Welcome to another installment of The Wrench, a look at some of the great work from Squad’s modding community.
What follows are updates sent to us by the people behind the mods themselves: their words, images, and amazing work!
Vehicles Seed Layers by Niaxa
No more boring Seed sessions lasting several hours!
Do you want to practice flying a helicopter? It's possible, and this while seeding your favorite server!
Do you want to do tank battles? This is also possible! You have the choice among many vehicles such as MBT, MGS and IFV.
A quad or motorcycle race...? Obviously, it’s possible!
Do you want to play chill in infantry? New areas are available! Prepare for fast and intense battles: no respawn time, buddy rally, and 2 HABs per FOB.
All 14 layers currently available work with the votemap. And all factions are available on all layers!
To summarize: 3 zones, 3 times more fun. The zones cannot join together (invisible wall). It’s up to you to discover them!
An offline mod that allows people to train piloting on real maps.
5 maps are filled with landing zones of different difficulty. Each landing is scored and information is returned to player to help them improve and compare.
Three types of landing zones: ground, rooftops and challenge landing spots.
5 maps are currently playable, 3 more maps will be added. Mod is in playable state without bugs, future updates will add more modes and other heli tasks done during combat.
SquadV is a hardcore module dedicated to fully embodying the various mechanisms of modern warfare.
Through the development and introduction of a series of new mechanisms and the expression of more modern warfare elements, you can have a completely different and exhilarating combat experience in this mod, with more efficient collaboration and communication with teammates, and the use of more advanced weapons and equipment to achieve ultimate victory in battles.
26 unique sub factions(Including new factions such as JGSDF ZSU ROCA PAP)playable in all vanilla map layers and mod maps
The latest vehicles and light weapons equipped by military forces of various countries in the 2020s
More detailed modular vehicle protection(Further improvements will be made in the near future)
Realistic armor plate system equipped with entity models of plates and helmets
Automatic metering fire control system for tanks
Thermal sights and Fire Control System for most vehicles
Infantry’s NVG
Realistic alternation of day and night
Dynamic weathers
Each squad leader and combat engineer has a deployable drone
FPV kamikaze drone
Parachuting mechanism for VDV faction
MANPADS and helicopters’ MAWS
Mortars and AGS-30 with realistic range
Artillery units for some factions(work in progress)
More stable missiles
Infantry Fighting Vehicles are capable of carrying construction material and deploying radios
Brand new game mode SFIL: seize or defend multiple objectives simultaneously
Search SquadV or SQV in the server list for available servers.
More factions, vehicles, weapons and mechanisms will be added to SquadV in the future.
We welcome players and server owners from all over the world to join SquadV. If you have any needs, our team is honoured to serve you. If you need to contact us, you can leave a message in steam workshop or join our Discord to communicate.
This mod can work with any layer and mod, meaning it can be run on any map.
Features:
Includes smart cross-team voice chat (with 4 config variables).
Has a panel with information about mods and mod issues.
Includes a control panel where you can contact the administration (like Discord, but in Squad).
Ability to spectate players from 1st and 3rd person perspectives, enabling players’ vision trace.
Teleportation by double-clicking on the map or on a player in the Scoreboard (TAB).
Extensive customizable config (17 lines for editing): SquadGame/Saved/SquadAdminTools/SquadAdminTools.cfg.
Player prefixes (can be configured in SquadGame/Saved/SquadAdminTools/PlayersPrefixes.cfg).
Fatality Mode - a tool for enhancing realism.
Multilingual support. Translations available in English, Russian, Chinese, and Portuguese.
To start, you need to launch the VoiceConnect_Init layer, after which the VoiceConnect functions will work throughout the entire game. The config will be created after launching VoiceConnect_Init.
The SuperMod aims to combine all Tactical Collective projects into one. (Middle East Escalation, French Faction, VDV, Squad Vietnam, Douentza ma, African Factions, JGSDF, Black Hawk Down and others...)
The mod includes dozens of factions with their own exclusive weapons and vehicles, new game dynamics like Landing craft air-cushioned transports, Sniper and recon squads, and more.
