Starcom: Nexus cover
Starcom: Nexus screenshot
Genre: Role-playing (RPG), Adventure, Indie

Starcom: Nexus

Release Candidate 1.0.3 Now on Default Branch



Release Candidate 1.0.3 has been promoted to the default branch. If you've been playing 0.16, you can continue playing in that version by switching branches as described here.

Here are the major changes from 0.16 to 1.0.3:

  • Quick save system: player can now save (almost) anywhere with F5
  • Option to disable autosave on warp
  • New sector environments, minor improvement to nebula performance
  • Updates to various late game missions
  • Additional missions
  • New space artifacts
  • New anomalies
  • New reputation effects
  • New achievement
  • Improve mission log performance
  • Procedural generation now detects and re-rolls invalid universe (e.g., missing min number of particular anomaly)
  • Aggro due to friendly fire effects shortened, clamped per incident
  • Fix to localization not appearing in dialogues
  • Added baseline experimental Czech, Korean and Japanese translations
  • Numerous bug fixes


As always, you can give feedback and report bugs in the discussion forum or by pressing F8 in game.

Release Candidate 1.0.3

Release Candidate 1.0.3, currently available as an opt-in Beta, will be promoted to the default branch next week. This version fixes a number of bugs, adds some minor quality of life improvements, adds several new anomalies and missions and provides a bit more direction for the player during the mid to late game.

It does not mean the end of development, but it does mean barring any unforeseen issues that the game should graduate from Early Access into general release before the end of the year, as promised. Expect an announcement of the exact date soon.

This is a save-incompatible release, but if you're in the middle of a game, don't worry-- as always you can continue playing by switching branches as described here.

Early Access Pricing: Last Chance Sale!



Starcom: Nexus is closing in on graduating from Early Access into general release. It's been quite a journey so far. Since launch, the size of the game universe has more than doubled. We've added new races, new missions, new technologies and weapons, lots of new anomalies, controller support, and hundreds of improvements based on player feedback. While more content is still being added, the core gameplay is well-polished. I expect there to be at least one more Early Access update before the game graduates, but the game's price will be increasing from the Early Access price to its general release price after the current sale period ends. So this will probably be your last chance to get Starcom: Nexus at this price for the near future.

I'd like to take this opportunity to thank all of the Early Access players who have supported the game by buying it, as well as helped shape the game with their feedback and suggestions. Without you, the game wouldn't have reached the quality and depth it has.

Thank you!


Version 0.16.1 Now Live on Default Branch!


Version 0.16.1 is now live on the main, "default" branch.

If you have been playing 0.14 (the current default build) there are quite a few changes, particularly in the late game. This is the first version with an ending to the story line.

Non-spoilery list of changes since 0.14:

  • End game scenario
  • New technologies
  • New anomalies, now totaling over 200 unique
  • New space artifacts and discoveries
  • New side missions/side-quests
  • New alien races
  • Improvements to mission log system
  • Changes to early game/tutorial
  • Havok more powerful, also targets asteroids and debris
  • Changes to music tracks
  • Objective indicators on map
  • Improvements to controller support
  • Players can now mod the stat modifiers from techs (See StarcomNexus_Data/StreamingAssets/Mods/readme.txt in your game install folder)
  • Various minor gameplay adjustments
  • Numerous bug fixes.


Save games are not compatible with content updates, but if you were in the middle of a game, don't panic. Your save game is still there and can be accessed by rolling back your client. See here for instructions.

As always, if you encounter any bugs or have any questions or suggestions, submit them via F8, post in the discussion forum or join the game's Discord.

Thanks for playing Starcom: Nexus!

- Kevin

Beta 0.16 Now Available on Opt-in Branch



Update 0.16 is now available as an opt-in Beta.

Assuming no major problems, that version will become the default branch sometime next week.

To opt-in now, you just need to right-click on the game in your library, choose properties and go to the Betas tab. There is no password.

Click here to see detailed instructions.

If you are playing 0.14 (the current default build) there are quite a few changes, particularly in the late game. This is the first version with an ending to the story line.

Non-spoilery list of changes since 0.14:


  • End game scenario
  • New technologies
  • New anomalies, now totaling over 200 unique
  • New space artifacts and discoveries
  • New side missions/side-quests
  • New alien races
  • Improvements to mission log system
  • Changes to early game/tutorial
  • Havok more powerful, also targets asteroids and debris
  • Changes to music tracks
  • Objective indicators on map
  • Improvements to controller support
  • Players can now mod the stat modifiers from techs (See StarcomNexus_Data/StreamingAssets/Mods/readme.txt in your game install folder)
  • Various minor gameplay adjustments
  • Numerous bug fixes.


As always, if you encounter any bugs or have any questions or suggestions, submit them via F8, post in the discussion forum or join the game's Discord.

Note that save games are not compatible across content updates, but you always have the option of switching to a previous build to keep playing an older save.

Version 0.14 now live on default branch!


Version 0.14 is now live on the main, "default" branch.

Here's a list of non-spoilery changes since 0.12.x (version 0.13 was an opt-in only branch):

  • Drone launcher tech
  • Warp hopper "shockwave" tech
  • Faster deep space "cruise" speed, techs to boost
  • More sectors
  • More planet anomalies
  • Map tooltips for planets, stars and artifacts
  • Ship speed in HUD
  • Changes to storm nebula
  • Corrected armor module values
  • Additional late game missions, content
  • Deep space discoveries
  • Improved mission log filter UI
  • Changed tech drop unlocks to make "bad rolls" less likely to keep players from acquiring a tech
  • More enemy ships
  • New threat model (used to calculate random encounters)
  • New alien race
  • New music tracks
  • Some fully procedural star systems
  • Load game screen shows thumbnail of last anomaly surveyed, to help identify save points
  • Added ability to delete saves from load game screen
  • Fixes to visibility system (determining who can see what)
  • Improvements to controller support
  • Option to disable controller auto-detect
  • Loading screen tips
  • Misc balance changes, tech costs
  • Misc bug fixes


Also, there's a feature priority poll on the website. If you've played the game, vote on what you'd like me to prioritize in the next updates.

