Michael Flynn releases 'Gods of Havoc: Fall to Earth', a tribute to the forgotten god game genre.
A game so far removed from it's RPG Maker roots that the RM Forum staff required pictorial proof of it's construction in the engine before they'd allow it to be posted on the site.
Conceived and created by a single developer, 'Gods of Havoc: fall to Earth' is the second in a completed trilogy of games which sets the player up as a god to a fledgling civilisation.
“In a gaming atmosphere where simulation is highly regarded, the lack of traditional god games is puzzling,” said Michael Flynn. “Having grown up loving Mega-drive god games like Populous, Power Monger and Megalomania, I've never understood why the genre seemed to die out. The 'Gods of Havoc' trilogy is my solution to this gaming oversight.” Each game is set in a different era of a civilisations history, where the need for, and belief in, gods might be beneficial.
At the core of each game is a empire building simulation in which, regardless of player input, a civilisation will spread across the map, colonising, building, waging wars, creating terrible machines, and converting other races. Gods of these races will try to stop them by summoning space monsters, warping space, ordering crusades and empowering crusaders, creating magical fortresses, and causing natural disasters. As a god, the player is also equipped with these powers and must use them to counteract, and defeat the other gods and their followers.
Michael has been asked often, “why a threefold launch?”
“Creating three different games in the same engine has allowed me to cut down creation time while still creating games with very different strategies, enemies, and aesthetics,” he replied. Adding that, “it also allows players to chose their favourite setting (space, medieval, or post-apocalyptic), and enables me to offer each at a piously low priceof $7.99 per game.
He's also been asked repeatedly, “why RPG Maker?”
“The latest iteration in the series, RPG Maker MV, is quite a ways removed from the older versions. Switching from Ruby to JS means a far more versatile engine, which I hope can be seen in these games. Also, it's simply what I'm familiar with.
'Gods of Havoc: Into the Void' launched today. A strategy god-game with high levels of nostalgia, and the first game of it's type to be created in RPG Maker. Take a look...
Gods of Havoc heralds a return to the classic God-Game.
Gods of Havoc is a three-part series offering difficult, turn-based strategy. Each game places the player as a god in different eras of a planet’s history.
Fall to Earth: takes place in an early medieval setting;
After the Fall: takes place in a post-apocalyptic one;
‘Fall to Earth’ and ‘Into the Void’, are set to be released in August 2019 with ‘After the Fall’ to be released in December 2019.
Don't forget to wishlist for more news on all three games! Visit https://www.gods-of-havoc.com/ for more information!
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Map Images from 'Fall to Earth' and 'Into the Void'
Hoping to escape your destiny as a monster trainer you left the home of your famous parents to find your own way in the world.
Within two years of leaving home your parents had been murdered and now you've been called back to inherit their failing farm.
With the farm heavily in debt to the bank, and with a burning desire to find and kill your parents' murderer the only option is to take up the mantle of monster trainer and the destiny you tried so hard to escape.
Features:
-A huge open world to explore.
-Nearly 100 unique monsters to collect, train, and evolve.
-Choose from 10 playable characters.
-A dynamic economy influenced by your choices.
-Break into, and steal from, any house, shop, or warehouse.
-A massive crafting system with hundreds of craftable items.
-Hundreds of quests including an immense main storyline.
-Multiple ways to proceed and complete the game.
-40 hours of scripted gameplay and the chance to play on indefinitely!
-A battle arena to challenge other monster trainers.
-Breed goats on your farm for milk, to craft battle cheeses and magical yogurts.
-An advanced weapon and armour socketing system.
The launch of Void Monsters sees the completion of our new engine. With that comes a release date for Fortunes Tavern 2 (a free update for all FT owners.), July 2018. After that we plan to re-release both Star-Box and Apocalypse hotel using this far better engine, and of course, they will be free to all previous owners. While you are waiting on that, why not give Void Monsters a try, and see how far the engine has progressed.
Thanks to all the beta testers from our previous games and for all the fantastic comments on our forums.
Text Bubble Hotfix
A quick update today to fix the mouse cursor not showing above text bubbles.
'Unhappy Ever After' - Kickstarter Launch
You may know that we are porting this game (and our others) to a new engine, which will be free for all of you who already have bought them. The new engine is amazing but I've needed a lot of help in beginning the process.
A friend over at Warped Tales has been a great help and so I'm happy to share with you their first Kickstarter Project which they've just launched.
Please take a look at their page and consider donating - you can get the game for under half price if you are an early adopter!
Also, please consider checking out their Greenlight page and upvoting them. I believe they definitely deserve it!
A friend of FlynnFour Games has been helping to clean up our code for 'Moonstone Tavern' and 'Apocalypse Hotel' and in return I have agreed to help promote their Greenlight.