SRC: Sprint Robot Championship cover
SRC: Sprint Robot Championship screenshot
Genre: Racing, Sport, Indie

SRC: Sprint Robot Championship

Championship Winners!

Our first championship came down to the wire, with a 72pt difference between First place ‘Velma Dilemma’ and Second place ‘Majeflyer’ with Third place ‘ZzZzzZ’ hot on their heels.

Championship skins have been handed out to our top 3, and unique trackside boards will be coming in the next patch highlighting your achievements in this championship!





Thank you @everyone who participated in our first Special Championship. Don’t worry if you just missed the podium this time, we plan on running this event again in the near future...

Patch 1.01

Thank you all for the bug reports submitted over the past few days, we're working on fixes for these issues and will continue to push hotfixes out as we solve issues.

Bugfixes

  • UI: Some gamepad bugged menus fixed,
  • UI: Several small gamepad bugs fixed,
  • UI: Player invite panel refresh rate fixed,
  • UI: Fixed Character Customisation constantly spinning,
  • Tracks: Fixed some poor collision on multiple tracks,
  • Tracks: Possible fix for Crevasse forced reset on final section,
  • Gameplay: Fixed jitter / unusual movement of Seeker obstacles,


New Stuff

  • UI: D-Pad buttons are now used to navigate the UI with a gamepad,
  • UI: Character Customisation Menu now supports gamepad,
  • UI: Adjusted layout for easier Character Customisation,
  • UI: Hex colour codes can now be used to specify a particular colour,

Special SRC Championship

It’s Championship week!



“The Sprint Robot Championship” will be available from launch until March 8th during which we encourage everyone to compete and to the winners the spoils

1st place will receive the; Championship Gold / Silver / Bronze skins and their name featured on the startline and trackside boards.
2nd place will receive the; Championship Silver / Bronze skins and their name featured on the trackside boards.
3rd place will receive the; Championship Bronze skin and their name featured on some trackside boards.

You can compete by finding the championship in the Championship gamemode:



Of course this is a skill based event, so the more challenges you complete and faster times you set will reward higher points per-track. Higher difficulty tracks will net more points towards your total, remember to keep an eye on the leaderboards to track how everyone is doing!

Experimentation and track knowledge are key! There are no ghosts in championship mode so your secrets are safe, no one can steal your favourite shortcuts / strategy.

SRC has Officially Released!



SRC has Officially Released!

We’ve added partial controller support! Most of the game is now functional on a standard gamepad, you can now play through SRC’s core content from start to finish entirely with a controller. Character customisation is currently not supported by the gamepad and we are expecting a few minor bugs to be ironed out over the next few days.

“The Sprint Robot Championship” will be active for one week, after which special ingame rewards will be given to those on the podium. We’ll be releasing more details about this championship tomorrow, but the clock starts now for those who want a headstart.
We’ve also wiped all leaderboards and settings for a clean start in 1.0

The bulk of this updates content comes in the form of 4 new Sprint mode tracks. After the conversion of circuit and eliminator mode last update, the sprint selection was looking a tad empty by comparison. Now there is a fairly even spread of content across all modes.


An easy introduction to sprint mode.
Flicker weaves through an asteroid field connected by a series of portals, shortcuts are fairly obvious to help you get used to cutting the track.



A smooth winding descent through the caverns.
Obsidian lines the track with danger at every turn, where safety rails are absent you'll only find molten lava and jagged cavern rock, careful where you step.



An unusual challenge centered around a single point with four axes.
Gyroscope features a new take on the flexibility of SRC and must be completed in a specific order, keen eyed racers will find there are two layers to this challenge.



A hard new puzzle for the dexterous.
Deceptively simple yet extremely punishing, Debris is a true challenge designed to test your knowledge and dexterity.

New Stuff

  • UI: Updated all track highlight images,
  • UI: Added gameplay tips during loading,
  • Tracks: Added end/start jump markers to standard tracksections,
  • Tracks: New Easy difficulty sprint track Flicker,
  • Tracks: New Medium difficulty sprint track Obsidian,
  • Tracks: New Medium difficulty sprint track Gyroscope,
  • Tracks: New Hard difficulty sprint track Debris,
  • Gameplay: Added partial-controller support,
  • Gamesystems: Eliminator time curve is now less punishing across all tracks,


Bugfixes

  • UI: Graphics options now save all settings correctly,
  • UI: Fixed leg customisation mirroring the wrong side,
  • Gamesystems: Fixed several small network issues,
  • Gamesystems: Fixed Championship mode not multiplying points correctly,


Known Bugs

  • UI: Some player names aren’t visible (Currently only English alphabet characters supported),
  • UI: Character customisation does not currently support controllers,
  • UI: Ghost selection has been temporarily disabled in the end race track selection,
  • Gameplay: Seeker Obstacles tend to visually stutter at high speeds,

Server Maintenance 29th Feb

In preparation for our 1.0 Release Update we need to temporarily disable the online features of SRC. You can still play, however only Trails mode will be available and leaderboards will not be recorded.

Servers will be re-enabled when the new update goes live on March 2nd 5pm UTC.

