Fixed a client crash that could occur while joining a faction or squad.
Fixed a voting issue that caused the unit info popup to display the wrong amount of vehicles.
Fixed an issue with the USA M1128 MGS that could cause the open-top gunner to be kicked out of their seat while driving over shallow water.
Drivers and passengers on the USA/USMC Quad Bike will now be kicked out of their seats while driving through deep water, as was originally intended
Fixed the QBZ95 Jungle weapon skin to apply correctly to the weapon’s carry handle.
Partially fixed a voting issue that prevented modded factions from appearing as choices in the voting process. There may be some residual issues with this that are still being investigated.
Unit Updates & Fixes
Fixed a unit setup issue where the BAF air assault unit had one helicopter on delay instead of 3 available immediately.
Fixed an issue where the MEA Armored unit was missing two MTLB 6MAs on the vehicle list.
Fixed a bug that caused the PLAAGF faction not to have access to Strategic or Tactical commander assets.
Fixed a bug that caused the CAF Rally Point to be missing textures when equipped.
Fixed a unit setup issue where IMF mechanized units had one transport truck instead of three.
Map Updates & Fixes
Al Basrah
AAS v1 - Fixed a bug that caused the USA M1128 MGS and M1A2 MBT to spawn upside down.
Invasion v1 - Fixed a bug that caused the FV4034 Main Battle Tank to spawn upside down.
Skirmish v2 - Fixed a bug that caused Team 1’s Repair Station to float.
Goose Bay
Invasion v1 - Fixed a bug that could cause the Leopard tank to spawn outside the operation area and explode.
Mutaha
Motorcycles and quad bikes now correctly spawn in the main base on RAAS v1, RAAS v2, and TC v1.
Sanxian Islands
The PLAAGF and PLANMC Amphibious Assault units are no longer options while voting on the following Sanxian layers: AAS v1, AAS v2, AAS v3, RAAS v1, RAAS v2.
The USMC Amphibious Assault unit is no longer an option while voting on the following Sanxian layers: AAS v1, AAS v1, RAAS v1, RAAS v2.
Invasion v2 - Fixed a bug that caused ticket numbers to be flipped, resulting in attackers getting 800 tickets and defenders getting 200 tickets.
Main bases and POIs are now scaled correctly on the Interactive Layer Map Details Screen.
Skorpo
Invasion v2 - When playing as the USMC faction, the UH-1Y helicopter will no longer explode or fail to spawn.
Yehorivka
Skirmish v2 - Fixed a bug that caused Team 1 to have 150 tickets instead of the intended 200.
Known Issues
The “change scope magnification level” keybind stopped working with v7.2, which means that the default key “F” no longer works to switch between 1x and 4x zoom on optics that support that. To fix this, go to the Settings > Controls menu in the Infantry section, and rebind the “Cycle scope magnification level” keybind at the very bottom back to “F.”
The special characteristics of units are not currently visible on the voting or team selection screens. This refers to information like “this unit gets 2 HABs,” “that unit gets 2 TOWs per FOB,” or “this unit has a shorter respawn timer.” This information will be added to the voting and team selection screens in a future update.
SQUAD HOTFIX 7.1.1 RELEASE NOTES
General Bug Fixes
Added direct server pinging to the server browser. The initial server browser search will still work using a region ping filter. After that, the returned servers will be individually pinged. This should make the server ping shown in the server browser more accurate.
Fixed no servers being shown in the server browser when opening it quickly, or after disconnecting from a server
Fixed the “Favorites” server tab showing all servers. It will now correctly only show favorite servers
Fixed the “Recents” server tab showing all servers. It will now correctly only show recent servers.
Fixed previous results being returned when no results are found in a server browser search. It will now correctly return no results if there are no results.
