Hang man ceased to be a suffocator, received a combo strike in his arsenal, and also built a location for himself to make it more convenient to throw the player
New save system, backwards compatible with the old version
New localization system
Bushes are no longer static pictures, but react to the movements of the player, opponents and projectiles
Checkpoint system to simplify the game
Added fall damage
A riddle has been added to the dungeon level
Boss's name is now written under the HP bar
Corrections
Our programmer finally finished the 7th grade physics course, now the arrows of the archers fly along the ballistic curve
Added control over the level of heartbeat sound
Added correction factor for sounds in the game
The interface is now adaptive, high resolution screens are supported
At level 5, elevators have changed to stairs
Balance
Stamina consumption reduced
Restoration of stamina depends on the severity of the armor and weapons of the hero
The executioner received an increase in health
Bugs
The dead priest learned shoot
Fixed a bug when falling into water, the player received damage, but it was not displayed
Fixed a bug: when receiving damage from an arrow/magic, the player received damage, but it was not displayed
Optimization
Reduced the number of earth colliders
The number of Update calls for many items has been reduced, everything has been rewritten to new timers
Standard Legeng version 1.3
New
Bosses now have a health bar.
Hints on objects have appeared.
Rooster now has a stamina streak. It is spent on an attack, when taking damage, when blocking damage, when casting spells.
Added music to the main menu
Now the game detects the system language and sets it by default
Bugs
Now the sword and shield on the first level at the forge does not fly away, but remains in place
Fixed small bugs that did not affect the gameplay, but the sediment remained
Balance
There is a crisis in the world, so less firewood is allocated for fires. (Smaller bonfires)
Reworked dragon attack. When struck with a paw, it causes a meteor shower.
Reworked the damage from the ballista's arrow. Previously, she could deal damage to one target more than once.
Now the rogue takes a coin from you if his attack was successful
When fighting the Dead King, the ladders are collected and they go down only after defeating him
Other
The number and volume of dialogues at the beginning of the game has been reduced
Improved readability of the font in dialogs
Added 4 achievements
Changed default controls
Added causes of death
Standard Legeng version 1.2
New corrections, I hope that someday there will be few bugs)
Bugs
Fixed a bug with the King of Death, he did not attack Rooster
King of death now launches music
Fixed a bug with quick killing of opponents.
Increased number of physics calculation calls.
The rooster no longer slips when the motion button is released
Fixed camera movement (jerking became less)
Added a lot of transitions in animations for more convenient management of Rooster
Fixed a lot of bugs related to the animation when you quickly and hotly press all the control keys
Fixed a bug when music on a dark priest did not turn on
Bug fixed: “The level of music was determined by the level of sound”, the music turned on by itself
Fix a bug for some enemies who continued to attack Rooster, even if he has 0xp
the sound of the fireball in the dungeon is muted
Balance
Reduced the number of hearts at all levels
Daggers now deal 5 point damage with a probability of 25% and 1 point damage 75% chance of damage (suitable against bosses)
Removed some opponents
Stairs instead of moving platforms
Design
The parallax background is now seamlessly made
Snow at level 7 behaves more realistically in my opinion
Plans for further correction
Hang in some dialog box, so I couldn’t catch it, please write when it appears.
Processing the brains of some opponents
Standard Legeng version 1.1
Hello everyone :) Sorry, what so long fix bug. I'm stupid :) In this update: