We're excited to announce the release of Starbound 1.4 - the 'Bounty Hunter' update!
In this update players can become bounty hunters, seeking out criminal gangs through missions and climb the ranks as they rebuild the Peacekeepers and restore law and order to the universe. There's also new elemental variants of many monsters, which have a rare chance to be encountered - if you see one be sure to capture it! In addition there's a ton of new furniture, objects, weapons, and fun new stuff - including drones, password keypad locks, a laser mining tool, and a sports car!
https://youtu.be/cJUh9gjEuOs
We've been working on this update for a long time, thanks so much for being patient while we took the time to get it just right! Here's an outline of all the changes;
Bounty Hunting
New procedurally-generated quests that see the player travel to worlds and into space, hunting down criminal gangs
New Peacekeeper stations for bounty hunters – work your way through promotions and restore law in the universe
Take the fight to criminal gangs at their hideouts, including a climatic final mission & boss fight!
New quests: Becoming a Peacekeeper, Rookie Assignment, Rising through the Ranks, The Good Fight, Keeping the Peace, Going after the Occasus
New generated bounty quests
New generated criminal hideout microdungeons
New Music
Four new music tracks by Starbound composer Curtis Schweitzer
Rare Monsters
Elemental Monster variants - they are capturable, and earn progress in a new collection.
New Collection: Rare Pets collection
New monster variants: Fire Gleap, Electric Voltip, Poison Smoglin, Ice Peblit, Albino Poptop, Electric Anglure, Fire Bobot, Poison Bulbop, Electric Capricoat, Ice Crabcano, Electric Crutter, Ice Fennix, Elecrtic Hemogoblin, Ice Hypnare, Fire Lilodon, Poison Mandraflora, Ice Miasmop, Ice Narfin, Fire Oogler, Poison Nutmidge, Ice Orbide, Electric Petricub, Poison Pipkin, Electric Quagmutt, Ice Ringram, Poison Scaveran, Elecrtic Snaunt, Poison Snuffish, Poison Sporgus, Fire Taroni, Fire Toumingo, Poison Trictus, Electric Yokat, Electric Ignome, Fire Lumoth, Poison Pyromantle, Electric Skimbus, Fire Spookit, Fire Squeem, Fire Wisper, Ice Agrobat, Poison Batong, Poison Bobfae, Fire Monopus, Poison Paratail, Fire Pteropod, Cultist Scandroid, Ice Crustoise, Ice Iguarmor, Fire Oculob, Poison Pulpin, Ice Snaggler, Electric Tintic, Fire Gosmet
New Armor: Captain Noble Head, Cultist General Hood, Cultist General Tentacles, Groucho Glasses, Pharaoh Headdress, Sheep Hat, Shirt Top,
Peacekeeper Set (Peacekeeper Hat, Peacekeeper Shirt, Peacekeeper Trousers)
New Figurines: Cosmic Intruder Figurine, Swansong Figurine
New Mech Parts: Neo Laser Mech Arm, Peacekeeper Mech Body
New Augments: Peacekeeper I Augment, Peacekeeper II Augment, Peacekeeper III Augment
New vehicle: Red Sports Car
New world spawn vehicles: Dropship, Mini Tank, Mini UFO, Sportscar, Jeep
New object tags: Cultist, Egyptian, Peacekeeper, Office
New Tenants: Egyptian, Peacekeeper, Office
New blocks: Sloped Glass Panel, Polygon Platform
New currency: Peace Credit
Changes and fixes
Changed the crafting requirements for all mech parts to match materials in the system where the blueprint is found.