Patch 0.92 - Flux Rework



New Stuff

  • UI: Added Global / Lobby chat too the Main Menu,
  • UI: Trials Mode now defaults to the Tutorial,
  • UI: Trials mode track selection list is now ordered by difficulty,
  • UI: Championship UI now gives a detailed breakdown of how / where points were earned,
  • UI: Championship UI now displays a personal best comparison at the end of point calculation,
  • Tracks: Flux has new reworked imposter obstacles with new effects and functionality,
  • Tracks: Flux, Breakneck and Scorpion Circuit modes now have 2 Laps,
  • Tracks: Avalanche lower jump section swapped with alternate mode design (Side path is now on Circuit, Bounce-pads are on Eliminator),
  • Gamesystems: Championship mode no longer provides challenge points if a bronze time has not been achieved,


Bugfixes

  • UI: Fixed some tracks showing incorrect Icons for mode / difficulty,
  • UI: Fixed a softlock when attempting to play Trials mode without selecting a track,
  • UI: Track selection now scrolls correctly with mouse scroll wheel,
  • Gameplay: Fixed moving obstacles not displaying and/or displaying incorrect directional movement arrows,
  • Gameplay: Possible fix for portals not setting your direction correctly,
  • Gameplay: Possible fix for getting stuck crossing between tracksections,
  • Gameplay: Fixed a bug that allowed you to dash twice after auto-boosters,
  • Graphics: Removed some unused geometry from Dust environment tracks,

Patch 0.91

Bugfixes

  • UI: Fixed trackSelection appearing in Championship Mode,
  • UI: Fixed Username not appearing above race completion time,
  • UI: Fixed end game trackSelection showing infinite lap counter,
  • UI: Fixed end game summary showing ‘Snowball’ for every track,
  • Gameplay: Fixed several issues that would cause the game to soft lock when loading new tracks,
  • Gameplay: Fixed terrain being detected while sliding,
  • Gameplay: Fixed a bug that would disable all auto-boosters after dashing,
  • Gamesystems: You can no longer restart to a normal checkpoint when pressing restart and reset keys at the same time,
  • Graphics: Fixed wallrun effects covering whole screen or not rendering at all,


New Stuff

  • UI: Added larger tab controls to the trackSelection menu,
  • UI: Swapped Championship ‘Target’/’Current’ points with ‘Total’/’Track’ points,
  • Gameplay: Wallrun vertical momentum is set to 0 when first jumping onto a wall,

Update 0.9 - Anniversary



We're Celebrating One Year of SRC on Steam!

We're bringing alot of changes in this update to address some of the long running issues and bugs in SRC, while also introducing a slick new Championship UI and alternate modes for Circuit and Eliminator tracks! Alongside some quality of life additions and network lobby changes.

First of all the Championship UI, this is the first stage of improving the confusing interface that was Championship selection. We've streamlined everything into a single row of tiered progression, and introduced all the new tracks into Championship mode.
The final stage will see improvements to Championship UI during and after races in the next Update.

We've taken every Circuit and Eliminator track, made a few balance tweaks and made them playable in either mode. Essentially doubling the amount of tracks in SRC. Some tracks have even seen whole new sections added or tweaked for compatibility with the new modes.

Lastly network functionality has been changed, in the past it was hard to lobby up with players and stay together between races. Not only can you now select the next track from the end game screen, you can also invite any visible online players to a game through the social tab. Don't worry, those who want to play alone can set network privacy to prevent any unwanted invites.

For those who do want to make the most of the new network changes, head over to our discord: https://discordapp.com/invite/d6MaRCb

Bugfixes

  • UI: Customisation colours now apply correctly,
  • UI: Fixed several softlocks when creating multiplayer lobbies from specific menus,
  • Audio: Clicking error in looped sounds has been fixed,
  • Gameplay: Walking backward through portals will no longer allow you to get behind playable areas,
  • Gameplay: Fixed several achievements not granting steam achievements on completion,
  • Gameplay: Fixed several potential hard crashes,
  • Gameplay: All moving obstacles now update and reset correctly,
  • Tracks: Patched several small holes on tracks,
  • Tracks: Fixed a soft lock on Blackhole,
  • Tracks: Fixed some safety rails not being behaving as safety rails,
  • Tracks: Fixed some accelerators not applying bonus speed,
  • Tracks: Fixed a crash when restarting Rubix,
  • Tracks: Fixed a bug which caused you to be stuck after the reconvergence point on Escape Velocity,
  • Gamesystems: Fixed a bug which caused Elimination time to stack above the starting Max Time,
  • Gamesystems: Fixed a network issue that caused some players to fail to load,
  • Gamesystems: Fixed several small network issues,


