We're beyond thrilled at the reception of our pixel art fever dream of a game. Please consider nominating us for Outstanding Visual Style at this year's 2020 Steam Awards. Between the over 500 frames of hand drawn animation for each of our heroes and villains, the painstakingly handcrafted maps for each of our unique planets, and last but not least, the hours of technical wizardry evoked to make that unique 2DX look of our art, we truly feel we have a shot at this accolade, especially with YOUR help! Thank you for your support and enthusiasm. We have big plans for Star Renegades, and we're thrilled you're with us for this ride!
𝗙𝗿𝗲𝗲 𝗖𝗼𝗻𝘁𝗲𝗻𝘁 𝗨𝗽𝗱𝗮𝘁𝗲 𝗢𝘂𝘁 𝗡𝗼𝘄!
Patch v1.1.0 - "Enter the Dragoon"
Renegades! We're super excited to give you our first major content update! This update unleashes new challenges in the way of Entropy difficulty levels, tracks your run's stats and calculates a score, presents a new renegade called the Dragoon whom you'll have to rescue to unlock, and as always, contains a host of quality of life and balance changes.
This is just the first of many major content updates and if you like this, you'll LOVE what we've got cooking for the upcoming winter holiday update! ːJ5T1Nː
Improvements & Fixes
• New Renegade: The Dragoon - his last known location was on Dagan in a Warmonger factory. Track him down and rescue him to recruit him to our cause. • 5 New Entropy Levels - Entropy Levels are incremental difficulty levels beyond Extreme meant to raise the difficulty with increasingly challenging mechanics • New scorecard - tracks your stats and provides a score at the end of your run. You'll also be able to view scorecards from previous runs from the Main Menu (only available on new missions started on 1.1) • Achievements for beating Extreme and the Entropy difficulty levels • Faction dungeons are now opened after defeating the faction enemy on the map • Renegade flurry attacks that target random enemies no longer show any damage in the prediction • Fixed bug with combos showing different damage prediction based on who was selecting the attack • Health, Shield, Armor steal attacks now steal armor even if the attacker has full health, shields, or armor • New option to toggle auto-run in the overworld • New option for fast camping animations • New option to suppress all renegade and adversary overworld idle banter • New options to disable dynamic shadows and post-processing effects for better performance • Level up animation sequence is now skippable • Fixed bug with combos that kill an adversary not granting a Dynamic Duo reward
Balance
• Enemies can no longer be Staggered beyond the end of the next round • Aegis, Empath, and Marksman now have decreased DNA levelling requirements • Valkyrie, Enforcer, Commando, Juggernaut, and Spectre now have increased DNA levelling requirements • Juggernaut's Absorb renamed to Leech • Marksman's Overwatch can now reach anyone and nullifies target's CRIT Damage (-100%) instead of the counter attack debuffing target's Defense • Varangian's Reflection Shield can now target himself • Enforcer's camaraderie bonus of Damage vs Marked reduced to (+15% / +25%) • Enforcer's Circular Reasoning card's Affection gain reduced to 3 • Marksman's Thrilling Yarn card's Affection gain reduced to 3 • Marksman's Aim powers moved to the bottom of the power selection menu • Freebooter combo power rebalanced (increased Fury cost, more Damage, single target, no Stagger, debuff's target damage by 50%) • Rattled is now blocked by Shields and Armor • Burning effect damage has been increased and can now stack with an equal level of itself • Increased effectiveness of base Shield Regen powers when levelled up • Reduced effectiveness of Regen Shields traits on Gear • Reduced effectiveness of Auto Regen Shields traits on Gear • Corruption's damage debuff now increases by 5% every other level • Goliath Behemoth now randomizes its attack order and is a bit harder to Stagger • Enemy attacks that are not innately Instant can no longer be buffed by speed traits to become Instant. They are now capped at the 1s mark. • Buffed Machinist and Warhound to have more health, armor, shields, and damage • Fixed bug with Vash Kalthoris' Blitz II not being instant • Bleeding no longer stacks with lesser levels of itself
Bug Reporting If you are running into issues, you can submit a bug report here: www.rawfury.com/support Extra things that will help us fix these pesky bugs: - Screenshots - Detailed step by step instructions on how to reproduce the bug - Your save files (PC only) using CTRL-F12 before or at the moment the bug has occurred. Doing so will create a folder on your desktop called "SR_Bug_Report" that contains your save files and output logs which we can then use to debug the issue. Thanks for your support! - The Massive Damage Team
🔥Playing with Fire: Patch 1.1.0 (Public Testing)
To check out our public beta branch - or Playing with Fire, as we like to call it. You can access by right-clicking Star Renegades in your Steam library and going to the Betas tab.
