New Star System, new race, new blueprints + more....
Beta 0.37.0 Changes:
New star system, including a new race (The Abyss), blueprints etc: Zeta Puppis - skin to come later
When using a a stealth system: there is now a handy triangle to help know where your ship is pointing
Hopefully can no longer be challenged to a duel when in a duel
Mass changes to Admiral Class warship and Elite Destroyer
Filter and sorting options when buying/trading ships - including filter by race
LR Photon bombs now have a shorter lifespan so that they can't go much beyond their locking range
New Events: Fly Frenzy, Forkworm/Prongworm Infestation
Couple new pirate items: Microbomb Droid, Heavy Bolt Droid
Sheenite: Chevon Droid, Returner Droid added
Field Hop Mines damage reduced
Changed Shield/energy balancer to delay shield recharging
Thunderbomb/Thunderbolt weapons should respect their arming time
Ascendent shield will reduce effects added by NPR weapons
cockpit view look left and right keys now go in the correct direction
A couple of new surprises
Some other small fixes
Version 0.36.8
Happy new year
Changes
Escape Pods: Their protective effect (blocking locking etc) will now be disabled for 10 seconds if weapons are fired - to stop them being abused in combat
AI Hunters will try and kill you fewer times depending on level (you level divided by 15 rounded, minimum one e.g. level 35/15 = 2.333 rounded = 2 times)
Mission Editor is fixed
Valentines day weapon in the game, ready for the day
Concussion now also reduces locking angle to 50%
Fusion bombs now flicker less and move slowly forward
Double. triple etc orbital weapons will now space out appropriately e.g. double starts each weapon at opposite sides
Kamikaze drones now self destruct properly
New star system very nearly ready, but not quite
Stat changes to corrosive spit and AT torpedo
Some other small fixes
General Stats
Playable Ships: 99 Total Ships: 186 Weapons: 1669 Equipment Items: 2218 Star Systems: 28 .. with sectors: 5229 Planets: 140 Non Playable Races: 31
Big List of Updates
Hi All, Its been an interesting and frantic year, during which I have continued to add stuff to starfighter and not get round to posting about it. I will make it my new years resolution to improve in this department - my apologies for lack of communication.
I have been chatting/communicating about it on discord. So if you want to join me and a community of starfighter players. Then please come and join us here: https://discordapp.com/invite/DCnp3Vp . I also have a more general Ben Olding Games discord: https://discord.com/invite/mQTws3m5FU if interested in that. The feedback from discord has been invaluable, so thanks to those there for continuing to help improve the game
Still calling the game early access, although I would say now its more of a "Beta", with most of the content and gameplay there, just with a few bugs. Generally, the game is continuing to expand, but hopefully is nearly on the home stretch. In the works is another race and star system + a new secret star system, as well as "Megabosses" that are some big overpowered ships, or objects that will show up as an occasional event in game, that you will have to locate and destroy, and might require a team effort. Here is a quick preview:
Thank you to all who have supported the game - Login to the game now to get the christmas special weapon: Snowball Cannon
General game stats
Playable Ships: 99 Total Ships: 186 Weapons: 1654 Equipment Items: 2203 Star Systems: 28 .. with sectors: 5229 Planets: 136 Non Playable Races: 31
So onto the changes made over the last year....
