Quick save system: player can now save (almost) anywhere with F5
Option to disable autosave on warp
New sector environments, minor improvement to nebula performance
Updates to various late game missions
Additional missions
New space artifacts
New anomalies
New reputation effects
New achievement
Improve mission log performance
Procedural generation now detects and re-rolls invalid universe (e.g., missing min number of particular anomaly)
Aggro due to friendly fire effects shortened, clamped per incident
Fix to localization not appearing in dialogues
Added baseline experimental Czech, Korean and Japanese translations
Numerous bug fixes
As always, you can give feedback and report bugs in the discussion forum or by pressing F8 in game.
Release Candidate 1.0.3
Release Candidate 1.0.3, currently available as an opt-in Beta, will be promoted to the default branch next week. This version fixes a number of bugs, adds some minor quality of life improvements, adds several new anomalies and missions and provides a bit more direction for the player during the mid to late game.
It does not mean the end of development, but it does mean barring any unforeseen issues that the game should graduate from Early Access into general release before the end of the year, as promised. Expect an announcement of the exact date soon.
This is a save-incompatible release, but if you're in the middle of a game, don't worry-- as always you can continue playing by switching branches as described here.
Early Access Pricing: Last Chance Sale!
Starcom: Nexus is closing in on graduating from Early Access into general release. It's been quite a journey so far. Since launch, the size of the game universe has more than doubled. We've added new races, new missions, new technologies and weapons, lots of new anomalies, controller support, and hundreds of improvements based on player feedback. While more content is still being added, the core gameplay is well-polished. I expect there to be at least one more Early Access update before the game graduates, but the game's price will be increasing from the Early Access price to its general release price after the current sale period ends. So this will probably be your last chance to get Starcom: Nexus at this price for the near future.
I'd like to take this opportunity to thank all of the Early Access players who have supported the game by buying it, as well as helped shape the game with their feedback and suggestions. Without you, the game wouldn't have reached the quality and depth it has.
Thank you!
Version 0.16.1 Now Live on Default Branch!
Version 0.16.1 is now live on the main, "default" branch.
If you have been playing 0.14 (the current default build) there are quite a few changes, particularly in the late game. This is the first version with an ending to the story line.
Non-spoilery list of changes since 0.14:
End game scenario
New technologies
New anomalies, now totaling over 200 unique
New space artifacts and discoveries
New side missions/side-quests
New alien races
Improvements to mission log system
Changes to early game/tutorial
Havok more powerful, also targets asteroids and debris
Changes to music tracks
Objective indicators on map
Improvements to controller support
Players can now mod the stat modifiers from techs (See StarcomNexus_Data/StreamingAssets/Mods/readme.txt in your game install folder)
Various minor gameplay adjustments
Numerous bug fixes.
Save games are not compatible with content updates, but if you were in the middle of a game, don't panic. Your save game is still there and can be accessed by rolling back your client. See here for instructions.
As always, if you encounter any bugs or have any questions or suggestions, submit them via F8, post in the discussion forum or join the game's Discord.
Thanks for playing Starcom: Nexus!
- Kevin
Beta 0.16 Now Available on Opt-in Branch
Update 0.16 is now available as an opt-in Beta.
Assuming no major problems, that version will become the default branch sometime next week.
To opt-in now, you just need to right-click on the game in your library, choose properties and go to the Betas tab. There is no password.
If you are playing 0.14 (the current default build) there are quite a few changes, particularly in the late game. This is the first version with an ending to the story line.
Non-spoilery list of changes since 0.14:
End game scenario
New technologies
New anomalies, now totaling over 200 unique
New space artifacts and discoveries
New side missions/side-quests
New alien races
Improvements to mission log system
Changes to early game/tutorial
Havok more powerful, also targets asteroids and debris
Changes to music tracks
Objective indicators on map
Improvements to controller support
Players can now mod the stat modifiers from techs (See StarcomNexus_Data/StreamingAssets/Mods/readme.txt in your game install folder)
Various minor gameplay adjustments
Numerous bug fixes.
As always, if you encounter any bugs or have any questions or suggestions, submit them via F8, post in the discussion forum or join the game's Discord.
Note that save games are not compatible across content updates, but you always have the option of switching to a previous build to keep playing an older save.
Version 0.14 now live on default branch!
Version 0.14 is now live on the main, "default" branch.