Update v1.1.0 - "Enter the Dragoon"
Renegades! We're super excited to give you our first major content update! This update unleashes new challenges in the way of Entropy difficulty levels, tracks your run's stats and calculates a score, presents a new renegade called the Dragoon whom you'll have to rescue to unlock, and as always, contains a host of quality of life and balance changes. This is just the first of many major content updates and if you like this, you'll LOVE what we've got cooking for the upcoming winter holiday update!
Improvements & Fixes
• New Renegade: The Dragoon - his last known location was on Dagan in a Warmonger factory. Track him down and rescue him to recruit him to our cause. • 5 New Entropy Levels - Entropy Levels are incremental difficulty levels beyond Extreme meant to raise the difficulty with increasingly challenging mechanics • New scorecard - tracks your stats and provides a score at the end of your run. You'll also be able to view scorecards from previous runs from the Main Menu (only available on new missions started on 1.1) • Achievements for beating Extreme and the Entropy difficulty levels (not yet active on Playing With Fire test branch) • Faction dungeons are now opened after defeating the faction enemy on the map • Renegade flurry attacks that target random enemies no longer show any damage in the prediction • Fixed bug with combos showing different damage prediction based on who was selecting the attack • Health, Shield, Armor steal attacks now steal armor even if the attacker has full health, shields, or armor • New option to toggle auto-run in the overworld • New option for fast camping animations • New option to suppress all renegade and adversary overworld idle banter • Level up animation sequence is now skippable • Fixed bug with combos that kill an adversary not granting a Dynamic Duo reward
Balance
• Enemies can no longer be Staggered beyond the end of the next round • Aegis, Empath, and Marksman now have decreased DNA levelling requirements • Valkyrie, Enforcer, Commando, Juggernaut, and Spectre now have increased DNA levelling requirements • Juggernaut's Absorb renamed to Leech • Marksman's Overwatch can now reach anyone and nullifies target's CRIT Damage (-100%) instead of the counter attack debuffing target's Defense • Varangian's Reflection Shield can now target himself • Enforcer's camaraderie bonus of Damage vs Marked reduced to (+15% / +25%) • Enforcer's Circular Reasoning card's Affection gain reduced to 3 • Marksman's Thrilling Yarn card's Affection gain reduced to 3 • Marksman's Aim powers moved to the bottom of the power selection menu • Freebooter combo power rebalanced (increased Fury cost, more Damage, single target, no Stagger, debuff's target damage by 66%) • Rattled is now blocked by Shields and Armor • Burning effect damage has been increased and can now stack with an equal level of itself • Increased effectiveness of base Shield Regen powers when levelled up • Reduced effectiveness of Regen Shields traits on Gear • Reduced effectiveness of Auto Regen Shields traits on Gear • Goliath Behemoth now randomizes its attack order and is a bit harder to Stagger • Enemy attacks that are not innately Instant can no longer be buffed by speed traits to become Instant. They are now capped at the 1s mark. • Buffed Machinist and Warhound to have more health, armor, shields, and damage • Fixed bug with Vash Kalthoris' Blitz II not being instant • Bleeding no longer stacks with lesser levels of itself
Bug Reporting
If you are running into issues, you can submit a bug report here: www.rawfury.com/support Extra things that will help us fix these pesky bugs: - Screenshots - Detailed step by step instructions on how to reproduce the bug - Your save files (PC only) using CTRL-F12 before or at the moment the bug has occurred. Doing so will create a folder on your desktop called "SR_Bug_Report" that contains your save files and output logs which we can then use to debug the issue. Thanks for your support! - The Massive Damage Team
Patch 1.0.4.3 - Out Now!
