Front loaded more galaxies for reveals and removed two of the later galaxy reveal stages.
Lowered the quantity of common galaxies and boosted the presence of other qualities.
Termite Siege penalty conditions are now additive instead of multiplicative and capped. This should tune down the extreme cases when not perfectly defending multiple times in a row.
Added new Dismantle & Disrupt kit to Base Academy Entrance at the “Advanced Station Research Facility” AI station that can be deployed in any unowned wild space galaxy.
[Client/UI Changes]
Created a new skin called "Orchid Fears" for Earthforce, Trepidation Frigate, and Red Photon Ships.
Added Trepidation Frigate and Red Photon Ships to Earthforce Teal Edition.
Added a new skin called Pesto Masala for the Masala.
Added two new skins for the Crystalline Shard and Crystalline Chelonia called: Schwartze Quartz and Howlite Spite.
Fallen Shelling Focus: Damage +70% to Damage +50%, Recoil -20%. Only applies to your own drones now instead of allies drones. Still applies to self as well.
Forerunner's Shelling Focus: Damage +70% to Damage +50%, Recoil -20%.
Masala Blend: Recoil -50% to Recoil -33%, Damage +50%.
Bisarme Bombard: Damage +75% to Damage +50%, Recoil -20%.
Operative's Nook: Recoil -60% to Recoil -40%, Damage +50%.
Removed station lasers from the following drones: Highway drone, Advanced Highway Drone, Motorway Drone, Autobahn Drone.
Updating Space Blue Prototype to use its own model instead of using the Hunter's model.
Changed Olympus Drone Blueprints to 3 uses and replaced the weapon with the uncommon drone version.
Renamed duplicate misspelled "Hannukkah Candles" to "Hanukkah Candles".
Converted item cookbooks (multi-factories) into base class items instead of equipment.
[Skills]
Added (66% efficiency) to the shield stealing line in shield monkey skill description.
[Missions]
Updated Infernal Pirate Augmenters mission to split Goblins and Infernos lore wise as they are no longer related.
*Fixed text errors in Augmenter Tweaking mission "Art of Class Augmenters" to clearly state "four” augmenters are required instead of saying two in some places.
Updated "Beat 'em to it!" mission in Wolf 359 to clarify the wreck location is to the northwest to spawn the AI to kill.
Fixed “Kendalite Harvesting” to properly state 15 Kendalite needed instead of 25 in the mission text.
Fixing a bug with "Ultimate Art of Destruction Augmenter Token" mission that had it set to 12,000 level minimum instead of 2,000 like the rest of the Ultimate Art missions.
[Next Universe Changes]
Increased the range that Hidden Lyceum Observation Platform can be detected in Olympus Entrance.
Fixed issue with lack of new energy drops in KD DGs and adjusted drop distribution.
AI spawned by Red Rouge trackers now grant XP.
Fixed Kumari to Lyceum Research Wormhole connection.
Updated the Paxian Defensive Order and Paxian Offensive Order missions, part of the Paxian Dispatch Orders daily in Subspace, to have forcefield visuals to indicate target immunity states and shouts to assist the player. The hatchery fight for the Paxian Offensive Order mission now spawns Sahvitra eggs over time until the target is killed, and the target will gain/lose immunity depending on the number of its fighters and allies remaining.
Reduced the drop rate of Apprentice's Ward.
Made Polaris Wreck and Icy Rubble untargetable in Arctia as new players were trying to shoot it.
Expanded the Arctia's sun illumination from 3k to 10k so low tech players can see the roids.
Reduced Trade Bay Exchange Metals cost for Vulcan Mining Blaster from 50 to 25 in Vulcan.
[Server]
AI Station Selling/Undo:
Players can now only sell items on ships (including via remote interface) that your main ship is docked at.
Undo now covers remote selling items being sold to AI stations while you are docked. (Reminder: undocking clears the undo list.)
'Show Stats' is now enabled for Stations.
Bots guarding an object in teamed owned galaxies will no longer persist after the character logs off.
Updated kick message if the character has stations to clearly state their stations will be destroyed.
Blueprints that produce ship upgrades will now have their quality tier match that of the ship
Deployed Temporary drones now count as part of your equipped limit.
Extended Mod now states Reservoir, Protection or Space depending on item type instead of just "Max".
Amplified Mod now states 20% Reservoir or Protection instead of Max Bank to clarify it is not an augmod and is only modifying the item itself.
Dynamic, Overclocked, Forceful, Reinforced and Buffered Mods clarified for situations where it isn't an augmod.
[Bug Fixes]
Applied a fix for a bug with AI station trade bay economy producing/consuming slower than they should when galaxy is in idle state.
Fixed bug with Transfer All and Transfer Type with not removing cargo tag.
Fixed issue when transferring items with a cargo tag creating new stacks instead merging into an existing stack.
