Final days of the Kickstarter Demo with new content!
There's just 10 days left in the StarCrawlers Chimera Kickstarter campaign and we are 85% of the way to our goal - it's been a whirlwind. If you were waiting to back, there's still time to grab spots in Alpha or a Beta copy at a discount!
We've been busy adding feedback and fixes into the demo build you've all been playing, and we've just added in some bonus content for the final stretch :
The Widow's Lair
Located in the south-west corner of the demo map, the Widow's Lair appears empty at first inspection, but explorers who uncover enough of the map will face a powerful foe who drops a key to reveal what's lurking in the Lair. Word of warning : save that game before you use the key.
If you've already defeated the powerful foe in your save, don't worry - the key will be waiting for you somewhere in the Lair.
Check out the Widow's Lair and then rage share your feelings in the comments! Remember, we'll be ending the playtest demo when the campaign ends on 22 June. However if you're an Alpha Backer, you'll be able to jump into the first few levels of the game at the end of the month!
Thanks all! - Thunderflux
The StarCrawlers Chimera Kickstarter has launched!
As players of StarCrawlers, I wanted to let you know the new project is live and invite you to come check out StarCrawlers Chimera - there's also a free demo on the Steam store page. It's turn-based, RPG, cyberpunk and dungeon crawling - and I can't wait for you to play it.
If the project looks like something you'd like, know that your support can help us to build momentum in the crucial first days after launch - which means more dev time and more stretch goals unlocked. If you do back the project, consider backing during the first 24 hours of the campaign to make the most impact - and grab those early bird backer rewards!
Thanks for playing!
- Thunderflux
StarCrawlers Chimera is coming to Kickstarter!
Hi Crawlers! I'm excited to share a new video of the gameplay of StarCrawlers Chimera and to announce the game is coming to Kickstarter! You can sign up for a notification now for when the campaign goes live on 25 May : StarCrawlers Chimera on Kickstarter
- Thunderflux
[previewyoutube="VJdgs1YH6qg;full"]
Announcing : StarCrawlers Chimera
[previewyoutube="DOeE669598Q;full"]
A lucrative offer. A simple job. Infiltrate Chimera.
We're excited to announce that StarCrawlers Chimera will be coming to Steam Early Access in 2021! StarCrawlers Chimera will be a turn & grid based cyberpunk dungeon crawl featuring a lone crawler on a job to locate Dr. Cerberus in the depths of the Chimera BioPharma building.
Build your character from a variety of skill trees inspired by the StarCrawlers universe, grab some gear, and jump in. Grow your power and level up to unlock new abilities, gear, and secrets as you explore and battle.
StarCrawlers has been updated with a Beautify feature! This optional feature enhances texture fidelity and sharpness, lighting appearance and effects, and enhances visuals overall. In the course of working on our next project (more news soon!) we experimented with retroactively applying the visual upgrades to StarCrawlers - and it worked ːsteamhappyː
The Beautify feature should not have any noticeable impact on the performance or resource usage of the base game. Beautify is enabled by default and can be turned off in the Graphics menu if desired.
UPDATED 04 May 2020 1. Bloom option is now linked to Beautify. You can disable Bloom effects while keeping the other visual enhancements from Beautify. 2. Fixed unintentional graphic glitch when entering Hacking mode using Beautify. 3. Reduced Bloom sensitivity for certain very bright combat effects (Flashbang / Hotlink / etc)
Thanks everyone for the feedback! Stay safe, wash your hands, keep crawling. May the 4th be with you.
Black Market Bonanza
Updated to StarCrawlers v1.1.3.5
New Black Market Codes
30+ Black Market codes for items ranging from Rare to Legendary will be dropped on Twitter (@Juggernaut_News), Facebook (@JuggernautGamesStudio), and here on Steam.
Let's start the many days of Lootmas with 8C2081D79 ːsteamhappyː
For Shaw
The Shaw random event has been updated to improve flow and address issues with loading an in-progress attempt at collecting Shaw's Equipment.
Completionists, Rejoice!
Fixed a unique issue that could hinder players from completing the Spymaster achievement.
Minor Text Fixes
Together we'll slay them all.
What's Next?!
More news about what Juggernaut Games is working on next in the StarCrawlers universe is coming... Soon™!
UPDATE 29 Nov 2019
It's Black (Market) Friday, so do the right thing and grab these codes at a 100% discount :
4075550AB 315BD226B 1F21D1B20
UPDATE 3 Dec 2019
It's the final day of the Black Market Bonanza and here's your final code : F92D6E252
Don't forget to check @Juggernaut_News on Twitter and Juggernaut Games on Facebook for 2 more final codes!
:O
Halloween Has Arrived!
The Cursed Mün has risen and brings with it a seasonal update!
