The Summer of Star Traders isn't over yet! This is our 9th update since we opened the doors for the Summer event and we're excited to say - it's been so much fun, we're going to keep on rolling into the Autumn of Star Traders. While Update #353 is a Bomber-focused rebalance and bug fix, we've got some exciting things coming up so stay tuned.
Our new game is more than halfway through Early Access!
Cyber Knights: Flashpoint, our stealth & squad tactics heist RPG, launched into Steam Early Access in late 2023 and has received over 135 updates! Does that sound familiar to any other (space captain) game you love? Cyber Knight's features even more in-depth character builds, turn-based stealth & combat, and a major evolution on the Star Trader's story engine that selects storylines and weaves different members of your squad and contacts into them in dynamic ways that we never achieved with STF. We hope you'll come check it out or wishlist it to give it another look when the game launches! https://store.steampowered.com/app/1021210/Cyber_Knights_Flashpoint/
Bomber Meta Rebalance
We've rebalanced many of the ranges in Bomber damage, straightening out some odd bends and crooks in the progression. We've widened up the range of the damage dice rolled for bombs, pushing for more impact from buffing Talents in order to get the most optimal bombing runs. Some later game bombers have also had their Radiation Damage buffed.
Scraping off the bugs
A big thanks goes out to players continuing to report bugs here on Steam and through other channels. Star Traders: Frontiers continues to draw new captains to the void and with each new play through, we can still find little things that can improved or fixed.
This update fixes some ship combat logs that were sometimes showed giant negative numbers (-135810933181) instead of the actual dice rolls (22 Strong Dice) which could occur if the enemy captain or officers used Talents like Blood Game.
We've fixed a possible crash in the defeat screen if the enemy Captain tried to use a Prize Ship talent to claim your ship in the case of your captain's death or defeat.
We also fixed a few mixed up values and hovers in the craft screen - either purchasing or reviewing them - where the Radiation and Void Damage hovers could flip or where the minimum Rank shown for craft purchases could just end up being the wrong value in longer craft lists.
Thanks to all of our players, we've got more coming in the Summer of Star Traders!
v3.3.121 - 9/13/2024
- Rebalanced Small Craft Bomber Damage, Damage Ranges, Radiation Damage Ratios (human+xeno) - Fixed Radiation and Void Dmg hovers showing incorrect rules in craft list - Fixed AI ship boarding messages and rolls when AI uses boarding Talents like Blood Game - Fixes defeat screen crash where the AI would attempt to seize a player's ship as a prize ship - Fixes issues with Minimum Rank and Small Craft Purchases (Display & Rules now match) - Fixed reported bugs and crashes
Update #352: Daystar Reckoning
From the wastes we have returned, Star Traders! Some late summer vacation put a pause on Star Traders: Frontiers updates for a minute but we're back in the spice hall and let's keep this ride going. Let's check out what we've got in Update #352!
Updates for All!
Cyber Knights: Flashpoint, our stealth & squad tactics heist RPG, launched into Steam Early Access and how is marching to Update #132 and a major milestone MAGNITUDE v2 today as it battles through its ambitious public roadmap. In celebration of the big milestone hit, the entire Steam catalog including Star Traders: Frontiers and Cyber Knights: Flashpoint are on sale this week.
If you're looking for a story rich, squad-based RPG, take a minute to follow, wishlist or try Cyber Knights! All support for Cyber Knights ultimately results in a brighter future for Star Traders, so hope you’ll check it out and spread the word! https://store.steampowered.com/app/1021210/Cyber_Knights_Flashpoint/
New Dragoon Missile Launcher
With Update #325, we've released a new Dragoon is small slot level 9 missile launcher. As the highest level small slot missile around, it has a solid 80 Radiation Damage and a big boost for regular ship damage that lets it beat out both the Valkri and Gargoyle missiles for sheer crushing power.
Improved Crew Dmg / Morale Dmg during Travel & Landing
With this update, we've completed a full review of travel and landing saves for Ship Ops, Electronics and other Skills that are used. We found a few places where the math - which is taking into account a lot of factors like crew size, component complexity, Rumors, etc - could get extremely spikey and produce unfairly large damage results for both health and Morale.