Here's a list of non-spoilery changes since 0.12.x (version 0.13 was an opt-in only branch):
Drone launcher tech
Warp hopper "shockwave" tech
Faster deep space "cruise" speed, techs to boost
More sectors
More planet anomalies
Map tooltips for planets, stars and artifacts
Ship speed in HUD
Changes to storm nebula
Corrected armor module values
Additional late game missions, content
Deep space discoveries
Improved mission log filter UI
Changed tech drop unlocks to make "bad rolls" less likely to keep players from acquiring a tech
More enemy ships
New threat model (used to calculate random encounters)
New alien race
New music tracks
Some fully procedural star systems
Load game screen shows thumbnail of last anomaly surveyed, to help identify save points
Added ability to delete saves from load game screen
Fixes to visibility system (determining who can see what)
Save games are not compatible with content updates, but if you were in the middle of a game, don't panic. Your save game is still there and can be accessed by rolling back your client. The version you probably want is Beta 0.12 Stable. See here for instructions.
As always, if you encounter any bugs or have any questions or suggestions, submit them via F8, post in the discussion forum or join the game's Discord.
Thanks for playing Starcom: Nexus!
- Kevin
Version 0.12.4 now live on main branch!
Starcom: Nexus has now been updated to 0.12.4 on the main, "default" branch.
The previous default was 0.10.3, so if that's the last one you played, there are quite a few changes. Here is the spoiler-free list of the major ones if you missed last weekend's update.
Universe is now generated with a hybrid procedural/designed system. Some sectors are procedurally generated, some are designed, some are a combination.
Bigger universe. There are now close to 100 star systems with over 300 planets, over half of which have some kind of anomaly or discovery.
130+ unique planetary anomalies/scan discoveries.
New alien races.
New technologies.
New weapons.
New missions/side-quests.
New achievements.
Updated trade system.
Experimental difficulty settings.
Improved controller support.
Players can now leave notes on the map by right-clicking.
Improvements to the mission log including search function.
Updates to localization.
Various balances changes.
Misc. bug fixes.
Save games are not compatible with content updates, but if you were in the middle of a game, don't panic. Your save game is still there and can be accessed by rolling back your client. The version you probably want is Beta 0.10 Stable. See here for instructions.
As always, if you encounter any bugs or have any questions or suggestions, submit them via F8, post in the discussion forum or join the game's Discord.
Thanks for playing Starcom: Nexus!
- Kevin
Beta 0.12 Opt-in Update
Update 0.12 is now available as an opt-in Beta.
Assuming no major problems, that version will become the default branch next week.
To opt-in now, you just need to right-click on the game in your library, choose properties and go to the Betas tab. There is no password.
Click here to see detailed instructions.
If you're playing 0.10.3 (the current default build) there are quite a few changes. Non-spoiler list of the major changes since 0.10.3:
Universe is now generated with a hybrid procedural/designed system. Some sectors are procedurally generated, some are designed, some are a combination.
Bigger universe. There are now close to 100 star systems with over 300 planets, over half of which have some kind of anomaly or discovery.
130+ unique planetary anomalies/scan discoveries.
New technologies.
New weapons.
New missions/side-quests.
New achievements.
Updated trade system.
Experimental difficulty settings.
Improved controller support.
Players can now leave notes on the map by right-clicking.
Improvements to the mission log including search function.
Updates to localization.
Various balances changes.
Misc. bug fixes.
As always, if you encounter any bugs or have any questions or suggestions, submit them via F8, post in the discussion forum or join the game's Discord.
Note that during Early Access save games are not compatible across content updates, but you always have the option of switching to a previous build to keep playing an older save.
Version 0.10.3 live on default branch
Greetings Commanders,
The game has been updated to 0.10.3 on the main branch. Save games are not compatible with content updates, but if you were in the middle of a game, don't panic. Your save game is still there and can be accessed by rolling back your client. See here for instructions.
One of the many new anomaly images from the latest update. What could it be?
Beta 0.10.x Branch
As I posted in the latest Weekly Update, Beta 0.10.x is available for players who want to try it out. For now, this is an "opt-in" Beta. Assuming no major problems, that version will become the default branch in a little over a week.
To opt-in, you just need to right-click on the game in your library, choose properties and go to the Betas tab. There is no password.
Click here to see detailed instructions.
Here's what's new:
More sectors, anomalies and discoveries
Two new races
Updates to the random ship encounter system
Changes to drops
Misc. balance changes
Mission objective highlighting in HUD more conspicuous
Map shows cursor coordinates and astral unit distance
Save games use ship name in save name
Save game auto-pruning
Updates to the experimental localization system
Misc. quality of life and bug fixes
As always, if you encounter any bugs or have any questions or suggestions, please post in the discussion forum or on the game's Discord.
Note that during Early Access save games are not compatible across content updates, but you always have the option of switching to an older build to keep playing an older save.