Sport Mode cover
Sport Mode screenshot
Genre: Simulator

Sport Mode

Update 6

NEW



  • Customizable Player model.
  • Robot Dummy model.
  • Weapon attachments for Eder22 and MK18.


IMPROVED



  • Grabbing logic between different parts of the gun.
  • Less bouncy physics for Player landing from a jump.
  • Increased grappling gun range (100m > 150m).
  • Decreased AI FOV (180 degrees > 135 degrees).
  • Updated to Unity 2020.3 LTS.


FIXED



  • Memory leak (mostly when using the DT22, M79, or Revolver).
  • M79 not providing correct points or statistics in Arena mode.

v0.5 Patch Notes

NEW



  • Redesigned Playground level.
  • Redesigned Countryside level.
  • M79 Grenade Launcher added to Shop.
  • Customizable ammo storage position in Player Options.


IMPROVED



  • Stabbing feel for various sharp weapons.
  • Optimized player model.
  • Optimized NPC AI.


FIXED



  • AI path being reset randomly.
  • Prevented moving in air from alerting AI.
  • Infinite ammo when switching hands quickly.
  • Enemies sometimes dying too easily from accidental headbutts.

Update 5

NEW



  • Redesigned Playground level.
  • Redesigned Countryside level.
  • M79 Grenade Launcher added to Shop.
  • Customizable ammo storage position in Player Options.


IMPROVED



  • Stabbing feel for various sharp weapons.
  • Optimized player model.
  • Optimized NPC AI.


FIXED



  • AI path being reset randomly.
  • Prevented moving in air from alerting AI.
  • Infinite ammo when switching hands quickly.
  • Enemies sometimes dying too easily from accidental headbutts.

v0.4 Patch Notes - The Swing and Slash Update

ADDED



  • Melee: Hatchet.
  • Melee: Fire Axe.
  • Melee: Battle Axe.
  • Tool: Grappling Gun.
  • Tool: Wheels.
  • Prop: Shield.
  • Prop: Wooden Box.
  • Map: Office.
  • Modifier: Wave Spawn Type.
  • Option to disable NPC hurt/death sounds.
  • AKM/MP5/MP5K mag slap.


IMPROVED



  • Dynamic finger poses for surface grabs.
  • Length of tether joints.
  • Enabled collisions between tethered objects.
  • Clamped minimum and maximum calibration heights.
  • Return player to start position instead of restarting when out of bounds.
  • Lightmap shadow quality. (Quest only)


FIXED



  • Hand collisions not disabling in certain situations.
  • Prevented the revolver from closing when strafing to the right.
  • Glass bottles stabbing even if not broken.
  • Rounds not ejecting from DT22 and Revolver when despawned.

Update 4

AKA, The "It's Time to Kick Axe" Update



ADDED



  • Melee: Hatchet.
  • Melee: Fire Axe.
  • Melee: Battle Axe.
  • Tool: Grappling Gun.
  • Tool: Wheels.
  • Prop: Shield.
  • Prop: Wooden Box.
  • Map: Office.
  • Modifier: Wave Spawn Type.
  • Option to disable NPC hurt/death sounds.
  • AKM/MP5/MP5K mag slap.


IMPROVED



  • Dynamic finger poses for surface grabs.
  • Length of tether joints.
  • Enabled collisions between tethered objects.
  • Clamped minimum and maximum calibration heights.
  • Return player to start position instead of restarting when out of bounds.
  • Lightmap shadow quality. (Quest only)


FIXED



  • Hand collisions not disabling in certain situations.
  • Prevented the revolver from closing when strafing to the right.
  • Glass bottles stabbing even if not broken.
  • Rounds not ejecting from DT22 and Revolver when despawned.

v0.3 Patch Notes - The Guns N' Poses Update

ADDED



  • Gun: DT22 (Double barreled shotgun).
  • Gun: AKM.
  • Gun: Revolver.
  • Prop: Office Table.
  • Modifier: Slow Motion.
  • Customizable Modifiers.
  • New Challenges.


IMPROVED



  • Hand poses on all interactables.
  • Dynamic grab poses for pistol slides.
  • Stabbing multiple objects at once.
  • Different creator tools/spawns for each hand.
  • AI Pathfinding.
  • Melee dummies will now only attack with available hand if other is dismembered.
  • Option in NPC spawn menu for enemies to ignore player.
  • Persistent notifications. Click to clear.


FIXED



  • Magazines sometimes lacking collision/have weird physics.
  • Force grab lag when locomoting.
  • Balloon lines not disappearing when connected body respawns.
  • Thruster remote connections not removing from removed/respawned thrusters.
  • Being able to attach objects to menus.