Fixed a client crash that occurred when going into admin cam at the start of a match
Sanxian Islands: fixed a wall on Power Plant being too thin, allowing players to look through it
Sanxian Islands: fixed a wall on Power Plant having no collision, allowing players to walk through it
Sanxian Islands: fixed a Power Plant ceiling that allowed players to vault into it
Sanxian RAAS v2: fixed ADF main base RHIBs being outside of the resupply radius
Sanxian Invasion v1: fixed USMC UH-1Y helicopter spawning at 50% health
Sanxian AAS v2: fixed an ammo crate being on top of a helipad
Known Issues
If server browser filters are too broad (for example, filtering at 500 ping), the number of results returned will be truncated to 200. As a result, you may not see all servers. To remedy this, we recommend using a sufficiently low (200 or less) ping filter.
Tag filtering currently happens on the client after the server results are returned. This means filtering by tags (such as language) will not work as a workaround for hitting the 200 results cap mentioned above. For now, ping filtering is the most reliable way to circumvent that. Moving tag filtering to happen during the search query itself is being worked on for a future update.
The filtering of servers is still done using region ping. This means there may be a discrepancy in server browser results if a server has a much lower or higher region ping than their direct server ping for some reason.
Faction Unit and Map Layer Voting Public Playtest!
Attention Squaddies,
We will be running a public playtest this weekend! It will feature a new Work-In-Progress feature Faction Unit and Map Layer Voting!
The playtest will take place on our Squad - Public Testing application which can be installed from your game library!
If you have already installed the playtesting app, an update will be made available the day before the test for you to download.
Playtest Start: February 16th - 19th at 7 PM UTC | 11 AM Pacific | 2 PM Eastern Playtest End: Feburary 20th at 7 PM UTC | 11 AM Pacific | 2 PM Eastern
For this playtest, we will be looking to run a few servers for stress-testing purposes. If you wanted to hop into a playtest but never knew of a good time, we suggest gearing up at 7 PM UTC | 11 AM Pacific | 2 PM Eastern each day over the weekend for what we're calling Playtest Primetime! We found this to be the best and most populated time to join.
We’d love to see you all come and try out this new feature and provide your feedback.
We will be running a public playtest this weekend! It will feature a new Work-In-Progress feature Map and Layer Voting!
The playtest will take place on our Squad - Public Testing application which can be installed from your game library!
If you have already installed the playtesting app, an update will be made available the day before the test for you to download.
Playtest Start: February 16th - 19th at 7 PM UTC | 11 AM Pacific | 2 PM Eastern Playtest End: Feburary 20th at 7 PM UTC | 11 AM Pacific | 2 PM Eastern
For this playtest, we will be looking to run a few servers for stress-testing purposes. If you wanted to hop into a playtest but never knew of a good time, we suggest gearing up at 7 PM UTC | 11 AM Pacific | 2 PM Eastern each day over the weekend for what we're calling Playtest Primetime! We found this to be the best and most populated time to join.
We’d love to see you all come and try out this new feature and provide your feedback.
Welcome to another installment of The Wrench, a look at some of the great work from Squad’s modding community! Because we received so many awesome submissions, this is part one of a two-parter Wrench! What follows are updates sent to us by the people behind the mods themselves: their words, images, and amazing work!
Wil's Fools Road by /gMg\ Wilster
Wil's Fools Road is a re-imagined map design of Fools Road with upgraded foliage, updated ground textures, new Points of Interest, and other changes to the terrain for a different level of gameplay. In total, there are 11 new POIs, 13 previous POIs have seen changes, and two new tunnel systems have been added. The mod is currently still a work in progress but has officially reached the beta stages of development.
Do you want to make your death count properly, by ruining someone elses hard work up until his or her point of no return? Pumpin' adrenaline, shakey firefights and a new type of gameplay awaits you! A 1-life mod with custom Gamemodes, Actions, Automated Server/Player Management, and loads of small and large additions and changes that you can find in the mod workshop page! Perfect for a 24/7 server, and especially for events!
After a bit of a life-induced hiatus, work has finally resumed on Rassvet, with the addition of a 2nd team member to help share the load. The current focus has been on expanding to the South East with new village POI's surrounded by farmland, rocky ridges and lakes. For those unfamiliar with the map, Rassvet is a complete reimaging of OP First Light that takes the original landscape and expands it out to a larger 2x2 km area. While it shares some of the original landmarks like Storage Site, Nilrem Village and Rail Docks for nostalgia's sake, it is fundamentally a completely new map with a redesigned heightmap, layout, new biomes, lighting and environment art. We aim to create a hyper-detailed, infantry-focused map that feels like a real place and pushes the visual fidelity and density without sacrificing playable performance.