New Stuff

  • UI: Added ‘Apply All’ and ‘Mirror’ buttons to customisation,
  • UI: Added slide angle marker to help new players identify slide-able areas,
  • UI: You can now invite any online players to a network lobby,
  • UI: Network visibility can be set to private from the network tab,
  • UI: Trials / Network track selection can now be filtered by gamemode,
  • UI: Championship mode UI changed to be easier to understand,
  • UI: Post game screen has been slightly reworked,
  • Gameplay: You can now access track selection from the post game screen
  • Gameplay: Portal exit direction is now relative to entry direction,
  • Gameplay: Min Jump height is now enough to clear a single blockade (on flat ground),
  • Gameplay: Max Jump height is now enough to clear a double blockades (on flat ground),
  • Gameplay: Championship mode has been split into two distinct championships,
  • Gameplay: Sliding and Wallrunning now have subtle visual effects when losing or gaining speed,
  • Gameplay: Checkpoints can now respawn you on magnetic tracksections,
  • Gameplay: You can now ascend and descend while wall running by holding the Jump or Slide keys (Community Suggestion),
  • Tracks: Whiplash new section added to canyon top shortcut,
  • Tracks: Blackhole re-linked portal puzzle to new locations,
  • Tracks: Sandsnake loop shortcut has been made more difficult,
  • Tracks: Sidewinder new section added to end of lap section,
  • Tracks: Snowbound accelerator added at final checkpoint,
  • Tracks: Escape Velocity has wall runs added to one exit location,
  • Tracks: All Race mode tracks are now playable in Elimination mode,
  • Tracks: All Elimination mode tracks are now playable in Race mode,
  • Tracks: New Alternate mode tracks have slightly redesigned sections and checkpoints,
  • Graphics: Increased texture resolution to 4k for all character textures,


Known Bugs

  • UI: Some player names aren’t visible (Currently only English alphabet characters supported),
  • UI: Ghost selection has been temporarily disabled in the end race track selection,
  • UI: End race buttons appear in the wrong positions,
  • Gameplay: Pipe section challenges sometimes pass/fail without reason,
  • Gameplay: Privacy settings can cause the host to not see other players but still be able to race them,
  • Graphics: Blackhole has shader errors when viewed from specific angles,


This has been a massive update and a longtime coming, there are a few minor known bugs that will be patched out shortly. If you do experience issues please be sure to file a bug report on our Discord or via email at contact@ragequit.studio

Patch 0.81

Patch Notes

Bugfixes

  • Gameplay: “Dethroned” Achievement fixed,
  • Gameplay: Fixed several issues that would cause the game to soft lock when loading new tracks,


New Stuff

  • Gameplay: “Piece of cake” achievement now requires a Gold time or better,
  • Gameplay: “GotGud” achievement now requires a 45 second time or better,
  • Tracks: Blackhole track has been updated and fixed (leaderboards are now active),
  • Tracks: ReDesigned seeker portal split section on Escape Velocity,


Known Bugs

  • UI: Some player names aren’t visible (Currently only English alphabet characters supported),
  • UI: Customisation colours sometimes don’t apply correctly,
  • Audio: Clicking can be heard in some looped sounds,
  • Graphics: Blackhole has shader errors when viewed from specific angles,

Update 0.8 - Orbital



The Orbital Update is here!

There's alot crammed into this update; New Tracks, Unique Obstacles, Steam Achievements, New Sound Effects, New Mechanics and fixes. We've also done alot of work under the hood too, some of them caused multiplayer to break in Patch 0.71 (sorry about that). Not to worry though, everything is back up and working now.



An easy new track to introduce you to the new environment.
Pulse features dense barriers and smooth flowing tracksections connected by portals.



A wide elimination race orbiting a small blackhole.
Careful where you step or you could be pushed into the abyss.



A spin on what we can do with the new portals, build up massive speed, choose an exit portal and warp off into a distant space station.



A new extreme challenge.
Massive chunks of the track will change each lap with the new imposter obstacles.

The new tracks have been marked as WIP and may receive some changes/fixes over the next few weeks.

Bugfixes

  • Gameplay: Players appearing stuck in multiplayer fixed,
  • Gameplay: Fixed camera jitter on Magnetic Tracksections,
  • Gameplay: Fixed Ghosts getting stuck in trials,


New Stuff

  • Audio: New Sound effects for Movement,
  • Audio: New Sound effects for Obstacles,
  • Audio: New Sound effects for Interactions,
  • Audio: New Sound effect for Countdown,
  • Gameplay: Player positions are now displayed on the Race tracker HUD in multiplayer,
  • Gameplay: Multiplayer trail colour reflects visor colour,
  • Gameplay: Eliminator time now stacks between checkpoints,
  • Gameplay: Improved Magnetic Tracksection dismounting camera rotation,
  • Tracks: New Orbital Environment,
  • Tracks: New Easy Track (Pulse),
  • Tracks: New Medium Track (Blackhole),
  • Tracks: New Hard Track (Escape Velocity),
  • Tracks: New Extreme Track (Flux),
  • Tracks: New unique Portals tracksection,
  • Gamesystems: Steam Achievements activated,


Known Bugs

  • UI: Some player names aren’t visible (Currently only English alphabet characters supported),
  • Audio: Clicking can be heard in some looped sounds,
  • Tracks: Blackhole track has been set back a version while we fix a few bugs (The version currently playable is missing some content),
  • Gameplay: Recorded Ghosts currently don’t move,
  • Gameplay: On rare occasion players don’t load maps correctly and cannot start a race (try exiting and loading again)