Update 16/5/2019 Hand Animations and New Squad Rules!
Hi everyone, thank you for playing Stand Out!
Hands now adapt correctly their position to the weapon.
We also changed how the squad system works, there is no HP handicap anymore, but if someone dies on your squad,
everybody lose, so take care of your squad mates!
we did so because we wanted to keep some balance between non-squaded players and squaded players
while fixing the fact that when one of your teammate dies, it's too annoying for them to be kicked out of the action.
This way you never have to wait for your teammates to finish, and it keeps the game balanced without the disliked HP handicap.
Other Fixes:
- Multiple colliders adjustments
- Multiple Texture fixes
- New Forest Sound
- Random Death bug fixed
- Vehicle teleporting bug fixed
- Glitched spawn loot fixed
- second hand hold to grab fixed
- Weird crashes on certain locations fixed
- Menu text size adjusted
- Throwing grenade/objects is now easier
- Sound glitches removed (or at least reduced)
Pre-Release Update 5/11/2019
Hi @everyone, thank you for playing Stand Out! We are happy to announce that the last pre-release update is now live with new content!
- Important netcode modifications
- A new Map
- Red barrels are back
- Helicopters are back
- Oculus SDK compatibility
- Toggle/Hold Grip Option
- New Vehicles
- Constructions
- And Headphones!
I hope you'll enjoy it! :)
We'll need you guys to test the game before the release and find/fix the last remaining bugs!
Update MultiMap
As promissed, Stand Out will now allow multiple maps in rotation!
- There are now 2 maps on rotation
- The old map has been reskinned in winter theme
- The leaderboard is now working again
- Multiple objects spawning in the same spot bug fixed
Big Update 19/12/2018
Hi everyone, thank you for playing Stand Out!
I hope you have been having fun so far, and I hope you'll like this big update bringing up:
- A New Map
- Boats
- Bullet drop and travel time
- Better bullet sounds
- Better scopes
- Scope smoothing
- Better netcode
- Better shaders
- The ability to run while holding a knife or a pistol
- M4 bolt handle doesn't move while shooting anymore
- Better wall collisions
- Performance improvements
- Old houses are back
The game is now ready to allow multimap (like in War Dust), so the next map we'll add will be running at the same time as this one.
BloodRex
Spooky Halloween Event!
Ladies and gentlemen, The circus is making its big comeback! Come closer and have fun! Don't look for the comedians they murdered themselves until none remain! You are the show now! May the most evil survive!
Happy Halloween!
Update 30/9/2018
- Autumn theme
- Spatialised binaural shot sounds
- Glitchy fog removed
- Compass on right hand
- Random disconnection should be reduced
- Performance improvements
- New elements on map and old elements reworked
- Left hand disappearing in the helicopter fixed
- Vehicles are stopped if they go too deep in water
- Water slows down the players
- Fall damage restoring health has been fixed
- Reprojection won't reduce the fire rate of some weapon anymore
- Secondson719's new plane texture
- MiniMap has been adjusted
Update 17/7/2018
- Significant Performance Improvements
- Fog removed on LIV MR Camera
Update 14/7/2018
Thank you all for playing Stand Out!
Don't forget to join us on discord: https://discord.gg/xpDGAEw
- LIV SDK is now properly working with Stand Out
- No more fog issues in MR
- All ladders should be climbable
- Collision issues avoiding climbing on big buildings are fixed
- More covers in some factories
- Some colliders have been changed to match 3D meshes
Squads and New More Realistic Map Update! 13/06/2018
Squads are here with a whole new map design!
- SQUADS! You can now team up with your friends and people online to be the last squad standing.
- New More Realistic Map! We studied real life places to offer the most immersive combat scenarios.
Update 13/05/2018 Better weapons and destructible helicopter
- The helicopter is back (sometimes) and is now destructible !
- Major improvement on the recoil of all weapons
- Objects now go smoothly to your hands when you take them
- No smoothing of the hand motion on the non-weapon objects
- Minor fixes on the map