From the ashes of SD rises a new mod, one that focuses on small tactical infantry gameplay with only light vehicles such as MRAP's and Logis. SD Lite focuses on optimizing infantry combat by adjusting ICO values such as sway, recoil, and suppression to give the player the feeling of playing as an SF soldier. With the reduction of scope compared to the original Steel Division mod there is the opportunity to optimize the rich features and content in place, with great custom features like Night Vision, Thermals, Lasers and Flashlights, Suppressors, Secondary and Canted Sights, Shotguns, Suppressors and more. The current list of factions are the USSF (United States Special Forces), SOF (Special Operations Forces/Russian Special Forces), RED (Red Unit), and TSF (Turkish Special Forces). The factions that will be returning will be the PLASF, PMC, SAS, JTF2. The mod is currently undergoing public play tests which get announced on the SD Lite Discord that you can join with the link below.
Do you like a more random, but also more sane RAAS? Hawks Layer Pack. Do you like a more consistent Invasion? Hawks Layer Pack. Do you like a sprinkle of asymmetrical games? Hawks Layer Pack. Do you like Flooded Kokan or Gorodok? Hawks Layer Pack. Do you like Vanilla Squad? Hawks Layer Pack. 212 layers of additional variety.
BPM-97 (translated to "Gunshot") is a Russian mine-resistant, ambush-protected (or short MRAP) vehicle in service since 1999. It can fit 12.7mm Kord, 14.5mm KPVT, or a 30mm 2A72 gun. It was first made for the Russian border troops and later adopted into the Russian army as BPM-97 "Dozor." Reach out to scarletcuman on Discord for more information.
Squad Enhanced by Jaster
Squad Enhanced aims to provide a more enjoyable invasion experience, focusing on balancing and player quality of life. It adds 97 new invasion layers (while still being compatible with vanilla gameplay), introducing unique flags, newly modified locations, diverse faction match-ups, varied armor scenarios, and custom lighting layers. It includes features like resupply points, secondary mains, and minor adjustments or QoL. It also has implemented changes to the commander system, introducing several new abilities.
Squad 7.1 can now be downloaded. You will find all the changes made by the update listed and detailed in our Release Notes: [LINK]
In addition we are happy to show you the Sanxian Islands with this new trailer:
[https://www.youtube.com/watch?v]
Please share with us your thoughts on the update, and if you encounter any technical issues, you can report them in our dedicated Bug Report Channel on the Squad Community Discord: [LINK]
At ease,
SQUAD 7.1 RELEASE NOTES
This update introduces a new map to Squad, the Sanxian Islands, as well as improvements and fixes for the Server Browser.
Sanxian Islands
The Sanxian Islands hold great strategic importance in the Pacific region due to their coastal location and the potential for pre-existing industrial infrastructure to be repurposed for military use. The occupation of this island by a regional force has made for rapid construction of new military facilities including a radar station and helicopter base.
Sanxian Islands is a level that focuses heavily on Infantry warfare, with lush forests, industrial zones, and claustrophobic villages. The use of amphibious vehicles and helicopters allows for high flexibility in the transportation of infantry between locations, but infantry can stand on their own by sneaking through the jungle and shallow waterways that connect the chain of islands.