Ultra-mobile, realistic special forces sub-factions. Refined weapon handling, the addition of lights and night vision, while maintaining balanced gameplay.
What more is there to say? SPM is MEE on steroids.
Introducing Insurgence, a fresh take on the vanilla "Insurgency" mode designed to feel more like its Project Reality counterpart with a unique twist.
Attackers start with a numerical advantage controlling 80% of the players, while Insurgents are stuck with weaker weapons like Mosins and SKS rifles. However, attackers only have one life—once killed, they switch to the defending side, strengthening the Insurgents over time. Attackers must also exercise caution, as civilians are mixed in with the Insurgents. Killing too many civilians results in a court-martial, forcing the attacker to join the defenders.
The attacking team must search the map for hidden Insurgent caches. These are initially marked roughly, but become more accurate as attackers gather intelligence—either by killing Insurgents or arresting civilians. The more intel gained, the easier it becomes for attackers to locate and destroy the caches.
A unique mechanic disables VOIP for wounded players waiting for a revive, creating a tense atmosphere where attackers must stay vigilant and ensure their teammates are still alive to avoid surprise ambushes. This encourages tight teamwork and constant communication to effectively clear the area of Insurgents.
Fixed an exploit that could cause a player to have more ammo than intended.
Fixed a bug where the WPMC M134 Minigun’s muzzle flash persisted after being fired when viewed from a distance.
Fixed an issue where the flags on the Map Preview screen were not connecting properly for some players if their Squad client was localized to a different language.
OFFWORLD OUT!
SQUAD 8.1.1 HOTFIX NOTES
Hello Squaddies,
Thank you for your patience while we cooked these fixes a little longer, it allowed us the time to add as many bug fixes as possible that came along with the 8.1 Hired Guns update.
General Bug Fixes
Reduced frame drops when firing the M134 Minigun (featured on the WPMC CPV, Loach, and 2 and 4-seater technical trucks).
Fixed an issue with the BAF FV107 where the vehicle's main body would disappear when one or both tracks were destroyed.
Fixed an issue where vehicle weapons could jam and become unusable when the player switched to another weapon during a reload.
Fixed an issue with grenades not spawning when thrown.
Fixed a bug where the WPMC Grenadier 1 & 2 kit inventories did not include binoculars.
Adjusted the armor penetration of the M134 Minigun on the WPMC CPV and Technical M134 so its armor penetration curves downwards at farther ranges.
Adjusted the MOA of the M134 Minigun on the WPMC CPV and Technical M134.
Fixed a bug where voting layers were not properly switching to night/day variants.
Fixed the M4 Simon Offense barrel collision being too long, forcing down the rifle against a wall at too far of a range.
Adjusted many WPMC Woodland/Desert Soldiers to wear T-shirts now that their “noodle arms” have been fixed (they’re al dente now!).
Fixed a bug where bots would spawn forever after a seed match went live.
Fixed the TLF Jandarma kit role not having any kit limits.
Adjusted the WPMC MP5A3 + T800 Optic to be ranged to 50m instead of 100m.
Fixed the WPMC Mk19 AGL Bunker not having the correct emplacement limit of 2 on the WPMC Light Infantry Unit.
Fixed an issue with the WPMC M60T MBT being able to keep reloading and firing its main gun after being ammo racked.
Fixed a bug where the WPMC M1151 TOW’s input sensitivity was too high for an ATGM-equipped vehicle.
Fixed a bug where squads would quickly swap positions on the scoreboard screen.
Fixed gameplay bugs when aiming down sights while getting on emplacements.
Fixed gameplay bugs when aiming down sights while getting on emplacements.
Adjusted the WPMC Combined Arms (Defense) Unit so it now has 2x M1151 TOW with 15min initial delay.
The admin broadcast message will now be visible on the voting and scoreboard screens.
Fixed the icon for the TLF / USA M113A3 Mk19 Open Top APC showing as a closed-top APC on the vehicle list when it should show as an open-top APC.
Harju AAS v2 - Fixed an issue with WPMC using Large Faction Setup instead of Medium.
Fixed an issue with the RGF T-90A MBT Commander's NSVT MG being invisible.
