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Splatter screenshot
Genre: Indie

Splatter

some bug fixes

-fixed two bugs that could cause issues with weapon switching. for the curious, one bug involved an animation transition taking too long and causing the player's ability to switch weapons to reset, and another one involved the player being able to switch weapons while drinking a healing can.
-removed a cheese option on level 11. we knew about this one prior to release but i thought it would be funny to leave it in until somebody found it. it took y'all nearly 2 weeks!
-hopefully fixed an issue on certain machines that could cause enemies to get "stuck" to the player's position. Please lmk if this one is still busted! If it is, you can access a version of the game with the issue-causing feature disabled by using the beta password 'trailercapturing.'

Small Content + Fixes Update

-added three new cosmetics!
-Unnamed, a new ring, is unlocked by purchasing the horror-RPG An Outcry on Steam.
-Terroir, a new color set, is unlocked by purchasing the run-and-gun adventure Escape From Terror City on Steam.
-Freedom's Caress, a new nail style, is unlocked by mastering Session 5.

-attempted to fix some enemy collision bugs
-enemies will hang back more and thus will be less likely to push you through certain walls
-if an enemy ends up inside your player collider, it should die instantly now.

-improved health pickup visibility
-cans now have a distinctive outline around them
-candy bars are now larger

-fixed collision on the roulette barrier in Session 10
-optimized decal geometry in Session 9
-doubled weapon spawn rate in Session 16
-fixed an issue where enemies would fall out of bounds and give players impossible amounts of points
-improved the objective display in Session 6
-vastly reduced fall damage when enemy damage is set to minimum in the "Hacks" panel.
-removed excess console logging in Session 5 (this could degrade performance)
-improved enemy visibility on the minimap with new, higher contrast markers
-audio settings should now correctly apply on level startup

Day 3 patch

-Rail now penetrates enemies. If you can show us a clip of a multikill headshot, we'll shout you out on social media.
-Fixed a navmesh issue on Session 4
-Platforms on the Session 10 jump pad sequences are a lot more forgiving now (1.5x as big).

Things we're working on:
-More weapon spawns in Session 16
-Some radar improvements to make it easier to parse
-Some options menu improvements (and potentially some additional performance options)
-Some additional cosmetics!

Let us know if this update breaks anything, or if there's anything else you want out of the game. Thanks!

day 2 patch

-water in session 15 now correctly splish-splashes
-fixed a bug that caused enemies to sometimes respawn with active lasers or flamethrowers
-made some code changes to reduce bugs while weapon switching. let me know if this has an impact!
-made some code changes to prevent bugs while spawning into the "lava" room of session 16.
-updated the navmesh in the "statue" room of session 16.
-fixed a sequence break that locked players out of progressing in session 8
-enabled the "acquire all cosmetics" achievement.
-updated the way we send leaderboard scores to Steam. let me know if you experience any bugs with this!

just a little patch

-keybinding works in the main menu
-fixed a blur issue in the main menu
-hacks correctly reduce score in all levels
-reduced difficulty in level 7's final objective
-fixed an issue where goop could lock up if you fired right after switching from it
-reduced shadowcasters in level 12 to improve performance there hopefully

lmk if anything breaks, either in the community discussions or on http://discord.gg/dBB6qyKW2t

thanks!

Rat King Special Announcement (2/?)

Rat King Special Announcement (1/?)

Next Fest Livestream

gaming as you've never seen it before!



we're coming at you live from the comfort of our own homes for the Steam Next Fest. gonna be playing the demo, gonna be talking Splatter, gonna be having a good time.

Next Fest Livestream: The Second One (It's After The First One)

we're back and badder than ever. more gaming. more hardcore. banned in more countries (39 this time!)



this is the new splatter demo. it's fresh. its raw. its leaking juice onto the cutting board. get ready. you can't be ready. try anyway