Paxian scouts have alerted us of a possible eradication event. Scanners have picked up an SOS by a Selenite Avenger ship. Reports say that their engine was disabled by the janitor tripping over an apparently vital power line that had been taped to the floor. Nobody is quite sure why the ship had their main engine powerline on the ground — or how one crewman could so utterly destroy it…
Further scans and a followup investigation report that the Avenger is opening fire immediately on all rescue attempts and that it contains a large shipment of anti-matter. This is especially disastrous as the ship is currently on a collision course with the event horizon of a black hole. The collision will be catastrophic for the space-time fabric of the current universe, and we urge everyone to prepare for transportation to another dimension. The resulting distortion will cause all credits on trade bots to be wiped, and all existing stations to be destroyed. We urge everyone to pack their stations and remove all credits from their trade bots before the end of the universe.
The universe reset will be held on Saturday, October 3rd. BST: 18:00 EDT: 13:00 CDT: 12:00 MDT: 11:00 PDT: 10:00
Future Reset Dates February 6, 2021 June 5, 2021
Server Patch - 8/15/2020
This is a small patch including multiple internal changes in attempt to fully fix some issues with bots towing and in preparation for the healing revamp update.
Changes:
Added some new gear that drops from Drake. Rebalanced some existing Drake gear.
Removed ability to scoop Koto Research Platform in the Nexus.
Removed Jelly’s Acidic Remains requirements from the Disintegrator Missile Factory BPs.
Given Sentinel of adum the sight of adum. Sentinel of adum now has an Adum’s Radar (to see low vis characters)
Deprecated missions will now auto abandon themselves.
Applied the swear filter to bulletin board messages
Disabled the | character from bulletin board messages
Swear filter now applies to base names and descriptions
Added swear filter to team name during team creation
Change for next universe:
Added roaming trade fleets in Earthforce layer
Added additional new names to Universe generation.
Server/Client Patch – 6/14/2020
This Nexus-specific patch fixes various balance issues and mission bugs concerning the beloved Nexus zone, which recently received a rework.
Spawner changes:
Mission changes:
Miscellaneous changes:
Patch Notes - 6/2/2020
(+changes require a new uni)
[Item Changes]
[AI Changes]
[Missions]
[Universe Changes]
[System]
Server/Client Patch 5/22/2020
(+changes require a new uni)
[Subscription Changes]
[Attendance Rewards]
Login everyday to collect your attendance rewards! They reset daily at tickover, 00:00 UTC.
[Class Changes]
[Seer]
[Gunner]
[Fleet Commander]
[Speed Demon]
[Berserker]
[Item Changes]
[AI Changes]
[Missions]
[Universe Changes]
[Typo Fixes]
[System]
Star Sonata will release on Steam on June 12!
At long last, now that we’ve been approved for release, we’re ready to announce that Star Sonata 2 will be releasing on Steam on June 12th, 2020!
There have been many changes to the game over the years, but one thing has remained consistent: the passion for this universe that we all spend so much time in both as developers and as players. It goes without saying, but I think we’re all very excited at the opportunity that releasing on Steam will present to bring new players into our community!
We’ll be hard at work up until that day making improvements and additions. We’ll have more announcements to come in the weeks ahead!
As of the patch on March 3rd, premium characters (p2p) are now able to log back onto their accounts with f2p status!
The following list describes exactly what this means for you today, and a few more changes that will go into effect next universe reset.
Lapsed Subscription Changes
Current Universe Changes
Next Universe Changes
**All of these changes are subject to alterations between now and reset.
Additional Changes
Next Universe Notification Changes
Future Subscription Bonuses
Server/Client Patch 3/04/2020
(+changes require a new uni)
Item Changes
AI Changes
Missions
Universe Changes
Typo Fixes
System
Engineer Revamp 2020
Overview
We have been working on finalizing our proposal for an Engineer revamp to go live alongside the Shield Monkey and healing revamp (which is nearly finalized) and a rebalance of all the support freighters. Our proposed changes aim to make Engineers more engaging to play. We are especially focusing on making each new skill immediately impactful and gameplay-changing. In order to get a feel for our proposed changes to the class, we will be implementing the items listed below on the test2 server for playtesting and player feedback. Nothing is set in stone, but at least this is what we’re going to start with.
