Data log 0.1.37 is in the works and we would like to share what's coming and some issues with 0.1.36.
Patch 0.1.36 issues
Last patch we added many quality of life improvements that were needed alongside a small content patch. We have however received a few reports of issues with the compressed barrels and are looking into it currently.
We have also received some issues with the building placement. Again this is something we are looking into right now and should have a fix by 0.1.37 in place to stop some of the issues from occurring.
Whats next?
The next patch is all about content and more content. We are working super hard on finishing up 3 small story sections for the game alongside the continuation of the main story.
While we can't say where it's going to be or what creatures and items will be there we can say that it is almost the size of the current starting zones combined and there will be plenty to do there.
Here is a teaser for you all:
-Ever Systems
Patch 0.1.36 Is Live 19/3/2018
[Update]
There was an error with the Ore Crusher and we have now fixed it as of 2:50pm GMT.
Greetings Employees,
Make sure to update your data logs if you haven't already as we have just updated to version 0.1.36.
We had several problems which we were addressing this update. The first was the barrels and looking at expanding the area they needed between them. After much consideration we have decided not to do this and instead let you use the new Wrench system to move the barrels if you don't want this to happen. When we rework our building mechanic to be much smoother we will address it all correctly then.
With the new Wrench tool at your disposal you can move all the machines and more that you have built and replace them where you see fit.
Here is now the latest breakdown:
-New Wrench tool to move machines
-Item icons now display correctly
-Robots now work much harder for you
-Improved story
-Additional containers
-Portal mini story added
-New farming recipes to discover
-*hopefully* water now kills creatures correctly
-Money from Employee Bonus Nerfed :(
-Back end work for new area started
-Several performance issues fixed
-Prompts added for building
-Gerard has had a little update
-Several new items added
Whats next?
So were always looking at expanding the universe and in the next patch we will be having a new area added with new creatures and items to go with it alongside a new story for the zone.
We are going to be improving the main story running through the game too with the addition to Artifact Collections(Yes we know you may know where some are).
Lastly any errors we find along the way we will look at fixing alongside updating and improving previous parts of the game including some UI back end updates and some item growing back end updates.
However if you think there is anything we have missed or you would like to see please don't refrain from posting in our community tab! We always take players feedback seriously.
-Ever Systems
Patch 0.1.36 is coming Monday, 19/3/2018
Hey Employees!
Well we have an interesting launch so far with plenty of people playing through the content. However we have noticed that no-one (that we know of) has found one of the hidden areas yet.
We have had however our fair share of issues as well which we hope to address in the next patch. The most noticeable one is from KevGuuey on YouTube with duplicating barrels. However this isn't the easiest of fixes due to how our building system currently works(although it is being reworked to be much more streamlined). We have decided to massively increase the space between objects for the time being when crafting. This is only a temp fix till we find a better solution.
Secondly we are trying to push a new item into the game that will allow you to pickup and move machines/objects already placed into the world. This is all down to the feedback of LadyShelab over on YouTube and then several other reports afterwards.
Another note that we had is item images not showing correctly sometimes especially the later items such as: Timeless Fruit , etc. This is also fixed in the next patch and should now be working correctly.
Now for the fun stuff! (and much easier to read list)
-New Wrench tool to move machines
-Item icons now display correctly
-Building spacing increased
-Robots now work much harder for you
-Improved story
-Additional containers
-Portal mini story added
-New farming recipes to discover
-*hopefully* water now kills creatures correctly
-Money from Employee Bonus Nerfed :(
If there is anything we have missed or you would like to see make sure to let us know as we are paying close attention to the community for feedback.
Lastly don't forget to have fun and we have a new patch every 2nd Monday!
-Kando
Patch 0.1.35 is here for Steam EA Launch
Hey Employees,
We here at Ever-Systems have upgraded your hardware with a special patch. Here is the details:
-Tier 1 Crafting Expanded
-Tier 2 Crafting Started
-New back end for improved loading
-Improved graphical detail
-New Zone
-New creatures
-Improved Creature eating habits
-Improved Poop
As always we are working on improving our systems and would like to announce that every second week beginning Monday the 5th of March we will be applying a patch.
Remember a good employee can be a great one with enough sweat and tears.