Fix display issue of buffs when affected by multiple values (was only displaying first entered rather than the best one that was actually applying).
Fixed for a bug that caused damage tracking to not properly reset when not ai was not in combat.
Added one redesigned Christmas AI: the Christmas Ghost. There are two versions of the Christmas Ghost from DF 300 to 500.
Added one new temporary holoprojector for Christmas.
[Client Changes]
Added "Target Similar Ally" (default: backquote "`") and "Target Similar Non-Ally" (default: Tab) to client.
These 2 are variation of the "Target Similar" function (default: Q) except they select only ally (team/squad) or everything else
Separated bots, fighters and missiles from ships and into their own category when cycling targets. (no more will you need to press "Q" 35 times to find your target because of a bunch of bots in the gal).
Allied AI treated as if they were squad mate and should be handled accordingly for targeting.
Previous Tab Next Target can be remapped if player desires that behavior as new style will take priority if they're the same key.
Prospect scanning a comet or solar body which has extractable resources will now produce a sound effect.
Fixed bug with galaxy circle not loading in the tooltip.
Fixed a bug with double clicking and middle clicking that bled through generic windows (Add to Trade Bay, Content Guide, etc.)
Fix for clicking tabs through another window.
Dialogs saved offscreen (due to resolution change) will now snap within screen edge when loaded.
Fixed sorting issues with tech and uses in construction table.
[Item Changes]
Updated the Anatolian Crown item to use new custom model that uses the Midas texture.
Increased Atmospheric Robotic Vacuum Dock's Storehouse boosting from 100% to 110%.
Increased Anatolian Colonial Regulations's Storehouse boosting from 105% to 115%.
Fixed missing chance for Minor Resistance Augmenter in Minor Aug roll in Splendid Trove.
Removing Troll Tooth requirement from Spectral Charger Blueprint.
Fixed tag on Solarian Nova from Selenite to Solarian.
[AI Changes]
Reduced Ayudhinaguru from 80% beam resists to 20% beam resists.
Fixed an issue for Cyborgs launching the incorrect number of fighters.
[Next Universe Changes]
Reduced skilling in Mira from 2 Paxian Medallion to 1 and reduced various trade bay exchange costs down dramatically.
Changed the Aveksaka in Dark Jungle to despawn after 10 minutes, so they wont get lost in deep space.
Fixed issue with the incorrect mission auto-starting in Whiskey Approach.
Added a new "Get them all to 23!" to Wild Space Sanctuaries, Perilous Space and Sol.
Grim Reavers will no longer swarm/hang out together in Perilous Space.
Updating name of Instance in Paxius to "Rift to Juxtaposition".
[Server Changes]
Trade bots will no longer care about their owners cloaking status when deciding to cloak.
Improved error message when attempting to use an item which requires a trade skill you have but are unsubbed.
[Bug Fixes]
Fixed a bug with Targeting Computer to use its own internal cooldown so that other superweapon can work without unequipping the Targeting Computer and instead pause the targeting computer firing like they do the regular firing.
Potential fix for towing credits dropping where it towed from and not at the tow station.
Fixed a bug so Warp beacon should now reliably show up in the transwarp list so long as it existed for more than a minute.
Fixed a bug where you can equip more items on a base then you normally would have. This should prevent random unequip scenarios.
Fixed a bug with bots not properly reloading the use sticky weapons toggle.
Fix for an exploit allowing multiple Targeting Computer to be cycled for higher dps. Targeting Computer now enforce a cooldown before allowing another to be equipped.
Potential fix for hate issues when trying to clear hate.
Added the following login notification for Emperor Contest:
Winner announcement for the first week after contest ends.
Notification before the contest is about to start.
Notification before the contest is about to end.
[Client Changes]
Fixing bug with state of the colony toggle not saving. (You will need to update and correct and be fixed going forward).
Right clicking galaxy hotlinks will now search and center on the Map.
Right clicking item hotlinks will now /mc the items.
Added tech level column to ship inventories.
Fixed issue with Kalthi Deployer skins with the attached pipes not being attached.
Fix for thruster particles despawning in weird order. Especially noticeable on longer engine trails.
[Item Changes]
Prospecting and DNA Extraction Beams have had their electricity costs aligned with normal tractors. This has resulted in an increased requirement for Prospecting Tractors and a reduced requirement for DNA Extraction Beams.
[AI Changes]
Fixed the resist profiles and stats of Dark Diablo's Inferno and Dark Kobaldstein's Inferno.
Reduced Cyborg Battleship and Cyborg Cruiser damage dramatically.
Fixed issue with Matriarch Auora's Formation Nullifier Platform's yellow pulses that were incorrectly tracking.
[Next Universe Changes]
Removed the module requirements for the uncommon Empyrean ships. They only require Empyreal Core to make the exchange now.
[Server Changes]
Added a check to prevent demolition kits to be used on abandoned kit inside another team territory.
