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Genre: Platform, Role-playing (RPG), Adventure, Indie

Starbound

Starbound 1.4: Bounty Hunter Update



We're excited to announce the release of Starbound 1.4 - the 'Bounty Hunter' update!

In this update players can become bounty hunters, seeking out criminal gangs through missions and climb the ranks as they rebuild the Peacekeepers and restore law and order to the universe. There's also new elemental variants of many monsters, which have a rare chance to be encountered - if you see one be sure to capture it! In addition there's a ton of new furniture, objects, weapons, and fun new stuff - including drones, password keypad locks, a laser mining tool, and a sports car!

https://youtu.be/cJUh9gjEuOs
We've been working on this update for a long time, thanks so much for being patient while we took the time to get it just right! Here's an outline of all the changes;



Bounty Hunting



  • New procedurally-generated quests that see the player travel to worlds and into space, hunting down criminal gangs
  • New Peacekeeper stations for bounty hunters – work your way through promotions and restore law in the universe
  • Take the fight to criminal gangs at their hideouts, including a climatic final mission & boss fight!
  • New quests: Becoming a Peacekeeper, Rookie Assignment, Rising through the Ranks, The Good Fight, Keeping the Peace, Going after the Occasus
  • New generated bounty quests
  • New generated criminal hideout microdungeons


New Music



  • Four new music tracks by Starbound composer Curtis Schweitzer


Rare Monsters



  • Elemental Monster variants - they are capturable, and earn progress in a new collection.
  • New Collection: Rare Pets collection
  • New monster variants: Fire Gleap, Electric Voltip, Poison Smoglin, Ice Peblit, Albino Poptop, Electric Anglure, Fire Bobot, Poison Bulbop, Electric Capricoat, Ice Crabcano, Electric Crutter, Ice Fennix, Elecrtic Hemogoblin, Ice Hypnare, Fire Lilodon, Poison Mandraflora, Ice Miasmop, Ice Narfin, Fire Oogler, Poison Nutmidge, Ice Orbide, Electric Petricub, Poison Pipkin, Electric Quagmutt, Ice Ringram, Poison Scaveran, Elecrtic Snaunt, Poison Snuffish, Poison Sporgus, Fire Taroni, Fire Toumingo, Poison Trictus, Electric Yokat, Electric Ignome, Fire Lumoth, Poison Pyromantle, Electric Skimbus, Fire Spookit, Fire Squeem, Fire Wisper, Ice Agrobat, Poison Batong, Poison Bobfae, Fire Monopus, Poison Paratail, Fire Pteropod, Cultist Scandroid, Ice Crustoise, Ice Iguarmor, Fire Oculob, Poison Pulpin, Ice Snaggler, Electric Tintic, Fire Gosmet


New Furniture



  • Egyptian set: Egyptian Bed, Egyptian Chair, Egyptian Crest, Egyptian Pillar, Egyptian Statuette, Egyptian Table
  • Office set: Office Cabinet, Office Computer, Office Desk, Office Desk Lamp, Office Noticeboard, Office Scanner, Office Server, Office Stapler, Office Table
  • Peacekeeper objects: Peacekeeper Chair, Peacekeeper Computer, Peacekeeper Desk, Peacekeeper Door, Peacekeeper Emblem, Peacekeeper Rusty Emblem, Peacekeeper Furnishings, Peacekeeper Lamp Post, Peacekeeper Mug, Peacekeeper Notes, Peacekeeper Painting, Peacekeeper Tall Poster, Peacekeeper Wide Poster, Peacekeeper Store, Peacekeeper Table, Peacekeeper Vending Machine, Peacekeeper Poster
  • Neon objects: Bounty Board, Neon Hologram, Neon Lamp Post, Neon Magenta Light, Neon Peacekeeper Emblem, Neon Store, Neon Triangle
  • Occasus pieces: Cultist Airlock Door, Cultist Airlock Hatch, Cultist Banner, Cultist Chest
  • Other: Dark Computer, Extractor Drill, Hanging Guardian, Mech Platform
  • New Teleporter: Peacekeeper Teleporter
  • New Wireable Object: Numeric Keypad