Most notable changes
New Star systems: Caldwell (Freedom Intiative Capital), Sol (Human Capital), Ara (Aralien Capital), Alpha Centauri (a pirate zone including some fun unique pirate stuff). Capitals are safe for allied players, but a challenge for enemies Storbital Swap Shop - swap your rare gear for other rare gear Courier missions added - become a space trucker Improvements to PvP combat Lots more weapons and equipment
Beta 0.36.7 Changes:
New Weapon: Plasma Cannon Rapid
New Nuclear damage visual effect
New sound added to heat disc explosion effect (and other weapons that use it)
Magnetic disruption now also disables active augmentations
When you start the game, if were in a hidden star system then it will display (rather than just showing empty space)
Bug fix: typing in chat box wont activate sector change
PvP match scores will now be also be hidden if you hide the HUD
Hacking range booster fixed
Dartian augmentations wont consume nickel if they cant be used
More codex text added
Some other small fixes
New Race and megabosses progressed
Beta 0.36.6 Changes:
New Weapon Range: Irradiated Plasma Cannon
New Weapon Range: Barrier Portal (Relisk)
Chat notifications of random events will now group together if theres more than 1 player in the sector
Items will now display insufficient skills as well as 'not in station' if both apply
Quark stars will now show as green on the galaxy map
Fixed the bug with the end of tutorial popup appearing in stations when you werent doing the tutorial
'The Engine' sector is now a neutral zone
Hopefully fixed the problem with singularity cannons disabling weapons when pulling you
Fragmentation bomb now splits into more minibombs
Microgates should no longer work on opponents in duels
Microgates no longer work in duels (but do in PvP matches still)
Manowars can no longer leave a sector
Fixeds: Droids saving up their shots and firing them all out at once
Glaives now pass through dephased ships
Progress made on new Race and Megabosses
Some other stuff that ive forgotten
New weapons stats, legendary loadouts and lore text changes
Beta 0.36.4 Changes:
New Weapon: Farseer - reveals map sectors and nearby stealthed ships
New Weapon: Robosphere disintegration relay
New lore added (thanks arthur and rethink)
Fixed an issue with drift and destabilize being combined
Alchemy beam now only converts nickel to gold
Stopped near space telescopes appearing in jump gate sectors
Thunderbolts now work as ship effects and therefore stacking them will increase their duration rather than intensity + can use effect dampen etc on them
Sheenite attractor now more visible
Background added to the reload bar
Tornadian whirlers damage fixed
Resonite ballistas should go through friendly barriers now
Fixed mission rewards being low sometimes due to converted drones being the target
Map Fragment loot crates added. Reveal a random sector when collecting
New Shields: Static Recharge and Kinetic Recharge - shields affects by how fast you are going
Changed how light bending and absorbing stealth systems work
Progress made to forthcoming "Megaboss" events
Beta 0.36.2 Changes:
Error messages are now an option, off by default, so switch of to help with locating problems
PvP Matches - I have adjusted how they refresh, so hopefully it will help with 90% of problems with matches not clearing
New option in gameplay: Fire on Weapon Switch. This will allow you to quickly activate and fire a weapon when you use the number keys. Useful for things like shield bubbles, but has options: Disabled, All Weapons, All Except Larges, Utilities only
Hopefully fixed the occasional invulnerable enemy bug
Hopefully fixed problems with hunters plotting a course to where they already are
Fixed invisible splicer salvage and andromedan proton beam
Joypad can use thumbstick up/down when choosing position to respawn
Now can remain dead for 10 minutes before being kicked to menu (was 2 minutes)
Gravity suppressor no longer labelled "hyperspace jammer"
Some progress made on megaboss events (feature in progress)
Other minor fixes
Beta 0.36.1 Changes:
Fixed a problem with killstreaks (bounty)
Adjusted station siege mission rewards, but might affect others also
Ejecting crates should now work in offline mode
Loot drops in sectors will now be remembered for a while, so you can leave the sector, come back and the loot will still be there
Corrected a tutorial message in effect jammer sectors (was showing about locking jammer)
You will no longer get AI hunters until you reach level 3
fixed laser sight II not changing colour at long range
Flappy nymph highscores should now work
Fixed ships being knocked out of the sector appearing at the wrong side of the sector they were knocked into
Fixed some issues with stations recharging hyperspace
Might occasionally encounter Meteor burger transport ships
Hunters and bosses can no longer leave the sector
Some fixes to ultrawide monitor mode
Beta 0.36.0 Changes:
New Star System: Caldwell, the Freedom Initiative capital with a new race, craftables and other things
Fixed joypad rebindsin causing issues with triggers
Fixed: Scaler beam sometimes firing quickly twice when it shouldnt
Sheenite Pulsar cannon nerfed a bit
Fixed: Stealth jammer pulse blinding instead of jamming
Shouldnt have pirate ambushes at neutral areas any more
Adjustments to tutorial
Fixed: getting spamed with teleport jammed messages sometimes when in stations
+ Usual small fixes
Beta 0.35.5 Changes:
Storbital Swap Shop added - in your local Storbital Storage there is now a terminal where you can swap 2 of a Non playable race weapon for 1 of a different one
Ship Turret AI altered to swap them constantly switching target
Barrage formation augmentations now work as intended
Courier mission rewards adjusted
New Weapon: Corrosive Vomit
New Shield: Protective Coating
Stay system maps now centered in window
Fixed the bug with ejected cargo not showing up in multiplayer
Other small things
New star system & race pretty much ready, final testing
Beta 0.35.4 Changes:
Courier mission added
