Starbase STU Update 10.07.2024 - STU Build 1000047
Fixed another invisible UI in the Station Editors. - Due to this fix, the station editor UI boxes will reset to their default sizes and orientations after this update.
Fixed ctrl + a being able to select capital ship dock corner holograms in capital ship designer.
Made temporary changes to P2P connections: - This will likely cause increased latency, but will help us to pinpoint the "shadow realm" issue's origin depending whether or not it still occurs.
Starbase STU Update 10.07.2024 - STU Build 1000045
Patch notes:
Station blueprints now have a max file size, so the very biggest of stations may not be able to be saved or used to replace stations anymore. - As such, very large stations may get the "Station too large to perform blueprint operation." error, even if otherwise within building budget limits. - However, we have optimized station data usage slightly, with more significant tweaks to come in the future, so the max limits shouldn't be so easy to reach. - If you run into the error now, we ask for your patience as we will alleviate this issue in the future with further fixes
Fixed using reconstruction machine sometimes sending players in middle of Eos.
Optimized station areas to unload when enough damaged modules are present to prevent performance issues.
Damaged station modules are removed after losing 60% of their contents to prevent performance issues.
Applied minor fixes and additional logging for the issue where players would not see each other. - If you come across with players in the area not loading for you, please make an F1 ticket as this will provide us with info on this situation and please include information such as time when this happened and name of the user that is in the "shadow realm" from your perspective.
Fixed replacing station with a blueprint causing the station and its modules to stop functioning normally. - Previously made blueprints will remain broken and still cause issues.
Added Laser Rifle, Energy cell, Weapon Crafting Benches and its upgrades to the cheat tab (STU Only).
Starbase STU Update 02.07.2024 - STU Build 1000043
Patch notes:
Added filler tools and arclighter magazine to dev tool tab.
Added NSY03-LFR Mammoth, NSY14-LPS Merino, NSY15-DIY Malamute I, NSY20-LMS Magnus MnA, Ds-01, Marauder, DS-02 Mooray, DS-03 Minotaur and NSY19-SPS Marmot-PS spaceships to the premade ship folder in spaceship designer.
Fixed ships sometimes not being despawned to a correct station when multiple stations were in vicinity.
Fixed test server settings for dismounted/spaceship max loaded showroom ships not doing anything.
Changed stations to unload incrementally, eliminating freezes on opened station change.
Fixed some missing description locales from station designer assets Decorative Column C and Window 216x864.
Fixed ship warping causing moon collisions to shift, which in turn made it possible for players to collide with invisible walls.
We discovered that station blueprint saving fails if the station has a reconstruction machine with any endo kits in it - We hope to have this fixed soon, but in the meantime if blueprint saving fails, remove any reconstruction machines and try again
Starbase STU Update 28.06.2024 - STU Build 1000042
Small update for today, patch notes below:
Added GhidMk2 ship to spaceship designer premade ships folder. - Note that you need to save premade ships to yourself first before you can purchase them - Reminder, that STU has a ship override in effect in SSC, where all ships that are purchased need no ore or credits to buy
Fixed pilot chair parts not bolting together.
Reduced research cost of all technologies to 0.
Added options to test spaceship LOD settings (STU only). - Can be found in Settings -> Test Server
Fixed station blueprints counting towards the max station limit.
Fixed ship warping being cancelled if the ship got unloaded by another player.
Fixed station resignation not correctly removing the station from station list until game is restarted
Starbase STU Update 26.06.2024 - STU Build 1000041
A minor patch today for the Starbase Test Universe - STU Build 1000041.
Changelog:
Reduced Galaxy Map's station discovery range from 500km to 20 km
Made the Galaxy Map match the default orientation of Origin stations (flipped right way around).
Fixed ship mouse control overlapping with Galaxy Map and staying active with the map open
Prevented Galaxy Map from being opened while in the Main Menu
Fixed large (8k+ modules) stations and capital blueprint saving causing broken module/inventory references
Added remote explosives and moon base foundations to STU cheat inventory
Major Test Universe Update
It's time for our first Starbase update in quite some time and it's a pretty big one!
All of you who have purchased Starbase now have a separate app in your Steam library called "Starbase Test Universe" aka the STU, and it is now open. This replaces the old PTU beta branch, so now you won't need to swap between builds when playing on the Live Universe and on the Test Universe.
Full Patch Notes:
New features
Ship Warp
A method of fast travel usable on all ships, pressing X while seated on a Pilot Chair brings up the menu.
Can warp to a map target, warp ping, navigation chip location or pointing a ship at a direction and manually determining warp distance.