These issues were especially caused by bad Rumors. Bad, bad Rumors :D
We've smoothed these over to reduce sudden spikes. In other advice, be sure to have enough Saving Talents, ensure that you have highly skilled crew to work your specialized ships (keep your Skill Saves well above 100%!) and where possible keep all soft skills (Doctor, Command, Intimidate) above the head count of crew on board.
New AI Ships in the Mix
We've also finished testing the AI ship builder capabilities for a number of new hulls - including the Vengeance Class Mk3, Wolfpack Interceptor, Paladin Crusader and Voracious. While it is nice that you can now use Prize Ship to capture these ships as your own, it is important to be wary of enemy captains who are flying these recently released hulls as they are doing pretty interesting things with them.
Finally, we've added a new AI variation for the Terrox Deathspear which can help the AI turn it into an even more deadly boat.
Re-balanced 2 Railguns
We tweaked the balance on the Seraphim Railgun and the Daystar Railgun to ensure that they fit into the mold of the weapon class and are appropriate in stats for the small and medium slots. Be sure to check them out as you consider your next ship build.
v3.3.119 - 8/26/2024 - New Ship Weapon: Dragoon Missile Launcher (medium slot) - Improved rules for Crew Damage and Crew Morale Damage as a result of Rumor, Travel or Landing tests - New enemy AI for "Vengeance Class Mk3" + "Wolfpack Interceptor" + "Paladin Crusader" + "Voracious Class" + "Terrox Deathspear" - Reworked "Daystar Railgun" Ship Weapon (small slot) - Buffed Seraphim Railgun Array (medium slot) - Fixed reported bugs and crashes
Update #351: Large Hangar Bay in Annex Style
Captains, come sit at the spice hall and hear a tale of powerful carrier ships, highly trained wing crew and large hangar bays worth their weight in credits. It's another update in the Summer of Star Traders series which introduces 3 new Hangar Bays and fixes an issue with the recently released Large Hangar Bay and further improves Alta Mesa's position as the best-in-class when it comes to craft.
Thanks to everyone who has supported our efforts on Star Traders: Frontiers these six years! Yes, six years of updates, we launched in August of 2018 ːsteamhappyː
Large Hangars Redux
In the last update we made a mistake with the Large Hangar bay. Sometimes when you work on a sprawling game for 6 years, you can forget the limits in certain subsystems. Currently, Hangar bays are limited to 1 craft only, and so our release of Large Hangar bay taking more than 1 craft was not supported under the game's current rules and UI.
Hangar Bay Annexes
Annexes are types of components that offer regular bonuses for that component type as well as an additional cabin for an officer. Now you have option to pack in an officer cabin into a large slot. The Shielded and Reinforced Hangar Bays offering these annexes are massive bulwarks, offering powerful Shield or Armor ratings as well as the living quarters for the Wing officer (we assume!) and their craft.
Alta Mesa Warhawk Large Hangar
Not to be outdone when it comes to hangars, Alta Mesa's large slot Warhawk Hangar Bay offers the super-annex option, including space for 2 Officers and 1 Craft. If your carrier can spare 2 large slots to the Warhawk series, you're S-tier all the way with Alta Mesa.
Alta Mesa Improvement
Not to be outdone when it comes to craft, we've increased the bonuses across the board for the Alta Mesa Warhawk Launch Bay, ensuring that it is one of the best launch bay options you can find.