What's that noise, is it a ghost? No! It's a brand new Star Renegades update!ːJ5T1Nː
Here's our fourth QoL patch and it's a crunchy one! We've got a brand new Armory with the ability to promote or demote certain Gear, as well as extra bonuses for reaching the center of the map. This update is mostly made up of things that will make your life better... just in time for the new difficulty level coming in 1.1 that will make your runs more challenging.
Improvements & Fixes
• New Armory UI! You can now also promote and demote Gear in the armory to increase or decrease its generation chances respectively • New main objective bonus: A terminal in the main objective area can now open up all locked down areas once reached. • New main objective bonus: A tent in the main objective area now allows you to end the day early and camp • All heroes now gain Night Call card (+25 Affection) at level 9 instead of their class specific card. • Fury meter is now visible from the world exploration view • You can now sell Gear from your inventory at any time for 50% of what it costs • You can now hover over effect / trait icons in combat to bring up tooltips (mouse only) • You can now view damage previews on your currently highlighted hero in combat without going into Inspect mode • You can now preview what effect Defend will have on the damage preview by hovering over your hero's Defend action • You can now see the counter attack damage on your hero's Cover Fire, Overwatch, Riposte, and Return Fire actions • Varangian's Avenger perk now increase Reflection Shield's Defense buff to 35% • Paragon / Aegis combo Rampart now applies to the entire squad, does 50% reflection, and costs 30 Fury • Gunslinger's Disruptor perk now hastens actions by 5s instead of modifying Lightshow. • Archon's Bonds of Faith at level 10 no longer removes Bestow Shields or Blessing • Aegis gains Deflect II at level 10 instead of Deflect being upgraded (it was not obvious) • Marksman's Overwatch counter attack now debuffs target's Defence by 25% for 1 round • Marksman's Sniper Mode no longer "uses up" Empath's Inspire buff • Fixed bug with pressing ESC on planet selection screen • Fixed bug with mouse pointer in cantina interfering with who you end up talking to Some changes will only take effect for newly started missions.
Bug Reporting Should you run into any issues, you can submit a bug report here: www.rawfury.com/support
Extra things that will help us fix these pesky bugs: - Screenshots - Detailed step by step instructions on how to reproduce the bug - Your save files (PC only) using CTRL-F12 before or at the moment the bug has occurred. Doing so will create a folder on your desktop called "SR_Bug_Report" that contains your save files and output logs which we can then use to debug the issue. Thanks for your support! - The Massive Damage Team
🔥Playing with Fire: Patch 1.0.4.2 (Public Testing)
Hi Renegades, here's our fourth QoL patch and it's a crunchy one! We've got a brand new Armory with the ability to promote or demote certain Gear, as well as extra bonuses for reaching the centre of the map. This update is mostly made up of things that will make your life better... just in time for the new difficulty level coming in 1.1 that will make your runs more challenging. ːsr_wynnː
To check out our public beta branch - or Playing with Fire, as we like to call it. You can access by right-clicking Star Renegades in your Steam library and going to the Betas tab.
Improvements & Fixes
• New Armory UI! You can now also promote and demote Gear in the armory to increase or decrease its generation chances respectively • New main objective bonus: A terminal in the main objective area can now open up all locked down areas once reached. • New main objective bonus: A tent in the main objective area now allows you to end the day early and camp • All heroes now gain Night Call card (+25 Affection) at level 9 instead of their class specific card. • Fury meter is now visible from the world exploration view • You can now sell Gear from your inventory at any time for 50% of what it costs • You can now hover over effect / trait icons in combat to bring up tooltips (mouse only) • You can now view damage previews on your currently highlighted hero in combat without going into Inspect mode • You can now preview what effect Defend will have on the damage preview by hovering over your hero's Defend action • You can now see the counter attack damage on your hero's Cover Fire, Overwatch, Riposte, and Return Fire actions • Varangian's Avenger perk now increase Reflection Shield's Defense buff to 35% • Paragon / Aegis combo Rampart now applies to the entire squad, does 50% reflection, and costs 30 Fury • Gunslinger's Disruptor perk now hastens actions by 5s instead of modifying Lightshow. • Archon's Bonds of Faith at level 10 no longer removes Bestow Shields or Blessing • Aegis gains Deflect II at level 10 instead of Deflect being upgraded (it was not obvious) • Marksman's Overwatch counter attack now debuffs target's Defence by 25% for 1 round • Marksman's Sniper Mode no longer "uses up" Empath's Inspire buff • Fixed bug with pressing ESC on planet selection screen • Fixed bug with mouse pointer in cantina interfering with who you end up talking to Some changes will only take effect for newly started missions.
