Star Chronicles: Delta Quadrant cover
Star Chronicles: Delta Quadrant screenshot
Genre: Strategy, Indie

Star Chronicles: Delta Quadrant

Sol Ni Koro - Greenlight + Kickstarter

[B]Sol Ni Koro[/B] is an epic 3D RPG mixed with 2D pixel sprites. Inspired by the golden era of video games, designed for the modern era.

Steam Greenlight page


http://steamcommunity.com/sharedfiles/filedetails/?id=866997534
[IMG]https://ksr-ugc.imgix.net/assets/015/616/620/3b50e1ea6489f6bd61ee447cb3bc37b7_original.gif?w=680&fit=max&v=1487873984&auto=format&gif-q=50&q=92&s=3cadac640758f4cbed6bcfdb911d2186[/IMG]

[H1]Our Goal[/H1]
From day one we set out to develop an exciting and compelling RPG with a vast story and interesting characters. The project that emerged became a modern RPG that evokes nostalgia, but also improves on many of the pitfalls of classic RPGs that we remember so fondly.

Modern technology has allowed us to design and develop a beautiful and vast 3D world, with stunning towns, dungeons, depth of field and verticality that adds to the game's atmosphere. The 360 degree camera allows the player to fully explore the 3D environment, rotating and zooming to find hidden paths or just to get a better look at the world.
[IMG]https://ksr-ugc.imgix.net/assets/015/527/476/858d17c1d23756d07f08f5b0e56cb844_original.gif?w=680&fit=max&v=1487241683&auto=format&gif-q=50&q=92&s=41b1f105dd335dbd481e2c47f1a54f8d[/IMG]

[H1]The Story[/H1]
[I]'When men turn to an ancient darkness to enslave the world, the sun will bless the chosen four with the power of fallen gods'[/I]

Two hundred years ago a great war waged between man and magic. This conflict created giant fissures in the earth's surface, which began to spew a strange mist that conjured terrible monsters. Today, the people of Varos fear magic and those who possess the power to wield it.

Step into a world rich with history and lore


As you travel through Varos, you'll learn about the history of the world and its inhabitants. In particular, you'll hear about the ancient war, how it almost destroyed Varos, how it caused continents to be split into islands and how it left scar-like rifts along the planet's terrain.
[IMG]https://static.wixstatic.com/media/ff4524_cd0a5837295c43d48c9f69ee94b1a77f~mv2.jpg/v1/fill/w_1721,h_971,al_c,q_85,usm_0.66_1.00_0.01/ff4524_cd0a5837295c43d48c9f69ee94b1a77f~mv2.webp[/IMG]

[H1]The Characters[/H1]
Varos is a world ample with diversity and well-developed races. It was important during the writing process to explore different kinds of beings, including the beings living in Varos. You'll discover an interesting mix of races as you play, each one with its own variety of lifestyles, beliefs, and outlooks on life.


Exploring Varos


We've designed the world of Varos to be both vast and beautiful. We really want the player to make the most of the camera design, rotating and zooming to get a better look at the world and environments as they travel and explore. We will also be using this opportunity to hide secret areas, loot and Easter eggs in Sol Ni Koro.

No forced backtracking!


We're avoiding filler, so there will be be no forced backtracking through areas the player has previously visited. Sure, you can backtrack if you want to search for secret areas, loot or just power level your party. But you absolutely shouldn't have to.


[H1]The Combat System[/H1]
The combat system in Sol Ni Koro has been designed to be at its core fast paced and streamlined, but also fun and exciting!

Unique Character Skills


Each playable character in Sol Ni Koro has a completely unique skill set. Characters will gain new skills in two ways:
[B]1.[/B] Levelling up
[B]2. [/B]Equipping 'Scrolls'
Each character and his or her skill set will prove useful in different battle situations. For example, Nova's skill set 'Magic Arts' is focused around offensive magic, while Lalune's skill set 'Sword Arts' leans towards physical/elemental attacks and de-buffing the enemy.

Scrolls


[I]'Ancient parchments left behind for those that have been blessed by the Sun'[/I]

When equipped to a character a scroll will grant a visible stat boost. But what's particularly interesting about scrolls is that they will grant an invisible bonus too. Some scrolls will grant the character a special ability, skill/spell or secret stat boost as well. Scrolls will also behave differently when equipped by different characters, it's all about experimenting!



