Star Stuff cover
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Genre: Puzzle, Strategy, Adventure, Indie

Star Stuff

EOY Star Stuff Update: Sound Overhaul, NPCs, End Credits, and More! 🌟

Greetings Starliens!

Our monthly update has become an 'end of the year' update, encapsulating the last three months. It's still a special time to sit and reflect on all happenings. ✨

Subscribe here!

Stay connected with us!
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Discord

If you're interested in being a playtester for our alpha build, please join our discord *or* contact Sylvia at sylvia@animogames.org.


Shine on,
the Star Stuff team <3

Sept '23 Star Stuff Update: NEW environment, Narrative Inspiration, & more! 🌟

Greetings Starliens!

We're back with our monthly update!

Subscribe here!

Stay connected with us!
TikTok
Twitter
Instagram

If you're interested in being a playtester for our alpha build, please join our discord *or* contact Sylvia at sylvia@animogames.org.
Discord


Shine on,
the Star Stuff team <3

Game Devs of Color Expo features Star Stuff

Hi!

We're excited to announce that Star Stuff will be a part of the Game Devs of Color Expo! The Steam event will take place Sept 20th - Sept 30th. The online event will take place the 27th - 30th. If you haven't registered, check out their website for more information! You will not be disappointed in the beautiful line up of speakers.

And if you haven't checked out our updated demo, please do! The build is a complete graphical upgrade, including new editor UI, environments, characters, and animations.

We hope you like it!

Already played the demo? Itching to get your hands on new puzzles? Please join our discord or contact sylvia@animogames.org to be a playtester for our alpha puzzle build.



If you're new to Star Stuff, we're building a puzzle automation game that mixes bot programming with real-time shenanigans! Embrace the role of Stellar Systems Engineer, Mija (me-ha), a cosmic employee on their first day at a star factory.

Picture this: the fun of traversing a puzzle ‘room’ like in Portal or The Talos Principle meets the easy-to-use coding mechanic of Human Resource Machine or 7 Billion Humans.

Features


✨High-level but low-tension chill: Automate your bots with useful commands, see it pan out in real time and if you fail, just try again!
✨100+ hand-crafted, purposefully designed puzzles that get you thinking!
✨Stellar tunes to puzzle to: Enjoy tasty star-themed tracks that will help you focus and stay immersed in star factory life!

To stay updated on our progress and be the first to know about our latest developments, be sure to follow us on social media. And if you want to chat with us directly, join our Discord community for some 1:1 time!

Stay connected with us!


Subscribe to our monthly updates!
Discord
TikTok
Twitter
Instagram

Thank you for your continued support and enjoy the expo!

<3
The Star Stuff Team

July + Aug '23 Star Stuff Update: NEW demo, NEW environments, and more! 🌟

Greetings Starliens!

We're back with our monthly update, where we'll share all things behind-the-scenes as we build Star Stuff. It means a lot to have your support and we're happy to share our latest adventures with you.

If you're interested in being a playtester for our alpha build, please join our discord *or* contact Sylvia at sylvia@animogames.org.

July + August Update
Subscribe to our monthly updates!

Stay connected with us!
Discord
TikTok
Twitter
Instagram



Shine on,
the Star Stuff team <3

Cerebral Puzzle Showcase features Star Stuff


Hi!

We're excited to announce that our game will be a part of the second annual Cerebral Puzzle Showcase, starting from August 3rd until August 7th. It's time to get cerebral!

We're also so excited to announce the release of our new demo coming to you just in time for the showcase! It's worth checking out even if you've recently played our existing demo. The build is a complete graphical upgrade, including new editor UI, environments, characters, and animations.

We hope you like it.

In this build, our puzzles have been modified to ease onboarding but you won't encounter any new mechanics just yet. If you're itching to get your hands on new puzzles, please join our discord or contact sylvia@animogames.org to be a playtester for our alpha puzzle build.



If you're new to Star Stuff, we're building a puzzle automation game that mixes bot programming with real-time shenanigans! Embrace the role of Stellar Systems Engineer, Mija (me-ha), a cosmic employee on their first day at a star factory.

Picture this: the fun of traversing a puzzle ‘room’ like in Portal or The Talos Principle meets the easy-to-use coding mechanic of Human Resource Machine or 7 Billion Humans.

Features


✨High-level but low-tension chill: Automate your bots with useful commands, see it pan out in real time and if you fail, just try again!
✨100+ hand-crafted, purposefully designed puzzles that get you thinking!
✨Stellar tunes to puzzle to: Enjoy tasty star-themed tracks that will help you focus and stay immersed in star factory life!

