Here are the changes and known issues for Build v0.1.4:
Gameplay & Balance:
Shotgun - Decreased time between shots.
Shotgun - Increased damage.
Tommy Gun - Increased damage.
Tommy Gun - Increased while-firing movement speed.
RPG - Increased projectile speed.
RPG - Increased projectile range.
Frag Grenades - Reduced cooldown to 4 seconds.
Grenades (Frag, Tank Buster, TNT) - No longer "cook" when you hold them. Their fuse times are now always consistent once they are thrown, and they will no longer explode in your hand if held for too long.
Grenades - Adjusted throw force and arc to be more accurate when aiming and throwing onto different vertical levels
Squid Bowls - Now pop off of killed Squid soldier suits with much more force, which should help give them an initial boost of speed to get away from their killer.
Squid Bowls - Increased ground friction; Squids bowls now change direction at twice the rate as previously, although they are still fairly clumsy by design.
Squid Bowls - Increased air control multiplier.
Freeze Ray - Decreased movement speed while firing.
New Features:
Text chat has been added!
New Settings:
Disable Chat Profanity
Hide Chat
Show Own Name
Known Issues & Bugs:
AI seems to be taking a break and standing around.
AI will sometimes display 'Invalid Player State' after turning into a Squid Bowl.
Chat will sometimes appear behind the Map.
Chat will fade while typing for more than 10 seconds in chat.
SQUIDS FROM SPACE: Moonbase Open Alpha Event!
EVENT - MOONBASE OPEN ALPHA SCHEDULE
I'd like announce our schedule for our Moonbase Open Alpha Event and invite all of you to come check it out! Here's what the schedule will look like (dates/times are subject to change, so keep an eye out for any updates!):
OUR FIRST OFFICIAL TWITCH STREAM! - REVEALING THE MOONBASE!
Date: July 20th
When: 12 pm - 2 pm PDT
Description: Come hang out with us on Twitch as we play a couple rounds of SQUIDS FROM SPACE, reveal and talk about our upcoming Moonbase map, and answer your questions and concerns. Please follow us at:
http://twitch.tv/squidsfromspace
MOONBASE OPEN TO THE PUBLIC FOR TESTING!
Date: July 31st - August 4th
When: Every day at 10 am - 12 pm PDT
Description: Our Alpha branch will be open to anyone that owns the game. Instructions on how to access the Alpha branch will be available on the Steam Forums here once the Alpha event is live.
We ask those participating in the Alpha to please take the time to provide feedback. Links to the voting poles will be available on our Community Forums once the Alpha goes live. Keep watch for updates.
Host your own SQUIDS FROM SPACE Dedicated Server!
Greetings everyone!
We have now made our SQUIDS FROM SPACE Dedicated Server tool available to the public. If you are interested in hosting your own SQUIDS FROM SPACE Dedicated Server, feel free to check out our set-up guide here:
If you have any questions, please feel free to ask us in our Steam forums or our Community Discord: http://discord.gg/ZkhScjJ
Localization and Balance Tweaks Update - Build v0.1.3
SQUIDS FROM SPACE LOCALIZATION UPDATE!
Here are the changes and known issues for Build v0.1.3:
Gameplay & Balance:
Frag Grenade stocks changed from 2 to 1.
Frag Grenade stock recharge time changed from 4s to 6s.
Tommy Gun spread angle changed from 15 deg to 25 deg.
Tommy Gun bullet speed changed from 1500 to 1450.
Tommy Gun bullet range changed from 550 to 500.
Increased cooldown of human secondary weapon Airstrike to 30s, from 7s.
Added a 5th power slot for Squids, which contains Mass Abduction. This 5th power slot unlocks at level 4, instead of Mass Abduction replacing Invisibility.
Getting hit by the edge of an Airstrike or Mass Abduction will do 75 damage to humanoids and 375 damage to vehicles, instead of instantly killing the victim.
After the first civilian spawn at the ~6:30 mark, civilians spawn every ~2:30 instead of every 4:00. Variance in these spawns is still ~30s.
Both teams can now reach level 4.
Civilians continue to spawn after one team reaches level 4.
The enemy flag no longer returns to base once a team reaches level 4, unless the flag is captured or goes out of bounds.
Teams still gain access to Airstrike/Mass Abduction at level 4, but those abilities have had their cooldowns greatly increased.