Added a team wide message when an ownership kit become abandoned due to the owner subscription lapsing.
Added a content guide entry for Microwarpers and Translocators.
Ship upgrade items now match the Quality of the upgraded ship.
Superitem that charge on impact now consider the real damage, and not the damage before resists.
[Bug Fixes]
Fix for scoop loop scooping a ton of drones instead of the 1 per press (unless targeted).
Fixed the wiki page link for the Transwarp content guide entry.
Fixed misleading description on the storehouse bonuses for colony booster items (the value is a multiplier, but it said "increases".).
Fixed issue for beam damage on diffuser not taking durability damage when hit by a beam.
Dev Diary: All Things Anatolia
Good evening Sonatians. The contest to take the Emperor’s Throne has gone through a few iterations over the past few years, from a game of “escort the payload” to the battleground oriented fights we have seen more recently. We have carefully monitored the experience of the Emperor mechanic since its inception and plan to continue iterating on the design as we learn more about player patterns and preferences.. In this blog, we will describe every aspect of the current system! It will be detail oriented and should answer any questions you may have about how engaging with it works.
The Anatolian Expanse
First, let’s talk about the Anatolian Expanse. The Anatolian Expanse is a layer of space found by traveling to Anatolia (which can be found off of Earthforce Perilous Outpost), then heading past King Midas into his domain. Here you can find Midas’ soldiers waiting to engage whoever comes to challenge them. The soldiers come in a few forms: Midas’ mining crew, his foot soldiers and his champions. All of these soldiers drop Anatolian Crests, a currency that can be used to get rewards for participating in the Anatolian Expanse and provide your team influence. I will elaborate on that later.
This layer has a few other rules that make it a PvP battleground. You cannot transwarp in or out of this layer. You must go in through one of the entrances, and there are no other ways out. Logging out of this layer will also cause you to be kicked out of the layer, which means no hiding large fleets logged out in deep space. Every galaxy within the expanse also has a set arena size. There is a 24,000 radius asteroid belt in every galaxy, and each galaxy emits a deadly aura past that point! This allows for plenty of room for large fights, while also preventing some extreme cases of kiting Midas’ Champions. (The early fights in the expanse took place tens of thousands of distance away from the center of the galaxy)
Midas’ Soldiers
Midas’ miners and foot soldiers aren’t too interesting. They will fight anyone that engages them, but they don’t give much influence. However, they are a good source of Anatolia Crests. You can find them at all times in the expanse, but compared to the champions they are significantly weaker.
Midas’ champions are where his might is truly on display. They are capable of fending off entire squads of players. They also provide large numbers of Anatolian Crests and a large amount of influence. These champions come in three different ranks that drastically increase in strength and rewards. There can only be one of each champion in the Expanse at a time, and they spawn on timers that can be seen in notifications next to the chat. If you do not see a notification there when you log in regarding these bosses, they are either already alive or not respawning soon. The ranks and champions are as follows:
The lowest rank champion, Taxiarhos, is worth 30,000 Influence.
In the middle is Strategos at 180,000 influence.
And, finally, the strongest and most legendary champion is Polemarchos worth 900,000 influence.
Anatolian Crests
Anatolian Crests are one of the two things that are obtained by defeating Midas’ soldiers. Their concept is relatively simple: you kill soldiers, they drop crests. Gather lots of crests and take them to any of the AI bases in the Anatolian Expanse to turn them in for lots of wonderful rewards! Be careful, if you are killed while transporting these crests you will drop them to whoever killed you! These PvP items have a few other attributes that go along with them.
Crests drop on death.
Crests drop when you leave the layer. This can happen due to logout kick or just warping out.
Crests prevent undocking while they are in your inventory. You will have to sell them back to the base for credits if you are unable to get other rewards for them.
Crests stick around longer than other debris.
They provide visibility to a ship that holds them.
With 100 crests you can purchase an Anatolian Trove. These are loot boxes that contain a bunch of very useful items, including a low chance at a Tarnished Imperial Seal! Crests and troves can be obtained before, during, and after the Throne is claimed, so come on in and fight for some crests!
Claiming the Throne
As mentioned before, killing Midas’ soldiers provides influence to the killers team for killing them. Influence is what is used to determine which team will be crowned Emperor. However, you cannot just go and get influence in the Anatolian Expanse at any point in the universe. The Emperor’s contest is a timed event. At exactly 720 hours (30 days) after a new universe is formed, killing soldiers inside the Anatolian Expanse provides any teams that took part in killing any given soldier with influence. This influence is provided proportionally based on how much damage each team did to the soldier. 20% of a soldier’s influence is also provided to the team that landed the killing blow on a soldier. At any given moment you can see the total amount of influence a team has by looking at the bulletin board in any AI station.