We've also fixed reported typos and other text errors - thanks to everyone for their attention to detail when reporting bugs.
v3.3.117 - 8/12/2024
- Revised 'Large Hanger Bay' to hold 1 Officer, 1 Craft and Fuel - New Ship Component: Large Shielded Hangar Bay (1 Officer + 1 Craft + Armor) - New Ship Component: Large Reinforced Hangar Bay (1 Officer + 1 Craft + Shields) - New Ship Component: Warhawk Hangar Bay (2 Officers + 1 Craft, Alta Mesa Only) - Buffed Alta Mesa only Warhawk Launch Bay (Increased Bonuses) - Fixed typos and text errors
Update #350: Midsummer Updates
Many welcomes, Star Traders! Come in, come in, the spice hall awaits you.. Pull up a seat, grab a spice plate and recline a while as we share the latest and greatest news from the Frontiers. Today's update continues the Summer of Star Traders update series and is focused on carriers, small craft and ship components -- with the usual mix of fixes for your reported bugs and typos that have still, to this day, somehow evaded detection.
In additional to these changes, we've made a sweep with this release to push all the new ship components that have been added in previous updates into the hands of the enemy captain and ship builder, so keep an eye out for some adjusted or more powerful ship builds, especially at the high level.
Added New Carrier Components
First up, we have two new components that were suggested by players. We're also working on a new starting ship, and in the process of getting it to work we've had to add a new new components. Some of those are going out for testing in this release, some will go out in the next release and the last set will go out in the release after that.
The Reinforced Micro Launch Bay provides a size 1 launching point for your small craft and some additional armor points. This component appears on the new small starting ship and is particularly useful for sub-carriers that are using Shuttles for boarding instead of a mix of craft types.
The 'Large Hanger Bay' was suggested over email and provides a way to store craft in the largest components. Specifically intended for large carriers, the Large Hanger Bay can single handedly manage an entire fighter wing of small craft - 3 craft total.
Small Craft Adjustments
Thanks to eagle-eyed Steam user 'Crim' we've got a bunch of balance adjustments to a number of small craft. Some buffs had been applied inconsistently during a previous balancing pass, and that put a few of the craft's stats pretty far outside the expected progression.
For Faulker D5 and Frostburn VX6 we've increased their speed to match the progression for their type. To bring the Cresent Chaser, Gold Paentra and Feralight MX8 into balance with their level and cost, we've increased their accuracy and agility.
This brings a number of craft that were underpowered for their level into alignment. Thanks, Crim!
Better Armored Salvage Bay 5
To ensure the Armored Salvage Bay 5 is still worth the upgrade, we've increased both its cargo and fuel bonuses for the price it requires.
Voracious Class for a Steal
The Voracious Class was criminally underpriced due to an error in our ship designer which was pointed out on the Steam forum and we fixed that one today. The price tag has jumped up to $950K+
v3.3.115 - New Ship Component: 'Reinforced Micro Launch Bay' - New Ship Component: 'Large Hangar Bay' (Large Slot, holds 3 Craft as requested) - Increased Speed for 'Faulker D5' and 'Frostburn VX6' Craft - Increased Accuracy and Agility for Cresent Chaser, Gold Paentra Mk2, Feralight MX8 - Repriced Ship, "Voracious Class" now sold for between 950k and 1.045M - Increased Cargo and Fuel Bonus for 'Armored Salvage Bay 5' - Added three new components to enemy Ship builder - Fixed text issues and reported bugs
Mini-map August 2024 Community Challenge
Hello, Captains. It’s time for another STF challenge. This is the mini-map challenge! How will you play on the smallest of maps with the least sectors? Is it very different from your standard style of play? What choices will you make and why?
This challenge really only has one "rule." That you play on the specific map seed for this challenge. Otherwise, you can play whatever professions, ships, rules, and styles you would like.
The map seed for this challenge is: st-v02-12-2-99475829
It is a 12 sector very small map. Chillbear who suggested it says that it has a very strong starting position for Steelsong.
Some ideas for what we’d love to see:
Screenshots of your ship, your crew
Descriptions of your strategies approaching such a small map and how they are different from your 'normal' strategies
Tell us about the challenges your faced, particularly those around it being a small map or interesting things that happened
Any other creative ways you want to share to tell us about life in so few sectors: memes, interpretive dance, gifs, etc
No matter what you choose to share, please include one screenshot of your journey!
We’ve opened up a discussion here on Steam in the General Discussion forum for aIl of your posts. If you post on the discord, post in the #mini_map_challenge channel found in the STF category.