Map Updates & Bug Fixes
Al Basrah
Fixed an issue with the WPMC Loach Helicopter sometimes spawning on its side.
Harju
AAS v2 - Fixed an issue with the WPMC using a Large Faction Setup instead of a Medium one.
Mod SDK Update
Fixed a bug where SquidBots were not clearing their high-priority orders.
Localization
Known Issue We are aware of a bug that may cause objective connections and order to be displayed incorrectly on the map preview image in the voting screen when playing Squad localized. We are working on a fix that should be released in our next update.
Reverted vehicle names to English to make communication and claiming easier.
Reverted localization for capture point names back to English to ensure consistency for players from different regions playing on the same server.
Added missing Simplified Chinese localization to the Summary, Scoreboard, and Voting screens.
Corrected errors with the Ukrainian and Russian localization for ammunition and vehicle names.
Fixed a bug where the description for the M16 Forest Viper skin was displaying in English for players using German and Brazilian Portuguese.
“We've intercepted new transmissions. Ready to receive!”
Listen up, Squaddies! We’ve got some great news coming from another sector of Offworld! Our friends on the Starship Troopers: Extermination team are excited to announce that their 16-player co-op FPS has now left Early Access! In addition to launching 1.0 today, it’s also available on PlayStation 5 and Xbox Series X|S.
While we’ve focused on releasing numerous updates for Squad over the last year and a half, the Starship Troopers: Extermination team has been hard at work at delivering a brand-new type of experience from Offworld. Starship Troopers: Extermination is a co-op shooter where you’ll enlist as a Deep Space Vanguard Trooper and fight on the frontlines of an all-out war against the Bug Threat. Starship Troopers: Extermination features multiple classes, an arsenal of weapons and abilities, and the Carnage system — a tech advancement developed right here at Offworld. As you take out bug after bug, their corpses will pile up, so much so that living enemies can use them as bridges into your base!
The 1.0 launch adds a bunch of new content, including a new ice planet map and the iconic Tanker Bug. If you’re a fan of the films, want to take the fight to the Bugs, or enjoy base-building and teamwork, check out Starship Troopers: Extermination!
“We've intercepted new transmissions. Ready to receive!”
Listen up Squaddies. Get Squad now for 60% off until October 3. You heard right, the game's on sale now as part of the Steam Weekend Deal!
Check out our latest update 8.1 – Hired Guns – which brings the Western Private Military Contractors (WPMC) faction to Squad along with new weapon skins and emotes. We’ve also overhauled several significant menus and included many bug fixes to make playing and understanding Squad easier than ever. Read more about the Hired Guns update HERE.
We have a fresh wave of recruits joining us from September 26 - September 30 for Squad's Free Weekend! Play for free our latest update 8.1 - Hired Guns, which brings the Western Private Military Contractors (WPMC) faction to Squad along with new weapon skins and emotes. We’ve also overhauled several significant menus and included many bug fixes to make playing and understanding Squad easier than ever. Read more about the Hired Guns update HERE.
Welcome to Squad, recruits!
Plus, you can pick up Squad now for 60% off for a limited time until October 3:
The Hired Guns update brings the Western Private Military Contractors (WPMC) faction to Squad along with new weapon skins and emotes. We’ve also overhauled several significant menus and included many bug fixes to make playing and understanding Squad easier than ever. Finally, we’ve added bots to the Seed mode games to allow for a better seeding experience.
The expected release date and time of this update is - September 25, 2024 11:00 AM PST
Western Private Military Contractors (WPMC) Faction
The Western Private Military Contractors (WPMC) faction… The Western PMC is an irregular Independent faction that focuses on non-standardized, modern infantry. While they may lack some of the tools that other conventional forces have such as heavy vehicles and heavy weapons, they make up for it with speed, agility, and infantry firepower.
Distinguishing Features
Primary colors/patterns are black and aftermarket camouflage.
Independent faction, which can match up against any other faction in the game.
This faction can be deployed to any biome or map.
This faction has a noticeable lack of heavy vehicles, lacking infantry-fighting vehicles.