The contest itself lasts 3 weeks (21 days). When this time period ends, the leading team will be crowned Emperor, with a few conditions. After 3 weeks, if no teams are eligible to claim the throne, the contest continues until the moment a team becomes eligible. For a team to be eligible they must have at least 1,000,000 influence and they must also have a 900,000 point lead ahead of the team in second place. If a team is not crowned by the universe reset, all influence is wiped and an Emperor will not be crowned for that universe. Since the contest is a one time event, once an Emperor is crowned that Emperor will hold their throne for the rest of the universe.
The Contest’s Spoils
The current rewards for the Emperor contest take 4 major forms. Three of which are only provided for the Emperor and their team:
A 5% tithe is applied to scooped credits and colony sales to players not on the Emperor's team.
The Emperor can dock at the palace in Anatolia and receive three augmenter reset modules and three ship dry dock modules
A galaxy in wild space will forever be named after the Emperor.
Additionally, there is another reward that is distributed amongst the top 10 participating teams who have accrued at least 100,000 influence. A pool of 250 Imperial Chests are proportionally provided to these eligible teams based on their teams percentage of the total influence earned by all teams. The greatest amount of these will always be provided to the winning team, but there’s still chests to be earned by whoever can snag a spot in the top ten!
Round up
The Anatolian Expanse and associated Emperor Contest is a labor of love by us to support an active PvP event that breaks up the day to day activities in Star Sonata. We appreciate the many rounds of feedback the community has given about this experience. We are committed to continuing to support this activity and monitoring its success and failures. This blog post includes all information on the current system used to ascend to the throne to become Emperor, but like with many things in Star Sonata, it changes often. This system will likely be iterated into the future to bring an experience that promotes competition. You can stay up to date on what is involved in the contest to become Emperor by visiting our wiki page on the topic. https://www.starsonata.com/wiki/index.php/Emperor
New Termite System. Each galaxy has its own termite mound spawn rate which has a default rate of 1 spawn per 3 weeks (plus a bit of RNG). The termite mound spawn rate is adjusted according to the following rules:
The galaxy's spawn rate will be doubled if any of the following events occurs during an infestation: the galaxy becomes unowned, any station enters destroyed or abandoned state during the scout phase (i.e. before full termite waves are being sent), or on at least two occasions a station enters destroyed or abandoned state after the scout stage is concluded.
The galaxy's spawn rate will be increased by 50% if by the end of the infestation, a station entered a destroyed or abandoned state on exactly one occasion and it was after the scout stage was concluded.
The galaxy's spawn rate is reduced by 33% (but not below the default rate) if an entire infestation concludes without any of the events listed above.
Command & Control Station Kits now start with an hour of buffer time instead of 30 minutes before the galaxy will unown without feeding it additional fusions.
While the End of the Universe is active (last 7 days of universe) ownership within Wild Space can no longer be lost.
Dorado has increased T0 commodities counts. Silver and Platinum can now also be found there.
[Client Changes]
PvP Zone galaxies (no turning off safety lock required / no PvP level limits) will now be displayed with a crossed swords icon on the map.
Holding the scoop button (or using shift-c) will now only scoop a single drone without interrupting the scooping of other items (so that you will still be able to scoop debris without stopping and restarting scoop).
You can now use scoop lock (shift+c) or hold c and then target individual drones to scoop multiple in one scooping session.
Shift-c now locks the scoop for 30 seconds regardless of client focus.
The Character tab now receives an update on placement of a station or a drone without needing to refresh the tab.
Updated colony UI for toggle station colony trading.
Changed toggle station colony trading to be any character with management privileges.
Sound should no longer be able to play the same effect multiple times in a single frame, each individual sound file is now limited to playing at most once per 50ms.
/avoid galname command now works when used from /savecommands.
[Skill Changes]
Station Mastery now give stations 3% range bonus per level.
Gunner's Destruction skill now says ".per level". instead of ".ber level"..
Extraction Expert now states "station hull space" instead of "station cargo space". This was done to reduce confusion with the Cargo system.
Updated Piracy skill description to clarify it increases the rate of dropped goods on some AI and increases the drop rate of equipped Augmenters.
[Item Changes]
Adjusted global balance values for self damage
Most self damage weapons now have near the same or lower self damage. A few exceptions.
Holding Scoops now give -resists instead of -shield max.
Drake's scoop now gives -5% resists instead of -15% shield max.
Reduced Gladiator Scoop from 300 range to 275 range.
Renamed Dark Goblin Augmenter to Dark Gyre Augmenter.
Renamed Dark Goblin Laser to Dark Gyre Laser.
Renamed Dark Hobgolin to Dark Ignis.
Highway drone, Advanced Highway Drone, Motorway Drone, Autobahn Drone had their stats increased for much higher survivability.
Microwarpers can now stack when unequipped.
Red Pill and Ammo Crates are now properly marked as Exotic
Red Loop Pill now gives -40% (from -25%) Recoil for 10 seconds, prevents you from using items the user for the duration, and increases Turning and Thrust by a % instead of giving a Constant.
