We have a patch coming that will address a potential fix for client side crashes in Dinant as well as the introduction of a new gamemode called “Skirmish”.
As an attempt to incentivize the seeding servers and easy access into action with low player numbers, we have created a small-scaled gamemode similar to AAS and free choice of weapon kits.
We will be paying close attention to how Skirmish is being received and make any potential tweaks to it over time. The next time you join the game, remember to jump in and give it a try to help your favorite community server hosts!
v2.0.320.13339 Changelog:
- Potential fix for common client crashes in Dinant
- Added Skirmish game mode to Grave and Stonne
- Added commander and gunner peaking ability to open turret vehicles by pressing spacebar (just the sdkfz222 for now)
- Added sound to attaching or detaching a towable vehicle.
- Fixed more towing related issues
- Fixed Citroen wreck spawning in the air at world position 0,0,0
- Fixed Bois de Villiers capzone collision on Stonne Offensive 01
- Fixed terrain blocking a trenchline near the rail bridge capzone on Veghel
- Fixed fences near stavaste bridge capzone on Driel
- Fixed some hedges on Grave having no texture
- Fixed a texture bug on a building model in Oosterbeek
- Fixed some hedge statics not having the correct collision on Heelsum
- Fixed German Flak 36 on Oosterbeek Offensive 03
- Fixed floating static Flak 36 at KL amerika capzone on Heelsum Offensive 03
ROADMAP
And by the way, keep an eye out next week.
Sincerely, Periscope Games
Chapter 3 Teaser #2
The wall has crumbled, but they keep pushing forward because they have a rendezvous with destiny.
[previewyoutube="NuUKPt01E4I;full"]
Update v2.0.299.13264 - Changelog
Hey guys!
We got yet another smaller patch coming to fix a few small things. Get your changelog below.
We are still investigating the Dinant crashes so please be patient with us while we are looking into it.
v2.0.299.13264 Changelog:
- Fixed logistics vehicle tent being difficult to place.
- Fixed Panzer IV D AP high penetration value.
- Fixed penetrationdistance log spam.
- Fixed Heelsum, Grave, Veghel and Oosterbeek level design bugs.
- Fixed French APX field gun legs not folding when towed.
- Fixed body clipping into the camera when manning the Vickers MG
- Added towing point to laffly transport truck
Sincerely, Periscope Games
Update v2.0.295.13221 - Changelog
Hey guys!
Another patch is coming your way, this is a rather small but welcomed patch. Get your changelog below.
v2.0.295.13221 Changelog:
- Fixed maximum player count limit from 90 to 80 players (anything above 80 can cause instability).
- Fixed some issues with towing trailers and field guns
- Pushing Field guns should be easier and more responsive now
- Added moving infantry targets to Arnhem range [Community Feedback]
- Added easy vehicle target spawner to "Armor reinforcements" range
- Fixed some Dinant level design bugs (common client crash is still being investigated)
Known issue: - Some AdminCreateVehicle commands might not be working if the vehicle is not already present in the game layer.
Sincerely, Periscope Games
Chapter 3 Teaser #1
The plans have been set in motion and the tides of war are turning.
[previewyoutube="xvMAfDhUYbs;full"]
Update v2.0.285.13177 - Changelog
Hey guys!
We have a minor patch ready for you, to primarily fix a few more exploits on Dinant. Get your changelog below.
v2.0.285.13177 Changelog:
Fixed additional Dinant Citadel map exploits.
Fixed some vehicle fence collisions on Stonne.
Fixed US Commander Jeep not spawning on Veghel Offensive 03.
Fixed missing ammocrates in main bases on Stonne.
Sincerely, Periscope Games
Update v2.0.283.13168 - Changelog
Hey guys!
Got a quick hotfix coming your way to fix some small issues from yesterday.
v2.0.283.13168 Changelog:
- Fixed Dinant level design issues
- Fixed infantry section leaders not being able to place markers
- Fixed server refresh button not working sometimes
Update v2.0.278.13151 - Changelog
Hey guys!
Another week. Another patch. We took some extra time to get some of the feedback from the community into this patch as well as fixing the Linux server build.
v2.0.278.13151 Changelog:
- Linux Server build now available.
- Fixed Doorwerth level design bugs.
- Fixed Driel level design bugs.
- Fixed Dinant level design bugs.
- Fixed grenade launchers not having impact effects.
- Fixed pak36 flying when towed.
- Fixed some bipoding animation issues for MG34.
- Fixed French MSP being indestructible.
- Removed the Sdkfz. 232 from Dinant RAAS.
- Removed the Daimler armoured car from Chapter II maps. [Community Feedback]
- Changed allied smoke grenade to cover a bigger area.
- Changed commander support menu to not be available without the proper kit. (respawn required) [Community Feedback]
- Reduced amount of sparks in 14mm ricochet effect.
- Fixed suicide and friendly fire not causing ticket losses.
- Rebalanced zoom values for French and German weapons.
- Reduced cap unlock timer to 2 minutes and 30 seconds for Stonne and Dinant.
- Adjusted all spawn points to not be out in the open in Dinant.