear. -Characters don't show damage taken numbers during cutscenes now, as to not give players unrealistic damage expectations.
Fixes
-Fixed a bug that showed incorrect keybind for removing equipment in the shop's 'try and buy menu' -Fixed a bug that caused previewing enemy move ranges to not show the correct move range