This faction has a wide variety of modern and effective small-arms.
WPMC Units
Murk Water Air Wing (Air Assault) This unit prioritizes attacking from the air and is equipped with the new close-air support Loach helicopter. Due to its focus on aerial operations, the unit lacks the M60T battle tank and M1151 anti-tank guided missile variants that the other WPMC units have access to.
Manticore Security Task Force (Combined Arms) This unit prioritizes controlling the battlefield through a mix of ground infantry and armored vehicles. This unit has access to the M60T tank, the TOW and M2 variants of the M1151 armored car, three helicopters, and more.
Overwatch 6 Patrol Group (Light Infantry) This unit prioritizes using ground infantry to swiftly capture strategic objectives. This unit has access to nine 4x4 quad bikes, two armored SUVs equipped with miniguns, the TOW variant of the M1151 armored car, and more.
WPMC Vehicles
CPV Armored Car: A new light & agile vehicle exclusively for WPMC, the Convoy Protection Vehicle looks like a typical civilian SUV but is highly modified to protect occupants while maintaining very fast on-road top speeds. Comes in two variants: An unarmed transport and a fire support variant (equipped with an open-top M134 minigun). Comes in three color variants: Black, Merlot, Midnight Blue.
M1117 Armored Car: A new armored vehicle exclusively for WPMC, it features a closed-top dual turret HMG and GMG and a mine-resistant ambush-protected hull.
Loach Helicopter: A new helicopter exclusively for WPMC. Comes in two variants: the scout variant with room for 1 pilot and 3 passengers and the Close Air Support (CAS) variant equipped with miniguns and dumb-fire hydra rockets.
M1151 Armored Car: Re-texture of an existing vehicle, an agile fast-moving armored car. Comes in three variants: open-top M240 medium machine gun, open-top M2 heavy machine gun, and TOW Launcher (anti-tank missile).
M113A3 Tracked APC: Re-texture of an existing vehicle, a capable armored transport armed with an open-top M2 HMG.
M113A3 Tracked Mobile Spawn Vehicle: An existing tracked vehicle with a new special capability: the ability to rapidly deploy a mobile spawn point.
M939 Truck: Re-texture of an existing vehicle. Standard unarmed transport and supply carriers. Comes in two variants: Logistic truck and Transport truck.
M60T Main Battle Tank: Re-texture of an existing vehicle, bringing more heavy firepower to the faction with western-friendly gunner reticles.
Modern Technical 2-Seater Truck: Re-texture of an existing vehicle. A fire support light vehicle with three variants: One with an M2 machine gun, one with a mortar, and one with a minigun. Comes in three color variants: Black, Tan, and Gray.
Modern Technical 4-Seater Truck: Re-texture of an existing vehicle. Comes in three variants: Logistics truck, transport truck, and fire support truck (equipped with minigun). Comes in three color variants: Black, Tan, and Gray.
Raven CH146 Utility Helicopter: Re-texture and slight modification of the existing CH146 utility helicopter.
WPMC Weapons
M14 Battle Rifle: A traditional M14 battle rifle chambered in 7.62mm, this is a tried and true weapon of war that hits hard. 3 Optic Variants: Iron Sights, M68 Optic, Meupold Scope + Bipod.
MP5A3 Submachine Gun: An iconic automatic submachine gun, ideal for CQC. 2 Optic Variants: Iron Sights, T800 Optic
M320 Grenade Launcher: A compact handheld 40mm grenade launcher, capable of firing accurate rounds of HEDP and Smoke grenades up to a range of 350m.
M4 Simon Offense Carbine Rifle: A custom M4 5.56mm carbine rifle chambered in standard 5.56mm. This weapon uses the existing M4 upper receiver but has custom handguards and grips, with an extra compact front receiver. 4 Optic Variants: Iron sights, EXPS Optic, T800 Optic, ACOG Scope
M4 Wormpool Carbine Rifle: A custom M4 carbine rifle chambered in standard 5.56mm. This weapon uses the existing upper and lower receiver but has custom handguards and grips. 4 Optic Variants: Iron Sights, EXPS Optic, T800 Optic, ACOG Scope.
