Sprawl cover
Sprawl screenshot
Genre: Shooter, Indie

Sprawl

Nominate Sprawl for Best Soundtrack!

What would you get if Doom and Ghost in the Shell hooked up and had a baby? We think the answer is Sprawl, a stunning homage to the frenzied twitch staples of the classic “boomer shooter” combined with more modern aesthetics and, more specifically, a truly dynamic and thumping soundtrack that keeps the action going.

But put down the headphones and give us a second to acknowledge the work that's gone into these sick beats. Please give Sprawl a nomination for Best Soundtrack in this year's Steam Awards.



Also Sprawl is 50% off for the Steam Autumn Sale and here is a new video of our latest update! Tell your friends!



SPRAWL v1.3 Update and 50% 0ff for Autumn Sale!

We’ve been hard at work, and are continuing to make adjustments across the board to improve SPRAWL. We didn’t want to keep you all waiting much longer, so we’re dropping another content update with new maps for both Time Trial and Horde modes. Plus general stability changes under the hood. We’re looking forward to continuing to support SPRAWL and bringing even more changes over the next few months.

Thank you again to everyone that’s supported us, we’re a tiny team of two working hard on the game of our dreams.

GENERAL:



  • Added new Horde map "Silence"
  • Added new Time Trial "Gauntlet"
  • Added new Time Trial "Solitude"
  • Shotgun cycle speed changed from 2 seconds to 1.5

LEVELS:



  • Fixes to general collision issues in E1M4
  • Fixes to general collision issues in E2M3
  • Updated Horde maps Jukebox with pulsing effect.
  • Update Horde maps spawns and enemy placement.
  • Fixed collision issue in basic movement time trial.

WEAPON BALANCE:



  • Shotgun cycle speed changed from 2 seconds to 1.5

MISC:



  • Ninja attack damage doubled from 10 - 20.
  • Updated Robot Grunt ragdoll to prevent visual glitch.
  • Fixed some sounds not being affected by volume changes.


We also have a sale! 🎉 Today through Nov 28th, SPRAWL is 50% off!



Seriously everyone, from the bottom of our hearts, thank you, we’re humbled by the support. We truly appreciate everyone who has given us a chance, left a review, sent in feedback, etc. Please keep it all coming, we’re actively listening to feedback and making changes. We also really love seeing all the clips everyone has been sending in. Keep 'em coming on both Discord and X/Twitter (@SprawlFPS and tag our publisher so they can share them too @rogue_co).


Title: SPRAWL v1.3 Update and 50% 0ff for Autumn Sale!

We’ve been hard at work, and are continuing to make adjustments across the board to improve SPRAWL. We didn’t want to keep you all waiting much longer, so we’re dropping another content update with new maps for both Time Trial and Horde modes. Plus general stability changes under the hood. We’re looking forward to continuing to support SPRAWL and bringing even more changes over the next few months.

Thank you again to everyone that’s supported us, we’re a tiny team of two working hard on the game of our dreams.

GENERAL:



  • Added new Horde map "Silence"
  • Added new Time Trial "Gauntlet"
  • Added new Time Trial "Solitude"
  • Shotgun cycle speed changed from 2 seconds to 1.5

LEVELS:



  • Fixes to general collision issues in E1M4
  • Fixes to general collision issues in E2M3
  • Updated Horde maps Jukebox with pulsing effect.
  • Update Horde maps spawns and enemy placement.
  • Fixed collision issue in basic movement time trial.

WEAPON BALANCE:



  • Shotgun cycle speed changed from 2 seconds to 1.5

MISC:



  • Ninja attack damage doubled from 10 - 20.
  • Updated Robot Grunt ragdoll to prevent visual glitch.
  • Fixed some sounds not being affected by volume changes.


We also have a sale! 🎉 Today through Nov 28th, SPRAWL is 50% off!



Seriously everyone, from the bottom of our hearts, thank you, we’re humbled by the support. We truly appreciate everyone who has given us a chance, left a review, sent in feedback, etc. Please keep it all coming, we’re actively listening to feedback and making changes. We also really love seeing all the clips everyone has been sending in. Keep 'em coming on both Discord and X/Twitter (@SprawlFPS and tag our publisher so they can share them too @rogue_co).