Good luck and have fun, Captains!
Update #349: Priority Signal Incoming
A priority signal is beaming in from the void, captain. It's another update. They say it is update #349. There must be some mistake ... With this update we've improved the Blade Master Trait balance, circled back to improve the first Early Access profession, Bounty Hunter, added 2 new ship weapons and completed some minor improvements for the Paladin Crusader and Wolfpack Interceptor.
If you're enjoying your first-class, front-row seat on the update train here at Star Traders HQ, please be sure to leave a review, share the game and tell a friend!
Want to help shape our next game?
So many of our updates for Star Traders are based on feedback from you all. But there are limits to what we can do in a game 5 years after its release. Our new tactical heist RPG, Cyber Knights: Flashpoint, is evolving fast in Early Access, with plenty of room for content ideas and shifts in gameplay based on what early players are finding fun.
Join us to make this game another one you’ll be enjoying for years to come.
Thanks to the community for the outpouring of excitement and feedback about the new Blade Master profession! We've included a set of adjustments the Blade Master's Traits to balance them out. With your help, they are in a much better spot now. The Blade Master's Blood Ritual Trait has been upgraded to be much more focused on combat engagements with bonus to Fortitude, Melee Damage and a very powerful Debuff Resist.
Bounty Hunter Profession Buffs!
However, all this discussion of Profession balancing has highlighted the unfortunate fact that some of the first professions added to the game during the Early Access phase have been left behind a bit by the power curve. We'll be taking some time this month to make some adjustments and try to bring things back into balance. This patch includes some improvements to the Bounty Hunter profession.
New Ship Weapons!
Two terrifying new ship weapons are now available, the DSX Plasma Battery and the Vanguard Gravcannon. The new DSX Plasma Battery is a medium slot level 9 weapon and the Vanguard Gravcannon can punch a hole through anything at large slot, level 9. These are both based on requests from the community, so please keep your ideas and posts coming! They are fuel for the Star Traders reactor.
Improved Component Labeling
An awesome community member brought to our attention how easily confused the Defense Pattern Matrix and the Pilot Assist Module are when looking at ship status screenshots. To make this less confusing and make screenshots more readable, we've changed the icon for Defense Pattern Matrix from Pilot Booster to Defense Booster. This better matches what the component does and is visually more clear. Win-win!
On-Going Tweaks to Paladin Crusader and Wolfpack Interceptor
With so many new captains taking the bridge of the Paladin Crusader and Wolfpack Interceptor, we've heard a lot of feedback about how to tune these ships up to be just right. A big thanks to everyone sending this in and helping us improve. We've done some component swaps and tweaks and these are flying off the starport launch pad better than ever.
v3.3.113 - 7/27/2024
- Further revised Blade Master Profession Traits - Improved Bounty Hunter Profession Traits - New Ship Weapon: DSX Plasma Battery (Size 2, Level 9) - New Ship Weapon: Vanguard Gravcannon (Size 3, Level 9) - Components adjustments for "Paladin Crusader" and "Wolfpack Interceptor" - Changed ship component icon for "Defense Pattern Matrix" to increase clarity - Fixed bugs and reported crashes
Update #348: Fastest Blade in the Galaxy
Welcome back to the void, Captains, and let's say hello to another mid-summer update in our Summer of Star Traders event! You may have purchased this game 5 years ago, but we're still here making it better with Update #348. We've rolled out a brand-new Profession for Blade Master, Voracious Class ship design and a redesign of the Paladin Cruiser and finally a nasty new Terrox ship to battle.
Thanks to everyone for playing, posting a leaving a review!
Cyber Knights is getting lots of updates too!
If you haven’t checked it out in a bit, our new game Cyber Knights: Flashpoint is evolving fast in Early Access. Just in the month of July we've added the NanoFab crafting system to create and customize your own weapons, armor, and equipment as well as the infamous Head Hunters system, the big bad bounty hunters are coming for you! We're excited to be a part of the on-going Tacticon festival with a great sale, so come join us in the New Boston zone.