M16 Wormpool Assault Rifle: A custom M16 full-length assault rifle chambered in standard 5.56mm. This weapon uses the existing upper and lower receiver but has custom handguards and grips. 5 Optic Variants: Iron Sights, EXPS Optic, T800 Optic, ACOG Scope, Meupold Scope + Bipod.
M16 Wormpool C-Mag: This M16 is equipped with a bipod and a 100-round “C-Mag”, which turns it into a fully automatic squad support weapon.
AK101 PushCo Assault Rifle: A custom AK101 rifle chambered in 5.56mm. This rifle uses a fully unique lower and upper receiver as well as unique handguards and grips to give the rifle a completely unique look compared to typical AK’s. 4 Optic Variants: Iron Sights, EXPS Optic, T800 Optic, ACOG Scope.
TW 338 SWS Sniper RIfle: This bolt action sniper rifle is from the same manufacturer as the CAF C14 Sniper Rifle, except this is the off-the-shelf variant with an OD paint job and no front rail. This allows the WPMC to conduct long-range reconnaissance and harassment opportunities.
WPMC Commander
Commander Abilities: The WPMC Commander has access to the handheld drone and heavy mortar barrage (similar to IMF / INS) as well as the F16 rocke strike (similar to TLF). WPMC Commander can also access these Commander abilities next to vehicles as well as HABS (similar to IMF / INS).
After-Action Report
We are revamping the current end-of-round scoreboard into a more holistic After Action Report that will give players more information on how well they performed as a squad, as a team, and where their shortcomings were.
Bots
We have added bots to all of Squad’s seeding map layers. This is an official integration of the popular “Squidbots” mod.
Server admins can enable and configure these bots to provide a better seeding experience for players. When enabled, bots will take the place of players not yet connected to the server. As more players fill up the server, bots will gradually stop spawning.
We have also replaced the Jensen’s Range killhouse bots with these newer and smarter bots.
Invasion game mode balance changes for attackers/defenders win chances:
Increased attackers starting tickets to 250 (up from 200)
Increased objective capture ticket gain to 130 (up from 100)
Updated all Invasion map layers to have a standard max 5 flag layout. Exceptions are: Harju Invasion v1 & v2, Sumari Invasion v1.
RAAS, AAS, Invasion flag capture speed increase now scales up to 27 players (previously, the maximum capture speed scale maxed out at 8 players). The new capture speed at 9 players is the same as the previous maximum capture speed: 77 seconds for an initial flag capture (or "backcap"). With more players, it will capture even faster: 46 seconds for 18 players, and 35 seconds for 27 players. This will allow new strategies for backcapping to unlock/reveal the next flags faster.
Note: The number of 'capture speed chevrons' shown has been slightly changed due to the new maximum. You will see 4 chevrons at 9 players and 5 chevrons at 15+ players.
Increased the effectiveness of vehicle-deployed IR smoke grenades against ATGMs, especially beam-riding (Kornet, Refleks, Bastion).
TLF Faction - Added the HAR-66 Rocket Launcher to two LAT roles.
MEA Faction - Added the MPT9 SMG to the Crewman and Pilot kit roles.
Removed the TLF Grenadier kit with MGL 6-shot grenade launchers from all seeding map layers.
Reduced the total mag size of the RGF BMP-2M IFV AGS30 from 300 to 120.
Reduced Mk19 ammo to have 32 rounds per belt for the following vehicles:
USA / USMC M1151 Mk19
USA / USMC MATV Mk19
USA / TLF M113A3 Mk19
USMC RHIB Mk19
USMC AAVP7A1
CAF TAPV Mk19
Mk19 Tripod Emplacement
Made the following changes to the RGF faction:
Removed 1x BMP-1AM IFV from the RGF Mechanized Battlegroup
Added 1x BMP-1AM IFV to the RGF Armored Battlegroup
Updated the infantry and helicopter tutorials to have unique loading screen images.
Added scrolling text to the unit info screen to make for a more consistent and readable UI.
Updated several weapon cards in the Weapon Skins menu for consistency.
