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Genre: Simulator, Strategy, Indie

Stardust Exile

Tech Tree is now live in Stardust Exile

A new update introducing the Tech Tree has been released in Stardust Exile. Some notable techs:
- The limit of ships can now be increased to 384.
- The construction time and cost of new ships can be lowered.
- The production units harvest rate as well as the storage space can be increased.

A new ship type called Research Vessel is now used to generate Research Advancements by orbiting specific planets.
New players will start with a ship limit of 128, existing players will have the tech to increase to 256 already researched. Ships components like Heavy Armor and Gauss Weapons will have to be researched by both new and existing players.

Version 0.3.2 Changelog

v0.3.2
- Do not allow ships to travel at the intersections of warp lines
- For ships already in warp, do not change their travel time if disruptors are added or removed
- Remove ships stats from trajectories text
- Show the type of the ship in the details dialog

Version 0.3.1 Changelog

v0.3.1
- Add mechanism to notify players of server maintenance time
- Fix incorrect harvest values in planets and systems text
- Fix asteroids belt values not updating after collector is destroyed

Version 0.3.0 Changelog

v0.3.0
- Add Gas as a new resource type
- Reduce combat speed to half (ship destruction times) to allow combats with many ships to be more manageable
- Fix some systems being created multiple times in the same place
- Fix ship engines section limitations incorrectly being applied to vertical and horizontal ships
- Fix focus button not working if the ship has moved
- Fix large numbers formatting
- Small fixes to translations

Version 0.2.1 Changelog

v0.2.1
- Add Changelog and Roadmap dialogs
- Players are now placed in a random system after a new game is started
- Add connecting to Steam message
- Fix wrong travel times displayed in trajectories when moving between 0 and -1 systems
- Fix explosions sometimes getting too big
- Add more fixes to translations

Version 0.2.0 Changelog

v0.2.0
- Add controlled systems list to civilization dialog
- Add production rates per second/minute/hour/day to civilization dialog
- Change production ships icon to a rectangle and disruptors to a hexagon
- Fix bug that allowed ships to negate the disruptors effects at the cell corners
- Fix incorrect asteroid belts harvest rate in some systems
- Fix incorrect planets harvest rate when the only storage available in system is a shipyard



Version 0.1.3 Changelog

v0.1.3
- Fix incorrect warp time displayed in some trajectories
- Fix network problems

Version 0.1.1 and 0.1.2 Changelog

v0.1.2
- Fix some ships getting stuck in warp without disruptors in the next system
- Fix production values in the objectives dialog
- Add some fixes to translations submitted by the community

v0.1.1
- Defenses moving outside the system
- Incorrect capabilities values in stars and planets dialog
- Not being possible to move the menu to the right edge of the screen after it is minimized
- Music stops playing after some time

Stardust Exile is now available in Early Access

Stardust Exile | Official Trailer

Announcing the new trailer for Stardust Exile, containing gameplay and a sneak peek of the spaceship generator, exoplanets, renaming of controlled systems, and ship-to-ship combat.