Available immediately to all players this unlocked Captain Profession for Blade Master lets you start as a member of the ancient sect of melee warriors and entertainers. This new profession grants the Blade Dancer job and has 2 unique Traits. Blade Master captain is useful in both crew combat, boarding ship operations and during missions.
If you haven't tried a new career or run at the stars in a while, come join us again in the void with this exciting new profession!
New Ship: Voracious Class
This update also includes a new ship, the Voracious Class which is a hybrid battlecruiser-carrier using micro carrier components to provide a berth for a boarding shuttle. Popular with Steel Song (and Blade Master Captains haha) this ship is a modern redesign of one of the ships added to the game in 2017, the Raptor.
Redesigned Paladin Crusader
Based on player feedback we've redesigned the Paladin Crusader completely. If you purchased the old design on 3.3.107, congrats, you have a one-of-a-kind relic. The new v3.3.109 design is more expensive, but considerably more tuned to its role as an alternative to the Paladin Defender. We hope you like the changes!
Terrox Deathspear
Lastly we've added a new ship, the Terrox Deathspear and we're sorry to announce that it is hostile to all life in the galaxy. It is a medium size ship, with a good engine. We will be monitoring how well it does over the next few weeks. If you have any feedback after encountering a Deathspear, please let us know. This new Xeno ship isn't more powerful than other existing Xeno ships, but it is pretty different in how the AI tries to use it. Beware!
We also fixed a bunch of bugs, performance issues. blah blah the usual stuff. Thanks for playing!
v3.3.109 - 7/21/2024
- New Profession: Blade Master (Blade Dancer Job) - New Ship, "Voracious Class" (Modern take on Raptor Class, 6000M) - New Xeno Ship, "Terrox Deathspear" (Good Luck!) - Complete redesign of Paladin Crusader based on player feedback - Fixed component category missing for Large Size Passenger and Prison Cell - Performance improvements, fixed reported typos & crashes
Update #347: Paladin to the Crusade
Welcome back to the spice hall again, captain. Come, sit a while and let me tell you a story of another update for everyone's favorite Star Traders game, Star Traders: Frontiers. Did you know its the Summer of Star Traders? This update brings a new ship, new Explorer and Salvage cards and some rebalancing of the Explorer's probability tables. The Black Market "New Trait" card has also been adjusted, so let's dig in!
If you're enjoying the summer of updates, please let us know, post up things you'd like to see included and be sure to tell a friend and leave a review!
Our new game has started Early Access!
Cyber Knights: Flashpoint, our stealth & squad tactics heist RPG, just launched into Steam Early Access! Featuring in-depth character builds, turn-based stealth & combat, and an all-new story engine that selects storylines and weaves different members of your squad and contacts into them based on how you’ve played. https://store.steampowered.com/app/1021210/Cyber_Knights_Flashpoint/
New Ship: Paladin Crusader
Update #347 adds a new ship design that was provided by a Captain with extremely high Reputation, Dr. Spendlove. We did our best to lovingly translate his design into the starports around the galaxy. The Paladin Crusader is an upgraded take on the Paladin Defender, a common ship for early game Star Trader Captains.
The Paladin Crusader is unique among the 5000 Mass ships, featuring a 6th Officer slot and an additional small compartment tucked below the Void Reactor's cooling fin array. While the Crusader is more expensive than the Defender, it will offer more flexibility and a better path to a high Mass late game, if the Captain can afford the Crusader's premium price.
New Explorer Cards
Update #347 adds 2 new cards which are the start of a series of additional Reward and Risk cards that have been designed and are scheduled to be added to the game throughout the Summer of Star Traders. The cards in this new series will be hybrids -- combining two previously distinct Reward cards into one blended and connected card. Hybrid cards, both Rewards and Risks, will be considerably more rare than normal cards but add fun variety.
The "Stash of Secrets" card leads the Captain to sealed vault from the early days of the Founding. The card generates Intel Records based on the early days of the Quadrant's colonization, bonus Experience for the Crew and the chance of rolling a cool new Trait for one of your Crew.