Added Discord Rich Presence support for the PLAAGF and TLF factions as well as the Sanxian Islands map.
General Bug Fixes
Fixed a long-standing bug where players could get indefinitely stuck in the ragdoll state after being run over by a vehicle.
Fixed a rare crash that could occur when booting up the game or changing maps.
Fixed a bug where ammo icons on vehicles a player has been in would still be visible even after they changed teams.
Fixed a few bugs with VFX for the wire-guided ATGMs.
Fixed a bug that caused camera clipping when reloading in the IMF/INS Technical Kornet Car’s gunner position.
Aligned the iron sights on the USA/USMC M4 / M16A4 rifle.
Fixed the zeroing on the IMF M4 Rifle’s 3x scope.
Fixed a bug with the IMF M16A2 rifle on the Squad Leader Kit, where players could not adjust the ranging.
Fixed inaccurate dimensions on the BAF G17 Pistol.
Fixed a bug that allowed PLAAGF Mechanized and Combined Arms Units to use HJ8 ATGMs when defending.
Emplacements with an entry timer have been changed to allow instant entry.
Fixed a bug where the PLANMC ZTD05 vehicle wreck looked like the ZBD05.
Fixed a visual bug with the TLF Cobra II MRAP.
The CAF LUV-A1 and USMC Quad Bike now have the correct SFX for driving on desert roads and in shallow water.
Fixed a visual bug with the VDV Squad Leader and Grenadier soldiers.
Fixed a bug that caused helicopter wrecks to make an explosive sound for players who joined the server nearby.
Fixed a bug that could prevent a grenade from exploding correctly if the player was killed while cooking it.
Fixed ATGM tutorial UI failure state prompts not flashing when guidance is lost due to Line Of Sight or Countermeasure interference.
Fixed Beam-Rider "Can Reacquire Guidance prompt" flashing when it should not be.
Fixed several elements of UI ATGM failure state prompts not animating.
Fixed multiple bugs with ATGM tutorial button prompts, which should now be more consistent and easier to see.
Fixed a bug that prevented turret laser rangefinders from measuring distances beyond 1.5 km.
Fixed a bug that could cause a turret laser rangefinder to incorrectly display a value of “000” when looking in certain directions on certain vehicles.
The rotor SFX on the USA UH-60M Helicopter no longer continues playing after the rotors have been destroyed.
Fixed MPT-76 being visible through smoke on far distance
Fixed a bug where the rally point item would appear to be invisible in the hands of BAF soldiers.
Adjusted the item slot layout for the following vehicles to be more consistent with the rest of the vehicles:
INS BRDM-2
RGF T-90A
PLA/PLANMC ZTD05
The turret on the RGF BMP-1AM IFV no longer appears to be floating above the vehicle.
Fixed BMP-2M IFV gunner experiencing the wrong screenshake when firing Kornet ATGMs.
Fixed a bug that caused vehicle tracks to clip into the vehicle or road once destroyed.
Fixed a bug with the CAF LUVW C6 Car, driving through shallow water no longer ejects the player on the gunner seat.
Fixed a bug where the backblasts of anti-tank rocket launchers were not dealing damage.
Made several improvements to the alignment sway calculation.
Fixed a crash related to projectiles.
Fixed a bug where the necks of IMF soldiers could clip through their tracksuits.
Fixed a bug where the USMC Rifleman 1's left forearm was twisting awkwardly when they ran.
Fixed a bug that prevented some parts of the PLANMC uniform from getting muddy
Killing a player while they are priming an anti-tank mine or C4/TNT will now successfully prevent the placement of the item as long as the animation hasn’t finished.
Fixed a bug that caused the “Special Characteristics” section of the team select screen to be inaccurate at times.
Clicking on the info button of a unit or a layer during the voting phase no longer plays the click SFX twice.
Fixed a bug that caused the vertical grip of the USMC M4 to clip into the soldier’s left arm when the weapon inspection emote was used.
Fixed a bug where the TLF KNT-76’s scope was not appearing in previews of weapon skins
Corrected a material on the Thicket weapon skin.
