Squirrelmageddon! cover
Squirrelmageddon! screenshot
Genre: Shooter

Squirrelmageddon!

v1.07.06 - The Night Squirrels

Soooo... I've increased the max number of squirrels spawned at once to 150 in single player. Multiplayer is yet to be tested with this many squirrels...

Bringing back the day / night...


The random tIme of day + fog systems have been re-activated!



Huge Weapons Update:


- REPLACED: scope system (still working on it!)
- UPDATED: all weapons now use projectiles... needs some tuning but seriously satisfying
- UPDATED: First Person HUD remove hip fire cross-hairs.

Shooting from the hip in 1st person no longer has cross-hairs visible. This opened up the awareness factor of one's surroundings while keeping immersion and realism. 3rd person gameplay perspective is not affected.



RECENT UPDATES:


- FIXED: level up for character UI
- FIXED: level up for weapons odd array of bugs
- FIXED: game over high score UI pop up
- FIXED: and added missing map leaderboards
- FIXED: squirrel sounds sometimes not firing on attack
- FIXED: 1st person narrow space collisions (e.g. windows and some narrow doorways)
- FIXED: shop and training UI bugs
- NEW ENEMY: Brethren squirrels now spawn on all maps.
- GAMEPLAY: Brethren squirrels drop QUAD power ups
- GAMEPLAY: squirrelmadillos now drop carcass + ammo
- GAMEPLAY: mega squirrels now drop carcass + health
- GAMEPLAY: ultra drops carcass + ammo + health
- UI: character select poser updated with more lighting
- UI: character select grid order updated (most popular 1st)
- UI: weapon skill level shown on player HUD
- UI: characters with skill points to spend are tagged with a Green Up Arrow



12 months worth of new features / updates!


Here's a quick looking back at the custom systems I've coded since launch almost 12 months ago:

- ADS / Ironsights system 1st Person Camera
- Moveable Objects with Persistence (moveable objects and physics props stay where they last were at mission end)
- New object pickup and interaction system
- Hive Merchants
- Inventory system
- Shop system
- Character XP + Levels
- PTSD (post traumatic squirrel disorder)
- Difficulty levels
- Soldier permadeath
- Playable squirrels
- Character skill training system
- Squirrel missions
- Suit Mods Upgrades
- Weapon Leveling
- Squirrel Bait game mode
- Destructible barriers and crates
- Persistent Inventory
- Persistent placed and physics moved objects
- Tons of pickups
- Moveable turrets
- Fan Traps
- New Enemy: Brethren squirrel
- Maps: 2 special events maps added (Halloween / Xmas)
- lots of UI and QOL improvements



HOPEFULLY SOMETIME SOON:
- customisable action keys
- electrified Brethren squirrels
- vampire squirrels
- cut scenes

My dev rig is:
AMD Ryzen 3 - 3100 Quad core dual thread 3.56 Ghz
AMD Radeon RX 580
32 GB RAM

As always, thanks for playing! Hope you are having some fun and more than a few laughs. Keep an eye on those squirrels... they do some really weird $@#! sometimes!

See you top-side!

v1.06.60b - Hotfixes

Projectile collision fixes
- windows
- doorways

v1.06.60 - Fixes Improvements

- WEAPONS: all weapons now use projectiles for improved accuracy and gameplay
- MAP UPDATE: Specimen Lab: no more squirrels under the floor!
- IMPROVED: 1st person scope system (still needs more work)

v1605 - Patch Level System + UI

Patched the level up system for characters and weapons.

- fix stuck ui
- fix counters
- improved ui (it's now RED - lol)
- game balance tweaks

v1583 - Whole Lotta Squirrel

I've upped the 'squirrel intensity' to be more like the original release arcade action. Squirrels spawn faster but have reduced level 1 running speed.

- NEW: achievements for special missions
- NEW: barbed wire barricades can be destroyed to rubble
- NEW: skill points to spend indicator on character selection
- NEW: squirrel mission icon indicator on mission selection

- FIX: ADS / Ironsight left hand glitch
- FIX: hive mission leader board
- FIX: high score pop-up widget on game over
- FIX: some weapon pickups not adding to armory
- FIX: Character Select UI update after weapon level up
- FIX: Character Select UI update after character level up

- UPDATED: trap drop physics
- UPDATED: grenade physics
- UPDATED: trap drop key 'Z' or '5'
- UPDATED: large carcass pickup material
- UPDATED: automatic rifle muzzle flash reduced
- UPDATED: store merchant dialogue
- UPDATED: squirrel spawn speeds
- UPDATED: added more lighting controls to mission configuration (better looking maps)

- REMOVED: scoped rifle (too blurry - still working on it)
- REMOVED: time advancement on continue

- MAP WORK: update Training Gauntlet (taken over by military green)
- MAP WORK: update Summer Squirrels (adding more large rocks)
- MAP WORK: update Specimen Observation Lab (removed some railings, more physics props, white floors)

v1564 - Fan Traps and more...

FAN TRAPS
- drop updated
- physics updated
- spin up animation
- trap health
- trap destruction
- max ammo refills traps

BARRICADES:
- barbed wire barricade can now be reduced to rubble

GRENADES
- physics updated so explode closer

MERCHANT
- added rocket launcher

FIXES:
- projectiles no longer damage self

WEAPONS:
- improved 'edge of things' collision.

v1555 - Trap Health

- traps are now damaged by squirrels until they break
- spawn rate increased up to arcade action levels most missions

v1550 - Spawn Rates

- new spawn rate controllers

I have better control over intensity of mission squirrels... will require some re-balancing.

v1546 - Single Player Hotfix

- fixed: some squirrel spawners not spawning fast enough

v1545 - ADDED: Fan Blad Traps

- press '5' to drop a trap... gameplay altering fun!

COMING SOON: configurable action key options