New build to resolve missing tutorial issue (no code was changed)
The Vernier Update is Live!
Happy Halloween everyone!
A new update for Stable Orbit, dubbed Vernier, just went live. This update adds a few new unlockable modules for you to play with: a larger node and hydroponics modules, for that added touch of independence. Additionally, this update fixes a bug that caused problems with existing save games whenever a contract (type) was added or changed. A migration path has been implemented for stations created with previous versions of Stable Orbit.
Patch Notes
Fixed bug in contract generation that caused save games to break when contracts were added or changed
Added migration path for save games created with previous versions
Patch Notes - 1.06
Version 1.06 - Released October 20
Fixed incorrect processing of changes in storage capacity due to ejected or exploded modules during load
Thanks to stripe7 for reporting the issue!
Patch Notes - 1.05
Version 1.05 - Released October 19
Fixed treading issue that made it possible for a save to occur while the station was still being loaded.
Patch Notes - 1.04
Version 1.04 - Release October 13th
Fixed loading hangs accidentally introduced with 1.03
Loading now displays a quick timelapse of everything that happened to your station(s)
Patch Notes - 1.03
Version 1.03 - Released October 6th.
Fixed lab specializations being available before they were unlocked through research
Fixed multiple labs working on the same contract in parallel
Added voice volume control
Reduced frequency of "research complete", "contract expired" and "new research available" voice call outs
Some saved stations may be affected by these fixes.
Patch Notes - 1.02
Version 1.02 - Released September 29th.
- Fixed incorrect information in the shuttle dock description
- Fixed camera sometimes getting stuck after pressing on a "look at" button
- Fixed scroll wheel not working when cursor was over content of a scrolling area
- Removed the UI scale option
- Adjusted font and icon sizes to improve readability
- Improved screen fitting of UI for 4:3 and 5:4 resolutions
- Added a basic tutorial
Patch Notes - 1.01
Version 1.01 - Released September 28th.
Fixed issue that caused the status bar to partially or fully disappear for some players
Fixed inverted CBMs on large truss
Fixed synchronization issue between running display clock and simulation clock.
This release is a hotfix for the most common issues that were reported on launch day.
UI issues - fix in progress!
Hi everyone,
Even though I've worked really hard to squash all the bugs out of Stable Orbit 1.0 before yesterday's launch, some issues still have crept up.
Primarily, there have been a number of users who've experienced some issues with the UI in Stable Orbit 1.0. The main problem being that the bottom status bar (which holds all the information and controls major functions) is not or only partially visible. After some investigation, I am on to the cause of the bug and am currently testing a new build that will fix the problem.
In the meantime, Vicodin88 has posted a workaround that fixes the problem on the current version. Full details are here:
I will put out an update on Steam as soon as I am convinced that the bug is truly fixed and the fix doesn't introduce new problems.
Thanks for playing!
Cheers,
Jim.
Stable Orbit Achieved
Good day, Commander. Your immediate attention is needed!
Stable Orbit 1.0 “Zenith” is out today!
Green Man Gaming, my publishing partner, and I are very happy to now be handing this game over to you, the players. We hope you’ll create space stations that are amazing and weird in ways that we could not have imagined. Build the station of your dreams and find ways to survive those meteor showers and CBM failures. The mission is yours now. Best of luck, Commander!