Sanxian Islands Map Layers
AAS v1 - USA vs PLA
AAS v2 - USMC vs PLA
AAS v3 - CAF vs PLA
Invasion v1 - USMC attacking PLA
Invasion v2 - PLANMC attacking USA
RAAS v1 - USMC vs PLA
RAAS v2 - ADF vs PLA
Seed v1 - ADF vs PLA
Skirmish v1 - USMC vs PLA
System & Gameplay Updates
Due to several GPU crashes related to Nvidia Frame Generation, we have decided to disable the feature until it is more stable
Fixed a server crash related to VOIP that could occur after leaving and then quickly rejoining a server
Increased the yaw extents on the M2 and NSV emplaced machine guns
Server Browser Improvements
With the 7.0 update, we swapped to using Epic Online Services. Unfortunately, this limits the amount of servers that can be returned per search to 200. With Steam, this number was much higher, usually returning all active servers. Previously we would filter these results on the client side rather than have Steam’s backend return pre-filtered results. We’ve been working on addressing this and for this update, we’ve added the following filters to the server search query:
Regional Ping Filtering
Empty Servers
Full Servers
Licensed Servers
Modded Servers
Show Different Versions
Search Bar Filtering
We are still working on moving the tag system filters to the EOS query, but it’s taking more time than anticipated. We’ll be releasing that fix in a future update.
General Bug Fixes
Fixed a few issues that could prevent legacy weapon skins and clan patches from appearing properly (or at all) on the customization menu
Fixed a client crash related to Epic Online Services that could occur when changing maps
Fixed a bug that could cause increased or infinite load times when joining servers with a lengthy “message of the day”
Fixed a rare bug that could cause players to get stuck on the main menu background image when attempting to join a server
Fixed a bug that allowed the TLF faction to have more than one AR MG3 (Ironsights) role in a single Squad
Added an attempted fix for helicopters appearing differently for each player (upside down helicopters)
Mod SDK Update
Added the Sanxian Islands map to the Mod SDK
Known Issues
Server Tag filters will filter on retrieved results rather than on the EOS Backend
Squad 7.1 and Sanxian Island
Attention Squaddies,
A few months back we spoke of the work we were doing on the next coming map for Squad, Sanxian Islands. Now we are happy to announce that Sanxian Islands will be coming with Squad 7.1 on February the 7th 2024! As usual, we will be posting the full Release Notes a day before the update.
Sanxian Islands
This island chain, resulting from volcanic activity, has been inhabited for several hundred years but in recent decades the two major islands in the north have seen expansive development. During the early 90’s a coal power plant was constructed powering a nearby mainland city. The Sanxian Islands hold great strategic importance in the Pacific region due to their coastal location and the potential for pre-existing industrial infrastructure to be repurposed for military use. The occupation of this island by a regional force has made for rapid construction of new military facilities including a radar station and helicopter base. These new projects are in contrast to the existing mostly rural locations that cover the eastern and southern islands. Those rural towns rely on their farming and fishing industries. Hills are covered in rice paddies and sugar cane that quickly turn to dense jungle and bamboo. Towns on the coast feature low density commercial, slipways for fishing boats, and cages/netting close to the shore.
Sanxian will have a brand new biome, with lush jungles and sandy beaches, but also brand new East Asian style buildings and environments. It is a level that focuses heavily on Infantry warfare, with lush forests, industrial zones, and claustrophobic Villages. The use of amphibious vehicles and helicopters allows for high flexibility in the transportation of infantry between locations, but infantry can stand on their own, sneaking through jungle and shallows that connect the island chain together.
The map will offer quite a few tactical possibilities, so let’s take a look at some of the places you and your squad will fight in Sanxian:
Power Plant
A large coal power plant constructed in the early 1990’s has become a strategic asset as it provides the majority of power to nearby mainland urban and industrial zones. The power plant and its surrounding campus support mixed infantry and vehicle game play. It will require heavy cooperation amongst squads if they are to hold the entire POI.
Canal Town
This town well predates the more recent power plant and is one of the largest settlements in the region. It was at one point the hub for the farms and commerce for the entire island but has since been overshadowed. The land its surrounding occupies has been bluntly cut at its edges by the power plant contrasting its mostly rural feeling. Control over the bridges and house to house fighting should offer you plenty of challenges!
Naval Base
PLA helicopter base located on the interior of the lagoon. Shares the port with civilian commercial industry with the militarized area forming a fortified core. The Naval base will support island hopping themes and amphibious combat across the lagoon.
