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Genre: Role-playing (RPG), Adventure, Indie

StarCrawlers

StarCrawlers Patch Notes 12.02.2016



Server Rooms, Astrohund, Rhyzohm, Ragnarok & more! We'll be releasing the final faction contact event (Pink Abduction Ray) in the next regular patch and then we'll be back in the New Year with fresh content. Cheers everyone!

Server Rooms


Server Rooms are live in office, facility and labs maps. These special rooms are tough to break into, high security, and heavily guarded, but a skilled team will be able to seize control of a facility by accessing them. Certain skillsets and factions can also make getting in and getting control easier for your team.

Factions


  • Astrohund can now be contacted via the Wire terminal.
  • Ragnarok can now be contacted via the Wire terminal, if you’ve discovered them.
  • Rhyzohm can now be contacted via the Wire terminal.


Maps


  • Added additional map seed randomization and new interactions.
  • Added new bonus objectives for Ragnarok and Rhyzohm.
  • Fixed an issue that could cause contacting Gray Solutions to crash an event.


UI


  • Re-enabled bug reporting for crashed events.
  • Fixed issue causing escort NPCs to appear as a Smuggler in Overview & Loadout menus.


Misc Fixes


  • Failing to hack a ship system to scan for hostiles will no longer sometimes lead to hacking for objectives instead.


Items


  • Enabled gear restrictions for certain classes.
  • Added new items unique to Astrohund, Ragnarok, and Rhyzohm.


Coming Soon


  • Final friendly faction contact event: Pink Abduction Ray
  • More cool stuff!

StarCrawlers Patch Notes - 11/22

Surprise again! Another quick update to activate the Hollow Earth, Hollow Soul and Gray Solutions factions, plus some quick fixes and quality of life tweaks.

Factions


  • Gray Solutions can now be contacted via the Wire terminal.
  • Hollow Earth, Hollow Soul can now be contacted via the Wire terminal. To find out how your contribution of just 10 credits a day can help a lifeform in need, please contact a HEHS representative. Operators are standing by.
  • HEHS no longer offers missions like corporations, as they are not a megacorp, but can offer bonus objectives to supporters of their cause.
  • Fixed an issue with Jiyin Biotech accruing favor without scanning biomass boluses.


Maps


  • Added additional map seed randomization and new interactions.
  • Added new bonus objectives for HEHS to Labs, Mines and Office maps.
  • Fixed an issue that could cause vending machines to spawn on top of eachother.
  • Fixed additional instances of items spawning in unreachable locations.


Combat


  • Players in Stealth can now be targeted by mobs but all attacks will miss. This resolves several issues causing combat to freeze when a mob is trying to calculate abilities based on the number of visible players.


UI


  • A & D keys will once again correctly rotate the player view 90 degrees even during free look / permanent free look mode.
  • Combat Log no longer shows extraneous info at the start of combat or when a mob joins battle.


Items


  • Added new items unique to Gray Solutions and HEHS.


Coming Soon

  • The final friendly faction contact events: Rhyzohm, Pink Abduction Ray, Astrohund, and . . . ?
  • More cool stuff!

StarCrawlers Patch Notes 11/18



Surprise update! Tec's Engineer Corp, FoxKin Armory, and The Social Stage factions can now be contacted for rewards from the Wire terminal, and we've got some fixes and improvements. Dig in!

Factions


  • Tec’s Engineer Corp, makers of the machines that build the nanites that you love, can now be contacted from the Wire terminal.
  • The Social Stage, masters of influence, can now be contacted from the Wire terminal.
  • FoxKin Armory, fiercely opposed to the UFP, can now be contacted from the Wire terminal and has expanded their services to include the manufacture of armor and shields.
  • Weapon, shield, and armor upgrades for FoxKin Armory are now active.
  • Fixed an issue with requesting a custom order from the Dablue Yutaki armory that could prevent dialogue from progressing.


Prototype


  • Aegis Mode damage reduced to 20/25/30% of weapon damage, bonus threat increased to 300/400/500% of damage dealt, now triggers an unlimited number of times but only when allies are damaged, reduces ally damage at Rank 2, and reduces Prototype damage at Rank 3.


Void Psyker


  • Fixed an issue with Void Psyker Ascendance applying Void Resistance to the psyker but not allies and allowing psyker to die from Overload (which is prevented at Rank 3).


Combat


  • Enemy elemental damage now scales faster at higher difficulty settings.


Items


  • Added new items unique to TEC and FoxKin Armory.
  • Fixed an issue causing Void Psyker Madness to trigger too often on some armor.
  • Fixed an issue that could cause Safeguard on Shields to sometimes increase damage taken, which isn’t very safe, is it?