Ship warp has a five minute cooldown after usage and during the time warp is charged ship must remain close to the spot charging was started at.
A charge can be held for five minutes before it is released and propellant is used during charging, which is not refunded if the charge is allowed to expire.
Added Ship Warp Signal settings under Transponder settings
Ship warping is prevented while another ship is in tow
Warping creates a warp signal for 10 minutes so other players can see and warp to the same location if they are near enough
Universe Map
Added an interactive map that can be opened via default bind "M"
Stations and Capital ships are discovered when a player is nearby to them, and remain in the map after the fact.
If changes happen in universe to for example station location, the map updates these only when player has been in range to see these changes for himself.
The map can be moved around by clicking on planets and stations with Mouse1, or by using WASD/space/control
Players are able to add custom markers in their map and use them for ship warping with Mouse2 (while sitting on pilot chair)
Warp Pings also appear in the map if players are within range to see them (300km), and can be selected for warp like with custom markers
Station Editor
Capital ships, moon bases and stations can now be edited in a new station editor which can be accessed from Esc-menu while within a station's area.
Currently for the PTU no resources are needed to build any parts inside the Editor
Changes made in the editor are instantly reflected into the universe.
Stations can be saved as blueprints to make repairing and setting up new ones faster.
Station Blueprints
Station Editor has a similar dropdown menu as SSC, and in the File tab, you can choose to Save new blueprints or open existing ones
Pressing Save As, saves the currently opened station into a blueprint name of your choice
While you have your station open, accessing the open or manage menu of blueprints and right clicking a blueprint allows you to replace the current station with a saved blueprint
Station Editor can also be opened in the "Station Planner" mode, which is accessible anywhere in the universe, allowing you to save and modify blueprints but not replace stations with them
Stations cannot have docked capital ships and cannot be moon bases, in order for the blueprint save to work. (Moon Bases are not supported in this system.)
Ship Reconstruction (Ship Insurance)
Ships can be repaired for free (at the moment), with just a one hour wait, can be done when within a Station's area.
Ship Reconstruction can be accessed and performed in the "Ships" UI by right clicking a ship in the "Owned Ships" screen.
Ships Reconstructed this way will be sent and repaired to the current station the player is at when reconstruction begins.
Ship Reconstruction can also be initiated from a repair panel at Origin Spaceship Designer Hangar or at Hangar Hall's panel.
It is possible to queue multiple ships that will be repaired after the last one has finished.
Planets
Fixed an issue where ships could hit invisible collisions above the surface
Fixed the moon killzones interacting with ships that came close to the surface and deleting them erroneously
Binds
Changed default ship blueprint toggle bind from "M" to "Y"
Ships
Implemented a fix to prevent ships from being sent to "other station" during despawn
Fixed ships sometimes spawning into origin Spaceship Designer instead of hangar hall it was bought from
Fixed transponders of ships not existing in universe appearing in space (Ships expire and are removed from universe after 365 days of being inactive, be sure to store them on station!)
Adjusted loaded remote ship rendering distances to show full rendering later (when ship is closer) but with less delay (5s->2s)and avoid switching back to lod later (when ship has been outside rendering range for longer (5s->10s)
Increased max loaded ships (3->5), load distance (300m->400m), and max loaded ship showroom ships (2->3), and asteroid load distance (200m->400m)
Increased the speed limit at which other ships stay fully loaded.
Fixed ships leaving behind transponders when no longer present in the universe.
All current ship transponders are removed from the universe once the update hits. Ships need to be hosted for their transponders to show up as before again. This resolves the Ghost Transponders issue.
Spaceship UI
Added station location for spawn panels and ship menu to show where the ships are despawned at.
Ships that have despawned incorrectly are now displayed as "Lost".
Stations
Fixed an issue where players would be pushed out of station zone when resigning a station
Increased maximum amount of loaded station areas to 20
Added a setting for adjusting station load distance, this can be found in settings under Graphics
Fixed station LODs not showing up past 1 km distance, they should now be observable over 100 km away (Though you may not notice them without weapon zoom at that distance!)
Fixed ships merging with station part if a station part is in its spawn location
Optimized object placement on moon bases to reduce FPS spikes during placement
Hangar hall despawn timer has been increased to 10 minutes
Fixed an issue where moon bases would not load correctly and parts would start disappearing due to structural failure.
Added error highlight for capital ship frame modules that are not part of the main frame.
Made it so that foundations are no longer recyclable.
Spaceship Designer
Added confirmation message when deleting blueprints
Fixed localization for building budget being exceeded when placing an object that goes over the limit
Changed localization of "Highlight overlapping objects" option to reflect its actual performance impact.
