Genre: Simulator Sport Mode
Update 6
NEW
- Customizable Player model.
- Robot Dummy model.
- Weapon attachments for Eder22 and MK18.
IMPROVED
- Grabbing logic between different parts of the gun.
- Less bouncy physics for Player landing from a jump.
- Increased grappling gun range (100m > 150m).
- Decreased AI FOV (180 degrees > 135 degrees).
- Updated to Unity 2020.3 LTS.
FIXED
- Memory leak (mostly when using the DT22, M79, or Revolver).
- M79 not providing correct points or statistics in Arena mode.
v0.5 Patch Notes
NEW
- Redesigned Playground level.
- Redesigned Countryside level.
- M79 Grenade Launcher added to Shop.
- Customizable ammo storage position in Player Options.
IMPROVED
- Stabbing feel for various sharp weapons.
- Optimized player model.
- Optimized NPC AI.
FIXED
- AI path being reset randomly.
- Prevented moving in air from alerting AI.
- Infinite ammo when switching hands quickly.
- Enemies sometimes dying too easily from accidental headbutts.
Update 5
NEW
- Redesigned Playground level.
- Redesigned Countryside level.
- M79 Grenade Launcher added to Shop.
- Customizable ammo storage position in Player Options.
IMPROVED
- Stabbing feel for various sharp weapons.
- Optimized player model.
- Optimized NPC AI.
FIXED
- AI path being reset randomly.
- Prevented moving in air from alerting AI.
- Infinite ammo when switching hands quickly.
- Enemies sometimes dying too easily from accidental headbutts.
v0.4 Patch Notes - The Swing and Slash Update
ADDED
- Melee: Hatchet.
- Melee: Fire Axe.
- Melee: Battle Axe.
- Tool: Grappling Gun.
- Tool: Wheels.
- Prop: Shield.
- Prop: Wooden Box.
- Map: Office.
- Modifier: Wave Spawn Type.
- Option to disable NPC hurt/death sounds.
- AKM/MP5/MP5K mag slap.
IMPROVED
- Dynamic finger poses for surface grabs.
- Length of tether joints.
- Enabled collisions between tethered objects.
- Clamped minimum and maximum calibration heights.
- Return player to start position instead of restarting when out of bounds.
- Lightmap shadow quality. (Quest only)
FIXED
- Hand collisions not disabling in certain situations.
- Prevented the revolver from closing when strafing to the right.
- Glass bottles stabbing even if not broken.
- Rounds not ejecting from DT22 and Revolver when despawned.
Update 4
AKA, The "It's Time to Kick Axe" Update
ADDED
- Melee: Hatchet.
- Melee: Fire Axe.
- Melee: Battle Axe.
- Tool: Grappling Gun.
- Tool: Wheels.
- Prop: Shield.
- Prop: Wooden Box.
- Map: Office.
- Modifier: Wave Spawn Type.
- Option to disable NPC hurt/death sounds.
- AKM/MP5/MP5K mag slap.
IMPROVED
- Dynamic finger poses for surface grabs.
- Length of tether joints.
- Enabled collisions between tethered objects.
- Clamped minimum and maximum calibration heights.
- Return player to start position instead of restarting when out of bounds.
- Lightmap shadow quality. (Quest only)
FIXED
- Hand collisions not disabling in certain situations.
- Prevented the revolver from closing when strafing to the right.
- Glass bottles stabbing even if not broken.
- Rounds not ejecting from DT22 and Revolver when despawned.
v0.3 Patch Notes - The Guns N' Poses Update
ADDED
- Gun: DT22 (Double barreled shotgun).
- Gun: AKM.
- Gun: Revolver.
- Prop: Office Table.
- Modifier: Slow Motion.
- Customizable Modifiers.
- New Challenges.
IMPROVED
- Hand poses on all interactables.
- Dynamic grab poses for pistol slides.
- Stabbing multiple objects at once.
- Different creator tools/spawns for each hand.
- AI Pathfinding.
- Melee dummies will now only attack with available hand if other is dismembered.
- Option in NPC spawn menu for enemies to ignore player.
- Persistent notifications. Click to clear.
FIXED
- Magazines sometimes lacking collision/have weird physics.
- Force grab lag when locomoting.
- Balloon lines not disappearing when connected body respawns.
- Thruster remote connections not removing from removed/respawned thrusters.
- Being able to attach objects to menus.