We've got some more minor fixes incoming, we've been chipping away at trying to fix the disappearing vehicle icons and offset that players can experience in vehicles. Both of these issues we hope are resolved with this update.
As per usual, you can find the changelog for this update below.
Changelog v3.0.758.3653
- Possible fix for vehicle icons disappearing on the map at distance.
- Another possible fix for crew members and soldiers sticking out of vehicles.
- Some more minor foliage optimization.
- M24 and Jagdtiger now added to hangar.
- Adjusted the armoured spawner menu to ensure the images don't stretch with the text.
The time has finally come, Post Scriptum's Chapter 4 - "Watch On The Rhine" is now available for all owners of Post Scriptum for free. This update release is a rolling release meaning that Foy will release with the update and the 2nd map Haguenau will release a bit later next week.
Post Scriptum Discount
65% off Post Scriptum from September 22nd until 25th
We can also disclose that on September 22nd and throughout the weekend until the 25th, Post Scriptum will be 65%.
This means that if you or a friend have been interested in buying Post Scriptum, then you can get a great deal on the game throughout that entire weekend.
Changelog v3.0.749.3626
Chapter 4: Watch On The Rhine
Added Foy Offensive 01,02,03,04,05,06
Added Foy RAAS 01
Added Foy Supremacy 1944
Added Foy Armoured 1944
Added Panzerjäger Jagdtiger + winter version
Added M24 Chaffee + winter version
Added new winter uniforms for the US forces.
Added new winter uniforms for the GER forces.
Added M18 Hellcat to Chapter 3 & 4 US Medium deck.
General Fixes
General game & server optimization
Possible fix to an issue sometimes causing tank characters to become offset outside of the vehicle.
Added shadow to the radial menu to make it easier to read.
Fixed Bren Carrier handling to allow for correct top speed.
Fixed Sd.Kfz 251 Halftrack handling to allow for correct top speed and better climb ability.
Adjusted US M3 Halftrack with better handling.
Fixed Sd.Kfz 7 handling to allow for better top speed and climbing performance.
Adjusted Opel Blitz logi ticket cost to be the same as other logis.
Fixed an issue with the Flak 38 sometimes not being useable.
Crew members that are fully killed in tanks will now despawn instead of being ejected to avoid weird character physics.
Grave Bridge no longer culls and disappears at far distance.
Improved tank shell and rocket spawning behaviour to further reduce chance of shell exploding when fired.
Fixed Polish Rifleman's ammo crate being replenished by its own ammo crate.
KNOWN ISSUES
M18 Hellcat is still a bit twitchy with steering. (Pending fix)
M24 Chaffee is also still twitchy on some gears. With issues turning in gear 3, 4 & 5. (Pending fix)
We'd like to announce that we are running a Chapter 4 "Watch On The Rhine" showcase event with a bunch of wonderful creators, on top of this we will be opening the server up to the public, to give players another opportunity to try Chapter 4 before the September 14th @ 2 PM UTC | 8 AM Pacific | 10 AM Eastern release date
This event will take place on our Public Testing app which can be installed from your game library.
The server will open up to the public once all creators are in place.
Watch On The Rhine Event for Content Creators
September 11th @ 6 PM UTC | 11 AM Pacific | 2 PM Pacific
We have invited several of your favourite creators to come take a look at the latest Chapter for Post Scriptum titled "Watch On The Rhine". We did this for both Chapter 2 and Chapter 3, like then we have a lot of fantastic guests coming along this time as well.
All the creators have received a set of keys that they can give away to their audience, we encourage you all to join in and see if you can snatch yourself a free copy of Post Scriptum during the event. Below you can find the guest list along with links to their channels.
Chapter 4 - "Watch On The Rhine" Available September 14th
Greetings!