Updated the description of Red Glow Pill - Red Block Pill now gives -92.5% (from -90%) Vulnerability to All, and prevents you from firing weapons and using items the user for the duration.
Fixed shrimp missile supers to shoot 1 missile per use and cut cooldown/energy cost in half, from 2 missiles per use.
Can now only equip one type of Untangler (Gravometric Disruptor) at a time.
Ownership Kit can no longer be deployed in non-owneable galaxies.
[AI Changes]
Fixed the issue with Vazi’s not firing their missiles.
[Universe Changes]
Infernal Tempest and Darkness:
Goblins have been removed and replaced.
Added tons of new visuals for mobs and bosses.
Added new exotic loot to Infernal Darkness bosses.
[Next Universe Changes]
New KD DG Bosses and loot.
Added additional Halloween Roaming AI.
Arctia Changes:
Increased the drop rate of Rime Drones and Rime Shields from Rime Shards.
Added a Rime Drone drop to Lord Borean.
Slightly adjusted how the spiral is generated in Earthforce Space to add more low DF gals and reduce DF 300 by roughly 50%.
Subspace Sas changes:
Increased the time it takes for Subspace Aveksaka to evolve.
AI will despawn and be reborn to ensure there's a good distribution of hull types at all times.
Earthforce Permanent Drones will properly name themselves Judge and Jury with universe reset instead of Pillbox.
Added despawn timer for Scruples spawned from asteroids in Hyper.
Infernos will drop Infernal Faction Access Card instead of Goblins.
Cyborg Cruiser and Cyborg Battleships were greatly buffed and their unique loot drop rates increased.
Fixed the costs of Adamanturized Patrol, Adamanturized Racer Augmenter, and Adamanturized Monkey Augmenter's Trade Bay exchange costs to reflect that of the blueprints and costs of other augs.
[Server Changes]
F2P accounts are now restricted to 4 active connections per network.
Added several new gremlin effects that disable weapons, items, and the ability to thrust.
Added a privacy period to wild space galaxies during the first 4 hours when the first station is deployed that prevents all map updates in-game unless inside of the galaxy (IE. /f will no longer provide raw information from the map).
Event chat now lists the character's current number of drone slots after placing a Permanent Drone.
Unequipping Station Expansions when it will overhull will now state the amount you can unequip without causing issues in the error.
Ship hull scanners now start with the type of ship you've scanned in event chat.
Show Squad Damage will now organize Damage and Heals by Drone type again instead of each individual drone name.
Cargoed item weight is now capped at 1,000,000 or half of the item's weight, whichever is smaller. Previously it was just 1,000,000.
Can no longer do /limbo or use limbo item while some ships are already in limbo state.
Targeting computer should now stop firing when a ship is overhulled.
Spawner tracker messages should now show up as a red message in event chat instead of the standard gray, making it easier to spot.
Scooped credits now only show up in the event tab as a single combined line once no credits are scooped for 5 seconds. This should greatly reduce event chat spam.
The PvP zone warning message should only show if you were not previously in a PvP zone galaxy.
Boss AI now clear parasites/fire when they reset.
Chain weapon on hit effect is now ethereal.
Updated various Player Station errors from "base” to "station”.
[Bug Fixes]
Fixed an issue with shield stealing that applied resistances/vulnerabilities twice to the target.
Fixed a bug that allowed you to be able to overheal yourself when stealing.
Added a check to calculate colony prices on the first frame after server load, to avoid an issue where a bunch of prices are at 0 until the first colony tick.
Rations being eaten by a station while your ship(s) are docked inventory will now refresh the inventory.
Fixed spelling issue with ".proportionally". on diffusers.
Equipping multiple spawner trackers at the same time will no longer cause a spam of events messages.
Fixed a bug that caused the first limbo to decay universe reset items improperly.
Fixed a bug with Control and Resist skills not passing to stats bots correctly.
Ships that have a top speed of 0 no longer can have speed from augmods, tweaks or auras affect them.
Superitems will no longer get stuck if one of their steps returns an error.
Fixed Space Urchin level being tied to Subspace invasions like the Aveksaka in Perilous Space.
Fix for drones that are part of the uni save loading with a seemingly random team (Blue Photon warp beacon is one such example).
Fixed Blue Emperor mission saying to come back in five days when the lockout is only a day.
Fix for bots not following the player inside a public instance if the player is not in a squad or team.
AI and bots will properly re-enable their cloak if they have one equipped after a server restart.
State of Conquest – Anatolia and Fractured Galaxies
In the next universe, the Emperor Contest will last three weeks and the team with the most points at the end of that time will be crowned the emperor. As previously stated, the rewards will be split among the remaining teams proportionally based on the amount of influence they gained.