SPRAWL v1.2 - New Content, Features, Improvements.

Hey everyone,

We’ve been running all over the place getting this second update ready for you, and yes, it does include wall running tweaks and a HUD size adjustment. We promise we’ve been listening! This patch has a ton of adjustments so you can check the full list below, but we’re super excited to call out the new map modes we’ve added. Test your best time in the Time Trial maps and take on a massive wave of enemies in the Horde Mode. Think you’ve got what it takes?

GENERAL:

  • Added 3 new "Time Trial" maps.
  • Added a "Horde Mode" map.
  • Added crosshair option to gameplay settings.
  • Added more fine grained difficulty options to settings menu.
  • Reduced HUD scale.
  • Removed max ammo count from HUD.


MOVEMENT:

  • Added third wall kick.
  • Added options to adjust Wallrun Tilt and Strafe Tilt.
  • Added wall stickiness slider.
  • Increased baseline wall run "stickiness". It should now be easier to attach to walls.
  • Increased base movement speed.
  • Increased slide duration.
  • Increased slide speed.
  • Slide hopping now gives more distance and speed.
  • Increased forward momentum gained from alternating walls.


LEVELS:

  • Final boss arena has been completely redesigned in order to give players an option to deal with the second round of turrets without firing a shot.
  • Additional voice lines have been added in E3M1, E3M2, and E3M3 in order to provide context to the final boss fight which previously appeared in hidden codex entries.
  • Several sections of E3M3 have been completely re-designed to give the player more options during combat.
  • E3M2 has been updated with additional checkpoints.
  • Two switches on E3M1 are now easier to hit.
  • Keycard on E1M2 is now easier to pick up.
  • Fixed hole in trigger on E1M1.
  • Fixed (for realsies this time) final arena fight in E2M2 not triggering.


WEAPON BALANCE:

  • Headshot damage on pistols increased from 75 -> 100.
  • Increased grenade launcher ammo cap from 6 to 8 grenades.
  • Changed railgun ammo pickups from orange to blue to help differentiate them from grenades.
  • Shotgun spread reduced from 3.0 to 2.5.
  • Increased damage output of shotgun by .5 per pellet.
  • Chaingun wind up speed increased by 0.3.
  • Chaingun damage output increased by 10 per shot.


ENEMY BALANCE:

  • Ninja attack damage doubled from 10 - 20.
  • Ninja walk speed increased from 1200 - 1300.
  • Robot grunt run speed increased from 600 - 800.
  • Shotgunner run speed increased from 600 - 740.
  • Ogre movement speed increased by 20 units.
  • Riot shield grunt movement speed increased from 600 - 700.
  • Riot shield grunt health reduced from 100 - 80.
  • Light mech class spectre will now properly ragdoll.
  • Light mech class spectre is now easier to headshot.
  • Light mech class spectre run speed increased from 600 - 800.
  • Fixed bug with flying drones not hitting you if you stood perfectly still.


A huge thank you to this community! We truly appreciate everyone who has played the game, left a review, sent in feedback, etc. Please keep the comments coming! We’d love to see your amazing kill shots and runs so share your captures with us on Discord and X/Twitter (@SprawlFPS and tag our publisher so they can share them too @rogue_co).


https://store.steampowered.com/app/1549690/SPRAWL/

SPRAWL v1.1 - The Update that Saves Your Eardrums

First of all, we have to say a huge thank you to everyone! It’s been an amazing first week seeing our game out in the wild and seeing people play it. Truly a dream come true for the two of us. We look forward to continuing to support the game.

We’ve seen the feedback and we’ve got you with our first set of fixes (yes including the fix to protect your eardrums!).

We hope to address all the comments and concerns, and we promise you are heard and appreciated! Please bear with us over the next few weeks as the two of us continue to work as hard as we can on a multitude of other changes and fixes. More options coming soon, and more content!

