Star Nomad cover
Star Nomad screenshot
PC Mac Steam
Genre: Role-playing (RPG), Strategy, Indie

Star Nomad

Trading Cards Incoming!

I've submitted a series of Steam Trading Cards (with Badges & Emoticons) to Valve for approval the other day, so far it looks like it will go live later today!



A bit late, but better than never! :)

Thanks,

Huy


Edit: It's now live!

Star Nomad 2 release soon!

Happy to announce that it's all going well and the schedule for release in mid-December will happen! ːsteamhappyː

Here's the store preview:



And the description:



Price will be $12.99 with a 10% launch discount.

Currently under beta testing to find and fix bugs as well as improve game balance.

Old trailer: https://www.youtube.com/watch?v=eGP2mn6cd_w

Star Nomad 2 Trailer & Greenlight!

It's 90% completed so I thought today is a good day to kick off the Greenlight process!

Trailer:
https://www.youtube.com/watch?v=eGP2mn6cd_w

Greenlight:
http://steamcommunity.com/sharedfiles/filedetails/?id=513945382

It's been a long road to learn the ropes of being a solo gamedev from scratch, I've learnt heaps making Star Nomad and it culminates in this upcoming title.

Hopefully it passes Greenlight and I am given an opportunity to continue this path of being a gamedev, one that I enjoy tremendously.

I've been inundated with marketing email spam asking to cough up big $$ to promote Star Nomad 2, but its not something I can afford, and so grass-roots, word-of-mouth marketing is my only resource.

I need your help, gamers! Tell your buddies, help me with the yes votes! :)

Thank you. :) See you in Space, Pilots!

The Universe of Star Nomad 2



I've reached the major milestone in SNII development, where the pieces are coming together to form a hopefully excellent game. I wanted to share some more info on the sandbox in which your actions, big or small, will have a direct consequence to the unfolding conflict.

For more, please visit my Devblog!











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Updated: Dev-blog on Smuggling & Mining!






Star Nomad II: First-look at Pre-Alpha (Combat AI)!

A quick dev video showing a small fleet skirmish between several of the factions in Star Nomad II:

https://www.youtube.com/watch?v=DGSQO0Pk8Bg

More info on my devblog:
https://halfgeekstudios.wordpress.com/star-nomad-ii/

As always, I welcome suggestions for features, weapon or module designs and ideas that you've always wanted to see a sci-fi space game, feel free to join the discussion. :D

Also, I wanted to thank players for buying Star Nomad, it really helps provide funds to enable me to make Star Nomad II a really awesome game.

Screenshots:

Updated SS:






Stress testing AI:
















Fading beams:


Taking hull damage:

Star Nomad Patch 2

I've been reading all the feedback from players, particular in game balance. The main issue is early game and the slow pace at which credits are earnt as well as the death penalty being rage-quit inducing.

While Star Nomad is a sandbox game, I wanted the Story Missions to be the defining "fun" factor. So easing early game to draw in more players on the story is the goal.

This update has a few changes:
* Mercenary & Merchant Guild missions in Al Dhanab (starter region) are now significantly more rewarding.
* The Gemini Guild have also received a major buff in credit payout.
* Death penalty changed from 20% of ship value to 15%. This should minimize the early game deaths since late-game, credits are easier to come by.
* Insurance now also fully covers the 2nd Missile Module (bugfix).
* Hanzo Yamada (Boss) will now handsomely reward you during the Story progression. [Extra incentive to get into the story earlier!].
* The Tengu drone corvette is reduced in price. It's a good combat runner for Gemini missions.
* Spacebar key added to Pause function.
* Added A & D key highlights to Missiles.
* Added a sizeable credit reward to several more early Prelude Story Missions.
* Guild HQ mission can reward a bonus 25% credits for a "job well-done" or timely completion.
* Increased Contra smuggling profitability at several destinations!
* Fixed a graphics glitch with the warp effect at a few places.

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Found a nicely done "Let's Play" vid! Please note that this patch addresses the major criticism of the earlier release build.

https://www.youtube.com/watch?v=xhtZhiVgwLU


My own "Let's Play / Guide" vid:
https://www.youtube.com/watch?v=jhibABT0-EE

Skill allows you to beat story missions with under-powered ships or under-equipped. The latter half of the story missions (after the Prelude) are very hard, skill is required to pass.

Bonus Game (Ninja Girl) as a Thank You for playing Star Nomad!

The game can be summarized as a Manga inspired offspring of Time Crisis & Virtua Cop crossed with Crazy. It's a fast-paced, skill-based RPG shooter.

Lots more info here: https://halfgeekstudios.wordpress.com/2014/08/27/ninja-legacy-reboot-now-ninja-girl-rpg-defense/

Works just fine on almost any PC/MAC that I've tested. Designed for mouse or touchscreen notebooks.

The direct download link is on my Google Drive, I'm not sure if there's a bandwidth limit on it or not, so feel free to host the ZIP file yourself and share it.

PC: https://drive.google.com/file/d/0BzblvPC-hDgxTmY1S2xhQm9UeG8/view?usp=sharing

MAC: https://drive.google.com/file/d/0BzblvPC-hDgxWWlCSjBHY0hLYWs/view?usp=sharing

Star Nomad Patch 1

* Fixed some typos.
* Turret Enhancer module also boost Combat Drone damage.
* ESC key in-game no longer functions. To quit, click the Pause icon to bring up the Exit option.
* Added more audio tracks. Thanks to Alexandr Zhelanov, Maxstacks & Jan125 (opengameart.org).