Skill Changes
Engineer Skill
Engineer Class 1: 1 Additional energy slot in support freighters and capital ships Engineer Class 2: +25% drone ops. (More on how drone ops will now work below.) Engineer Class 3: 1 Extra aug slot.
Drone Mastery
+1 drone slot per level (no drone ops anymore)
Beam Mastery
+33% tractor power, +33% tractor range, drones will prioritize your tractor target (both friend and foe if applicable), and do 33% more crit damage against that target (all per level for 3 levels)
Damage Control
Engineer overloads his shield with extra electricity. 20% of incoming damage per level is absorbed by the energy bank, scaled with current energy percent. When maxed at level three, this skill will grant the Engineer up to 60% damage mitigation, although that figure will scale down as their energy bank drains. Provided the Engineer has good energy stats, this skill will outperform the current Damage Control skill for mitigation.
Adv Subskills
Mechanical Engineer: +3 temporary drone equip slots, can repair while in combat
Computer Engineer: Your attacks leave a computer virus, causing your drones to do up to double damage to target up to 100% of the value of your attacks. Also works with healing.
Electrical Engineer: Your weapons do 10x damage, but take 10x more energy per damage to fire, scaled with your energy bank percent.
Civil Engineer: +100 armor on temp drones (done)
Changes to Drone Ops
Drone ops will no longer give drones a bunch of stats, but instead give drones 1% of your ship’s augmenter stats. All four drone ops bonuses are converted into this new stat.
How this will play out is that instead of Engineers trying to maximize for the most Drone Ops possible, almost at the expense of everything else, they will need to get a mixture of Drone Ops and the stats they want their drones and ship to actually have. We estimate that (with the extra aug slot) drones will overall be a little bit more powerful under this system, but also much more specialized. Drones will also have access to stats they didn’t have before, like electric tempering and transference power. Players will be able to specialize for burst DPS, sustain, tankiness, range, etc. much more than they could before with only a single drone controller. Of course, we will make sure to thoroughly test this change on the test2 server in order to verify our theorycrafting, and make changes accordingly.
Drone controllers will still work the same, to get dynamic changes in drone abilities, but the new Drone Ops will allow a much more personalized baseline and create much more interesting augmenter choices than before. In addition, the Engineer’s ship will share a lot of stats with their drones now, making it possible for Engineers to actually use their weapons in combat.. Hello, spacebar!
Item Changes and New Items
Elec Beam
Instead of giving a constant elec amount to target, elec beams link the two ships’ energy, sending a portion of the elec consumption of the target to the Engineer’s ship to be consumed there instead. If either ship banks out, the beam disconnects. Different beams have different percentages that go to the engineer, with higher constant additional elec cost for higher percentages. We came up with this concept because we weren’t happy with the lack of scaling in the current elec beam mechanic. Once the Engineer can power their end of the beam, there is no advantage to further developing the character’s energy stats. While this new concept will take a lot of testing to balance, it will encourage Engineers to really develop their energy stats, rewarding them with potentially even higher energy support abilities than they can currently get with the highest-tier elec beams.
Repair Drone
Repair Drone generates a short range field around the drone with nanobots that repair allied ships at a rate of 1% per second as long as the ally can pay the docked repair cost. Can be used in combat. Requires Mechanical Engineer
Tesla Field Generator
Tesla Field Generator is a new type of field generator that will wirelessly transmit elec to allies in range (500ish) at a rate of 1% of their missing bank per second scaled by the engineers energy bank percent, doubly effective with drones. (With lightning graphical effects) Rename Super Capacitor and Super Capacitor Mk II to be Tesla Field Gens. Disallow use on slaves.
New High Tech Non-Mobile Drones
Create new high tech non mobile drones that do more DPS and more HPS than the current high tech mobile drones so that mobile drones will no longer be best DPS or HPS for any given tech or damage type.
New God Aug Drone Controllers
Zeus, Ares, Athena, and whatever else looks appropriate. Possibly also create plus versions made out of the God+ augs.