[p]This update adds ruins from an ancient civilization spread out throughout the galaxy. They can be activated to produce artefacts, ship parts, and process batches. The artefacts and processed batches can be sold in the market, and the ship parts can be used to build a new type of ship. This is the first update more focused on PvE combat, and it is geared more towards advanced players than new players. You can toggle the locations of the ruins with the new ui at the top left corner of the galaxy map.[/p][p][/p][p]v1.2.0 Changelog:[/p]
[p]Ancient civilization ruins[/p]
[p]New ship type: Precursor Drone[/p]
[p]New research techs and market items: Tradable Artifacts, Batch Processing and Precursor Drone[/p]
[p]Allow to hide and show all icons in the galaxy map[/p]
Version 1.1.3 Changelog
v1.1.3
Allow to fulfill buy orders that are not in range of the currently selected terminal but are in range of other terminals
Allow to define the fire mode of ships leaving shipyards and market terminals
Cycle over ships in the same position by clicking multiple times
Increase radius of places where new pirates packs can form
Increase market orders radius for orders generated by systems, and further increase their value closer to the solar system
Fix ships showing as duplicated in some situations when the network connection temporarily slows down
Fix ships leaving the market terminal showing as duplicated
Fix ships stopping on positions already occupied by another ship when they receive instructions to stop
Fix camera movement between zoom levels moving too fast when running at a frame rate above 60
Fix repair vessel sometimes not moving to the closest ship when there is none in range to repair
Fix repair vessel repairing ships that are still in warp
Fix ships becoming unselectable if a planet or star is below them
Fix dyson swarm selection indicator not remaining over the ship as it orbits a star
Fix system summary text getting truncated when there are a lot of players in the same system
Version 1.1.2 Changelog
v1.1.2
Allow to filter Logs by other players. Accessible from their Civilization dialog
Ship stats now show values with units
Allow to select and copy (ctrl+c) chat messages, player name and production values on civilization dialog, planets and stars names on their dialog
Improve tutorial text
Increase the initial system minimum distance to the solar system and only start where there are empty adjacent systems to expand to
Fix dialogs title bar being hidden if the game window is resized below their width and height
Fix planet sometimes not visible in the planet dialog the first time it is open
Fix dropdowns list not opening with the correct item highlighted
Fix game window default size after changing to Windowed mode for being too small to fully show some dialogs
Stardust Exile Demo Release Announcement
In preparation for Steam's Real-Time Strategy Fest, the demo of Stardust Exile has been released.
Feel free to share it with friends that are into the RTS genre. And reach out via Discord, Steam Discussions or social media channels.
Version 1.1.1 Changelog
v1.1.1
Allow to automate outpost location search
More tutorial improvements
Add support for demo client
Once a disruptor enters warp, it no longer has any effect on other ships
Base materials production increased by 50% for planets. Collectors in orbit now on average harvest 52% of available materials, outpost established 24% and upgrades 24%
Increase storage ships base capacities. Materials storage increases to 21M, Gas Tanker to 9.5M and Energy Accumulator to 27M. Increase Shipyard storage base capacities to 4.2M materials, 1.9M gas and 5.4M energy
Change the initial shipyard to have extra-solar capabilities by default. Increase initial resources to 4.2M materials, 1.9M gas and 5.4M energy
Fix allowing to attack ships still in warp when 2 players in the same alliance share the same system
Version 1.1.0 Changelog
Update 1.1.0 released today adds the ability to repair ships, tutorial improvements and several bug fixes.
v1.1.0 Changelog:
Add Repair Vessel
More tutorial improvements and allow to restart it
Change trajectory color if ship can harvest from planet, star or asteroid belt
Always open objectives dialog if some of the tutorial objectives have not been completed yet
Increase Research Vessel speed and reduce construction time
Reduce Disruptor and storage ships construction time
Fix connection drops not detected in some situations
Fix projectiles weapons sound that sometimes keeps playing after the battle has ended
Fix coordinates buttons and ship focus button not working when in the galaxy view
Fix camera not moving to initial system when starting a new game if the camera is in the galaxy view
Fix ships trails positioned outside of the ship when they have a horizontal or vertical design
Stardust Exile 1.0 has been released!
After 21 months in Early Access, Stardust Exile version 1.0 is now live, marking the end of its Early Access phase.
List of major features currently implemented in the game:
MMORTS persistent, single-shard
Single-Player skirmish
Procedural spaceship generator
Markets, sell and buy spaceships and resources
Research/Tech tree
Pirate NPCs
Alliances between players
Bounties placed on pirates or other players
Planetary outposts
Rename stars and planets you control outside of the Solar System
Leaderboards
Logs of recent activity
Stardust Exile will leave Early Access on November 8th
With 21 months in Early Access, Stardust Exile is now ready to have its 1.0 release on November 8th.
Major features added since the start of Early Access:
Single-Player skirmish
Markets, sell and buy spaceships and resources
Research/Tech tree
Pirate NPCs
Alliances between players
Bounties placed on pirates or other players
Massive black hole at the center of the galaxy
Gas, Research Advancements and Credits as new resource types
Planetary outposts
Chat rooms for each language and private chat rooms
Logs of recent activity
After that, development will resume. The next set of features to be implemented can be checked out on the Discord roadmap channel or inside the game.
Version 0.10.2 Changelog
Update 0.10.2 released today rebalances weapons damage to make ships with missiles or projectiles more effective against gauss. You can now configure keyboard keys on the settings dialog. And the skirmish game speed is now controllable with keyboard keys. The tutorial was also improved.
v0.10.2 Changelog: - Allow to configure keyboard keys - Allow to control skirmish speed with keyboard keys - Improve tutorial - Skirmish opponents ships now have the colors of their faction to help differentiate them from the player own ships during battles - Rebalanced weapons damage to make ships with missiles or projectiles more effective against gauss - Fix skirmish mode with seed 0 blocking when moving to the galaxy zoom level - Fix wrong main menu button text after exiting a skirmish game without a playable faction - Fix incorrect engine trail color for ships from other players - Fix gauss shot path sometimes not visible
Version 0.10.1 Changelog
v0.10.1 - Improve responsiveness when running skirmish at 100x - Improve performance rendering many ships and trajectories with camera zoomed out - Improve systems creation time when moving the camera - Limit total amount of resources in pending market sell orders to 1B - Fix shipyard and market terminal rally point indicator not moving as the ship moves - Fix some ships staying in place when moving several at the same time and some of their trajectories go over a corner between systems - Fix ship selection indicator and mouse over ship indicator being hidden on some zoom levels - Fix incorrect rendering on some GPUs for: ships, trajectories, planets trajectory lines, over indicator, selection indicator and weapons range line - Fix some animations moving too fast on frame rates above 60 - Fix establish outpost buttons not being disabled immediately after establishing an outpost if there are no resources to build another