<*>Added support for Steam Cloud.
<*>We added more save slots: you now have three instead of one. Your existing game will be imported into save slot #1.
<*>Music now plays continuously instead of fading in and out. You can still mute music in the options menu.
<*>Added a warning when overwriting saved games.
<*>Fixed some cases where classes didn't unlock properly.
<*>Fixed an issue that caused fire slime bombs to explode a turn late. This fix also applies to a few other turn-sensitive events.
<*>Fixed some cases where clicks or taps registered twice.
Sproggiwood Savage Patch (1.2) is Now Available!
Rejoice! Rejoice!
The Savage Patch (1.2) is here, featuring Savage Mode, a brutal new difficulty level with all new monster behavior. Also included: 10 new achievements and 12 new class-specific items. Aaannnddd... the Sproggiwood Original Soundtrack is now available!
1.2 Update
New feature: Savage Mode, a brutal difficulty level featuring new monster behavior for all the monsters!
New feature: 10 new achievements!
New feature: 12 class-specific items!
New feature: The Sproggiwood Original Soundtrack is now available. A new edition, Sproggiwood Enlightened Edition, includes both the game and the soundtrack.
New feature: A "Phone" layout option for small screens is now available.
Fix: Surma is tougher on all difficulty levels.
Fix: The Merchant Quarter civic boost discount was reduced from 15% to 10% per level.
Fix: Rumakko's Urn now works as intended.
Fix: Performance and memory usage are better.
Fix: All target pickers now respect remapped key bindings.
Fix: The Dungeon Defeat and Death screens now respect remapped key bindings.
Fix: The compass no longer detaches from the UI.
Fix: Graphic artifacts no longer appear while resizing the screen.
Fix: The UI no longer occasionally corrupts while buying civic boosts.
Fix: Consumables display correctly in storage.
Fix: The text spacing on gold rewards is now correct.
Fix: Wizard hats fit even better.
Sproggiwood Yuletide Patch (1.1) is Live!
Happy holidays!
The Yuletide patch is here, featuring full controller support and a Yuletide quest from... the Horned One. So eat, drink, be merry, and civilize Sproggiwood!
1.1 Update
New feature: Sproggiwood now has full controller support!
New feature: Key and button bindings are fully remappable. Additionally, bindings appear in the UI based on your mapping and whether you're using a controller or keyboard and mouse.
New feature: It's Yuletide in Sproggiwood! A new villager has arrived with a limited-time quest from the Horned One.
New feature: The decorating UI has been greatly improved.
Fix: Monsters damaging each other doesn't disqualify you from earning the "Quasi-Pacifist" achievement.
Fix: The "Et Tu, Cloghead?" achievement now triggers properly.
Fix: Village monsters no longer roam into the river.
Fix: The vampire powers Feeeeeeed! and Drain Life proc weapon effects properly.
Fix: The minimap now updates when you're hasted.
Fix: Frostball no longer causes issues.
Fix: Sapius no longer occasionally gives too much stamina.
Fix: Player animations no longer play behind other animations.
Fix: Goatfolk under your control now charge enemies.
Fix: Consumables display correctly in storage.
Fix: The UI no longer occasionally disappears while you're decorating.
Fix: Decorations now appear exactly where you place them.
Fix: Building upgrade and downgrade options only appear when you can actually upgrade or downgrade a building.
Fix: Wizard hats fit better.
Sproggiwood 1.0.1 Update
Hi there!
We posted an update that includes a couple useful new usability features and some small bug fixes.
1.0.1
New feature: The "r" key now toggles between "Run" and "Walk" modes. Running lets you hold down movement keys to move repetitively.
New feature: A full screen mode option was added to the Settings menu.
Fix: Alt+Tab no longer freezes the game.
Fix: Unlocked accessories no longer apply their effects unless they are equipped.
Fix: Civilizer-in-Chief and Civilizer-in-Chiefest achievements are now unlockable.
Fix: Silence the Opposition achievement no longer gets improperly unlocked.
Fix: Summon yeti now always costs the appropriate amount of stamina.
Fix: Vampire's Drain Life now affects enthralled monsters.
Fix: "s" key now walks south.
Fix: VSync is no longer disabled in town. This was causing unnecessary power usage issues on laptops.
Fix: The Haunted Mansion's tile size was increased from 2x2 to 2x3.