[H1]Sol Ni Koro on Kickstarter![/H1]
Check out the Sol Ni Koro Kickstarter campaign, get exclusive rewards, goodies and more!
https://www.kickstarter.com/projects/solnikoro/sol-ni-koro-a-handcrafted-3d-rpg-with-2d-pixel-spr?ref=card


[H1]Back To Basics Gaming Discord server[/H1]
Join our discord server:
https://discord.gg/VqpNf7s

New greenlight title - Space Rocks

Check out our new Greenlight game called Space Rocks.

Take a look and let us know what you think.

http://steamcommunity.com/sharedfiles/filedetails/?id=813306105

Our second game just launched - Catch a Falling Star

Hi all!

We've just launched our second game on Steam called Catch a Falling Star. It's a casual and relaxing game, and it's on sale at the moment for $0.59

Here's the link: http://store.steampowered.com/app/451880

Please check it out!

Thanks!
Rudi

Version 1.27 Beta Test

Instructions on downloading the beta test version:
http://www.alistersoftware.co.za/files/opt%20into%20beta.jpg

Delta Quadrant 1.27 - Change log



  • UI - Items on cool down or disabled are now displayed more clearly with less color.

  • UI - Top left values will flash red in warning when there are no moves, no shields or low hull integrity.

  • UI - Reworked and reduced some windows and font sizes.

  • UI - Added new Popup Window: Sector End (If all enemies have been destroyed you will receive a option to jump to next sector)

  • UI - Added new Popup Window: Reinforcements (If an enemy calls in reinforcements like the Trading Station you will receive a notification pop-up)

  • UI - Added new Popup Window: Hack Successful (If you have successfully hacked the comms relay this window will show)

  • Game play - Mounting of items on the ship screen no longer trigger the cooldown of the item.

  • Game play - You will start each new sector with full moves available.

Version 1.26 and IndieGala

Hi guys, we did a very minor patch to fix the pop up message when you die in the game.

Also, remember to check us out on the latest IndieGala bundle: https://www.indiegala.com/friday

Thanks for the support!

Delta Quadrant on IndieGala

Star Chronicles: Delta Quadrant is part of the latest IndieGala Friday Special bundle! You can get it, with 11 other great titles for a massive discount! Check it out here: https://www.indiegala.com/friday

Thank you in advance for the great support, you guys rock!

Version 1.25 Beta Test

Instructions on downloading the beta test version:
http://www.alistersoftware.co.za/files/opt%20into%20beta.jpg

Delta Quadrant 1.25 - Change log


  • Removed double esc to quit game. New quit popup menu will appear on first press of esc key.

  • At the end of the first turn on a new sector a exit to skills popup menu will appear if the player has any unspent skill points.

  • New menu music by Scheve (Thank you!)

  • Items on the ship screen doesn’t stay selected when you return to the ship screen.

  • Fixed a bug that caused the player ship to move while clicking on the interface buttons at the bottom.

  • Fixed the bug that allowed the player to move while it was busy with the enemy turn.

  • Map can be scrolled with mouse scroll wheel and keyboard keys:
    (UP - R, Up Arrow, Page UP, NumMinus) (Down - F, Down Arrow, Page Down, NumPlus)

  • Map will now follow player ship movement

  • Dismantle, Salvage and Convert will now scale with item rank and player level.

  • Added a new setting to the settings screen - Single Click Attack (Will attack enemy on first click without confirming the attack and damage)


We want to give a big thank you to everyone who has played the game so far, and for each person who took the time to write a review - even the negative ones! We appreciate your time and support!

Trading cards activated

The trading cards have been activated and you should all be receiving your cards. The card drop rate will stay at the fastest rate for the next week. After that it will return to normal.

Thank you for your patience and support. :D

Version 1.24 - Another achievement bug squashed

Fixed another little troublemaker causing achievements not to trigger.

We are still waiting for Valve to activate the steam trading cards from their side. I have set the card drop rate to the quickest rate possible. So when it gets activated you should be able to quickly receive your cards.

Sorry for the delay.

Version 1.23 - Start values + achievement bug

Fixed a bug where the shield and hull values were incorrect after you died and started a new game.

Fixed a bug where some of the achievements (specifically the trader achievement) were not triggering correctly.

If you don't see the update, please restart steam.

Please keep up the excellent feedback everyone. Some urgent ones I will do as quickly as possible, but I don't want to break it with untested changes. I have already pushed my luck a bit to get these fixed to you as fast as possible.