We hope this variant of the system is more enjoyable for everyone. It should remove the feeling of having to sprint to claim the throne as fast as possible before others get a chance to join the fray. As with previous adjustments, we will continue monitoring player feedback closely and keep an eye out for additional areas of improvement.
Something else to note is that the number of non-boss spawns has increased. We expect this will play a large role during the next contest because many more points are available per day through the roaming AI. This should move the contest away from being as boss-focused as it once was.
Fractured Galaxies
Now for the big news. In the next universe, there will be new galaxies in Wild Space called Fractured Galaxies. These are galaxies that have all the properties and resources of standard galaxies but with two major differences. They cannot be owned, and brand-new resources can be found on some of the moons. This resource can be used to increase the productivity of other Wild Space galaxies' extraction. More on that later in the post.
You will be able to find these fractured galaxies on your universe map by either seeing their unique name (which does not follow the normal naming scheme of Wild Space galaxies) or by seeing a sword icon on the map. They are unownable and therefore permit PvP at all times. This means that any bases there are vulnerable to attack for the entire universe. Of course, there must be something valuable in these fractured galaxies to justify the danger. Fractured galaxies have a brand new resource to harvest and you will not be able to find this resource anywhere else in the game.
To keep things simple on initial release, we'll be just adding one new resource: Goop! Using a factory purchased from the Building Academy Entrance, you can turn Goop into Goop Juice. Goop Juice has an entirely new property, unlike any other item. If you place it on a Command and Control Center station, when the base consumes Fusion Cells to own the galaxy, it will also consume Goop Juice. This will cause the entire galaxy's stations to have their extraction rates boosted by 25%. We may consider other galaxy boosters in the future, but this is what we are going to be working with for now. Both the raw resource (Goop) and the galaxy booster (Goop Juice) follow the rules of industrial commodities. They cannot be transwarped or put in storage and they decay on universe reset and drop on death. To extract Goop, you can purchase an extractor from Building Academy Entrance Galaxy. Also note that these extractors do NOT benefit from Extraction Expert! Feel free to use your strongest bases to extract Goop.
We have heard your cries to bring some wildness back to Wild Space. We hope these Fractured Galaxies add a bit more chaos, uncertainty and spiciness to our current Wild Space ecosystem!
Station Mastery Changes
We've been monitoring the weapon range of bases very closely since the Wild Space reworks of last year. While some players have called for us to revert the base weapon range changes entirely, we're going to try a more surgical change that will strengthen bases overall and make combat in fractured galaxies less player-favored. Characters that have the station mastery skill will impart a 3% range boost per level to all bases owned by that character. At this time, there will be no changes to the weapons or augmenters. We feel that a surgical change like this will positively influence some metas when it comes to claiming galaxies, fighting termites, or battling for these fractured galaxies.
We haven't seen much base combat out in the universe recently, but in case you may have forgotten, a new system has been applied to bases' resistance to damage. Bases take decreased damage when the enemy shooting at the base is farthest away. This coupled with nearly doubling Station Mastery base range should make well-geared bases much harder to pop with long-range player ships.
Black Boxes dropped by Red Rogues can now be traded via AC for Paxian Peacekeeper's Recommendations once you have completed the mission they grant once.
Junior Operative Augmenter turn in mission now gives the player all 4 of the augmenters instead of a single random one.
The Five Piece's projectiles are no longer stacked, and its particles have been adjusted.
Peacekeeper's Panel is larger, and generates more electricity.
Operative's Nook gives -Recoil +Speed tweak bonus for 15 seconds.
[Client Changes]
Added a new interference effect.
Client will automatically release key when not in focus. Shift + brake , thrust and fire still work as those are intentional, but any other key getting "stuck" due to the keyboard update not reaching the client should no longer work.
Possible fix for preventing non pinned tooltip getting stuck when client lose focus.
Fix for some scenario where background tile end up cutting at the top of the screen.
Modified the following engine graphics: Herbal Power, Mythos Pusher, Cara Sura/Sur'ara, Ayudhin Puccha/Puccharura, Dhatri Yantra/Yantradeva, Antu Zrgga/Zrggasamvita, Boson Blower, BFE/OS BFE/Giga BFE, Mercenary Drive, Glorious Resolve, Carrier Force.
Adjusted the particles/graphics for weapons from Fallen / Matriarch.
[Skill Changes]
Made it clearer that the repair cost increase from nanotech plating doesn't apply to items which don't take damage (e.g., fighters, drones).
[Item Changes]
Changed any commodity crate cost to the average equivalent in commodity on Masala, Bisarme, Crystalline Shard, and Crystalline Chelonia Blueprints.
Updated the Fabricated Armada supers on Kalthi Commander and its two upgrades to modern DPS numbers for it's inbuilt fighters.
Decreased Envelopment V from 80 seconds to a 10 seconds duration and increased minimum diameter from 100 to 150.
Fixed spelling error in Empyreal Zenith ship description.
