Soooo... I've increased the max number of squirrels spawned at once to 150 in single player. Multiplayer is yet to be tested with this many squirrels...
Bringing back the day / night...
The random tIme of day + fog systems have been re-activated!
Huge Weapons Update:
- REPLACED: scope system (still working on it!) - UPDATED: all weapons now use projectiles... needs some tuning but seriously satisfying - UPDATED: First Person HUD remove hip fire cross-hairs.
Shooting from the hip in 1st person no longer has cross-hairs visible. This opened up the awareness factor of one's surroundings while keeping immersion and realism. 3rd person gameplay perspective is not affected.
RECENT UPDATES:
- FIXED: level up for character UI - FIXED: level up for weapons odd array of bugs - FIXED: game over high score UI pop up - FIXED: and added missing map leaderboards - FIXED: squirrel sounds sometimes not firing on attack - FIXED: 1st person narrow space collisions (e.g. windows and some narrow doorways) - FIXED: shop and training UI bugs - NEW ENEMY: Brethren squirrels now spawn on all maps. - GAMEPLAY: Brethren squirrels drop QUAD power ups - GAMEPLAY: squirrelmadillos now drop carcass + ammo - GAMEPLAY: mega squirrels now drop carcass + health - GAMEPLAY: ultra drops carcass + ammo + health - UI: character select poser updated with more lighting - UI: character select grid order updated (most popular 1st) - UI: weapon skill level shown on player HUD - UI: characters with skill points to spend are tagged with a Green Up Arrow
12 months worth of new features / updates!
Here's a quick looking back at the custom systems I've coded since launch almost 12 months ago:
- ADS / Ironsights system 1st Person Camera - Moveable Objects with Persistence (moveable objects and physics props stay where they last were at mission end) - New object pickup and interaction system - Hive Merchants - Inventory system - Shop system - Character XP + Levels - PTSD (post traumatic squirrel disorder) - Difficulty levels - Soldier permadeath - Playable squirrels - Character skill training system - Squirrel missions - Suit Mods Upgrades - Weapon Leveling - Squirrel Bait game mode - Destructible barriers and crates - Persistent Inventory - Persistent placed and physics moved objects - Tons of pickups - Moveable turrets - Fan Traps - New Enemy: Brethren squirrel - Maps: 2 special events maps added (Halloween / Xmas) - lots of UI and QOL improvements
My dev rig is: AMD Ryzen 3 - 3100 Quad core dual thread 3.56 Ghz AMD Radeon RX 580 32 GB RAM
As always, thanks for playing! Hope you are having some fun and more than a few laughs. Keep an eye on those squirrels... they do some really weird $@#! sometimes!
See you top-side!
v1.06.60b - Hotfixes
Projectile collision fixes - windows - doorways
v1.06.60 - Fixes Improvements
- WEAPONS: all weapons now use projectiles for improved accuracy and gameplay - MAP UPDATE: Specimen Lab: no more squirrels under the floor! - IMPROVED: 1st person scope system (still needs more work)
v1605 - Patch Level System + UI
Patched the level up system for characters and weapons.
- fix stuck ui - fix counters - improved ui (it's now RED - lol) - game balance tweaks
v1583 - Whole Lotta Squirrel
I've upped the 'squirrel intensity' to be more like the original release arcade action. Squirrels spawn faster but have reduced level 1 running speed.
- NEW: achievements for special missions - NEW: barbed wire barricades can be destroyed to rubble - NEW: skill points to spend indicator on character selection - NEW: squirrel mission icon indicator on mission selection
- FIX: ADS / Ironsight left hand glitch - FIX: hive mission leader board - FIX: high score pop-up widget on game over - FIX: some weapon pickups not adding to armory - FIX: Character Select UI update after weapon level up - FIX: Character Select UI update after character level up
- UPDATED: trap drop physics - UPDATED: grenade physics - UPDATED: trap drop key 'Z' or '5' - UPDATED: large carcass pickup material - UPDATED: automatic rifle muzzle flash reduced - UPDATED: store merchant dialogue - UPDATED: squirrel spawn speeds - UPDATED: added more lighting controls to mission configuration (better looking maps)
- REMOVED: scoped rifle (too blurry - still working on it) - REMOVED: time advancement on continue
- MAP WORK: update Training Gauntlet (taken over by military green) - MAP WORK: update Summer Squirrels (adding more large rocks) - MAP WORK: update Specimen Observation Lab (removed some railings, more physics props, white floors)
v1564 - Fan Traps and more...
FAN TRAPS - drop updated - physics updated - spin up animation - trap health - trap destruction - max ammo refills traps
BARRICADES: - barbed wire barricade can now be reduced to rubble
GRENADES - physics updated so explode closer
MERCHANT - added rocket launcher
FIXES: - projectiles no longer damage self
WEAPONS: - improved 'edge of things' collision.
v1555 - Trap Health
- traps are now damaged by squirrels until they break - spawn rate increased up to arcade action levels most missions
v1550 - Spawn Rates
- new spawn rate controllers
I have better control over intensity of mission squirrels... will require some re-balancing.
v1546 - Single Player Hotfix
- fixed: some squirrel spawners not spawning fast enough
v1545 - ADDED: Fan Blad Traps
- press '5' to drop a trap... gameplay altering fun!