Sanxian Islands Map Layers
AAS v1 - USA vs PLA
AAS v2 - USMC vs PLA
AAS v3 - CAF vs PLA
Invasion v1 - USMC attacking PLA
Invasion v2 - PLANMC attacking USA
RAAS v1 - USMC vs PLA
RAAS v2 - ADF vs PLA
Seed v1 - ADF vs PLA
Skirmish v1 - USMC vs PLA
We look forward to seeing you on the battlefield!
Squad Hotfix 7.0.1 Release Notes
Squad Hotfix 7.0.1 is now live! Here are the extensive list of the changes:
System & Gameplay Updates
- Adjusted the TLF SOR-109T SMG recoil to be less aggressive and more controllable in full-auto for short-range use. - Adjusted TLF LAT 02 and LAT 03 kit inventory as follows: LAT 2:
MPT76 + HNA
RPG7 HEAT x2
RPG7 Frag x2
LAT 3:
MPT76 + A940
HAR66 x2
Frag Grenade x1
General Bug Fixes
Fixed an issue where the TLF ACV-15 Open Top M2 and MG3 APC’s required a crewman for the driver.
Fixed an issue with TLF being able to have two AR MG3+Irons kit roles in a squad, should now only be able to have 1 in a squad. This is unlocked when the squad reaches 3 squad members.
Fixed missing text on the TLF LAT 01 RPG-7 v2 kit on the loadout screen.
Fixed an issue with the RGF AK74M 1P78 scope which looked darker/more saturated/shinier than the rest of the weapon.
Fixed an exploit where players could uncap their input on a joystick or steering wheel enabling them to zoom across the map in a vehicle at ludicrous speeds.
Fixed an issue where Shoulders would look deformed when performing emotes with smaller weapons equipped.
Fixed an issue where Armpits would look deformed during animations.
Fixed an issue where the TLF Rally Point was accidentally using the ADF Rally Point when equipped in hands.
Fixed an issue in the Infantry Tutorial where an NPC soldier would be T posing when they needed to be crouching.
Fixed some client side log spam relating to Weapon Skins.
Fixed an issue where Find Match was not working properly.
Fixed an issue where you were unable to use Admin commands on a locally open map after disconnecting from a server.
Fixed an issue where failed pings to servers would show -1000. This has been changed to 9999.
Fixed an issue where filtering by Ping would not properly filter found results.
o Fixed a Crash related to Alt Tabbing with DLSS enabled.
Map Updates & Bug Fixes
Fixed an issue on Belaya RAAS v1 Where the PLANMC could place infinite HASCO bunkers with no resource cost.
Fixed an issue on Belaya RAAS v1 where the description was incorrect.
Fixed an issue where Yehorivka Invasion v5 was incorrectly labeled as v4.
Fix an issue on Yehorivka Invasion v5 where the TLF ACV-15 would not spawn in.
Known Issues
The Server Browser may refresh itself after an initial delay. We’re still investigating the underlying cause of this.
Server Browser Filtering by Ping will not result in fetching only servers under that ping. It will instead filter the servers you already have in your current server browser view to that ping limit. Refreshing your server browser will fetch new results but could produce less results. This is due to a limitation with the amount of sessions EOS allows us to retrieve per call.
Server Browser Filtering in general is done on results after they have been fetched. Epic Online Services will send its session results in whichever order it decides which is outside of our control. We consider this to be a significant issue and are doing our best to resolve this in a future update. Due to it happening after the results have been received, you may not be able to find a server you are looking for immediately and will need to click the Refresh Button a few times.
SQUAD 7.0 LIVE & RELEASE NOTES
This update introduces the Turkish Land Forces faction, a new set of emotes, and a new weapon skin system:
Turkish Land Forces (TLF)
The Turkish Land Forces join Squad as a capable, Independent faction that fields strong infantry, and good vehicles. They boast a mix of domestically produced, Soviet, and Western equipment and although some of their vehicles are older, they make up for it with highly capable infantry. The infantry has access to an extra grenadier role, including one equipped with the MGL, a powerful semi-automatic grenade launcher, a raider role equipped with a modern submachine gun, and can field more light anti-tank weapons than other factions but lack a dedicated heavy anti-tank role.