To stay updated on our progress and be the first to know about our latest developments, be sure to follow us on social media. And if you want to chat with us directly, join our Discord community for some 1:1 time!

Stay connected with us!


Subscribe to our monthly updates!
Discord
TikTok
Twitter
Instagram

Thank you for your continued support and enjoy the showcase!

Shine on,
The Star Stuff Team

June '23 Star Stuff Update: Multi-award winning, Demo Update, and more! 🌟

Greetings Starliens!

We're back with our monthly update, where we'll share all things behind-the-scenes as we build Star Stuff. It means a lot to have your support and we're happy to share our latest adventures with you.

If you're interested in being a playtester for our alpha build, please join our discord *or* contact Sylvia at sylvia@animogames.org.

June 2023 Game Update
Subscribe to our monthly updates!

Stay connected with us!
Discord
TikTok
Twitter
Instagram



Shine on,
the Star Stuff team <3

May '23 Star Stuff Update: Terminals, Testing, UI, and more! 🌟

Streaming new levels!

Hi!

Our co-founder & dev on Star Stuff will be playing never-before-seen levels for the community during Steam Puzzle Fest this week (April 24th - May 1st). This is raw footage of what puzzles look like when we are testing & making fast iterations on level design.

Catch the pre-recorded stream the first days of the festival!



Shine on! ✨
The Star Stuff team

Steam Puzzle Festival Showcases Star Stuff



Hi!

We're excited to announce that our game will be showcased as part of the Steam Puzzle Festival, starting from next Monday, April 24th until May 1st. It's time to get thinky!

If you're new to Star Stuff, we're building a puzzle automation game that mixes bot programming with real-time shenanigans! Embrace the role of Stellar Systems Engineer, Mija (me-ha), a cosmic employee on their first day at a star factory.

Features


✨High-level but low-tension chill: Automate your bots with useful commands, see it pan out in real time and if you fail, just try again!
✨100+ hand-crafted, purposefully designed puzzles that get you thinking!
✨Delightful breaks in cozy lobbies where you can interact with gizmos of the cosmos!
✨Stellar tunes to puzzle to: Enjoy tasty star-themed tracks that will help you focus and stay immersed in star factory life!

Also! We'll be streaming never-before-seen pre-alpha levels over the course of the event. Stay tuned for details!

To stay updated on our progress and be the first to know about our latest developments, be sure to follow us on social media. And if you want to chat with us directly, join our Discord community for some one-on-one time.

https://twitter.com/animogames_
https://www.tiktok.com/@animo_games
https://www.instagram.com/animogames/
https://discord.gg/2stKGYYh

Thank you for your continued support and enjoy festival.

Shine on,
The Star Stuff Team

End-of-Year Update

We're continuing to make progress on Star Stuff and are excited to share some updates with you.


WIP red giant room

Art-wise, we're happy to report that the bulk of our assets are complete for every zone of the star factory. Patrick and César have also been working on an efficient system for our NPCs, allowing for a ton of variety with just three models that share the same rig. They've implemented retargeting with a humanoid rig to apply the same animation clips to all NPC models and have also added shader animation for the eyes and blend shapes for mouth animations. We're also experimenting with physics-based animations for NPC accessories, like wobbly alien ears. In addition, the world elements in the star factory are really coming to life, with the bulletin board, logo, and flipbooks adding a lot of character. Our next priorities are to build out the design of our progression system and refine our gameplay assets.


WIP NPCs aka your starlien crew


WIP t-tauri terrace

On the level design front, we've validated the mechanics and concepts for Zones 0-5, and have tested Zones 0-2. We're planning to test Zone 3 levels soon after the new year. If you'd like to help us out by testing, please join our discord!


grey box level, zone 2

We've also been focusing on solidifying the story beats for the game. We're watching playtests and thinking about the right questions to ask ourselves to get players to their "aha!" moment. We're also discussing the possibility of adding a light hint system to help players along. And, just for fun, we've been chatting with Chat GPT about star formation a lot these days. Ha!

Finally, we've made some changes to the game feel to improve the player experience. If you played our demo, you may have noticed that you couldn't move around to explore the puzzle before coding. We've changed this so that you can move freely and approach a terminal when you're ready to code, which we hope will allow you to jump in and try things out right away. Additionally, our coding editor is getting a major facelift thanks to our UX designer, Martín.

We hope you're as excited about these updates as we are! As always, thanks for following along with our progress on Star Stuff.

Wishing you the best year yet!

Shine on,
Sylvia & the rest of the Star Stuff team