Fixed a bug that caused players who died while holding a primed grenade to drop two grenades instead of one.
Fixed a bug where the first load/equip animation would sometimes not play when a player entered an open turret vehicle weapon.
Fixed a bug where the belt of grenades on the MK19 AGL appeared to clip into the ammo box when reloading the weapon.
Fixed a bug where the character model of the USA LAT 01 soldier could change appearance when using certain emotes .
Fixed a bug where the VOIP indicator for sending audio was not being displayed during the end of match and final vote results.
Fixed a bug where the ammo and build supply counter could incorrectly display a zero or empty value even when the vehicle was being loaded or full of ammo and/or build supplies.
Fixed several spelling errors in loading screen tips.
Fixed a localization error with the pop-up that appears when downed
Map Updates & Bug Fixes
General
Invasion - Standardized the capture zone layout for the following maps: Al Basrah, Anvil, Belaya, Chora, Fallujah, Fools Road, Gorodok, Kamdesh Highlands, Kohat Toi, Kokan
Belaya
RAAS v1 - Fixed a bug that caused ticket bleed for the losing team when the winning team captured the 5th flag.
Fallujah
AAS v1 - Fixed a bug that prevented light infantry bikes from spawning at the USA main base.
RAAS v1 - Fixed an incorrectly named capture zone.
Goose Bay
Fixed a bug where players could fall through an invisible hole in the roof of a warehouse at B1-2-3.
Gorodok
Invasion v1 - Fixed a bug where some vehicles flipped over when spawned.
Kohat Toi
Invasion v2 - Fixed a bug that caused factions to be displayed twice on the list of available factions.
Mutaha
AAS v1 - Team 1’s ammo crate no longer spawns inside the repair station.
Fixed a bug that prevented some amphibious vehicles from crossing the river near the bridge north of Mutaha.
Sanxian Islands
RAAS v2 - Fixed a bug where the “Wushiwan” capture point name was duplicated in the wrong location.
Skorpo
RAAS v1 - Updated main base spawns for better flow.
RAAS v1 - Fixed a few bugs related to boats not spawning as intended.
RAAS v1 - Fixed a bug where the minimap could be incorrect in certain locations.
New Weapon Skins
Contractors Pack ($7.99 USD)
This new pack contains 8 new cosmetic items for the new WPMC faction. Each weapon skin has a version for desert maps and a version for woodland maps. Here is a closer look at each item in the pack:
DESERT WOLF, FOREST WOLF
For AK101 PushCo Assault Rifles.
DESERT BULL, FOREST BULL
For Simon Offense M4 Carbines.
DESERT VIPER, FOREST VIPER
For all M4 Wormpool Carbine and M16 Wormpool Assault Rifle variants.
DESERT TROPHY, FOREST TROPHY
For G17 Pistols.
New Emotes
Barracks Pack ($5.99 USD)
The props pack brings an exciting new twist on Squad’s emote system: Now, players can spawn props with their emotes.
Here is a closer look at each emote in the pack:
Deadlift (Emote)
Hold Flag (Emote)
The flag will change based on your current faction!
Sweeping (Emote)
Smoking Emote (Free)
All players will receive our new Smoking emote for free. Check it out and give it a try in the Customize menu.
Mod SDK Update
Updated the mod SDK to v8.1.
Updated mod versioning to v8.1. This means that all mods will need to be re-cooked with the v8.0 SDK to be compatible with the updated version of the game.
Added config options on every vehicle seat to allow forcefully ejecting passengers when the vehicle's angle is above given thresholds or the vehicle experiences a sudden change of acceleration.
Localization
We have added translations to the following languages:
Brazilian Portuguese
French
German
Japanese
Russian
Spanish
Simplified Chinese
Ukrainian
This is an ongoing effort and they may have some inconsistencies, please report these as you see them in the Squad Discord!
Known Issues
We are aware that the bots can currently see through smoke
This concludes our debrief for the 8.1 Squad Release Notes! Stay tuned to our Steam forums for all our upcoming comms!
Offworld Out!
SQUAD 8.0.2 HOTFIX NOTES
Hello Squadies
We have just released a Hotfix for Update 8.0.2!
