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Genre: Indie, Card & Board Game

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Beta v0.15.0: Reinforcement Update

After the long delay we were able to prepare a big update and prepare for the next update of the similar size!
We are adding 3 new enemies, 3 new achievements (with rewards), 5 new cards and 1 new starting ability.

New Enemies


We are adding 3 new robots, and one familiar robot has been slightly reworked. New plant enemies are already scripted, that means they soon will be added to the bunker.

1. Vacuumer – robot-vacuum cleaner, it will not allow you to pollute the battle board with those pesky tokens!

2. Robocopter – flying engineer that will try to attack you from different angles

3. Diegger – new elite shaft miner with big shield

4. Scout (elite robot) is now slightly less predictable and a bit more aggressive.

Achievements


- Russian Roulette – Buy an Ammo card
Unlocks 2 new cards that have Ammo synergy
- Target Dummy – Win 4 normal battles
Unlocks 1 new (Epic) card that shuffles a another card which shuffles even more powerful card
- Toxic Behavior – Deal 30 damage with a single Acid token
Unlocks new starting ability – River Toad Toxin, which replaces basic Attack cards with cards that place Acid (2) (Flexibles and Best Offense are not replaced)
- Berserk reworked – Play Break effect 10 times

New Cards


- Tincture – Place Acid 4 / Break 1 / If on BOTTOM / Place Acid 6 / Break 1
- Bloody Ammo - Piercing Attack 3 / Armor 1 / Break 1
- Setup – Draw 1 / Place Repair 2 / Armor 3 / Shuffle Execution to your deck / Remove (What does Execution does? Hm…)
- Extra Magazine – Armor 2/ Shuffle "Replicant Ammo" to your deck (4 connections, Attack 3, Remove)
- Sacrifice - Piercing Attack 20 / Sacrifice 8
(rework) - Pain Inhibitor – Set your health 1 / Attack 3*Х, where Х is your missing health / Remove

New Mechanics


- Add a card to your deck – Shuffles a card only for this battle
- Piercing Attack – Attack that ignore enemy armor.
- Direct Hit counter – Attack on card becomes Piercing Attack
- Shield – Disables Attack on the card

QoL


- Samish effects are now stacked on the battle board (Copy and Remove)
- Achievement progress is now visible during gameplay
- Next available achievements are now visible in main menu
- Some corrections in localization strings

That is all for today! We have not yet decided when to release next update, but since most of content is planned and/or programmed already, it can be sooner rather than later. Also, since we took extra time with this update, we actually had time to test it and have caught some bugs preemptively!
Hope to see you soon! (And not with hotfix)

Devlog: New Content

Hello!
We decided to delay the next update by 2 weeks.
We have a lot of content in the works now which we would like to release all at once to keep integrity of the game. This delay would also enable us to not crunch and test the game better, so that 0.15 would be more stable.

There are new enemies, achievements, and cards in development. Today we would like to show you concept arts for 2 new enemies (out of 6)!

An enhanced version of Digger – Diegger!


A robot that keeps the bunker clean – Vacleaner.


Also, some (mostly elite) enemies will be slightly reworked.

The achievement system will be upgraded. New achievements will be more visible, and the progression will be smoother. New achievement system would still reward you with new cards and starting abilities.

The game is currently in the good position to expand on content and make adjustment. This means two things:

  1. The full release draws near (that is nice!)
  2. The time to make each update increases (that's too bad :c)


We are very thankful to the players who support us and help with the development with reviews, ideas, and bug reports! Please continue to be awesome!

Beta v0.14.3: Hotifx


  • Locked room no longer spawns in robots biome and is a little bit deeper in plants biome
  • Pressing Escape after forcefully exiting to main menu no longer softlocks