Extra things that will help us fix these pesky bugs: - Screenshots - Detailed step by step instructions on how to reproduce the bug - Your save files (PC only) using CTRL-F12 before or at the moment the bug has occurred. Doing so will create a folder on your desktop called "SR_Bug_Report" that contains your save files and output logs which we can then use to debug the issue. Thanks for your support! - The Massive Damage Team ːJ5T1Nː
Star Renegades Select Soundtrack - Available now on Spotify!
Spotify users rejoice! A select collection of lovely tracks by Steve London are now available whenever you need them.
It's pretty simple. Listening to Valkyrie's Vengeance at a healthy volume will make everything more awesome.
Here is our third QoL patch dubbed, "Sad Anger Reset". It has a bunch of UI improvements, bug fixes, and most importantly, some extra features like being able to view a renegade's unlockable powers from the squad screen and the ability to rewind back to the start of the previous round of combat (only once per run for now).
PS: You get invaluable bonus points if you can figure out why we chose this name for the update! ːJ5T1Nː
Changelog
• Full power unlock listings can now also be viewed from the squad level up screen • Enemy targeting can now be done by clicking on their timeline portraits (mouse only) • You can now cancel queued actions by clicking on their action on the timeline or their portraits in the lower left corner • You can now quickly cancel all queued actions by clicking on the Cancel All button • For emergencies only, you can now Rewind Round back to the beginning of the previous combat round ONCE per run. This is accessed from the Main Menu in combat. • Reduced quality of cinematic videos so that they can be played on older versions of Windows • Combo Powers are now listed at the bottom of the powers list, but still above Defend • Random AoE Flurry attacks now explicitly state exact damage predictions (enemy only) • Counter attacks no longer execute if the target is killed by the attack instigating the counter • Fixed softlock issues in side quest maps, but they will only work on new runs started with with this version onwards • Fixed typos in some traits and effects • Fixed some rounding errors in displaying combat damage numbers • Fixed bug with some effects on gear (like Pyro or Nitro) that are blocked by shields / armor overriding other effects ability to be applied • Fixed bug with some debuff effects not displaying on Gear • Fixed some damage prediction miscalculations • Fixed bugs with enemy attack lines showing support powers when there are none • Fixed bug with combos displaying different damage numbers depending on who was currently selected • Fixed bug with enemy effect immunities not actually working (ie Goliath effect shields) • Fixed bug where Aegis Overseer could summon Praetorians more than once • Fixed bug with Varangian Templar Perk not giving extra armor • Fixed bug with some effects not displaying when applied • Fixed bug with some achievements not working • Fixed bug with Valkyrie Ironclad and Guardian perks being swapped • Fixed bug with Paragon's Siphon Stab II's stagger not buffed by Gear • Fixed bug with Aegis / Juggernaut Bulletproof combo • Fixed bug with Spectre's Dissipate not being buffed by gear • Fixed bug with Gunslinger's Echo regen stats being buffed by Gear as a single target heal instead of as a group heal • Fixed bug with traits on gear not showing if you could not equip it • Fixed bug with Imperium Wynn's transformation is shown for every new overseer • Fixed bug with Shield Stations sometimes not upgrading shields • Fixed a few more localization issues and grammatical errors • Fixed bug with Fury meter blocking clicking through to a hero underneath • Fixed bug with Archon's Shaman perk not applying the perks bonus effects • Fixed bug with Adversaries Resist and Immune to Stagger not actually working • Goliath's reflect shields no longer signal as a Return Fire • Added more framerate cap options (144, 165, 200) • Removed some unused resolution options • Increased font size of some text in preparation for console port • Added option to disable controller input detection • Various minor UI tweaks in combat UI • More fixes and safety measures around softlocks and corrupted saves • Inspecting a unit's Traits and Effects now displays on a separate screen where no scrolling is required • Fixed bug with Weaken Damage gear not applying debuff properly • Fixed bug with equipping Gunslinger with a blaster sometimes disappearing • Fixed bug where Paragon / Aegis and Paragon / Enforcer combos were re-usable • Fixed softlock after losing to the Overseer • New inspect Effects / Traits auto hides again when letting go of LT (Controller) • Temporarily disabled elevator combat to Imperium Cruiser as it was causing occasional softlocks
Bug Reporting If you are running into issues, you can submit a bug report here: www.rawfury.com/support Extra things that will help us fix these pesky bugs: - Screenshots - Detailed step by step instructions on how to reproduce the bug - Your save files (PC only) using CTRL-F12 before or at the moment the bug has occurred. Doing so will create a folder on your desktop called "SR_Bug_Report" that contains your save files and output logs which we can then use to debug the issue. Thanks for your support! - The Massive Damage Team
🔥Playing with Fire: Patch 1.0.3.0 (Public Testing)
The SAD ANGER RESET update is coming. Can't wait? We've got good news!