Fixed grammar and inconsistent wording in the augmenter blueprint pack items.
Fixed various spelling errors in supers.
Removed redundant [Extractor] tag from IC extractors and Added [Industrial (insert commodity)] tag to T12/14/16/18/20 built IC extractors to allow easier for inventory searching.
Added Warp graphic to Fallen Relocator.
Added sound and red graphic to Fallen Shelling Focus/Forerunner's Shelling Focus/Ruined Shelling Focus.
Added sound and blue graphic to Badger Blockade.
Empyreal Fragment now decays on universe reset again.
Increased T18 Fusion Fermium Extractor to 3814 per day.
Removed Neurobound tag from all drone controllers.
Added 1 Honey to the build cost of Honey Badger.
[AI Changes]
Fallen Delquad now resets if all players wipe.
Removed its inbuilt diffusers on Alpha Platforms.
Removed the Solid Armor diffuser from Basils and Basilus.
Re-added Swordfish Skin and Jelly skin drops to Pretender Poseidon and Kraken.
Poseidon Whorls now have a lifespan of 60 seconds instead of 21 seconds. They no longer self destruct from the warhead they use when deployed from Pretender Poseidon.
Increased the charge time from 15 seconds to 20 seconds for Kalthi Engagement Device (Kalthi AI Mobility super).
Reduced the range of the Space Jelly's weapon drastically.
Added missing Pretender Hermes common/junk drops.
Anatolian Freighters no longer increase their targets electric tempering by 100% with their beam weapon.
Nerfed Slimebergs and their fighters. (Part of nerfs require a new universe).
[Mission Changes]
The T23 skills in Paxian Foothold now properly indicate that they require Paxian Requisition Vouchers.
Experimental Fighter Research and Experimental Missile Research now require Piloting 22.
Renamed daily mission "T23 Skills" to "Primordial Tokens: Target List".
Reduced Estelle and Equinox kills from 5 to 3.
Reduced Ascension and Analemma kills from 3 to 2.
Added a new weekly mission called ".Primordial Tokens: High Priority Target List". for killing the Fleet leaders that gives 9 tokens. (Note: An admin will need to add this and may take a day or two from patch.)
Doubled the credit rewards of nexus missions.
[Universe Changes]
Additional KD DG loot added.
[Next Universe Changes]
Added two rounds of KD bosses.
Reduced The Emperor's Drone Controller and The Emperor's Drone Controller trade in cost from 10 to 5 The Emperor's Drone Controllers.
Added T0 IC Factories to random AI station trade bays.
Earthforce capital ships in EF layer will now unteamed.
Drastically costs of the Capital Armageddon Lasers at Beta Antares.
Starting after this universe reset (aka they will exist into next universe not not the universe after) Earthforce black boxes will decay on universe reset.
Slightly increased vis and reflectivity of Hidden Lyceum Observation Platform in Olympus Entrance.
Increased drop rate of the Koto Rejuvenation in Nexus.
Added a Zebucart for sale to the Ferrite Research Alpha so so the mission to upgrade to a Heavy Zebucart can still be completed if you no longer have the starting Zebucart.
Created Advanced Plasma Extractor (t12) and Advanced Ablution Extractor (t16) for sale in Ring.
Vulcan zone systems now have targetable foreground suns allowing for solar panel charging.
Prism Paxian AI has been made non-hostile.
The stations in Bipolar, Nihilite, and Underworld have been unteamed.
Remote Control training to 16 in The End of the Universe has had its commodity cost reduced from 5 Giant Goblets to 3 per level.
Golden Augmenter no longer drops from DG Goldenboy Statues and but will now drop only from roaming versions in Earthforce and Wild Space.
Added additional roaming unteamed Hotrod Megas.
Refuse and Waste in Nexus has been reduced in scale by half.
[Server Changes]
Updated team attack message from "Pillbox" to "Drone".
The Content Guide now has chapters for Drone Deployment skill training, as well as improved chapters for Remote Control training.
[Bug Fixes]
Fixed issue with Sapphire Carrier and Sapphire Transport appearing as Red instead of Blue.
Fixed erroneous Bonnet content guide level requirement and recommendation.
Let's talk about the Emperor system! While claiming the throne is undoubtedly the focal point of the competition, we want to talk about the rewards that are now available to teams who manage to secure a spot in the top 10 Influence earning teams.
For a team to be considered eligible for rewards, they have to reach 100,000 influence. This threshold acts as a filter to ensure that teams that have seriously participated in the contest stand a chance at receiving rewards.
The rewards are in the form of Imperial Chests. There are now 250 distributed amongst the top 10 teams. The amount they will receive is based on their proportion of the total influence gained by the top 10 teams, rounding down. Influence earned by teams outside of these requirements are not considered.