UI


  • Damage resistance / amplification from effects, syndromes, gear, etc, is now displayed in the Combat Log.
  • Buff / debuff gain is now displayed in the Combat Log.
  • Using AP+ shortcut to open the Ability Menu will open to the first character with unspent points.
  • The AP+ shortcut will display when a new character is recruited.
  • Fixed an issue preventing the trash item option not working in the loot menu while on a mission.


General Fixes


  • Added workaround for issues on Linux by skipping valid resolution checks on launch.


Coming Soon

  • More friendly faction contact events: Rhyzohm, Pink Abduction Ray, Astrohund.
  • More cool stuff!

StarCrawlers Patch Notes 11/11


Launch, custom character portraits, fear, Allure Cybergenetics and Dablue Yutaki are here! The Hallowed Mün has set for another cycle, but don’t worry, Skull Candy stays fresh forever.

Launch!


Originally we had planned on a launch date in Fall 2016, but we were fortunate enough to receive some additional funding that will allow us to spend extra time on polishing existing content and adding more content for launch - extra missions, events, items, and player suggestions. We have a launch date picked out in Spring 2017 and will announce it at the start of next year. We believe taking the extra time to polish and add more content will help make StarCrawlers even better. If you have questions or comments, please feel free to share them in the forums!

Custom Portraits


In the Overview menu, you can now click the Edit button to rename and change the art for each character. Thank you to eharper256 for the original suggestion and everyone who gave feedback on the Steam forums for this feature! If you'd like templates to work with, you can find them here.

Factions


  • Allure Cybergenetics can now be contact via the Wire terminal.
  • Dablue Yutaki can now be contacted via the Wire terminal.
  • Faction favor now updates when taking time off, so you can accumulate positive favor (and have to deal with angered factions) even when resting.
  • An autosave is now triggered after ending a call from the Wire terminal or entering or exiting any building in STIX.


Prototype


  • The Prototype now joins your party for free at the conclusion of its reconstruction event.
  • The Prototype AI Core now also boosts damage and elemental resistances.


Hacker


  • Cripple no longer requires a Stun effect on the target. Cooldown increased to 8 turns. Slow amount reduced to 50/75/100% Hacker weapon Time Unit cost.


Combat


  • Certain rare mobs can now inflict Fear upon crawlers, rendering them unable to act for several turns until the effect is resisted.
  • The Prototype is immune to fear.


Syndromes


  • Grievous Wounds can now be cured at the Medbay, but cost significantly more than other syndromes.


UI


  • Trashing items will now show a confirmation screen. Items that are Loot, Common, or Uncommon, will not show a confirmation screen to trash.
  • Key story items are no longer trashable.
  • Fixed an issue preventing previewing certain abilities when creating a new character.
  • Fixed an issue when an object is destroyed, permanent free look is enabled, and context needs clearing.
  • Fixed an issue causing FPS loss when contacting certain factions via the Wire terminal.
  • Fixed an issue with the Combat Initiative stat not being displayed on equipped items.


General Fixes


  • Fixed issue with faction reputation resetting if a certain bug occured.
  • Fixed an issue with gear that modifies health causing negative values when swapped out with default equipment.
  • Fixed issue with player hp being calculated incorrectly before factoring modifications from gear.
  • Fixed an issue causing Corp Office maps to be selected less for faction ops against your team. It is no longer safe hiding in the office.


Coming Soon

  • More friendly faction contact events:
  • Techno Phi
  • Foxkin
  • More cool stuff!

Happy Halloween from StarCrawlers!


A mysterious merchant has appeared with the rising of the Hallowed Mün...

Factions


  • GalaxyMart is now available to contact via the Wire terminal and has signed contracts to furnish several different locations with their new vending machines.
  • Additional vending machines are in the works for different corps.


Items


  • Added unique items to celebrate Halloween :D
  • Items that modify as the party level increases (such as grenades in Talrie’s shop) now correctly scale when not on a mission.


UI


  • Tooltips for items now correctly position themselves regardless of UI scale / resloution.
  • The camera smoothing effect when using free look can now be toggled in the Options menu.
  • Fixed an issue with the mailbox icon not appearing when you have mail.
  • Events will ignore keypad / number presses while inputting a secret code.
  • It is no longer possible to open the ESC menu during an event.


Fixes


  • Fixed an issue with Mine map generation that could create a map that was impassable.


Coming Soon

  • More friendly faction contact events:
  • Fear
  • Dablue Yutaki
  • More cool stuff!

StarCrawlers Patch Notes - 9/30 - More Faction Events!

Please note

The method of applying gamma adjustment has changed. If your title screen / space station is black, you simple need to reset your Player Preferences on the title screen. This will fix it!