Character profiles showing enemy locations when in neutral zones
Stopped some items that shouldn't be allowed for player use being available for organisation drones to equip
Fixed: high amount of kills and k/d ratio not showing up on characters profiles
Fixed: missions screen telling you missions are available at another station when you already have accepted it
Corrected where it said secondary weapons(s)
Fixed some issues with scan distances
Fixed: Lurker torpedos acting odd with decoys
Mega bosses and new star system race progressed
Beta 0.35.3 Changes:
PvP Matches - Some fixes to scoring
Fixed the strange glowing orb/circle that was appearing sometimes
Benaris now has a new minefield mine: Micro Compression Mine
Solar boost engine will now work when there is no star (but will be pretty slow)
Changed the position of the PvP match scores
Hunters should no longer interupt PvP matches
Hunters can now always track you if you have the vendetta
Fixed Econo Inflation Cloud error
Map legend now has tooltips explaining what sectors are, and you can press on them to plot a course to the nearest
New star system and race nearly done
Beta 0.35.2 Changes:
Resonite Ballista behavior changed
New Weapon: Spliced Wrecker
New Weapon: Solarion Rebound
New Weapon: Tyraan Invader
Ship graveyard added to IoL
Fixed bug with teleporting javelins hitting things they were teleporting over
Duel sectors should now always be empty of enemies when you go there
Gravity fields should hopefully no longer be massive
Shooting your hunter shouldnt relay your location to it
Turrets can no longer turn while frozen
Sag A gravity no longer applies while you are changing sectors
Dartian cube will no longer spawn friendly mines on scan
Hopefully stopped the crate magnet keeping crates you can collect stuck to you
Interceptor should now target decoys
New Star system and new race nearly ready (but not quite yet)
Some codex text adjustments (thanks arthur)
Some weapon/item stat changes (thanks wurmish): Black Light bombard, EMP blast, lurker, Twista engine
Probably some other fixes
Beta 0.35.1 Changes:
Changes to Vendetta: can no longer switch it off while you have it - well you can but you will still have the vendetta until you lose it the normal way
Some of the pirate items available as loot now
Vendetta bonus no longer gives extra speed, gives extra locking range instead
New pirate based random sector event
There is now a limit to how much stations will refill your hyperspace, will only fully refill every 4 minutes, and will partially refill
Fixed the bug with the mission complete screen hanging the game if you already had a mission complete before creating a squad
New Weapon: Resonite Ballista
Fixed handbrake level 1 and other levels now more powerful
Sector object scan events should now sync across multiplayer properly
Some VR fixes/ui changes
Triple/double HI photon bomb removed
Gravity weapons no longer affected by other weapons gravity
Advanced decoy now only affects weapons for the duration of their existence
Scrambler device now follows
Spectral locking now works
Lots of error fixes
Unexploded bombs no longer delete tornadian storms
Fixed issues with AT torpedos/Pronglets
Solar farms should always face the right way now
Radii Repulsor power reduced
Solar Flares fully recharge you when they are finished
Thumper torps now add concussion instead of radiation
Beta 0.34.2 Changes:
Altered the cold steel skin to have blue rather than orange
New Weapon: Lurker Torpedo
New Weapon: Relisk Disruption Blast
Fixed: Early warning system not telling you when enemies were locked on
Tank shield adjustments
Fixed: Station assaults from friendly orgs
Fixed splicer torpedo spinning incorrectly
Fixed some issues with invulnerability not blocking effects
Fixed issues with hard light saw radius
Fixed: age old bug with beams not switching to new targets when you change who you are locked onto
Stopped ships dropping ultra rare items
Teleport Dodge with jump back if not steering left/right
Star system events/mega bosses progressed
Fast shield recharge stacks quicker
New star system nearly ready
New race progressed
Changes to stats on Tyraan mines, homing mines, railgun, smart photon bomb
Changes to ascendant gas cloud - now only blocks enemies
Fixes to offline mode + some other minor things
Beta 0.34.1 Changes:
New Skin: Cold Steel
New robosphere weapons: Robosphere Impact Bolt, Electrostatic Orbital, Robosphere LR Orb + variants
Changed how lighning orbital works
Fixed hard light saws, and now they can stack (get bigger)
Deathtraps now have a short arming time + start with a spread to avoid instakills
Fixed Red mist strafer
No shield bubble will build up hard light decay
Should no longer be able to clone yourself at stations by returning to core and undocking at the same time
New race started + a few new fun things progressed
Beta 0.34.0 Changes:
New star system: Sol the human capital
+ includes a new non playable race with loot etc, new structures, planets etc
New structure in Ara: Drone Factory
Gravity Fields now fixed and can stack increasing their radius
Shield bubbles now deplete each other, and hard light decay removed from other hard light weapons
Fixed Sabre laser firing outside their range
Beta 0.33.8 Changes:
Keeper turret added to Ara
Solar Farms added
Ascendant Shield fixed
Effect Dampen/Nourish adjusted and now shows what is being affected by them (might cause some effect related bugs, but hopefully nothing big - keep an eye out)
New Weapon: Dawdler Bomb
New Weapon: Rodion Rush Bomb
New Weapon: Igni Holographic Device
New weapons: Burst piranha, piranha cluster torpedo
New weapons: Burst stiletto, stiletto barrage
Fixed "pure" asteroids not colliding
Adjusted holographic disguise impacts - probably should do the same with asteroids
New random sector event
Sheenite quick turn now quicker
Adjustment to slow effect
Other small adjustments and fixes
Stat changes to some tornadian weapons, Igni Harden, Misted Drills
Sol system nearly done + a new race
Thanks again - merry christmas to those who celebrate it, and best wishes to those who dont!
