+Updated Slushy Slinging Animation w/ 6 new Spryward sprites +Prototyped a new civilian rescue via revival outpost +Added zombie npcs +Zombies are invincible +Zombies can be revived through revival outpost +Updated the training room to have an outpost in the new turf room +Turf room is a wip and new rooms will be added to the training room as more content rolls out +Added new turret enemies that have 360 degree scanning +You can now spawn zombies and turrets in the training room +Fixed bug where sharpshooters in training room would freeze and do nothing
Issue 3 Level 1 Progress :
Spryward Devlog #3
What I've Been Working On :
+Slushy now does an intro animation with you at the beginning of each level if he's enabled. +Slushy now does an outro animation with you at the end of each level if he's enabled.
+Anger Suit is now available to test out through the modifier pause menu +Added more unique aerial animations +Aerials take less time to perform +Slushy can grab, hold, pull, and throw enemies with left trigger while standing or gliding +Slushy can perform drone takedowns to bring down a light drone
The Training Room :
The only refund data I have about Spryward right now is about how hard the game is. I've tried to tackle this problem in a couple of ways. My first step was improving the controls of Spryward and play around with deadzones and responsiveness to try and get it to feel better. The second was to add multiple difficulty modes. Now the third is to provide you a playground to spawn enemies and test the game's mechanics in a safe environment. Overseen by Prof. Cyprus, he provides you with holographic training NPCs to test your combat skills. To access the training room select it on the main menu.
Note From Dev : Apologies again for the delays. Life stuff happens and you can't really anticipate it breaking up your schedule. Spryward means a lot to me, so being taken out of action for a bit really sucks. I'm moving some dates around to be kinder and more reasonable on myself. Updated dates are below, and as a make good I'm throwing in some future stuff I'm really excited about. Throw in some samplers here to share with all of you for being patient. Thanks.
Cover for Issue #4 :
What's Coming Next :
Issue 3 (09/30/2022) Next update (08/19/2022) Spryward Boss Fight
Spryward Devlog #2
What I've Been Working On :
Added 3 difficulty settings : Easy : -Health regen every 5 seconds -Health regen from charging a super jump Normal : -Health regen from charging a super jump Hard : -Only health regen from item drops
Added difficulty to the modifiers pause menu Made the dash attack push Spryward toward enemies that are 6 units away from otherwise it functions normally by which direction you're facing. Added skip option for controller warning intro sequence Added missing achievement in last cutscene for Issue #2 Improved navigation on I-5 Slight texture rework on I-5 Added a ramp for NPC and players in the grass section of I-5 Removed back staircase in wizard gauntlet to stop NPC pathing from being annoying Changed pathing settings for wizard gauntlet to prevent hiding NPC Added new SFX to the warehouse takedown scene Updated Controls in menu Updated Credits
Started working on the Spryward vs Spryward boss fight, so I've been recreating the 2d scene as a 3d environment.
Here's a preview for some of the new suits coming to the game :
Shooting for the anger suit to be functional by the next update with all the updated animations.
What's Coming Next :
Issue 3 (08/31/2022) Next update (08/03/2022) Anger Suit Updated Attacks Slushy improvements Spryward Boss Fight
Spryward #2 Launches on Steam!
What I've Been Working On :
Added Issue 2: A Better Offer Added 2 new levels Added the Wizard's Gauntlet Added the Metroborg Boss Battle Added 4 new scenes Connected Issue 1 to Issue 2 Added Issue 2 scene select screen Added 4 new aerial animations Aerials can replenish up to one double jump charge now Made some improvements to the advanced camera system Added new achievements Added new enemy Assault Drone Slushy slings now connect to objects that are directly above Spryward if available
Cover for Issue 3 :
Note from Dev :
Thank you all for being patient! Apologies again for the delay. I'll be working on improving issue 2 and fixing any issues that come up. Update for some of those improvements drops next Wednesday 07/20/2022. I hope you all enjoy the new content and have a great weekend!