Renegades, we gladly invite you to check out our public beta branch - or Playing with Fire, as we like to call it. You can access by right-clicking Star Renegades in your Steam library and going to the Betas tab.
We would HIGHLY recommend backing up your save files before playing with fire as these builds could be unstable and we don't want anything to happen to your save files. A quick and easy way to do that is to hit CTRL-F12 from the Title Screen and it'll copy all your save files to your desktop into a folder called "SR_Bug_Report". To restore these files, simply paste them in to your Documents/Star Renegades folder.
Playing with Fire Feedback and Discussions forum: https://steamcommunity.com/app/651670/discussions/4/
Here is our third QoL patch dubbed, "Sad Anger Reset". It has a bunch of UI improvements, bug fixes, and most importantly, some extra features like being able to view a renegade's unlockable powers from the squad screen and the ability to rewind back to the start of the previous round of combat (only once per run for now).
Changelog: • Full power unlock listings can now also be viewed from the squad level up screen • Enemy targeting can now be done by clicking on their timeline portraits (mouse only) • You can now cancel queued actions by clicking on their action on the timeline or their portraits in the lower left corner • You can now quickly cancel all queued actions by clicking on the Cancel All button • For emergencies only, you can now Rewind Round back to the beginning of the previous combat round ONCE per run. This is accessed from the Main Menu in combat. • Reduced quality of cinematic videos so that they can be played on older versions of Windows • Combo Powers are now listed at the bottom of the powers list, but still above Defend • Random AoE Flurry attacks now explicitly state exact damage predictions (enemy only) • Counter attacks no longer execute if the target is killed by the attack instigating the counter • Fixed softlock issues in side quest maps, but they will only work on new runs started with with this version onwards • Fixed typos in some traits and effects • Fixed some rounding errors in displaying combat damage numbers • Fixed bug with some effects on gear (like Pyro or Nitro) that are blocked by shields / armor overriding other effects ability to be applied • Fixed bug with some debuff effects not displaying on Gear • Fixed some damage prediction miscalculations • Fixed bugs with enemy attack lines showing support powers when there are none • Fixed bug with combos displaying different damage numbers depending on who was currently selected • Fixed bug with enemy effect immunities not actually working (ie Goliath effect shields) • Fixed bug where Aegis Overseer could summon Praetorians more than once • Fixed bug with Varangian Templar Perk not giving extra armor • Fixed bug with some effects not displaying when applied • Fixed bug with some achievements not working • Fixed bug with Valkyrie Ironclad and Guardian perks being swapped • Fixed bug with Paragon's Siphon Stab II's stagger not buffed by Gear • Fixed bug with Aegis / Juggernaut Bulletproof combo • Fixed bug with Spectre's Dissipate not being buffed by gear • Fixed bug with Gunslinger's Echo regen stats being buffed by Gear as a single target heal instead of as a group heal • Fixed bug with traits on gear not showing if you could not equip it • Fixed bug with Imperium Wynn's transformation is shown for every new overseer • Fixed bug with Shield Stations sometimes not upgrading shields • Fixed a few more localization issues and grammatical errors • Fixed bug with Fury meter blocking clicking through to a hero underneath • Fixed bug with Archon's Shaman perk not applying the perks bonus effects • Goliath's reflect shields no longer signal as a Return Fire • Added more framerate cap options (144, 165, 200) • Removed some unused resolution options • Increased font size of some text in preparation for console port • Added option to disable controller input detection • Various minor UI tweaks in combat UI
We can't wait to hear your feedback on this update. Our ambition is to officially launch this fairly soon. Enjoy!