Weapons
SOR 109T Submachine Gun
MPT-76 Rifle
KNT-76 Marksman Rifle
AK40-GL Underslung Grenade Launcher
PMT-76 Medium Machine Gun
MG3 - Iron Sights Variant
MKE MGL Grenade Launcher
HAR-66 Light Anti-Tank Weapon
SOR-9 Pistol
Optics
o A940 1-4x Optic o KESKIN Marksman Optic o HNA Red Dot Optic
Vehicles
BMC 185-09B Truck
Cobra II MRAP
ACV-15 Tracked APC/IFV
PARS III Wheel APC/IFV
M60T MBT
UH1H Helicopter
Kit Roles
Squad Leader (3 variants)
Medic (2 variants)
Rifleman (3 variants)
Light Anti-Tank (3 variants)
Automatic Rifleman
Jandarma
Marksman
Machine Gunner
Crewman (+ Squad Leader Crewman)
Pilot (+ Squad Leader Pilot)
Engineer
TLF Gameplay Layers
Al Basrah • Invasion v9 - TLF vs INS
Anvil • RAAS v5 - TLF vs RGF
Black Coast • Invasion v6 - TLF vs RGF • RAAS v6 - TLF vs PLA • Seed v2 - TLF vs VDV
Chora • AAS v7 - TLF vs MEA
Fallujah • Invasion v7 - TLF vs INS • RAAS v8 - TLF vs INS • Seed v2 - TLF vs MEA
Gorodok • Invasion v4 - TLF vs IMF • RAAS v13 - TLF vs VDV
Kohat • Invasion v5 - TLF vs INS • RAAS v5 - TLF vs IMF • RAAS v11 - TLF vs RGF
Lashkar • Invasion v5 TLF vs PLA
Logar • AAS v4 - TLF vs IMF
Mutaha • Invasion v5 - TLF vs MEA • RAAS v8 - TLF vs USA
Sumari • RAAS v3 - TLF vs INS • Seed v4 - TLF vs USA
Tallil Outskirts • Invasion v6 - TLF vs MEA • RAAS v9 - TLF vs PLA
Yehorivka • Invasion v5 - TLF vs RGF • RAAS v15 TLF vs VDV
Weapon Skins
Weapon skins are cosmetic items grounded in reality that don’t impact gameplay. Skins can be equipped only by certain factions and are biome-restricted to keep gameplay authentic. These items can be equipped on the Customize screen, which can be accessed from the Main Menu.
Woodland Warfare Pack ($4.99 USD)
Contains three cosmetic items for use on Woodland maps
Rainforest - Factory camo for the QBZ95-1 Assault Rifle and the QBZ95B-1 Carbine (PLA and PLANMC)
Shade - Spray paint for the M4A1 and M4 Carbine (USA and USMC)
Tree Line - Trusty camo paint for the AK74M Assault Rifle (RGF)
Desert Warfare Pack ($4.99 USD)
Contains three cosmetic items for use on Desert maps
Gobi - Special camo order for the QBZ95-1 Assault Rifle and QBZ95B-1 Carbine (PLA and PLANMC)
Black & Tan - Classic color scheme for the M4A1 and M4 Carbine (USA and USMC)
Dust - Slightly worn camo paint for the AK-74M Assault Rifle (RGF)
Legacy Weapon Skins Updated existing founder and reward weapon skins to use the new skin system:
Moved legacy skins from the Steam Inventory section in Settings to the new Weapon Skins tab on the Customize screen
Legacy skins don’t have biome restrictions as they didn’t before
Added some of the existing skins to new factions that are thematically appropriat
e o RPG7 Veteran can now be used by VDV faction o RPG7v2 Veteran can now be used by VDV, MEA, and the new TLF faction
Emotes
Added a new emote pack:
Stand Off Pack ($3.99 USD)
Cut Throat (Gesture)
Fist Pump (Gesture)
Finger Guns (Emote)
Can’t See Me (Gesture)
Stop (Gesture)
System & Gameplay Updates
Integrated Epic Online Services
We have replaced all Steam backend calls with Epic Online Services backend calls. This will still use your Steam account to authenticate to the backend as was done previously.