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Genre: Racing, Role-playing (RPG), Simulator, Adventure, Indie

Star Rangers

Tutorial Level Fix Coming - Other Fixes in Latest Build

We had a couple of reports the storage box broke on the Mars tutorial -so we are fixing that.

Upcoming patch...

  • Tutorial storage case empty.. whaaaaa?
  • Factories added to public so you can still research things.

Current Fixes_______

  • Stunner for 'pests' hiding at the top of a tower on shared public.
  • There is a fix for the bug that "Kale doesn't trigger achievement" on the Lagoon, so you don't get earth-stuck for too long.
  • Fixed a bug where you would not spawn and had no hands and feet on the beach - this occurred while we updated all the connection code to make it better - it stunk, but the new connection code is manufacturer-suggested (exit games - "photon" is what we use) and the new fix is holding and looks 100% so far (after the weekend) - good job Xefier and Khal



Finally - The Fixed Build 1.1.5.7808B - Let your Games Update My Friends!

We are so sorry to the people that got stuck the last 3 days - but here it is!
We also made the orbit docking map public so you can go straignt there,

MP is Fixed Disconnects Solved.. Group multiplay is finally here! We tested everything and it all works, so enjoy.

Enjoy Enjoy! We get to sleep now!!!!!! ːsteamhappyː

New recruits - you need to earn your way into space, but dont' forget to use mouse pointer mode (look in the upper left) to help you build the Chiron.


****** PLEASE NOTE TURNING THE MOUSE POINTER ON AND OFF WAS A REQUEST ****

If you're not feeling it, let us know, but it's so the mouse isn't a pest and you can turn by looking.




Thank-you for Your Patience - And the Contest to Get to Space

Ouch - we had some very bad bugs on the weekend as we tried to fix the multiplayer join, but we hope you can hang on a little longer so we can get those fixes in.

The sales have been good, and they really help us fix bugs.

While the developers watered the cats and turned off the lights, a bad bad bug slithered into the build that stopped new players from continuing.

While I watch some of the new players groan and grovel on the sand on the lagoon, unable to move or launch their spacecraft, something else happened:

a miracle ! The game started selling well all over the world.

For those 9 players who got stuck in the mud while we tested a build I am really sorry, please come back and try again.

To all of you loyal supporters - well keep on keeping on; we've launched a contest to show our support as as soon as we collect another 90K or so in sales (to be very blunt), we'll be able to send one of you to astronaut training down in Florida.
When we do about 10 times as much we can send one of you up up and away.. (must be 18 ;) probably a couple of years from now.

The details to win are coming, and yes, it involves playing the game - of course.

Thanks Again,
Astronicus.


https://2017.spaceappschallenge.org/

We've got a couple of little bugs to fry and test on Multiplayer

_Hopefully_ this is done this morning for an upload later today.

New players need to be able to get into space with no problems (just the game ones), so there's a timer on the "HATCH" on the island, and there's also full testing going on today, before we push the new build.

I saw someone get stuck, so we'll just have to wait there until the full on upgrade. - Xefier is coming in to do a special before going home to sleep.

TTYS.

Please note - if you want to see the new features, jump from map to map on an established character in the "internal" branch.

Little Bug in the Space Level - Fixed and Uploading tonight.

You won't make it to Mars until this patch goes up if you're new...

:)

It's fixed and we're prepping it for you. ːsteamhappyː

Caught that one.

Have a great weekend!

Critical Build (New) Coming Tonight - *Middle Mouse Lets You Turn

We uncoverered an issue in the new rooms that was stopping people from being able to join.
In the new build coming tonight: (just let it update).

  • rewrote the "join base" code from scratch over the last 36 hours - like seriously - just got rid of that old code.. ːsteamfacepalmː
  • found and fixed that using Kale was not showing your secret base.
  • while we were up, added Sweden, Australia and a pirate flag - sure and by request. ːsteamhappyː
  • brightened up Lagoon terrain and some parallax issues
  • took away wall climbing in the atrium as it has a multiplayer bug (for now), and let you float
  • tidied up smoke streams generally as they had some lag issues.
  • middle mouse button lets you turn and use the hidden stun gun in the new large public Mars 1 lookout tower on the highest floor (that's for those who read this far).







Starrangers Build 1127727B Going Live

Enjoy! Star Rangers Spring Sale Starts Tomorrow

Making the switch now - make sure you "Properties Right Click" and OPT OUT of Beta (TAB), in case you have an old build.

Heads up - Old Data being Scrubbed Soon

We'll likely be moving the new build live in about 2 hours; this week we need to do a complete database dump of player data; so your character will restart their milestones (go to lagoon, then into space, then to Mars etc).

Fixed (Last Night):

- awful Chiron rocket launch bug
- multiplayer join fixes - less code, yay!

Public Persistent Mars Base Coming Later Today!

So, by request, an always-on map called Mars One is coming soon and will be available to play.
There's a few hard-to-find items around so enjoy (test defensive items and the artemis items you need).

Multiplayer has been overhauled so you may join maps with friends much more easily.
Sorry this took so long, truly, but at least it's fixed (that fix incidentally is in the current build - I see people running through the lagoon right now).
Don't twist the Lagoon rocket too much you will explode.

New Build 1.1.1.7672 Going Live tonight!

PLEASE NOTE: land carefully; if someone dies while you land, you will jump out. This bug has been fixed for early next week - but the two BIGGEST fixes are you may join other's maps with ease, and second, the game is much faster.


Enjoy the massive features changes - Unity Logo will go away shorty.

Engine Changes (unity 4 to Unity 5):

  • Massive Physics upgrade (Performance and quality) Nvidia PhysX Updated from 2 to 3.
    Lighting, Reflections, and Rendering Quality has improved significantly.
    General Performance Increase (Higher Frame Rate)

General Changes:

  1. Occlusion Rebaked (faster frame rate)
  2. Ladder Climbing Recoded
  3. General Code efficiencies have increased performance and minimized bugs.
  4. Sky and Dynamic Time of Day systems are updated and improved.
  5. Lagoon Tutorial Sequence has been thoroughly debugged.
  6. Ceres Level has been added to Test Maps.
  7. Many Shaders and Materials have been updated and improved.
  8. The Music Playlist has been modified.
  9. Room Selection Screen Menus have been improved.
  10. Pause Menu UI has been improved.
  11. Artemis (Hovercraft Vehicle) has been added.
  12. Starting Care Package has more objects.
  13. Shift Key Makes Lander Lower Faster
  14. Stun Gun (Creative Mode Only “/creative” in chat)
  15. Middle Mouse Button(mappable) Rotated character towards camera.

Networking/Multiplayer Changes:

  1. Creating and Joining Rooms has been debugged and should work smoothly and consistently now.



Coming Very Soon (Next Build)

  • Star Raiders - they
  • may* not be "bad" guys. ;) Just different.
  • Permanent Multi-Building Structure on Every Map in Campaign Mode = SUPER HAB
  • Permanent Joinable Mars Level - Mars One