Do you love to create your own worlds, races, adventures, and more? One of our designers for Star Control: Origins, Callum, discusses some of the modding tools that will be included in the game and how he uses them personally in order to help create a rich, diverse, and exciting experience.
Star Control at E3, music updates, chapter 1 beta, and so much more in this month's dev journal! Check it out here:
https://www.stardock.com/games/article/489538/
The WORLD PREMIERE of the new Star Control: Origins trailer is here!
It’s here: the brand new trailer for Star Control: Origins just debuted during the PC Gaming Show at E3!
https://youtu.be/4-EnCjcxsJE
Star Control: Origins will release on September 20th, 2018, and we can’t wait! Pre-order today so that you’re ready to go when the game launches! When you order, you’ll get immediate access to our Fleet Battles beta, where you can face off against other players in epic space combat.
Tune in to see Star Control: Origins at E3 and the PC Gaming Show next week!
We're going to E3 next week and we have some special announcements! Tune into the PC Gaming Show next week and check out our forum post for more details:
https://forums.starcontrol.com/489429
Star Control: Origins - May 2018
This is our LAST monthly update for Star Control: Origins! ...but that's because we're moving into updates that will be closer to weekly. Don't panic. ;)
In May's update, Brad talks about the story and how important it is to the game. He discusses the process behind how it's developed and how it's all coming together. Check it out!
https://www.stardock.com/games/article/489103/
NEW May 2018 Preview Trailer for Star Control: Origins is here!
Want to see what's going on with development for Star Control: Origins?
Look no further - check out this preview video!
https://youtu.be/Soc5Oehmt_I
We may have primitive space ships, zero understanding of hyperspace, and
only know half the digits of pi, but we're ready to fight to protect the Earth!
Our friends the Tywom give us a look at some of the other alien species out in the universe! New Fleet Battles footage, glimpses of hyperspace travel, and planetary exploration highlight the video and will give you a brand new glimpse into the Star Control: Origins story.
What are you most excited about for in Star Control: Origins? Let us know in the comments!
Star Control: Origins Fleet Battles Beta 2 is here - let’s get ready to rumble!
Attention, pilots - to your stations!
Fleet Battles just received a massive update and we can't wait to see you online to try it out. We've added some new alien ships, a few devastating new weapons, and customization options for your matches. Buckle up - it’s time to fly!
For full details on the updates, view the changelog at the bottom of the post!
Top Changes in Beta 2
New Ships Greegrox Swarm They might look squishy, but these space jellyfish are not to be underestimated! Each ship within their swarm represents a single unit of crew that fires an individual microbolt. Did we mention that the swarm can heal itself, too? They must go through a lot of band-aids…
Mu’Kay Grasper Don’t make them ink! It gets messy. This giant squid-ship can throw down ink blobs that both damages and sucks energy from their enemies. Unlike most other ships, the Mu'Kay don’t use any projectile weaponry - they rely on getting up close and crushing their opponent with their ship’s tentacles.
Lexite Interceptor Be careful with these guys - they’re hardy! This fast-moving ship has “dual-shot” blasters and an extremely tough-to-penetrate shield. When the shields are engaged, the ship is pretty much invincible - but, it drains energy. You’ll have to time your attacks carefully in order to achieve victory against them.
New Weapon Components
Heal: Restores lost crew. Does that make them zombies, or..?
Death Ray: The name explains itself. You probably don’t want to get hit with this one.
Dual Shot: Fires a fast double shot. Hey, two for the price of one!
Ink Blob: Drops an inky blob that drains energy and crew. Clean-up on aisle three!
Shield: Holding down a button makes you invincible... until you run out of energy. Suggestion? Don’t run out of energy.
Custom Matches First things first: you can now use your own custom ships in multiplayer mode. Woo-hoo! You can also customize your battle experience with the following knobs and dials:
Enable custom ships in multiplayer
Create a private, password protected lobby for multiplayer
Set the arena size
Adjust the number of asteroids, wormholes, and ion storms
Adjust the Fleet max size
Choose from one of three different arena maps
Other Improvements We’ve made a lot of other tweaks and adjustments to Fleet Battles in order to continue bringing you the best experience! Beta 2 includes things like:
Pilot Graphics - Many ships now have custom animations for their pilots. More will be coming later!
High-Resolution UI - Fonts and UI graphics now look better on high res displays.
Balance Updates - Almost all of the ships and weapons have been updated for a superior experience.
Improved Performance - Substantial improvements have been made to memory use and visual effect performance.
Haven’t gotten into Fleet Battles yet? Pre-order here to join the beta today!
Official Changelog
Custom Matches
Choose "Custom matches" to enable the following customization options
Enabled custom ships in multiplayer
Create a private, password protected lobby for multiplayer
Set the arena size
Adjust the number of asteroids, wormholes, and ion storms
Adjust the Fleet max size
Choose from three different Arena maps.
"Invite" friends to join your multiplayer matches
Gameplay
New ships
Lexite Interceptor: Dual Shot, Shield
Mu'Kay Grasper: Harpoon, Ink Blob
Greegrox Swarm: Microbolt shot, Heal
New weapon components
Heal -- restores crew
Death Ray. The name explains itself
Dual Shot -- fires a fast double shot
Ink Blob -- drops an inky blob that drains energy and crew.
Shield -- hold down to be invincible until you run out of energy
Note: Harpoon and Microbolt are not available for custom ships.
Full balance pass on all of the ships and their components
Custom hull sizes have been modified for better balance.
Changed the planet in the "Super Melee" map (the original one) to be Mars.
Updated names of many of the ships and their components.
Graphics / UI
Many of the ships now have custom animations for their pilots. Animations for additional factions will be added over time. Pilot animations change based on the state of their ship.
Improved font appearance, especially on higher resolution displays.
Updated UI to work better at high scaling factor.
Improved appearance and framing of custom ship thumbnails.
Adds tooltips to mounts in ship editor.
Players are now set to "Great" graphics quality settings by default.
Increased the length of "Ship Design Description" text field.
Better looking 'Flak Cannon' explosion
Ship death explosion and Scryve Flak cannons VFX are now less likely to crush your frame rate.
Significant reduction in memory usage.
Updated credits with help from the community.
Updating gradient swatches for Tywom-style ship parts so the parts don't look so dull.
Bugs
Fix for rogue gravity fields persisting between matches which were causing the universe to collapse to a singularity.
Fixed a race condition crash in the animation system.
Fixed a random graphics crash. Die "swap-chain" crash die!! Good. It's dead now.
Ships with invalid components are now disabled on the fleet picker or crafting screen.
Killing another player in multiplayer with your secondary weapon no longer has a chance of crashing the game.
Entering and exiting the ship designer more than 8 times no longer crashes.
Star Control: Secret Briefing #2 - The Precursors
Shhh, it's a secret briefing!
The topic? Precursors. Grab your classified materials and let's get started...
https://www.stardock.com/games/article/488479/
Star Control DEV DIARY #1: Our little corner of the universe
Space is big. Huge, in fact. It's hard to actually comprehend, sometimes, just how absolutely vast our galaxy really is.
In today's dev journal, Brad walks you through how big space really is and how its scale fits into the Star Control multiverse. Check it out!
https://www.stardock.com/games/article/488299/
Star Control: April 2018
Want a little peek at the gameplay for Star Control: Origins? Then you're in luck!
We just released an April dev diary update containing a brand new trailer that gives you a bigger glimpse into the planets, aliens, and adventures you'll encounter as you play.