Today, Hungarian localization has been added to the game, thanks to DDarkness. As always, some of UI and localization system bugs were fixed on the way. I have also updated the game to the latest LTS Unity version, which will improve stability and perfomance on some configurations. If you are interested in translating the game into your language, please welcome to our forum.
Other than that I have prepared set of images for new Steam library, which will be available in beta on September 17.
If you own and have ever played the game, please consider to leave a review: only 1 review needed to get the Steam raiting. It will help me a lot!
Don't forget to join our Discord channel and leave your feedback there.
Update v1.3.4
Hello, everyone!
Today I released the last update in this year. Two new locales (Belarusian and Ukrainian) have been added to the game with the help of Aliaksandr Haradzetski and Skovoroda l10n. Many thanks to them.
Other than that the hint system was reworked for the first four levels. In addition to that more contrast color is now used for the captured by player nodes. It will be much easier to learn base mechanics of Spreadstorm and progress beyond level 005.00.
And last but not least, if you like (or for some reason don't like) the game, please consider to leave a review. It will help me to make the game much better and reach a new audience, which will also leave feedback, and so on, until the game will be perfect.
Also you can join our Discord channel and leave your feedback there.
Thank you very much and Happy Holidays!
Spreadstorm: 4k Update
After three broken keyboards, twenty cups of coffee and almost a million died nerve cells I managed to add 4k and any aspect ratio support to Spreadstorm. I had to completely rework UI scaling, positioning and some assets, but it was totally worth it. Dozens of bugs was fixed on the way and now you can not only play on any monitor, but the game is also performing stable 60 fps all the time!
Also, Czech localization has been added to the game, thanks to @siSINka_CZ. We are always happy to add a new language to the game with your help. if you are interested in translating the game into your language, please welcome to our forum..
Korean localization
Today, Korean localization has been added to the game, thanks to AlexDraconian. It was great challenge from the technical side, but after ten cups of coffee I was able to deal with it. Also a lot of UI and localization system bugs were fixed on the way.
Now almost any language can be added to Spreadstorm. So, if you are interested in translating the game into your language, please welcome to our forum.
New localizations and 25% off
We have recently added three new localizations to the game: german, french and spanish, If you will find any issues or mistakes in them, please let us know on the community forum or by email to iamarugin(at)gmail.com
To celebrate this we are starting weekly deal today: save 25% on Spreadstorm!*
Look for the deals each day on the front page of Steam. Or follow us on twitter or subscribe to publisher page on Steam for instant notifications wherever you are!
*Offer ends 10 September at 10AM Pacific Time
[Game update] v1.2.1 - 5.09.2018
Added support for 16:10 aspect ratio.
Spreadstorm v1.1.4 released
Yet another update has arrived. It will greatly improve game quality and stability.
Features:
Added Continue button to main menu when game is loaded.
[Keyboard] Arrow keys and Enter work to navigate the UI in addition to WASD and Space. (Required reset controls to default).
Localized controls window.
Changes:
Improved patrol behaviour so it is more predictable now.
Decreased required energy for nuke action by 15%.
Increased starting maximum energy from 150 to 175 (will work only on new save).
Save stats now reset on starting new game+ so you can continue to get achievements with stronger signal.
Fixes:
Fixed a bug, when the game suddenly stuck on late levels.
Optimized memory consumption on long sessions.
Removed unsued key bindings from controls.
Fixed different UI bugs in controls window.
Fixed a bug when patrol just disappered after loading game.
Fixed an issue when controls window not opened when level was loaded.
Enjoy!
Spreadstorm v1.1.3
Some critical issues was addressed in this update. Also several levels was rebalanced to improve overall difficulty curve.
Changes:
Base speed of Inverter signal decreased from 36 to 32. Level 016.00 and other similar will be much easier now.
Increased amount of energy received on levels 024.04, 024.05, 024.08 and 048.00 to support more different strategies.
Levels 024.27 and 024.29 was adjusted to deny "cheat" strategies in them.
Improved layout of level 048.00. It became more forgivable to mistakes.
Fixes:
Fixed an issue, when timer node continue to work after you have lost.
"Depth of Field" effect returned to world camera.
Fixed missing tooltip on nuke upgrade.
Fixed wrong button tooltip on "Capture" action.
Fixed an issue when part of 013.00 level was not loaded.
Fixed some issues in the final sequence.
Spreadstorm v1.1.2 is live
This update addresses several core, performance and visual issues.
Changes:
Button "Reset" in main menu renamed to "Reset Level".
Fixes:
Fixed an issue when level reset sometimes stuck.
Some late levels performance optimizations.
Fixed an issue when some patrol levels completely broke if you stood there long enough.
Fixed an issue when transfer led to nowhere from first I/O port in level 024.09.
Fixed some visual bugs in 024.0x levels.
Spreadstorm v1.1.0: Achievements
Today we released Spreadstorm v1.1.0 with the ingame achievements and also Steam support. It will provide extra dimensionality to the game objectives and adds more ways to playthrough it.
Also we fixed some minor bugs and improved game stability. Now it's time to rest a bit in anticipation of your feedback and think about ways of further game development.
Enjoy!
Spreadstorm Patch v1.0.2
Features:
Added Screen Mode selector instead of nonfunctional fullscreen toggle in Video Settings.
Added hints to Hacking Panel, Modules window and additional hint near the Inverter on level 004.00.
Modules window now displays "Current energy" and "Maximum energy" stats.
Added "gamepad recommended" label in main menu.
Shorter date format for game saves and custom levels.
Changes:
We changed internal format of playtime in save files (due to preparation to adding achievements into game). Unfortunately it will be reset to 00:00 in all save files.
Fixes:
Fixed wrong resizing of UI elements, when changing screen resolution.
Fixed text in dropdowns being unreadable on higher resolutions.
Fixed scroll sensitivity in dropdowns.
[Gamepad] Fixed highlighting of UI elements when settings window first opened.
If you have any issues or questions please leave them here or send it via email. We realy want to make a great game and this will greatly helps us.