• Added movement sound effects
• Checkpoint system has been revised
• Render order fixed in Grassy Sky
• Adjusted Post Processing
• Fixed problem in which the text of the elders showed up when the game is paused
• Disable version and username when loading from the main menu
• Fixed Tribulation and Jolute Checkpoints. These levels’ checkpoint broke with the 1.0.0.4 update
• Renamed Crystal Core to Crystal Chamber for achievement clarity
• Added additional visual effects
Here is hoping these changes didn't break anything else. :)
Version 1.0.0.4 (9/18/2017)
Slight SNAFU with the last update. When the additional checkpoints were added, the power plants weren't coupled with the checkpoints. The issue has been addressed with this update.
Version 1.0.0.4 (9/05/2017)
Fixed level name staying after entering portal
Adjusted hitboxes of Vine plants
Added more checkpoints throughout the game
Checkpoints saves crystal collection progress
Credits volume abruptly stopping on exit
Version 1.0.0.3 (8/14/2017)
Fixed issue where the level name stayed after entering the portal
Adjusted the behavior of the spikes for One Way Out
Shadows should now be visible on tree top platforms in the Wood Area
Fixed lighting in the first three levels
Fixed artifacts formed on the Scoreboard when graphics is set to High.
Release Day
August 8th has finally arrived and our team is excited for the release of Squish and the Corrupted Crystal. Thank you for playing our game and we look forward to your comments and suggestions in the discussion forum.