Once the contest is over, and an Emperor is crowned, the directors or councilors of the winning teams, can claim the rewards for their team when they log in by interacting with a floating dialogue box on their client. This reward can be deferred, if they don’t want to immediately claim it, and the prompt will appear again on the next login. This must be done before the universe reset, or the rewards will be lost. The team will have a login message reminding them that they can claim these rewards.
The Emperor team will still get the three Augmenter Reset Modules and three Ship Dry Dock Modules that they got previously via the Imperial Splendid Trove but the seals will be granted separately now. The Emperor winning team will still claim their rewards by docking in the palace in Anatolia, however the number of seals they get will follow the same rules as all other teams. Proportionally based on what percent of the total influence they obtained. Due to how the math is, they are guaranteed to get the highest number of seals of any team competing.Other notables:
Getting Emperor now grants Leadership 3 regardless of the Director’s Leadership level.
Polemarchos' spawn time increased by 6%. This should allow it to more clearly change time zones with its spawns.
Ai in Anatolia will now respawn when not engaged. This should prevent them from getting all stuck in one galaxy.
Server Patch – 08/19/2023 – Temporal Hijinks 1.1.1
[Item Changes]
Due to their unstable nature, Temporal Quirks acquired before the patch have decayed.
Due to the continued fraying of the timestream, Salvaged Equipment and Temporal Quirks now always drop on death.
Added new inbuilt items for all 4 of the T23 Pax ships.
Peacemaker Recommendations and Requisition Vouchers are no longer mission items.
[Universe Changes]
Paxian Foothold
Operative's items no longer require Temporal Quirks or Uncommon gear dropped by Red Rogues.
Red Rogue Hunts
Redesigned Temporal Trackers and the hunts they unlock, they are now purchasable from the AI base for Paxian Requisition Vouchers.
NOTE: Due to the faulty design of the original trackers, they have all decayed into Salt. Paxian Operative researchers have no idea why this happened, but they’re looking into it.
Updated the spawners and added new spawners for the Hunt targets in Kalthi Depths.
Red Rogue hunt targets are more deadly and spawn in bigger numbers.
Added some new rewards for players to discover while going on more difficult Hunts.
Red Rogue Hunts have been completely changed, and may sometimes drop a Blackbox that you can use to start a mission. Paxian Peacekeeper Recommendations are acquired through these missions.
Temporal Interstice/Temporal Causeway/Red Outpost
Decreased the spawn interval for Red Rogue Defense drones from 5 minutes to 30 seconds.
Adjusted damage of all Red Rogues, and made them multifire fewer ethereal beams.
Their super items hit harder now. Watch out!
[Mission Changes]
Fixed a typo in "Another Outpost?" mission.
Removed daily missions from Paxian Foothold, replaced with an introductory mission that when unlocked allows the player to turn in Salvaged Equipment and Temporal Quirks for Paxian Requisition Vouchers.
NOTE: All mission progress in the zone has been reset, moving from daily missions to a linear mission chain required that everyone start from square one.
Added T23 skill missions to Paxian Foothold, requiring the player to be level 3000 and to have completed the introductory mission chain to start them. They require Paxian Peacekeeper Recommendations to complete.
[Bug Fixes]
Accepting an already accepted mission no longer returns an error message.
Temporal Trackers should no longer use the same inventory slot as the Sniper Analyzer.
Equipping a Tracker that already had a galaxy selected, inside of said galaxy, will now force reset the galaxy it is currently tracking.
Fixed issue with Teal, Ruby and Sapphire Unt Faranji Wingship and Unt Faranji Wingship X skins.
Fixed issue with "Toss Some" not working on bases.
Fixed the issue with sharing skins with the Resplendent Nullifier Shell, Resplendent Nullifier Edge, Cybernetic Nullifier Edge.
Fixed issue with Beta Client not getting news updates.
Fix for not showing the right key on extended hotbar.
[Item Changes]
Shard Drone now has warp wake.
Uncommon Engines from the Red Rogues are bigger and have more weight, but have slightly higher stats.
Adjusted the T23 Pax Ship super items.
Added new T23 Supers for Masala, Bisarme, Crystalline Shard, and Crystalline Chelonia.
Luminous Focused Excavation Distributor and Wondrous Engrossed Boring Distributor now have 3 projectiles instead of 5 and reduced the number of particles generated as well.
Removed unique with damage tweaks from the Ruined Fallen and KD boss ship supers.
Reduced the Ruined Fallen ship Initial and Periodic costs from 30 bil to 15 bil.
Reduced the KD DG boss blueprint Initial and Periodic costs from 10 bil to 5 bil.
Replaced Indium, Osmium, Rhenium on both KD DG and Ruined Fallen ship blueprints with Perilium, Lunarium, and Seleium.
[Universe Changes]
Termite Mounds do not spawn any guards or attackers within 24 hours of placement.
[Server]
Giving a RTS order while a bot is in Light Stasis (yellow) will now bring it out of stasis.