The "Uncover Rumors" Explorer card leads the Captain to a connected web of Rumors, spread across the Galaxy. Sniffing at the web of secrets and rumors that link Contacts and Factions, the Captain is able piece together clues and discover two or more Rumors. The Captain and Crew receive an Experience bonus based on the number of linked Rumors discovered. Rumors recently purchased by a Contact will be the most likely to discover with this card.
The new "Influence Bust" Salvage card (a -5 Risk card) fuses two fun mechanics -- Influence loss and Rumor degradation -- into a single thematic event. A disaster of a card that can only appear in Orbital Construction Salvage decks, this one can get Contacts killed, end Conflicts, or send the Orbital Construction project to salvage and end the Rumor all together.
Trait Black Market Cards
We received some helpful feedback that the list of Traits in Black Market's trait card was a little too similar to the ones granted by other game's Trait cards. After some analysis, we agree -- this could be better. The Traits granted from Black Market are now more thematically aligned with the Crew's intimidation of the local FDF and fearless flaunting of standard Faction protocols.
We are in the process of making a set of updates to the Explorer game's card weight list that will help increase the variety of hands, provide more differentiation between high and low risk zones and respond to Rumors more dramatically. This update includes some early work on this project, and rebalances dozens of card weights in the Reward and Risk decks. Explorer already feels better!
More AI Ship Types
We also gave the AI some new ships and are still testing our new Xeno Ship. It came out of the egg a wee bit too stronk, so we're trying to reign it in a little bit before it escapes into the Quadrants.
v3.3.107 - 7/10/2024
- New Ship, "Paladin Crusader" (6 officer, 30 Crew, 5000 Mass) - New "Stash of Secrets" Explorer Card - New "Uncover Rumors" Explorer Card - New "Influence Bust" Salvage Card (Orbital Construction) - Improved "New Trait" card in Black Market - Rebalanced card weights for Explorer decks - We gave the AI some new ships to play with (new Xeno ship next update, brace yourselves)
Update #346: Black Market Streets
Welcome, Star Trader. Join us, pass the plate and share a tale of adventure among the stars. Or just pull up a seat, kick back and bask in the warm glow of the summer (of Star Traders). We were hard at work this week incorporating recent feedback, adjusting systems and planning for the months ahead. Lots to look forward to for fans of Star Traders: Frontiers. Tell a friend! We are looking forward to hearing your feedback, on Discord or Steam, about what you'd like to see next.
If you're liking the updates as we cruise up to #350, please do take a moment to leave a review.
Cyber Knights is getting lots of updates too!
If you haven’t checked it out in a bit, our new game Cyber Knights: Flashpoint is evolving fast in Early Access. In June we smashed 5 major milestones - including the new Agent EX character class, a new character creation experience for new game, dynamic evolution among Contact Traits and Services (inspired by, yes, Star Traders: Frontiers). Now, in July we're motoring toward Crafting and Head Hunters to round out a very update-hot summer.
This update brings a new ship that was specifically requested by some players. The new "Wolfpack Interceptor" (not yet used by the AI) is a bare bones 3400 mass ship modeled after its bigger, and much more expensive sibling, the Wolf Vector. The "Wolfpack Interceptor" is a ready-to-customize ship built at starports across the galaxy. At only 20% of the cost of a Wolf Vector, your Captain can fly around in a ship that looks almost as good.
AI Ship Access
Update #346 handed the AI a few new ships and recently added components. Look out for your opponents sporting upgraded weapons and new hull types.
One thing that has been requested by several players who specialize in Xeno hunting is some additional variety among the worst opponents in the game. With that somewhat questionable goal in mind, we've been testing some new varieties of Xeno ships. They're not yet ready to release, but they're waiting in the wings.
Black Market and Rumors
Update #346 This update makes several substantial adjustments to the rules around Black Market and Rumor interactions making it much easier for the player to successfully trade under several rumor conditions.
First, the Rumors Spice Festival, Civil Unrest and UCF Riots temporarily, but completely, block the Faction's capacity to confiscate illegal cargo from the Captain.