A smaller (and sooner) patch this week as we're doing an optimization / bug fix patch in the next two week cycle which is less exciting - but necessary! This patch brings several new contact events on the Wire terminal, new items from those factions, and some bug fixes and gamma improvements.

Please also note! If your ESC hotkey (or any other hotkey) is not working, simply reset your player preferences from the Options menu on the title screen.

Factions


  • UFP loyalists can now receive all of the services from contacting Horizon Robotics.
  • Supporters of Aurora Starliners can now receive all of their services.
  • Dissidents supporting Workers United can now receive all of their support.
  • Emer LT, fiercely loyal to the UFP, can now be contacted via the Wire terminal in STIX.
  • Anulap, telecom giant of the UFP, can now be contacted via the Wire terminal in STIX.
  • Riggo’s Fine Spirits, fiercely loyal to partying, can now be contacted from the Wire terminal.


Items


  • Added new unique items obtainable with favor when contacting factions.
  • High-value items stolen from pirates now have a wider array of potential bidders at auction.


UI


  • Added new method for gamma control that avoids the nightmare of adjusting ambient lighting. The method of scaling has changed, so you may need to adjust your gamma settings to achieve the desired level.
  • Clarified info in the Wire terminal to indicate that factions with Neutral or lower rep may not wish to communicate with you.
  • Effects and Abilities that pull characters in the timeline will not cause low level Time Units (0 - 5) to increase.


Cyberninja


  • Cyclone Kick will now also hit targets that have the same TU as the Cyberninja once the ability is executed.


Engineer


  • Bolty will no longer occasionally fly upside and shoot at the ceiling when performing Strafe.


Smuggler


  • Kalmonri Trap now deals the correct amount of damage when attacked by enemies.


Void Psyker


  • Siphon Life (Rank 3) Detonation will now correctly hit all mobs.
  • Void Shell now correctly only shows damage reflection on the effect description at Rank 3.
  • Fixed an issue causing crawlers to bizarrely state their class when encountering pirates which have been terrified by the Void Psyker.


Fixes


  • Fixed wall placement issue in Mines.
  • Fixed an issue with item upgrades that applied buffs inadvertently removing other buffs.
  • Fixed an issue that could cause NPC merc gear to become removeable and fail to regenerate shields at the start of combat.
  • Events that give items will now attempt to create a loot cache nearby (if on a mission) or send you the item in the mail, if your inventory is full when the item is given.
  • Fixed an issue with a certain boss incorrectly scaling to a lower level when faced on Challenge+ difficulty.


Coming Soon

  • More friendly faction contact events:
  • Allure Cybergenetics
  • Dablue Yutaki
  • An enhanced way to interact with StarCrawlers.
  • More cool stuff!

StarCrawlers Patch Notes - 9/24 - Upgrade Complete!



Today’s patch adds 125+ new weapon, armor, and shield upgrades and improvements to inspecting and activating upgrades. They’ll be some fixing and polishing of the upgrades as we go and a few more added before launch - let us know what you think!

Gear


  • Heavy Weapon attacks now destroy a portion of enemy armor with each hit vs. just piercing it. This allows Heavy Weapons to provide better support if most of the team is dealing physical damage or the enemy has high Armor and Resistances to overcome.
  • By popular demand, equipped gear can now be unequipped without needing a replacement item. This should make swapping items between characters more convenient. Default gear will be equipped in place of the unequipped item. Default gear has no value, cannot be enhanced, and is destroyed when replaced with an actual item.
  • Also by popular demand, items with upgrades can now be inspected using Shift-click to display the details of their upgrades without visiting the upgrade station.


Upgrades


  • All generated weapons now deal Physical damage by default. Uncommon, Rare, Epic and Legendary weapons have gained upgrades that convert the damage to an elemental type and further modify the weapon based on rarity.
  • Added 32 class upgrades to weapons that activate special buffs in combat when wielded by the correct class. Upgrades come in Uncommon, Rare, Epic and Legendary flavors.
  • After a lengthy legal battle, Siyama has secured the patents to their Corrosive, Burning, Chilling and Thundering weapon upgrades. These upgrades will only appear on authorized Siyama weaponry in the future.
  • Items generated prior to today’s patch may have inconsistent or odd combinations of upgrades as older / placeholder upgrades will be replaced with a fallback upgrade. The alternative was making save files from previous versions incompatible. And that would suck.


Soldier


  • Weapon Specialist now correctly resets its cooldown when dealing a killing blow.


Hacker


  • Fixed an issue with the Hacker Chrome Slinger and Burning Chrome Slinger that could cause a save to fail to load. Older saves containing these items should now load correctly.


UI


  • Fixed scrollbar in Wire Terminal misbehaving - thanks Noel!
  • Items with upgrades can now be Shift-clicked to view the upgrade details at any time.
  • The interface of the Omni Upgrade Station in the shop has been improved.