Star Renegades Roadmap Update
Hey Renegades!
Barely out the gate for two weeks, new 2020 updates and feature content have been unveiled for Star Renegades. Check out the list below and know that there will be a ton of minor fixes and quality of life improvements along with some more substantial content updates planned!
New Hero Characters to unlock
New Maps, each with their distinct flavor and biomes
New Adversaries and Bosses to break and dismantle
New Upgrades to enhance your team
New Weapons to send The Imperium packing
Polish, Brazillian Portuguese, and Korean language support
+ gameplay improvements and more!
We also put out a fancy new Accolades trailer that you can see here, if you want to check out some awesome quotes from some heavy-hitting gaming outlets.
Want to connect with us? Your best bet will be to give drop us a line on our Steam Forums or Discord server!
Until next time, Renegades!
Patch v1.0.2.3
Hey Renegades! Here's our second quality of life update along with some balance changes. We've given the Paragon, Juggernaut, and the Overseers some love along with some much needed balancing to some effects from Gear that were just too powerful, especially when stacked together. We hope that you feel the changes are fair and if you think otherwise, please feel free to give us some feedback on our Steam Forums or Discord server!
In addition, if you're a diehard fan who "likes the way it used to be", we're opening up additional Beta branches so that you can play on older major versions. However, we would HIGHLY recommend backing up your save files before playing with these builds as switching back and forth between versions can be unstable and we don't want anything to happen to your save files. A quick and easy way to do that is to hit CTRL-F12 from the Title Screen and it'll copy all your save files to your desktop into a folder called "SR_Bug_Report". To restore these files, simply paste them in to your Documents/Star Renegades folder.
Patch Notes
Improvements & Fixes • New EASY difficulty mode • More map optimizations on Menku and Dagan's Factory map • (Mouse controls) When in Inspect Mode, you now need to LMB click on a unit to switch to them and HOLD the LMB on a hero unit to cancel it's queued action • You can now view Effects on equipment from the Rewards, Merchant, and Inventory screens • Debuff effects no longer stack with lower version effects of the same debuff; only the strongest version of the effect will be applied (except Bleeding which will still stack) • Fixed some localization issues • Fixed Varangian / Spectre, Varangian / Gunslinger, Marksman / Enforcer combos • Changed Conduit power name to Absorb and can't target herself • Fixed issue with Dagan Factory not having properly scaled rewards • Fixed issue with powers displaying the same effect twice • Fixed issue with Enforcer and Gunslinger heals not being affected by Regen Shields+ Gear • Fixed issue with stealth not always redirecting attacks • Fixed issue with drones getting promoted when they shouldn't be allowed • Fixed issue with Valkyrie Guardian hero perk not enabling Defend on Battlecry • Fixed issue with Imperium Cruiser softlocking on entry • Fixed issue with Kellin Syphex's Groundstab causing softlocks (no longer Defends on use) • Fixed issue with Medkits being usable more than once • Fixed achievement for unlocking hero perks • Fixed achievement for unlocking progeny • Fixed damage trait mixup between Desecrator (no longer does extra damage) and Debilitator (now has extra damage) • Reduced "Hold to Execute / Skip / Cancel" action timing by 25%
Balance • Reduced Herald and all Overseers stagger limit increase per action by 1 • Overseers now summon faster • Dramatically reduced effectiveness of Weaken Stagger Defense (max -50%), Chilled (max 25s slow), and Rattled effects (max -50%) • Reduced max enemy Stagger Limit from 9 to 6 • Paragon's Bladethrow now does 2 Armor Damage per hit and is 5s faster. Siphon Stab is also 5s faster while Tempest is 10s slower. • Rampart combo power now has Defend effect and increased reflect damage to 75% • Reduced armor damage for Juggernaut's Punch but increased for Rule of Law 's armor damage • Increased damage for Juggernaut's Crowd Control and Rule of Law • Juggernaut's Battering Ram->Conduit effect now distributes Shields to all allies when she is hit