Changed name of 'T-Rex' fossil pieces to 'T. Rex'
Fixed bug where Triplod Figurine was not properly awarding credit to the Collections Library
Various lua bindings added
Added /setdungeonid command
Updated instrument audio position to follow the player
Display for gendered armor in tooltips
Add hover state to mission/crew/tech interface lists
For radial tile brushes, damage tile center instead of tile origin
Allow equalsSelf material render rule to also match on hue
Add a glow to inventory button when inventory has new items
Add a cooldown to ouch noise
Remove monster families and variantParameters
Allow bursting particle emitters multiple times in the same frame
Fix latch object animation bug
Only suffocate if mouth position is inside collision geometry
Fix energypickaxe animation state
Fix projectiles not dealing damage if spawned after the parent projectile has died
Minor bugfixes
We hope you all enjoy this update, please let us know what you think on Twitter or Discord! We'll also be streaming the update live on our Twitch channel later this afternoon if you'd like a preview!
Things are busy here as we’re still hard at work on the 1.4 update. A number of players have been encountering a crash bug when switching between weapons of the same type, so we decided to address that with a hotfix update rather than waiting for the next patch.
While we’re at it, though, we figured we’d throw in one more useful feature: category tags for Steam Workshop mods! The mod uploader tool now allows you to select one or more tags for your mod, and these can be used to filter searches in the Workshop. Hopefully this will make it a bit easier to sort through the amazing variety of available mods!
On the development side of things, we’ve been focusing on exciting events for you to encounter in pursuit of your bounty targets. You didn’t think it was going to be simple, did you?
In this example, your investigation is stymied by a code-locked door with your target tantalizingly out of reach. You’ll need to use clever social engineering to obtain the code from an unwary underling in order to progress.
We’re very excited about the procedural possibilities for this patch, and hope you are too. If you’ve got ideas for cool or silly things you’d expect to encounter on a bounty hunt, let us know in the comments.
Until next time!
<3
Starbound 1.3.2 Changelog
Hello,
Starbound has been updated with some minor gameplay changes and bug fixes. Everyone on Steam should see the update immediately, but those on GOG and Humble may need to wait a little while for the files to update.
ːSBmmː Check below for patch notes! ːSBmmː
Additions & Changes
Bug Fixes
Starbound 1.3.1 Changelog
Hey everyone!
ːSBmmː We've just released a Starbound update with some minor changes and bug fixes. Check below for patch notes! ːSBmmː
Minor Changes / Bug Fixes
Added and improved sound effects for a variety of monsters, weapons and mech components
Fixed lots of typos
Fix ‘Parts and Labour’ quest description not matching its requirements
Fix bookmarks not being sorted alphabetically
Fix players ‘swimming’ off rail stops using rail hooks
Fix world.spawnLiquid not functioning on tiles with rails/platforms
Fix a bug allowing placement of blocks on some outside walls of player stations
Fix Triplod not registering in monster collection when captured
Fix final ore type not being listed in navigation interface for some planets
Fix placement of a boulder trap in a challenge room
Fix rustick being affected by physics forces/collisions
Make airless space areas actually airless and require breath protection
Fix tier 4 mech bodies not protecting against radiation
Fix penguin weapon shop not unlocking when repeating weapon testing mission
Fix passive monsters becoming aggressive when player engages hostile monsters
Fix some systems not zooming out far enough in nav and planets going out of view
Fix a bug causing a navigation crash when selecting gas giants
Fix objects with minimum / maximum liquid levels not being broken
Fix item drops being stuck in force regions at top / bottom of world
Fix quest indicators being affected by world lighting
Fix bug preventing some background tiles from being painted
Disable ‘go to quest’ button in nav when that system isn’t explored (e.g. in another universe)
Fix some bugs when dual wielding rail hooks
Prevent activating techs during mech deployment
Don’t show the ‘E’ hint in dialog sequences that are not skippable
Fix a bug where navigation could be canceled after consuming fuel but before starting flight
Rework behavior of hoverbikes in zero gravity
Boats no longer sail out of water
Add an icon to Tonauac’s safe fall blessing
Add a few more mech horns
Prevent rail trams from driving off the ends of active stops
Modding API Changes
Add world.setDungeonId binding
Starbound 1.3 - Spacefarer Update
https://youtu.be/iX3Mvvm5vRI
Hello! Starbound 1.3 - Spacefarer Update is here!