The Jyeeta Xeno Rumors also received a substantial reduction in faction capacity to confiscate cargo (they will take 50% less units) but an increased risk of combat with the FDF.
As all Quadrant, Planet and Zone Rumors can stack, these changes allow for more fun, exploitable conditions in the Black Market caused by a confluence of Rumor events.
Bug Fixes - thanks for your posts!
We appreciate everyone who alerted us to defects and issues this week while they were playing. Most of those are fixed in this update and we're pushing a new update to the Wiki to include all the new content and components.
v3.3.105 - 7/1/2024
- New Ship, "Wolfpack Interceptor" (bare bones 3400 early game ship) - Black Market: Spice Festival, Civil Unrest, UCF Riots block Faction capacity to confiscate cargo - Jyeeta Rumors now have substantial impact on Black Market odds - During Mercenaries Rumors, Black Market may proc high-level crew combats - We gave the AI some new ships to play with (and we're testing a new Xeno ship) - Fixed issues with "Vengeance Class Mk3" - Fixed issues with "Mortifor Carrier"
Update #345: Summer of Star Traders!
Welcome back, Star Traders! We have not forgotten about our captains plying the void, tirelessly seeking their fame, riches or the glint of a xeno ship in the dark of space. Don't drink the Water-Fuel, we've got updates!
We're excited to announce "The Summer of Star Traders" which intends to return to form on updates and expansions over the upcoming summer months. The team here at Trese Brothers has been mighty busy with Cyber Knights: Flashpoint, where came up with a self-imposed challenge to complete 7 major roadmap milestones in the month of June. We just wrapped up #5 (ːsteamhappyːːsteamhappyːːsteamhappyː) so we'll count that as a win, and we thought why not doing it again? So the gauntlet is thrown - let's go for an awesome Summer of Star Traders updates.
We are looking forward to hearing your feedback, on Steam or on Discord, about what you'd like to see added to the game's arsenal of equipment, ships, missions and mini-games. The Summer of Star Traders won't have any specific focus besides "more Star Traders" because we plan to add a few exciting things to as many different systems as possible. Oh and some new artwork for both characters and ships will be coming!
To get things going, today we've got posted Update #345!
Vengeance Class Mk3
First, a new Ship design for players -- the Vengeance Class Mk3! A rearchitected version of the classic Mk1 hull, this 7000 Mass ship is an excellent platform for customization. Suitable for both combat and orbital operations, the Mk3 offers a high number of Small and Large components allowing for more weapons and more large utility. This ship is not yet in the hands of the AI. If you fly it, please let us know what you think.
Salvage and Exploration
We also made progress connecting even more types of Rumors to Exploration and Salvage -- this update brings some of those as well. In this update we're adding some risky reward type boosts. These Rumors already impact the nature and severity of the Risk deck, but now they also boost some pretty good Reward cards. Exploring Xeno infested planets is dangerous, but it can also lead to unexpected treasure. These new connections stack with other Rumor conditions -- so a Xeno Spores Rumor on the Planet and a Resource Rush Rumor on the Zone can both exist simultaneously and provide double benefits.
Issue Clean up
We also fixed some reported issues with the ships "Acheron Battlecarrier" and "Mortifor Carrier" and "Dreadnought Battlecarrier" which will apply to any of those ships purchased in games after v3.3.103 is deployed. For backwards compatibility reasons, the legacy versions of these ships will remain unchanged.
Finally, we completed some ship component clean-up, notably fixing the "Flamebreak" Torpedo. Any ships with this weapon will be fixed by this update.
v3.3.103 - 6/28/2024
- New Ship, "Vengeance Class Mk3" ("Return of the Revengeance") - When exploring on planets plagued by Pirates, the chance of a valuable stash is doubled - When exploring on planets plagued by Xeno, the chance of XP rewards is doubled - Fixed Ship Weapon: "Flamebreak Torpedo" (Size 1, 2RP) - Fixed Ship Design bugs in "Acheron Battlecarrier" and "Mortifor Carrier" and "Dreadnought Battlecarrier"