1. Add user-controlled holiday settings. On the title screen, select Options > Holiday to change the holiday setting or disable it.
2. The holiday intro events for Lunar New Year and Halloween will only trigger one time when the holiday is first set. To refresh the event for a new game or different save, simple reset the holiday from the title screen.
3. Updated items on Halloween vendor in STIX.
4. Ghost Pirates and bosses on the Halloween event Ghost Ship mission now have a change to drop holiday accessories and Skull Candy.
5. Fixed an issue on Ghost Ship that could cause Mr Blood to aggro you outside of his room and block mission progress.
6. Added additional checks against the dread Final Boss bug - if you're still experiencing this bug after the patch, please drop us a note!
(BETA) Holiday Options for All
BETA BRANCH
1. You can now change the holiday setting from the title screen - make it Lunar New Year, Halloween, or Winter any time of the year! Simply select Options > Holiday to get started.
The holiday intro events for Lunar New Year and Halloween will only trigger once when the holiday is first set.
If you want to trigger the intro event for a different save / character, simply reselect the holiday from the title screen.
Expect additional holiday shop items when the patch leaves Beta. ːsteamhappyː
2. Minor text & bug fixes. If you were encountering the dreaded Final Boss Lock, a fix for testing this is included in the patch. If you encounter this bug, let me know on the forums and please send in your log text.
StarCrawlers Patch Notes - 1 Feb 2019
StarCrawlers v1.1.3.2
Happy Lunar New Year! Rojo the Lucky has appeared on STIX (and will no longer pelt you with infinite Lunar Coins).
Base Game Changes
Added inventory Sort button to Loadout, Stash, and Merchant menus - sort your items by Type, Rarity, Value and apply filters to highlight specific item types.
Think an additional menu needs a Sort button? Let us know on the forums!
Added Combat Ability Hotkeys (key or keypad #1 - 6) for equipped abilities. Simply mouse over an enemy and hit the hotkey to trigger the ability in that slot. This feature is in-dev and will be expanded and added to the Controls menu in a later patch with customizable hotkeys.
Combat Ability Hotkeys does not currently function when Stick Ability Wheel is active.
Base Game Fixes
Player hacking Core should now receive the correct amount from effects that boost damage (ex : all ranks of Protocol)
Failing to flee from combat with Sticky Ability Wheel enabled will no longer softlock combat.
All categories of Dossier will now correctly drop - happy Lore Hunting!
Misc
Minor text and UI fixes.
Added more bugs for free.
StarCrawlers Patch Notes - 16 Jan 2019
StarCrawlers v1.1.3.1
Updates for all platforms are now live!
Base Game Changes
Based on player feedback, random enemy spawns in rooms on side missions have been reduced 30%. This will typically result in 3 - 4 less battles per map and allow for more opportunities to explore. We’ll continue to watch for feedback on enemy combat density.
Added new items and improvements to Lunar New Year 2019 - this event will activate on 5 February 2019.
Most event vendors will refresh their inventories when a purchase is made, allowing you to stockpile event tokens and make your event item purchases in bulk.
Base Game Fixes
Fixed issue causing Rojo the Lucky to appear before the moons have aligned and cause an infinite event loop.
Optimized resource handling for maps / events / items. Loading times on older systems should be faster.
Fixed an issue with starting a New Game+ when multiple NG+ files caused the selection scrollbar to appear.
Fixed an issue when loading saves from (very) Early Access that had references to old data.
Linux
Launch time should be improved when using the supported distro of Ubuntu 10.04 (or newer).
OSX
The correct graphics API is now chosen dynamically. Startup times should be improved once again on newer systems.
Combat
All non-boss enemies now use specific abilities when Charmed or Taunted.
Enemies that increase in size from buffs will no longer scale so large as to be unclickable.
Hacking
Fixed softlock in Hacking combat if Ambush dealt the final blow to the last remaining enemy.
Fleeing in Hacking combat now attempts to retreat to the last Node you accessed. If no Node is available, an emergency Jack Out is performed. Node defenders will regenerate if you flee.
Hackmaps now generate with extra space on borders to avoid appearing under UI elements.
Snafu enemies that Divide will now properly inherit the size increase of their stacks of Surge.
All versions of the Sample ability now correctly restore Masking when dealing damage.
Having a full meatspace inventory will no longer prevent purchasing items in the Hackshop.
Misc
Minor text fixes.
Known Issue : there is a lingering “Nothing of interest remains.” event softlock - we are hunting it down.
Known Issue : failing to flee from combat causes a softlock if Sticky Combat Ability Wheel is active under Controls. Disabling this option prior to fleeing will avoid the issue until it is patched.
Known Issue : a category of Dossiers is failing to spawn for a certain faction - we are hunting it down.