It is with great excitement that we can announce that the 4th Chapter for Post Scriptum “Watch On The Rhine” will begin a rolling release to all Post Scriptum owners starting September 14th @ 4 PM CET | 2 PM UTC | 8 AM Pacific | 10 AM Eastern
The release for Chapter 4 will be a rolling release, with Foy releasing on September 14th and Haguenau following in the days after. This update also brings to Post Scriptum new vehicles, uniforms and a brand new winterized battlefield for players to fight over.
We will also be monitoring performance, throughout the release to ensure that it runs as well as possible for all of our players, this update will also bring many more bug fixes that we have been working on as we’ve been preparing for the Chapter 4 release.
We can also reveal that starting this Sunday, September 11th @ 8 PM CET we will be running a creator showcase event with some of your favorite streamers and content creators. Furthermore, we will be announcing and disclosing the list of creators as we get closer to the event.
Post Scriptum Gameplay Trailer [2022] Premiere + Announcement for Chapter 4
Greetings!
The 4th Chapter for Post Scriptum - "Watch On The Rhine" is almost here, we will be announcing the release date of Chapter 4 in just a few hours from now.
To accompany these news we will premiering a brand new Gameplay Trailer for Post Scriptum today @ 4 PM UTC | 9 AM Pacific | 12 PM Eastern. After the premiere, the release date will be announced across our steam news, discord and social media pages.
This update while not massive has been spent mainly tracking down and fixing some issues with VOIP and foliage detail at a distance. We will continue to monitor issues and make fixes as necessary, to that end we want to thank you for your bug reports as it helps us massively track down issues!
We are currently moving towards the release of Chapter 4 which we expect to start publicly playtesting very soon.
As per usual, you can find the changelog for this update below.
Changelog v3.0.674.3124
Cleaned up the VOIP Optimization.
Fixed an issue where local VOIP would accumulate in an area and cause it to be played back if a player entered the area again later.
Optimized and improved Foliage LOD to better avoid harsh pop-in behaviour.
Rebalanced FG-42 recoil to better fit the caliber and rate of fire.
The last few weeks have been relatively quiet as we start to prepare for the upcoming release of Chapter 4: Watch On The Rhine.
But for the more regular stuff, we are continuing bug fixing and improving upon the Engine Update that release earlier in June. This update brings a couple of important fixes, but also incorporates some feedback from our community. Most of them related to layer improvements.
We are also working on some more optimization to get us closer to the goal of 100 players. We aim to run a public playtest this upcoming weekend and we will release another post with details on how you can participate. So keep your eyes out for that.
As per usual, you can find the changelog for this update below.
Changelog v3.0.647.2695
Fixed an issue where armoured crew members could be killed by magnetic mines.
Fixed an issue where periscope views in tanks would become broken when players got too far away from a tank.
Potential fix for staging phase getting stuck in some rare instances.
Removed APCR from Flak 38 20mm. [Community Feedback]
Dinant Offensive 01 & 02's French mains have been moved further south away from the nearest cap point [Community Feedback]
Driel Offensive 08's Polish main moved 300m East from it's original position, further away from the elevated railroad [Community Feedback]
Driel Offensive 09's Polish main moved 800m West from it's original position [Community Feedback]
Driel Offensive 10's Polish main moved 1km East from it's original position [Community Feedback]
Grave Offensive 02's US main moved further away from the river [Community Feedback]
Grave Offensive 03's German main moved further away from the river [Community Feedback]
Heelsum Offensive 07's German main has been moved away from the center of the battlefield to prevent camping [Community Feedback]
Maginot Offensive 01, 03 & 06's "La rivière" cap point removed and replaced with "Faubourg", this cap point is further away from the German main [Community Feedback]
Maginot Offensive 07's "Foret" cap point removed and replaced with "La base militaire", this cap point is further away from the French main [Community Feedback]
Velmolen Offensive 04's US main moved much further away from first cap point to help prevent camping [Community Feedback]
Moved German main on all Best layers [Community Feedback]
Replaced "Bridge" cap point with "Dokken" cap, which is further away from German main on Best [Community Feedback]
Adjusted Main base protection spheres on Dinant, Driel, Grave & Velmolen [Community Feedback]