Hey everyone, it's Noah. I contracted a virus 2 weeks ago and I've been affected really bad. It's hurt my ability to finish issue 2. I will be postponing issue 2's launch to 07/14/2022 in order to get healthier. I apologize for the delay. I'll continue to keep you posted just in case anything changes. I hope you all have a good week.
Preview for Issue 2 : The Apastron will make her return in Issue 2. Apastron kicked off this shared universe of games and is on sale for the Steam summer sale! Check out episode 3 of Apastron to see Spryward's involvement in the multiverse. In issue 2 Spryward takes on the Metroborg as a crowd of civilians gather. The interim CEO of the Adams Corporation makes an offer to Spryward, but does his friend Neha have a better one?
Hey everyone it's Noah! I've been busy at work on Issue 2. We're less than 2 weeks away from it launching on Steam! Thank you all for being patient. Here's a quick update today with some changes I'm working on for Issue 2. The new animations and attack are in the live build currently for you to test out. Check below for all the cool stuff i'm working on. Thanks, Have fun!
+WIP on Metroborg Boss Fight +WIP on Issue 2 level 1 +Added new ranged attack +Added new scrap mechanic +Added trashcans with launchable lids +Added 2 new light attack animations +Added 3 new aerial attack animations +Added new dynamic camera system +Added screen shake +Added toggles in pause menu for new camera system and screen shake if you prefer the old look
What's Coming Next :
Issue 2 (06/30/2022) More Animations Updated lunge Attack Anger Suit Progress Metroborg Boss Fight
Spryward Issue #1 Launches on Steam!
What I've Been Working On :
Here's some WIP footage of Issue 2 w/ some new aerials I added in this update.
New Aerials added for the launch!
What's Coming Next :
Issue 2 More Animations Updated lunge Attack Anger Suit Progress Metroborg Boss Fight
Note From Dev :
Welcome new players! I'm Noah a solo developer. I've been making stories in a shared universe since 2019. This is my 3rd early access project. Spryward is the sequel to my zombie game Vacancy Unlimited. I'm going to attempt launching monthly issues while in early access. I'll be using community feedback to improve the base game on top of making new content. Feel free to use the steam community forums for suggestions and bug reports. To learn more about me and what I'm working on check out these links below :
Here's an audio post I made giving some thoughts about releasing my first issue! https://noahlewin.substack.com/p/releasing-spryward-issue-1-may-31st
Generic Controller Controls : Left Stick or D-Pad - Movement B - Attack Y - Electromagnetism Ability X - Swing A - Jump Left Bumper - Aerials Right Bumper - Dash Attack Right Trigger - Slam Attack Left Trigger - Lung Attack Hold X while sliding to scale walls
Keyboard Controls : Escape - Quit Arrow keys - Movement Z - Attack X - Electromagnetism Ability C - Swing Hold C while sliding to scale walls Space - Jump
Spryward Prototype Progress #2
What I've Been Working On :
Download Spryward Prototype V8 here! +Added multiple songs from the soundtrack to loop during the city level +Got the linux build setup on Steam. +Added a pause menu +Added an options menu +Adjusted aerial attack frame time +Extended the city map to be larger +Improved camera optimization +Fov slider in options +FPS limit in options +UI disabler in options +Music disabler in options +Updated animations +Increased base jump height +You can now climb walls by holding x while sliding
Keyboard Controls : Escape - Quit Arrow keys - Movement Z - Attack X - Electromagnetism Ability C - Swing Hold C while sliding to scale walls Space - Jump
Generic Controller Controls : Left Stick - Movement B - Attack Y - Electromagnetism Ability X - Swing A - Jump Right Bumper - Aerials Hold X while sliding to scale walls
Spryward Prototype Progress #1
What I've Been Working On :
Hello everyone! I've uploaded an updated version of the prototype. In it is an expanded version of the city test level. Right bumper now triggers aerials. I've updated most of the games textures to reflect the newer style and keep it more inline with the motion comic art. Download the prototype for free!
Here are some previews of new enemies.
Soldier Enemy :
Broxa (Boss Enemy) :
Here is a preview of a motion comic scene featuring the Broxa :