HIGHLIGHTS:

  • Fixed deafening sound on respawn!
  • Removed scanlines from codex QR codes to make them easier to scan. (try using the Google Lens app if you are still facing issues, we are planning to bring these lore entries in-game in order to make the scanning optional. All achievements are obtainable simply by walking up to the golden PDAs).
  • Tutorials have been re-written to be more descriptive.
  • Fixed the “REAPER” boss respawning after death.
  • Added input buffering to weapon firing.
  • Allow people to bind the mouse wheel back to next/previous weapon. (bindings to other actions will be fixed in future updates).
  • Fixed some instances of the game crashing on respawn screen.


OTHER CHANGES:

  • Railgun charge speed increased by 25%.
  • Alleviated some issues with inconsistent AI pathing in the arena on E1M4.
  • Fixed clipping into the boat on E1M5.
  • Fixed issue where prototype enemy would be stuck behind shield wall on E3M1.
  • Fixed issue where chaingun enemy pickups would not grant player ammo.
  • Fixed issue with lift in E1M3 being able to leave without you if you clipped the trigger.
  • Attempted fix with second arena in E2M2 not spawning enemies.
  • Fixed players potentially being able to phase through a collider that pushes them on the waterfall section of E2M4.
  • Gave players some more platforms to use on bossfight in E2M4.
  • Increased ammo drops inside the boss arena in E2M4.
  • Added teleporter triggers to GOR Complex tower climb (E2M4)
  • Robot grunts have had their health cut from 300hp to 250hp.
  • Robot grunts now drop double the amount of handgun ammo.
  • Robot grunts' accuracy has been increased slightly.
  • Robot grunts now ragdoll correctly.
  • Berserkers have had their health reduced from 800hp to 700hp.
  • Berserkers will now drop chaingun ammo when killed.
  • Berserkers will now show damage to their body.
  • Fixed controller navigation getting stuck on the "Apply" button in display settings.
  • Fixed broken visuals on the melee weapon when weapon bobbing is set to 0.
  • Light Mech Class Spectre has had its health reduced from 600 to 350
  • Some platforming in E3M3 has been made easier with additional platforms to land on.
  • General changes to resource economy from weapon ammo drops on enemies has been rebalanced to make the later half of SPRAWL less reliant on weak point targeting.
  • Some additional geometry has been added in the final arena in E3M1 to allow the player to easily target heads.
  • Fixed issue where the player could die before the elevator finishes leaving in E3M1.
  • Fixed issue where the first arena in E2M1 would potentially soft lock.
  • Voiceline that was previously untied to the volume slider has been corrected in E2M4 Bossfight.
  • Hannah actually played the game this time.


NOTE: Other improvements around wall running are in progress! It will take some time as we need to be careful not to break existing levels or movement tech but we are hard at work.

Keep sending in your feedback and comments! You can also share captures with us in Discord and X/Twitter (@SprawlFPS and tag our publisher so they can share them too @rogue_co).

SPRAWL Available Now! Launch Discount + Giveaway

Enter the SPRAWL…TODAY.

It’s a surprise launch day! We’re thrilled to partner with Future Games Show featuring our game and releasing it today. It’s been a labor of passion and determination finishing this game for you all. We’re pumped to see you play it. Go get all those sweet, sweet headshots.



To celebrate the official launch, SPRAWL is 10% off now through August 30th. Need a new rig to play? We got you covered there too. We’re running a sweepstakes for a brand new Alienware Aurora R16 Gaming Desktop. Get your entries in here to enter: https://gleam.io/TWwFf/sprawl-launch-giveaway




Thank you for following us and supporting us on this wild ride. It’s been an absolute rollercoaster, we’ve been working long hours now for two, nearly three years on making this game a reality. So many sleepless nights, so much sacrifice. We’re just two people who met over the internet and wanted to make our dream game a reality. We really appreciate all the support from every single one of you, we’re humbled and honored.

- MAETH

https://store.steampowered.com/app/1549690/SPRAWL/

SPRAWL arrives this August!!!



SPRAWL is launching next month! We will be launching in a 1.0 state will all content present, no early access 🔥

New Trailer - Episode 2 Teaser

Get a sneak peak at the second episode of SPRAWL, set in the industrial wastes.

SPRAWL will consist of 3 episodes set in different locations around the city.

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New Trailer - REALMS DEEP 2021

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