New Features:
- new Physics System: the ground type is no longer determined on a per Track basis, but instead can change dynamically (for example: if you hit the dirt border of Serpentines, you now lose grip)
- added a new Island with 5 new Tracks
Improvements:
- changed some Track layouts and added some (risky) shortcuts, reset personal and world records due to these changes, you might lose a Star or two :)
- your cars are now sorted by car model instead of order they are unlocked
- Netcode improved: enemy positions are now shown more accurately
- the dynamic handicap during a race now goes up faster (still same speed going down), handicap minimum threshold is now based on rank: 60% for 1st, 65% for 2nd, 70% for 3rd...
- after ending an online race, the next track is automatically selected to prevent accidentally playing the same track twice
- Crash FX improved
- visual improvements for many Tracks and the campaign world
- Track selection menu improved
- the car chasis now has more friction (when sliding on your roof or on the side)
- car sound improved in online multiplayer
Fixes:
- fixed a bug causing you to sometimes start with a Handicap in online races
- fixed a bug with the car headlights sometimes disappearing in online races
- fixed a bug with skidmarks sometimes not disappearing at the end of an online race
- fixed a bug with the chat window not closing after ending an online race
- fixed a bug causing hardcore campaign settings to transfer over to online races
- cars with special decals are now networked correctly
- writing a chat message containing an R will now longer reset your car
- sending a chat message with Enter will no longer cause you to log in the currently selected track
Huge Update coming soon!
* New Tracks
* Dynamic Ground Physics (Asphalt and Mud in the same Track? Yes!)
* improved several existing Tracks
* much more...
Update #5
New:
- added chat functionality to online multiplayer
- the host of an online room can now choose between 3 different handicap modes and set the amount of races per tournament
- you can now unlock new unique car styles when achieving a new world record
- added 3 new achievements for winning online tournaments with exclusive rewards
- added 1 new achievement for beating all police challenges with an exclusive reward
- added helper arrows to indicate the direction of the next island in the campaign mode
Changes:
- ties in online tournaments are now decided in favour of the player who has a higher recent score
- Hoonigan car width increased slightly
- Rainy River Roads: race time star challenge time increased
- added more details to some tracks
Fixes:
- fixed infinite Lap Counters when joining an online race
- fixed an issue with some old world records being displayed instead of more recent ones
TheSLAPTrain playing Star Drift :)
https://www.youtube.com/watch?v=gWoIG2KkCi8
Update #4
New:
- added Ambient Sounds to several Tracks
- World Record crash feedback added (WR time turns red when crashing)
Changes:
- lowered the grip on Asphalt and Rainy Asphalt, reset all World Records and adjusted Star Challenge race times
- lowered the race start delay from 3, 2, 1, Go! to Ready? Go!
- increased the Online Multiplayer handicap slightly
- removed the #World Records Leaderboard
Fixes:
- several minor UI fixes
Big Update #3
New:
- you can now join Online Multiplayer Tournaments already in progress (you can choose between observing or joining the next race)
- when you do Time Trial runs (single player races without AI cars), you can now perform a rolling start
- added a new Leaderboard showing the amount of World Records achieved
- added additional ingame Music
- when you achieve 5 Stars in a Drift Challenge you now also unlock a new car
Improvements:
- in Online Multiplayer races your starting position is now inverse to your rank in the previous race
- improved the Drift Challenges visually
- several UI improvements
Fixes:
- fixed a scoring and handicap bug in Online Multiplayer
Big Update #2
New Features:
<*> you now receive a short notification whenever a player hosts an online game
<*> added a slight dynamic handicap for online multiplayer races
<*> you can now press B (Xbox 360 Controller) to go back one Menu layer
<*> added optional ingame music
Changed Mechanics:
<*> Island 1 Drift Challenge improved
<*> reworked the way you unlock new cars: each track now rewards you with one new car when you beat all of its 6 challenges
<*> removed all car upgrades
Improved Visuals:
<*> improved the Garage visually
<*> improved the AI Cars visually
<*> various UI improvements (finish animation, bonus track unlock indicators)
<*> lowering the graphics quality now also lowers the amount of smoke particles (should greatly improve performance)
Fixes:
<*> fixed a camera shake bug
Sunday Update
among various minor improvements, the biggest change is the cars being adjusted, so that each car now has a fixed and unique attribute distribution
mechanical upgrades have been removed, because they worked against the uniqueness of each car
maximum car speed has been lowered slightly, so that the max speed attribute on cars is more valuable
new low poly particles have been added for Dirt and Mud.
Updated UI
The latest update should bring several improvements, including an updated UI.
Star Drift Launch Trailer
Star Drift is now live! Check out the Launch Trailer: https://youtu.be/YTsy4t2fIHs