Other New Additions



  • Drones: Peacekeeper Drone, Mining Drone
  • New Weapons: Neo Magnum, Neo Magnum-E78, Neo Magnum-RX, Neo Magnum-ZZZ, Glue Sprayer, Lazercaster, Stun Grenade
  • New Tool: Mining Laser
  • New Unique Monster: Cosmic Intruder
  • New Mission: The Dantalion
  • New Boss Encounter: The Swansong
  • New Armor: Captain Noble Head, Cultist General Hood, Cultist General Tentacles, Groucho Glasses, Pharaoh Headdress, Sheep Hat, Shirt Top,
  • Peacekeeper Set (Peacekeeper Hat, Peacekeeper Shirt, Peacekeeper Trousers)
  • New Figurines: Cosmic Intruder Figurine, Swansong Figurine
  • New Mech Parts: Neo Laser Mech Arm, Peacekeeper Mech Body
  • New Augments: Peacekeeper I Augment, Peacekeeper II Augment, Peacekeeper III Augment
  • New vehicle: Red Sports Car
  • New world spawn vehicles: Dropship, Mini Tank, Mini UFO, Sportscar, Jeep
  • New object tags: Cultist, Egyptian, Peacekeeper, Office
  • New Tenants: Egyptian, Peacekeeper, Office
  • New blocks: Sloped Glass Panel, Polygon Platform
  • New currency: Peace Credit


Changes and fixes



  • Changed the crafting requirements for all mech parts to match materials in the system where the blueprint is found.
  • Changed name of 'T-Rex' fossil pieces to 'T. Rex'
  • Fixed bug where Triplod Figurine was not properly awarding credit to the Collections Library
  • Various lua bindings added
  • Added /setdungeonid command
  • Updated instrument audio position to follow the player
  • Display for gendered armor in tooltips
  • Add hover state to mission/crew/tech interface lists
  • For radial tile brushes, damage tile center instead of tile origin
  • Allow equalsSelf material render rule to also match on hue
  • Add a glow to inventory button when inventory has new items
  • Add a cooldown to ouch noise
  • Remove monster families and variantParameters
  • Allow bursting particle emitters multiple times in the same frame
  • Fix latch object animation bug
  • Only suffocate if mouth position is inside collision geometry
  • Fix energypickaxe animation state
  • Fix projectiles not dealing damage if spawned after the parent projectile has died
  • Minor bugfixes


We hope you all enjoy this update, please let us know what you think on Twitter or Discord! We'll also be streaming the update live on our Twitch channel later this afternoon if you'd like a preview!

1.3.3 Hotfix Patch Notes

Original Post

Hey, everyone!

Things are busy here as we’re still hard at work on the 1.4 update. A number of players have been encountering a crash bug when switching between weapons of the same type, so we decided to address that with a hotfix update rather than waiting for the next patch.

While we’re at it, though, we figured we’d throw in one more useful feature: category tags for Steam Workshop mods! The mod uploader tool now allows you to select one or more tags for your mod, and these can be used to filter searches in the Workshop. Hopefully this will make it a bit easier to sort through the amazing variety of available mods!

On the development side of things, we’ve been focusing on exciting events for you to encounter in pursuit of your bounty targets. You didn’t think it was going to be simple, did you?

(CLICK FOR GIF)

In this example, your investigation is stymied by a code-locked door with your target tantalizingly out of reach. You’ll need to use clever social engineering to obtain the code from an unwary underling in order to progress.

We’re very excited about the procedural possibilities for this patch, and hope you are too. If you’ve got ideas for cool or silly things you’d expect to encounter on a bounty hunt, let us know in the comments.

Until next time!
<3

Starbound 1.3.2 Changelog

Hello,

Starbound has been updated with some minor gameplay changes and bug fixes. Everyone on Steam should see the update immediately, but those on GOG and Humble may need to wait a little while for the files to update.

ːSBmmː Check below for patch notes! ːSBmmː

Additions & Changes












Bug Fixes










Starbound 1.3.1 Changelog

Hey everyone!

ːSBmmː We've just released a Starbound update with some minor changes and bug fixes. Check below for patch notes! ːSBmmː

Minor Changes / Bug Fixes



  • Added and improved sound effects for a variety of monsters, weapons and mech components
  • Fixed lots of typos
  • Fix ‘Parts and Labour’ quest description not matching its requirements
  • Fix bookmarks not being sorted alphabetically
  • Fix players ‘swimming’ off rail stops using rail hooks
  • Fix world.spawnLiquid not functioning on tiles with rails/platforms
  • Fix a bug allowing placement of blocks on some outside walls of player stations
  • Fix Triplod not registering in monster collection when captured
  • Fix final ore type not being listed in navigation interface for some planets
  • Fix placement of a boulder trap in a challenge room
  • Fix rustick being affected by physics forces/collisions
  • Make airless space areas actually airless and require breath protection
  • Fix tier 4 mech bodies not protecting against radiation
  • Fix penguin weapon shop not unlocking when repeating weapon testing mission
  • Fix passive monsters becoming aggressive when player engages hostile monsters
  • Fix some systems not zooming out far enough in nav and planets going out of view
  • Fix a bug causing a navigation crash when selecting gas giants
  • Fix objects with minimum / maximum liquid levels not being broken
  • Fix item drops being stuck in force regions at top / bottom of world
  • Fix quest indicators being affected by world lighting
  • Fix bug preventing some background tiles from being painted
  • Disable ‘go to quest’ button in nav when that system isn’t explored (e.g. in another universe)
  • Fix some bugs when dual wielding rail hooks
  • Prevent activating techs during mech deployment
  • Don’t show the ‘E’ hint in dialog sequences that are not skippable
  • Fix a bug where navigation could be canceled after consuming fuel but before starting flight
  • Rework behavior of hoverbikes in zero gravity
  • Boats no longer sail out of water
  • Add an icon to Tonauac’s safe fall blessing
  • Add a few more mech horns
  • Prevent rail trams from driving off the ends of active stops

