In a previous post last week we introduced our new game under the codename "Sbirz".
Well, the game's real name is Tinykin and finally got its world premiere yesterday at E3's PC Gaming Show! ๐ฅณ
[previewyoutube="8yZPiPhrqwk;full"]
Our baby is published by kickass publisher tinyBuild (known for awesome titles such as Speedrunners, Punch Club and Graveyard Keeper, among many others), and has a brand new Steam page.
So if you liked the trailer and want to learn more about the game, consider wish-listing it! ๐ ๐
Also, a warm thank you for your awesome support over the internet, which gives us even more fuel to make Tinykin a GOTY 2022.
Cheers!
The Splashteam
NEW GAME ON THE WAY!!
EDIT: Tinykin has been officially announced! https://store.steampowered.com/news/app/446840/view/4360028444907474775
Hi everyone!
It's been quite a while since you last heard from us, but almost 4 years later this is it, we are thrilled to announce that we are working on a new game : Sbirz (working title) ๐ฅณ
The production of the game is going very well, and we partner with a great publisher to help us make this game even more awesome. Perhaps you've already seen things about the project if you follow us on twitter, and if you don't, we warmly encourage you to do so. ๐
What is this new mysterious game about?
In a nutshell Sbirz is a Platformer-Adventure game in which you catch hundreds of tiny creatures and use their unique powers to bring an ant-sized astronaut back to his home planet.
๐ค Tiny world ๐ Giant House ๐ Cities of Insects ๐ฎ Exploration, puzzle, action!
When will you actually see the game?
There is more to come very soon, because the world premiere is scheduled at E3 this year!!
The reveal trailer is ready, the Steam page is on his way, and we can't wait to tell you more. So stay tune, and make sure to watch the conferences... ๐
Cheers!
The Splashteam
Enjoy our games while staying safe at home!
Hello Dear Villagers,
If you currently live in the US, in Europe or in many other countries facing the Covid 19 crisis, you are (and you should be) stuck at home. Our Dear Villagers team is also staying safe home since last Monday, working remotely on our upcoming projects.
Many of you are taking advantage of this very strange times to play games, so are we! So we decided to bring a tiny bit of support and start a special โStay Home Saleโ in order to grant access to our games at a very affordable price including:
And also Aurion: Legacy of Kori-Odan, Impulsion, Pankapu, Post Human W.A.R, Spitkiss & Strikers Edge.
We hope you will enjoy playing our games or any other to be honest as long as you keep safe, #StayHome!
Official Splasher Goodies Shop !
Hi !
You live in Europe ?
The official EU Splasher Goodies Shop is now open :)
Ever wanted a Splasher tee, a cool cap or even a warm sweat-shirt to survive the upcoming cold winter ?
It's time for Christmas gift ...
There you go => https://shop.spreadshirt.net/splasher-goodies
15% OFF ALL CLOTHING STARTING TODAY !!!
Cheers
The Splashteam
We hate the 1st of April at least as much as you...
Big Announcement !
The Splashteam is proud ta announce that a sequel is on the way \o/
We can't wait to tell you more ! :O
LATEST PATCH IS OUT (+ A message from the Splashteam)
Hi fellow Splashers!
It's been a while since we have announced an update, but today we are releasing our latest patch for Windows.
For so many reasons we had to delay it again and again, sorry for that, but there it is :)
This update mostly features performance improvements. If the game was already running well on your computer, you will probably barely notice the difference, but if you were facing framerate issues there is a good chance that it will run smoothly now...
This patch also features
An option to hide the splits in Time Attack / Speedrun modes.
Bugfix : The crossable platform bug that occurs sometimes, causing players to pass through an appearing plateform.
Bugfix : Ninja Runner success (deathless Speedrun). Some of you actually noticed that if you stopped a run to start a new one directly from the pause Menu (so not from the Hub vortex), the death counter wasn't properly reset. It's okay now.
A brand new UI for the level selection menu.
Several small things such as a loading screen between the levels and a slightly different button mapping to navigate in the menus.
Message from the Splashteam
We know that some of you are wishing more. It can be small things (but not so small to implement by the way) such as control tweaks or even a control remapper. Some are also wishing huge things such as a level editor. We understand these expectations and as players ourselves, we would have probably asked the same content updates to the developers. It also proves one thing : you love the game and you want it to be even better. It means a lot for us.
We truly want to apologize about our lack of communication and support, especially toward the speedrunners community (whose expectations were naturally quite high). We never wanted to fool anyone nor emitting false promises. We have a huge respect for you, the players, even if sometimes it doesn't look like it. We were just to busy, drown by our ambitions and the will to give this game the visibility it deserved.
That being said, it's important to dismiss any false expectations : The game unfortunately didn't sell as well as we expected. Yet we soldiered on for console versions, which ended up to be very time consuming. Sadly, the console sales are not that high either...
Considering all this we decided that it was time for us to move on. While the former Splashteam members are currently involved in different projects for different companies, team-founder Romain Claude just started to work on brand new prototypes for a new game. Even if it is too soon for confirming anything, Joffrey Babilotte (game designer, playtest master) and Aymeric Schwartz (sound master, musician) are already motivated to eventually join this new adventure in a near future !
Thanks a lot for supporting Splasher, please continue to do so. Keep on telling your family and friends why you like this game so much. You decided to give our game a chance, and that's not nothing :)