With the Spacefarer Update, our goal was to give players more things to do in space! Starbound has always focused heavily on traveling from planet to planet, but objectively space is just much cooler than any planet.
Check out the trailer for an overview of what we've added this patch, or check the patch notes below for a more comprehensive list of changes/additions. This is one of the biggest Starbound updates to date and has been really exciting for us to work on. We hope you enjoy it!
Major Changes
Navigation Overhaul The cockpit navigation interface has been completely overhauled. Planets, moons and ships are all visible and orbit each other in real time. Systems will now contain NPC stations, friendly and hostile NPC ships, and strange space anomalies to visit!
Customizable Mechs Explore these new space locations in customizable spacefaring mechs! Traverse hostile space in zero gravity, fight powerful new space monsters, and collect unique rewards as you upgrade your mech to progress through more difficult hazards. Mechs can also be deployed to planets, to crush your enemies with overwhelming firepower!
Modular Space Stations Make a permanent home among the stars with player-owned stations! Use a station transponder to place your station into orbit, then expand it with modular rooms to suit your needs.
Minor Changes / Bug Fixes
Modding API Changes
Added Lua bindings:
Removed Lua bindings:
Starbound 1.2.2 Changelog
Hey everyone!
That unstable hotfix from last week is now a stable hotfix! Thank you to everyone who checked out the unstable branch and helped ensure we weren't releasing a hotbreak.
Here's what we fixed:
Starbound 1.2 - Vault Update
https://youtu.be/ru5Mh7_IxuE
Hello! Many thanks for everyone who helped us out by playing 1.2 on the unstable branch and provided feedback or bug reports. Starbound 1.2 - Vault Update is here! Check out the trailer above to get the gist of what's been added in 1.2, or check the patch notes below for a more in-depth list. Or both, even! Follow your heart! Either way, please enjoy the last big Starbound update of the year. :)
In case you missed it, we also recently launched a shop page on the Chucklefish blog! You can see all Starbound merch in the same place, and there are links to partner sites where you can buy them.
Onward to patch notes!
Major Changes
Starbound Dev Blog Round-Up! 08/11/2016 + GOG Connect
Hey everyone!
For the next few days, if you've got Starbound on Steam, you can grab Starbound on GOG for no additional cost using GOG Connect! Take advantage of it while you can!
In case you missed 'em, here's a round-up of our most recent dev blogs.
A couple of weeks ago, we had a panel at EGX! Thanks to everyone who came and asked questions and talked to us afterwards – it was really lovely to meet you all! If you missed it, it’s up on the Youtubes now.
https://www.youtube.com/watch?v=utjWy2RrCOM
We’ve been working on the next update! Here’s a tiny sneak peek:
The next Starbound update is gearing up to be an exciting one, we think. In particular, we’re excited to finally have implemented a feature that’s been requested for a long time: terraforming!
In other words, the ability to transform a planet’s main biome into a biome of your choosing.
You’ll be able to accomplish this by obtaining a terraformer and setting it down on a planet’s surface. By fueling the terraformer, you’ll be able to expand the terraformed area outward, eventually changing the planet’s main biome!
Lots of other cool stuff in the works for Starbound 1.2, and I look forward to revealing more as we get closer to finishing it. ‘Til next time!
<3
v1.1.1 - Changelog
Morning everyone!
We've released a small update this morning that should take care of some collection-related issues introduced in 1.1, plus a few other little things! Click through to read the patch notes. :)
Starbound v1.1.1 Changelog
Starbound v1.1 - Changelog
Hey, everyone! It's patch day!
Version 1.1 is our first content patch since the full release of Starbound -- we've added a fishing game, item collections, Novakid villages and more! Check the changelog below for a list of major/minor changes and bug fixes, and then go relocate some Fluffalo!