Misc Fixes


  • The Voidonomicon accessory chance to drive the Void Psyker insane no longer increases with each use (though it may still drive you insane).
  • Fixed doors into space that could spawn in a lab map.
  • It is no longer possible to glitch the Launch Mission button with no mission selected.
  • Fixed cases where the Arial font would not display (Combat Log, Lexicon flavor text, etc)
  • Fixed Void Energy and Malfunction combat widgets not displaying correctly.
  • Minor text fixes.


Coming Soon

  • More friendly faction contact events.
  • More cool stuff!

PAX West Achieved & Hotfix is GO



We're back from PAX! It was an exciting 4 days and amazing to meet so many people and spread the word about StarCrawlers - a huge thank you to the players, volunteers, PAX Enforcers, and Indie Megabooth - now straight back into development!

If you picked up a secret code at PAX, the code is now live in this update.



Unity 5.4 introduced an engine bug when caching font data that causes critical lag when triggering events / interactions with lots of text (you might have noticed a bit of text in StarCrawlers), so a small delay became deadly for us. A workaround has been applied and should resolve the issue on all platforms - thank you for your patience while I diagnosed and resolved the issue!

StarCrawlers Patch Notes - 08/31/2016 - Hero Backstories!



UPDATED! 9/1/2016


Hey folks! Seems like a few major issues snuck in with the update to Unity 5.4, more info here: http://steamcommunity.com/app/318970/discussions/0/343785380903719957/

Hero Backstory


Sneaking in under the wire before we head out to PAX West - Hero Backstories!
When starting a new game, you’ll design a backstory for your hero character by choosing what your childhood was like, how you became your class, and what twist of fate has sent you to the Fringe to become a crawler.

Each origin is unique and can affect starting stats, rep, gear, event options and more for your hero. We’ll be tweaking and adding to this system as we go, so please let us know what you think!

Already have a game going? No worries, we’ve got you covered - existing heroes that have no history will be prompted to create one after returning to STIX from a mission.

Please Note!


If clicking "Proceed" while creating a hero backstory does not actually proceed, please let us know! All backstories should now be live.

Quick Fixes



  • Updated engine to Unity 5.4
  • “FLANGE” will no longer be generated as a Black Market passcode word. Because that’s six letters, obviously.

Hotfixes & Hot Loot - StarCrawlers Patch Notes - 8/27/2016


Quick update to address bugs and activate the final feature of the Black Market - Auctioning! Stolen faction items now have a quality rating of 1 to 5 stars and can be put up for auction with Draal at the Black Market. Prospective clients will place bids of credits, rep, favor and sometimes rare gear, to win the auction - pick the bid you like and cash in! Take care though, the original owners won’t be pleased you’re hawking their stolen goods on the open market...

Even Hotter Fixes - 8/27/2016



  • Fixed Evil Phantom Twin when starting a new game.
  • Added class support for hero backstories and perks - coming soon :D
  • Factions that do not accrue favor over time but require special actions (Titan, Jiyin, Kage, Agrigen, etc) will not offer favor in their Black Market auction bids.
  • Fixed Shinolium Lunchbox description.
  • Fixed Loot items received from Black Market codes not being able to be sold - does not apply retroactively to items already received.
  • Weapon, Armor, Shield and Accessory items from Black Market codes continue to be unsellable.

  • Fixed hatch events not activating battle with Astral Mites / Worms when triggered by an Engineer / Cyberninja
  • Fixed issue with Overseer minions halting combat if dying from a counter-attack ability while executing their attack.
  • OSX users will now be prompted to Ctrl-click items instead of Right-click - using Ctrl-click will work as an alternative on all platforms.
  • It's no longer possible to save scum the Shop, Medbay, and Black Market.
  • Reduced TU cost of Cyberninja’s Cyclone Kick to 125% weapon speed.
  • Reduced damage of Cyberninja’s Cyclone Kick to 75/100/125% weapon damage.


New Feature


  • Added Black Market Auction! Steal stuff and fence it for fun and profit.


Important Fix


  • Fixed issue with camera attempting to autocenter when moving with Permanent Free-Look. If you are experiencing a camera stutter when moving with Permanent Free-Look enabled, please try resetting your Player Preferences from the title screen.


Fixes


  • Fixed issue with missions attempting to award xp to NPCs & Mercs.
  • Fixed being able to flee from combat with turret traps.
  • Fixed several instances of
  • NO STRING FOUND* in events.
  • Fixed ludicrous increases to mission difficulty modifiers to mission xp and credits.
  • Fixed odd behaviour in Ability Point assignment.
  • Fixed UI issues related to fleeing.
  • Minor text fixes.