The game is now free to play and here is a new patch I was working on the last months. Have fun!
added: - see what collected items do in pause menu and game over menu - progress after each game to unlock new items - fast ground enemy - item: destroyed enemies spawn blue gas which hurts enemies - sparkle animation when collecting items - sound for jump pads
changes: - reduced active shield time of shield enemy - increase lil buddy spawn probability from items - increased lil buddy movement speed - code optimization and cleanup
fixed bugs: - enemies get stuck in jump through platforms - ground enemy gets stuck on destroyable box - double money item not working for 2nd player - heart bottle item reducing max health - crash on some items on 2 player mode
Free to play and new patch
Star Rogue will become Free to Play on the 14th August 2023.
Everyone who purchased the game will automatically receive a Supporter DLC with exclusive ingame characters.
Shortly after, there will be a new patch released with new quality of life changes, bugfixes and a new progression system.
v1.0 RC 2
Hello everyone,
the Release Candidate 2 is finished, including several quality of life changes. Only for Windows for now, I need to get the Linux setup up and running again.
added: - popup info when you get credits, health or armor - option in settings to disable popup info - lil buddy explosion animation - item: chance spawning a lil buddy when taking damage - item: reset ability cooldown when taking damage - sounds for getting credits, health or armor from items - sound when losing armor instead of health - sound when dodging - sound when losing shield from item - sound when destroying a box - fading animation for invisible enemies - hidden achievement - immune time after dodge - very rare platin credit worth 10 credits
changes: - improved popup info for dodges and critical hits - every instance spawning a credit can be a golden or even platin credit now - cure item now heals completely instead of only 2 - credit value of ruby, emerald and diamond now 8, 10 and 12 - menu selection more consistent - code optimization and cleanup
fixed bugs: - laser of endboss sometimes not disappearing - protector item wrong color - missing floor in one room - incorrect item description
Patch v1.0 RC 1
Hello everyone,
back at developing. Trying to finish version 1.0 with the first Release Candidate 1
added: - menu usable with keyboard and controller - variable jump height - new rooms for each stage - new block graphics - 10 more text lines for each character
changes: - code optimization and cleanup - items which increase max health won't heal anymore - abilities are now grayed out if they can't be used
fixed bugs: - projectiles disappearing when pausing the game - unified texts across the game - being able to instantaneously kill boss with spike touch damage item
Patch v0.45
Hello everyone,
Rebinding controller and keyboard keys is now easier, more animations and various bugfixes!
added: - changeable controller bindings for both players
- changeable keyboard bindings for player 2
- number keys now also bindable
- restore default buttons for both players
- show blood option for enable/disable
- animation to blue and enemy green gas
- player die animation
- active door animation
- next stage teleporter animation
- credits, armor and health which spawns in the air now falls to the ground
- new text lines for each character
changes: - improved laser boss movement pattern
- recoded unique items for 2 player games
- made blue gas from item more visible
- revised ingame help text
fixed bugs: - shop items not showing what they do
- bosses attack pattern can break when resuming from pause
- laser boss getting two shotted by laser weapon
- having items not displaying properly in pause menu
- blood of previous game still displaying
- invisible fire source in one room
- reset all stats not working
Patch v0.44
Hello everyone,
Finally the steam achievements are implemented! I plan on adding more in later patches!
added: - 36 steam achievements
- achievements for beating the game with each character on normal and hard difficulty
- achievements for collecting credits
- achievements for completing challenges
- achievements for exploring rooms
- achievements for destroying enemies
- and several special achievements
fixed bugs: - armor collecting for player 2
- lil buddy following player 2
Patch v0.43
Hello everyone,
new content, mainly new items:
added: - new item which lets you shoot very slow but long lasting lasers
- new item which lets you loose your money instead of your health
- new item which lets you choose between 3 items after each room instead of 2
- new item which lets you enter a room stealthed and enemies start attacking only after you attacked them or took dmg
- new item which stops enemies movement when you take dmg
- new slot machine which randomizes all owned items
changes: - huge code rewrite of the items functionality, making new items possible
- made slot machines texts clearer
- beating a boss lets you chose afterwards between 3 items instead of 2
fixed bugs: - health to dmg
- health to shield
- surprise item
Patch v0.42
Hello everyone,
This patch mainly includes particles and effects to make the game look better:
added: - blood particles, when the player takes damage or enemies get destroyed
- water effect, small waves when objects enter or leave water
- background sprites from explosions and destroyed enemies
- some enemies now shoot lasers in all direction when destroyed
This patch introduces lil buddies, which are small friendly flying suicide robots, wall jump behaviour, new items, animation improvements and other smaller game polishing changes:
added: - lil buddies: which are small friendly robots which are flying near the player and once
an enemy is close, they fly towards it and explode. they share other buddy item upgrades
- new sprite/graphic when player is near a wall and able to wall jump
- dust cloud animation, when player jumps or slides down next to a wall
- error sound when you use a slot machine but don't have enough money/health
- sound for the items regenerate, nanobots and credit generator when they trigger
- boss laser beam sound
- new item: shows you the shop and boss room on the minimap
- new item: your laser projectiles move in sine waves
- new item: chance your lasers create laser bursts
- new item: get temporary dmg for each dmg taken per room
- new item: your buddies are immune to enemy projectiles
- new item: spawns six lil buddies
- new item: chance to spawn a lil buddy each room
- new item: chance destroyed enemies spawn a lil buddy
- new item: player laser evading walls and changes direction in a right angle before touching it
- new item: gives you a random item
- new item: your ability cooldown time is halfed
- new item: shows you all rooms on the minimap
changes: - player moves slower downwards when he slides down next to a wall
- reduced item spawn probability of the two hearts/shields spawning items from destroyed enemies
- more noticable and different sounds when taking damage
- updated graphic of buddy speed item and buddy laser speed item
- increased text popup display time a bit
- streamlined programming code in the background for more consistency
- grenade launcher and shooting through walls item now work together
- renamed Shield to Armor
- reduced sniper laser lifetime
- made fire, gas and saw collision a bit smaller
fixed bugs: - rare game crash with ability active aura
- buddies were not damaged by all enemy projectile types
- the items regenerate, nanobots and credit generator were not working for player 2
- in some rooms spikes had bigger collision size than spike sprite
- shield of shield enemies could sometimes remain when the owner was destroyed
Patch v0.40
Hello everyone,
This patch contains mainly new content and a few bugfixes:
added: - new item: shows healthbar of each enemy
- new item: your laser can explode on impact
- new item: teleports you to the endboss
- new item: small laser aimbot
- new item: cool laser pointer on your weapon to help aiming
- new item: spawning blue gas which hurts enemies
- new item: your laser can be a deadly laser which kills enemies it touches
- new item: on losing health laser bursts in all directions
- new item: on destroying enemy laser can burst in all directions
- new item: on losing armor laser bursts in all directions
- new item: destroyed enemies can spawn health
- new item: destroyed enemies can spawn armor
- new item: destroyed enemies can spawn money
- new collectable (like credit, heart, armor): heartshield, gives you a heart if you
are not at full health, otherwise gives you armor
changes: - laser color now changes depending on collected items (slow, root, knockback, etc.)
fixed bugs: - touch dmg condition not always triggering
- one room had moving spikes too close to the entrance
- buddies were not shooting in boss fights