Save games are not compatible with content updates, but if you were in the middle of a game, don't panic. Your save game is still there and can be accessed by rolling back your client. The version you probably want is Beta 0.12 Stable. See here for instructions.

As always, if you encounter any bugs or have any questions or suggestions, submit them via F8, post in the discussion forum or join the game's Discord.

Thanks for playing Starcom: Nexus!

- Kevin

Version 0.12.4 now live on main branch!



Starcom: Nexus has now been updated to 0.12.4 on the main, "default" branch.

The previous default was 0.10.3, so if that's the last one you played, there are quite a few changes. Here is the spoiler-free list of the major ones if you missed last weekend's update.

  • Universe is now generated with a hybrid procedural/designed system. Some sectors are procedurally generated, some are designed, some are a combination.
  • Bigger universe. There are now close to 100 star systems with over 300 planets, over half of which have some kind of anomaly or discovery.
  • 130+ unique planetary anomalies/scan discoveries.
  • New alien races.
  • New technologies.
  • New weapons.
  • New missions/side-quests.
  • New achievements.
  • Updated trade system.
  • Experimental difficulty settings.
  • Improved controller support.
  • Players can now leave notes on the map by right-clicking.
  • Improvements to the mission log including search function.
  • Updates to localization.
  • Various balances changes.
  • Misc. bug fixes.


Save games are not compatible with content updates, but if you were in the middle of a game, don't panic. Your save game is still there and can be accessed by rolling back your client. The version you probably want is Beta 0.10 Stable. See here for instructions.

As always, if you encounter any bugs or have any questions or suggestions, submit them via F8, post in the discussion forum or join the game's Discord.

Thanks for playing Starcom: Nexus!

- Kevin

Beta 0.12 Opt-in Update


Update 0.12 is now available as an opt-in Beta.

Assuming no major problems, that version will become the default branch next week.

To opt-in now, you just need to right-click on the game in your library, choose properties and go to the Betas tab. There is no password.
Click here to see detailed instructions.

If you're playing 0.10.3 (the current default build) there are quite a few changes. Non-spoiler list of the major changes since 0.10.3:

  • Universe is now generated with a hybrid procedural/designed system. Some sectors are procedurally generated, some are designed, some are a combination.
  • Bigger universe. There are now close to 100 star systems with over 300 planets, over half of which have some kind of anomaly or discovery.
  • 130+ unique planetary anomalies/scan discoveries.
  • New technologies.
  • New weapons.
  • New missions/side-quests.
  • New achievements.
  • Updated trade system.
  • Experimental difficulty settings.
  • Improved controller support.
  • Players can now leave notes on the map by right-clicking.
  • Improvements to the mission log including search function.
  • Updates to localization.
  • Various balances changes.
  • Misc. bug fixes.


As always, if you encounter any bugs or have any questions or suggestions, submit them via F8, post in the discussion forum or join the game's Discord.

Note that during Early Access save games are not compatible across content updates, but you always have the option of switching to a previous build to keep playing an older save.

Version 0.10.3 live on default branch

Greetings Commanders,

The game has been updated to 0.10.3 on the main branch. Save games are not compatible with content updates, but if you were in the middle of a game, don't panic. Your save game is still there and can be accessed by rolling back your client. See here for instructions.

Spoiler-free summary of new features in 0.10.x:

  • New content: sectors, anomalies, new races, etc.
  • Dynamic announcements (don't require client update)
  • Various mission changes
  • New random encounter system
  • Changes to drop generation
  • Coordinates and distance of cursor on map
  • Soften shield "hit" sound
  • Nexus gateway fades to black instead of white
  • Player engines get a performance boost in deep space
  • Numerous balance changes to techs
  • Players able to build locked blueprints fixed
  • Save games use ship name
  • Save game pruning
  • Lots of misc bug fixes, quality of life improvements

Other news:

  • Valve has approved the submitted trading cards which are now available. The card images are high-res renderings of some of my favorite anomaly images.
  • Cloud-save has been enabled.


As always, if you have any questions or technical problems you can reach out to me or other players for help via:


- Kevin

One of the many new anomaly images from the latest update. What could it be?

Beta 0.10.x Branch

As I posted in the latest Weekly Update, Beta 0.10.x is available for players who want to try it out. For now, this is an "opt-in" Beta. Assuming no major problems, that version will become the default branch in a little over a week.

To opt-in, you just need to right-click on the game in your library, choose properties and go to the Betas tab. There is no password.
Click here to see detailed instructions.

Here's what's new:

  • More sectors, anomalies and discoveries
  • Two new races
  • Updates to the random ship encounter system
  • Changes to drops
  • Misc. balance changes
  • Mission objective highlighting in HUD more conspicuous
  • Map shows cursor coordinates and astral unit distance
  • Save games use ship name in save name
  • Save game auto-pruning
  • Updates to the experimental localization system
  • Misc. quality of life and bug fixes


As always, if you encounter any bugs or have any questions or suggestions, please post in the discussion forum or on the game's Discord.

Note that during Early Access save games are not compatible across content updates, but you always have the option of switching to an older build to keep playing an older save.