Settings:
Several languages are now supported! This includes:
French
- France
Italian
German
Spanish:
- Mexico
- Latin America
- Spain
Japanese
Korean
Polish
Portuguese
Brazilian Portuguese
Russian
Chinese
- Simplified
New Known Issues & Bugs:
Players may see the civilian or flag icon appear at a different location from where they actually are until picked up.
Tanks may not properly spawn on ramps or densely cluttered areas
Some localized text may be cut off slightly on their UI elements.
Tank Buster explosion decals do not appear in the right location when thrown onto the large grassy areas near the human base
Players are able to repeatedly switch teams without a cooldown.
AI Squid Bowls will get stuck in an invalid state (they will have INVALID PLAYER STATE above them.
Squid tanks will still deduct energy even if they were unable to spawn in a certain location
Those with integrated graphics cards or low end cards may encounter a crash. Currently investigating the issue.
You're Invited! Join our Community Discord Channel!
Working with our Community is important to us! We want to hear your feedback, suggestions, questions, and introduce you to other SQUIDS FROM SPACE players just like you.
Interacting and communicating with us, the developers, has gotten so much easier! We would like to invite you to join our Community Discord Channel! - http://discord.gg/ZkhScjJ
Discord is a free application, it works both in browser or on a standalone client, and even has a mobile app. There's both text chat and voice channels available to our Discord members. The primary language is English, but it is open to anyone who would like to join, even if you don't have the game yet, but would like to find out more about it!
Come join us! Hope to see you there!
Bug Hotfixes! - June 23rd, 2017
Here are some hotfixes for Build v0.1.2 that address some major bugs:
Gameplay & Balance:
Desync requiring player to quit and re-join to fix
Server crash following any players desyncing
One cause of a client crash involving animations
Minor server performance updates
Some UI Tweaks
More Supported Languages!
Localization Update!
To our dear international players, we're happy to announce that we have a localization update in the works! We plan to release this update with the addition of the following languages:
French
Italian
German
Spanish:
- Mexico
- Latin America
- Spain
Japanese
Korean
Polish
Portuguese
Brazilian Portuguese
Russian
Chinese
If your language is not listed here, PLEASE feel free to contact us here on the Steam forums (or via Discord: http://discord.gg/ZkhScjJ) if you would be interested in volunteering as a translator!
We would love to support as many languages as possible, so any help is appreciated!
Play with the Devs Community Event!
We're kickin' off the Summer Steam Sale with a little fun!
For those of you who own the game, join us at 1 PM Pacific Daylight Time for a few rounds of SQUIDS FROM SPACE. If you have any questions, concerns, or ideas, feel free to contact us via our Steam forums or on Discord: http://discord.gg/ZkhScjJ
See you there!
SNEAK PEAK: Military Moonbase?!
Humans have built a super duper secret (not-so-secret) military base on a moon and begun extracting precious materials! Squids from space have detected this and rush to steal these resources and bio-matter to fuel their new technology.
Notes for "PHASE ONE!"
"What are you working on next?" you ask. Let's just say we have geysers, low gravity, and human vehicles on the mind. Featured above is the grey boxing of our next map.
Keep an eye out for more progress updates and feature reveals! That's all to report for now!
Over and out!
Build v0.1.1 - Changelist
Here are the changes and known issues for Build v0.1.1:
Gameplay & Balance:
Tank Buster anti-vehicle damage increased
Tank Buster anti-personnel damage decreased
Freeze Rays range and damage increased
Flamethrower max ammo reduced
RPG reload time decreased
RPG rocket speed increased
Team Size Balancing has been fixed. Teams can no longer have more than 2 players more than the other team.
UI:
Bots now appear on the Victory page
Settings:
Graphic level settings added
Key-rebinding settings added
More resolution options!
Backend:
Crash Reporting has been added! Now we can see how you're breaking our game! <3
Known Issues & Bugs:
Players may desync with the server. If you see the blue base barrier still up, even though the game has started, hop back out to the Main Menu and rejoin the game.
Team Switch bug. There is a small chance that Team Switching may not work. You will end up spawning on your original team, but your own team mates can kill you. Once you respawn, you will end up on the correct team.
Full Server UX needs to be added in order to notify you when a server is full.
Night map appears VERY dark on Medium settings
Graphic settings may not save correctly when using the preset levels. 'Custom' settings work fine.