Fixed issue where the Shift key could get stack and you wouldn't be able to unstack cards in some scenarios
Fixed a bug where you could stall the portal indefinitely
Fixed special item drops from all mobs (including Rabbits)
- The Stacklands Team
Stacklands v1.2.4
Hello! Here are some small bug fixes:
Fixed bug where Plank wasn't consumed when crafting an Iron Shield
Fixed bug where Villagers dupe their items when dying in combat
Fixed bug where status effects would be cleared when equipping items
Dragging Villagers now closes their inventory
Enjoy your weekend! - The Stacklands Team
Stacklands v1.2.3
Hey everyone! Here's Stacklands 1.2.3, with some bug fixes:
Fixed bug where certain drops would not drop from bosses
Fixed bug where Dripped Out achievement was achieved too quickly
Fixed a bug related to enemies spawning from Packs
Fixed translation error in Stable Portal Idea description
Fixed a bug where a Villager dying from starvation would not drop their items
Fixed a text bug for Location cardopedia entries
Buffed Fire Cloak
- Wouter, Lisa & Aran
Dark Forest Update Out Now!
Hey everyone!
The past months we've been hard at work on the second major Stacklands update! The focus for this update was to add a bunch of things to make the combat more in-depth and more fun to play around with. It's called the Dark Forest update.
Villager Inventory
You can now give Villagers items, like headgear, bows and armor. These can improve their fighting abilities, or make them stronger builders. Some items will give them special abilities, like being able to stun enemies, or heal allies. Be careful as some enemies will also be using items! You can also make a Dog wear a Bunny Hat and give it a Demon Sword!
New Area
You can enter the Strange Portal, and figure out who's been creating them all this time.. You'll find a new board, where you'll need to fight groups of new monsters to reach the boss! We designed this area to be pretty difficult to beat, so make sure you have plenty of Villagers & gear to work with.
Strategic Combat
You can decide who your Villagers face during battles, so that they can fight enemies they're strong against. For example, Ranged Villagers beat Melee monsters. Keep an eye on who's fighting who so that you're always dealing the most damage.
QoL fixes
We've added a bunch of QoL fixes, like making combat less messy, making it more clear which undiscovered cards you're missing and having the option to wait for certain bosses to start. There's a whole bunch more but we forgot what it was!
More achievements
We've added more Steam achievements, both for the Island Update, and for all the new content. These will automatically unlock if you've completed the matching in-game quests before (when you open the game)
Have fun!
All in all, we've added more than 100 new cards so there's a lot of stuff to discover! There are new quests, and even a new pack! For the best experience we recommend starting a new run, so that you'll encounter all the new content in an order that makes sense. Let us know if you encounter any bugs or if you have any feedback.
- The Stacklands Team (Wouter, Lisa & Aran)
New Content Sneak Peek, Awards & More!
Hello everyone! This post contains information about the Stacklands update development, as well as some other fun news!
Next Update
Progress has been going well on the next major update. We don't want to reveal what the update will be about just yet, but it's definitely going to shake up the base game in an exciting way! Additionally, it will also feature a new board! Here's some work-in-progress art from Lisa.
The new update will also come with new Steam achievements and, after hearing from you on the Steam Forums, we'll also make sure to add Steam achievements for the content added in the Island Update.
We don't have a release date for the update yet, but we'll keep you posted!
Tokyo Game Show
Aran just got back from showcasing Stacklands at Tokyo Game Show. Sokpop was part of the Netherlands Games Pavilion. It was the first time we showcased the game, and it was a lot of fun to see people enjoying the game IRL. It was also cool to meet some of you who've already played the game!
Dutch Game Awards
Some other fun news: Stacklands was nominated for 3 Dutch Game Awards! (Best Game, Best Innovation and Best Game Design). In the Best Game category, we're up against Horizon Forbidden West from Guerilla Games, so wish us luck, haha. The awards will take place on October 6th. Send positive energy!!!
10,000 Steam Reviews
It's kind of bizar but we just reached 10,000 Steam Reviews last week. Thanks so much for supporting the game! It's been a crazy past half year and we're all still so happy you're enjoying the game.
That's it for this update! Talk to you later!
The Stacklands Team (Lisa, Wouter & Aran)
What's next? + Changelog v1.1.6
Hey everyone! This post contains information about new updates as well as the changelog for v1.1.6.
What's next? Good news: there will be more updates after the Island Update! We already have some very exciting ideas for new content. We'll be taking a short break after which we're getting started. The next update is gonna be pretty big again, so it's going to take a while. We'll let you know more about it when we're further in the development.
To help us out with making updates, a new team member has joined the Stacklands team: Wouter. He will be helping out with implementing the new content. Thanks Wouter!
Changelog 1.1.6
Fixed a bug where the Fish Trap could soft lock when playing in Peaceful Mode
Fixed a bug where you could use a combination of a coin/shell stack to buy packs on the Island
Fixed a bug where the options menu would not save the preferences when pressing Escape
Iron Bar idea is now only worth 1 Coin
Momma Crab no longer spawns in Peaceful Mode
Added a framerate limit option to the options menu
Fisher can now be upgraded into Militia/Swordsmen/Explorer
Added Wouter to the credits
Garden/Farm/Greenhouse can now be used in Garden/Farm/Greenhouse Ideas as replacements for Soil
Increased Snake Poison Chance
- The Stacklands Team (Lisa, Wouter & Aran)
Stacklands v1.1.5
Hello, Aran here with some more fixes :)
Fixed a bug where you can't remove cards from boats at the end of the moon, when you need to sell cards
Fixed a bug where food could turn into Goop during the end of the moon, causing the game to hard lock
Fixed a bug where multiple progress bars could be running at the same time in the same stack
Fixed a bug where Seafood Stew would instantly cook
Fixed Fish Trap timer resetting when reloading save
Fixed a bug where you could stack non-food items on a Composter to get Soil
Fixed Sandstone not working on top of Brickyard
Fish Traps can now have multiple baits placed on it at the same time