Added fixed torpedoes and missiles to asset browser. (Fixed = consists of one part, non-modular)
Removed old store ships from spaceship designer premade ship list
Added Mako_Mk1, Ke-1, Skytanker A1 Alien, Scythe Elysium, Hellfire Laser and Askannon Laborer 2 to spaceship designer premade ship list
Inventory
Fixed navigation chips not being searchable in the station inventory by their custom name set via navigation logger.
Added station inventory space counter.
Fixed trying to delete all of specific multipart objects causing all multipart objects to be deleted instead.
Ship easy build mode
Fixed an issue where ship modules were not properly checking snapping and allowed them to overlap
Sieges
Added localized errors messages to siege panel
Devices
Optimized YOLOL chips
Optimized network usage of Mining Laser and Grid displays
Fixed Large Generator Exorium Tank Core emptying when dropped into universe from inventory
Lowered tow beam electricity requirement from 5 to 2 electricity per 1,000 kg
Increased plasma cannon magazine ammo capacity from 150 to 200
Increased autocannon magazine ammo capacity from 500 to 700
Increased autocannon container ammo capacity from 3500 to 5600
Increased rail cannon container ammo capacity from 700 to 800
Increased laser cannon container ammo capacity to from 4200 4800
Increased plasma cannon contain ammo capacity from 1050 to 1400
Reduced visual effect of laser turret hits.
Lod Generation
Increased generated lod quality especially for ships
Asteroids
Reduced ship collision damage from collisions with asteroids by 50%
Auction House
Fixed not being able to receive more than 92,233,720 credits from a single auction.
Social
Fixed new players not being able to be invited to groups after completing the tutorial
Tutorial
Added a ship reward for each of the three starting job tutorials
Each starting job tutorial gives a different version of laborer as reward.
Crashes
Fixed Nvidia Surround causing a crash on wide enough resolutions (possibly affected AMD Eyefinity too).
Fixed a crash that happened when attaching torpedo/missile to a station.
PTU/STU
Regular and Public Test Universe version of Starbase have been separate to their own products on steam library
Added missing ores, weapons, mags, empire armors, kingdom armors, endo kits and station foundation to cheat inventory
Added extra siege options to the siege panel for ease of testing. Most of these are visible when siege is active.
Made it possible to update station siege schedules instantly.
Known Issues
Bloom has become blurry
Universe Map camera is upside down
Asteroids visually disappear at certain position and angles while in asteroid field
Ship Reconstruction does not work for Company Ships
Station Replacing can cause the new station to appear kilometers away from the player's current location.
Warp pings may not show on the map after using editor(s)
For more, less severe, known issues the official Starbase Discord has an STU known issues category
Below you'll find a roadmap of things that are currently in testing on the STU, and what things we're working on before we can update the Live Universe.
Starbase Development Continues
We're happy to announce that Starbase development continues. In the near future, the Starbase Public Test Universe (PTU) will be changed from a Beta branch into a separate app ID, so you'll be able to have both the Live Universe, as well as the Test Universe simultaneously installed.
We will start to update the Starbase Test Universe with a number of new features as soon as we wrap up a viable patch.
To see a glimpse of what's planned and coming to Starbase, check out our new Development Update video:
It's been a long development pause, and we're happy to be back at it!
EOSCON Feb 2024
EosCon is back and is happening at the Origin Moon Gate until Sunday Feb 25th. Come check out the coolest ships Starbase players have made, all on display in one place!
Location: Origin Moon Gate
31 Exhibitors 280+ Registered ships on display!
Also the best place to buy/sell and showcase your designs! :)
Starbase Early Access Update 23.05.2023 (EA BUILD 922)
This is mainly an engine update.
Patch Notes:
- Added 5-tube rocket launcher to the Ship Designer (SSC) - Fixed a nasty bug that caused capital ships to get deleted in some cases
Cargo Crisis @ Robur Station
Merchants from the Moon Merchant Company are expecting several cargo shipments to arrive this Saturday (February 18th) between 20:00-22:00 UTC to Robur Station!
Event Location: Around Robur Station
- You can get to Robur quickly from Origin Stations, it is located towards Eos (the gas giant). - The Ship designer buildings have insurance transfer points with infinite range - Inventory at Robur is shared with Origins, so you can use all your Origin stacks and ships
Note: When the cargo drops arrive, they will be announced at Robur and on the official Starbase Discord #galatic-news channel: https://discord.com/channels/423790999052222464/1011522785174093844