Fixed a bug where framerate was having an impact on weapon sway.
Fixed a bug where armor values for vehicles changed depending on the orientation of the vehicle.
Fixed a rare client crash that could occur when an anti-tank guided missile is destroyed on impact.
Short and sweet for today! Thanks for all your patience while we hammered out the bugs with the weapon handling/FPS issues. All the community collected data, videos, and bug reports truly helped with this process!
OFFWORLD OUT
Save 25% off Squad
“We've intercepted new transmissions. Ready to receive!”
Listen up Squaddies. We're taking part in the Steam Summer Sale from June 27th to July 11th, and you can get your friends and soon-to-be fellow squaddies in for 25% off. You heard right, the game's on sale from now until the Steam Summer Sale ends.
You can also check out our most recent update here, where we have new units for the RGF, USA, and TLF factions and an overhaul of our anti-tank guided missile system, in addition to improvements to our loading screens and a new pack of weapon skins!
Made balancing adjustments to the USA/TLF M1064A3 M120 Mortar: - Scaled back the range of the M120 Air Burst round’s lethal damage, these rounds now have a much smaller lethal radius, but have a larger wounding radius - Decreased the maximum firing range from ~3600m to ~2000m. Minimum firing range was also decreased from ~650m to ~370m. - Increased the load time of each round from 3 seconds to 5 seconds - Increased the minute of angle (MOA) dispersion for all rounds - Increased the cost of ammo cost from 30 to 50 ammo points per round
Added ATGM Tutorial text to Jensen's Range
PLA ZTZ99A MBT - Fixed a bug where the armor values were much stronger than intended.
MEA/INS/IMF BMP-1 Tracked IFV - Fixed a bug with the wire VFX.
CAF C7A3+C79A2 Rifle variants - Fixed a bug where the C79A2 sight would clip into the camera and be unusable if the weapon was ranged to 800m.
RGF BMP-2M Tracked IFV - Replaced the Kornet reticle with a new one that doesn’t look so similar to the ATGM FOV indicator.
RGF BMP-2M Tracked IFV - Fixed a bug where the Kornet was not causing screen shake when fired.
RGF BMP-2M Tracked IFV - Fixed a bug where the Kornet ATGM was incorrectly referred to in the UI as “Wire-Guided.”
RGF BMP-2M Tracked IFV - Fixed a bug where repair rearm stations were rearming five Kornet missiles instead of the intended four.
RGF MT-LB VMK APC - Fixed a bug where users were unable to start the engine on desert maps.
RGF BRDM-2 Spandrel - Right-clicking while in the Konkurs gunner seat no longer causes the reticle to disappear.
USA M113A3 Tracked Logistics - Fixed a bug where the map icon was incorrect.
USA/USMC M1151 Mk19 Light Car - Fixed a bug where the woodland version of the M1151 Mk19 left behind a desert camo wreck.
USA M7A3 BFIST Tracked ARV - Fixed a bug where the woodland version of the M7A3 left behind a desert camo wreck.
AK-74M GP-25 + 1P78 Weapon Skins - Fixed a bug where the weapon’s appearance would change back to default when equipping the Grenadier GP-25 smoke grenade.
Fixed a bug where the beam-riding ATGM FOV radius (red circle) was failing to scale when zooming in and out.
Fixed a bug where the MEA, PLA, PLANMC, and PLAAGF units only had one HAT Kit available instead of two.
Fixed a bug that caused the ADF Mechanized Unit to be missing their ATGM emplacements for offensive. They now have access to place 1 TOW per FOB.
Fixed a bug where ADF Units were missing their RHIB Logi on Boat variants.
Fixed a broken reticle on the NSV Tripod.
Fixed a few visual bugs with the VFX for wire-guided ATGMs.
Fixed a bug where the M2 Bradley and BMP-2 were missing their barrels when switching to the ATGM.
Fixed a bug where some ATGMs did not have the correct zooming functionality.
Fixed a bug where the length and angle of the blast cones for gun-launched ATGMS were incorrect.
Fixed several visual bugs with the TLF Grenadier soldiers.