Modding API Changes


  • Add world.setDungeonId binding

Starbound 1.3 - Spacefarer Update

https://youtu.be/iX3Mvvm5vRI
Hello! Starbound 1.3 - Spacefarer Update is here!

With the Spacefarer Update, our goal was to give players more things to do in space! Starbound has always focused heavily on traveling from planet to planet, but objectively space is just much cooler than any planet.

Check out the trailer for an overview of what we've added this patch, or check the patch notes below for a more comprehensive list of changes/additions. This is one of the biggest Starbound updates to date and has been really exciting for us to work on. We hope you enjoy it!

Major Changes



Navigation Overhaul
The cockpit navigation interface has been completely overhauled. Planets, moons and ships are all visible and orbit each other in real time. Systems will now contain NPC stations, friendly and hostile NPC ships, and strange space anomalies to visit!

Customizable Mechs
Explore these new space locations in customizable spacefaring mechs! Traverse hostile space in zero gravity, fight powerful new space monsters, and collect unique rewards as you upgrade your mech to progress through more difficult hazards. Mechs can also be deployed to planets, to crush your enemies with overwhelming firepower!

Modular Space Stations
Make a permanent home among the stars with player-owned stations! Use a station transponder to place your station into orbit, then expand it with modular rooms to suit your needs.

 

Minor Changes / Bug Fixes























 

Modding API Changes


















Added Lua bindings:











































Removed Lua bindings:










Starbound 1.2.2 Changelog

Hey everyone!

That unstable hotfix from last week is now a stable hotfix! Thank you to everyone who checked out the unstable branch and helped ensure we weren't releasing a hotbreak.

Here's what we fixed:














Starbound 1.2 - Vault Update

https://youtu.be/ru5Mh7_IxuE

Hello! Many thanks for everyone who helped us out by playing 1.2 on the unstable branch and provided feedback or bug reports. Starbound 1.2 - Vault Update is here! Check out the trailer above to get the gist of what's been added in 1.2, or check the patch notes below for a more in-depth list. Or both, even! Follow your heart! Either way, please enjoy the last big Starbound update of the year. :)

In case you missed it, we also recently launched a shop page on the Chucklefish blog! You can see all Starbound merch in the same place, and there are links to partner sites where you can buy them.


Onward to patch notes!

Major Changes


Starbound Dev Blog Round-Up! 08/11/2016 + GOG Connect

Hey everyone!

For the next few days, if you've got Starbound on Steam, you can grab Starbound on GOG for no additional cost using GOG Connect! Take advantage of it while you can!

In case you missed 'em, here's a round-up of our most recent dev blogs.

7th October - Status Update


Hey everyone, long time no dev blog! :)

A couple of weeks ago, we had a panel at EGX! Thanks to everyone who came and asked questions and talked to us afterwards – it was really lovely to meet you all! If you missed it, it’s up on the Youtubes now.

https://www.youtube.com/watch?v=utjWy2RrCOM

We’ve been working on the next update! Here’s a tiny sneak peek:



‘Til next time!

<3


---

1st November - A Whole New World


Hey everyone!

The next Starbound update is gearing up to be an exciting one, we think. In particular, we’re excited to finally have implemented a feature that’s been requested for a long time: terraforming!

In other words, the ability to transform a planet’s main biome into a biome of your choosing.



You’ll be able to accomplish this by obtaining a terraformer and setting it down on a planet’s surface. By fueling the terraformer, you’ll be able to expand the terraformed area outward, eventually changing the planet’s main biome!

Lots of other cool stuff in the works for Starbound 1.2, and I look forward to revealing more as we get closer to finishing it. ‘Til next time!

<3

v1.1.1 - Changelog

Morning everyone!

We've released a small update this morning that should take care of some collection-related issues introduced in 1.1, plus a few other little things! Click through to read the patch notes. :)

Starbound v1.1.1 Changelog










Starbound v1.1 - Changelog

Hey, everyone! It's patch day!


Version 1.1 is our first content patch since the full release of Starbound -- we've added a fishing game, item collections, Novakid villages and more! Check the changelog below for a list of major/minor changes and bug fixes, and then go relocate some Fluffalo!

Major Changes


















Minor Changes & Bug Fixes