- Ben
Big List of Updates
Hello all since my last post in january, I have been continuing to work on the game and have been doing lots of updates, but often I just seem to get absorbed in doing it and it never seems to be a good time to do a post, so I am sorry about that. I do, however always post about it on the Discord, so if interested, please come and join myself and other players here: https://discordapp.com/invite/DCnp3Vp
I've been asked about when the game will be finished and the general plan - really I just intend to keep working on it until it feels complete. I enjoy adding things to the game, so if im tired etc, will often add a new anomaly, or weapon etc just for fun. In general though, I am planning on adding 2 more "capital" star systems with a new non playable race in each I also intend at least 2 more races other than those.
I also am working on some occasional events - these will generally be some king of tough "mega" boss ships that I hope players will need to team up to hunt down and take on. With some unique loot.
Longer term I would like to also have some special star systems where player can build their own stations and battle for territory.
Aside from that I would like to add more mission types.
Highlights since January
Ara - Aralien capital system. Safe haven for those friendly to the Aralien Empire, Harsh challenge for enemies
Church of Megmos - Religious group that reside in Ara that have weapons more designed to heal each other and pacify enemies rather than destroy. Giving you a few more "support" options
AI hunters - occasionally if you destroy a high level ship in enemy territory, a hunter will be despatched to come and hunt you down - these hunters are always custom designed legendary ships
some ultra rare AI only weapons to spice things up usually a more different version of an existing weapon
Lots of new weapons and items. Now up to: 1432 weapons, 1945 items total
Annihilator - big Aralien ship, now 96 playable ships, 172 total
New in station humanoid/aralienoid characters - look better, have new animations and actions e.g. salute, dance, wave
New planets, structures, skins, anomalies, random sector events, random encounters. Wandering black hole is a recent addition. Lots of rare things to stumble across sometimes
Loads of balancing changes/tweaks all thanks to the excellent game community
Check out this wiki made by players if you want to know more about stuff in the game: https://starfighter-infinity.fandom.com/wiki/Starfighter:_Infinity_Wiki
Beta 0.33.7 Changes:
2 New sector events
Fixes to offline Mode
New Weapon: Piranha Rocket
Fixes to survey mission rewards
New Red Mist Augmentations: Accelerator, Strafer and Reloader
Stealth should now hide all parts of ship when there are multiple parts e.g turrets and forkworms
Old news should get deleted properly now
AI NPR ships should no longer equip 2 deathtraps and other aug restrictions
Fixed problem with retargetter
Fixed some mission editor issues
Asteroids will now bounce off barrier walls, (but not reliably)
New Race progressed
Some minor fixes
Beta 0.33.6 Changes:
More storage
New Utility: Mining Charge
Fixed issue with bounty in offline mode
Fixed a way to switch to high mass ship in low mass system using cargo screen
Tank shield now reduces a few points of projectile damage per projectile - making it useful against vulcan & scatter cannon
Fixed an error with the mission editor
Fixed a problem with missions reloading as low level missions
Fixed an issue with the ammo harvester & large weapons
Fixed issue with hunter facing the wrong way when entering your sector
More planet text thanks to ReThink
Minefield generator should now give you xp/credit for your kills with it
Ai ships should hopefully no longer have multiple deathtraps equipped
Fixed an issue with broadside/radial weapons
Mining lasers should have range affected by nebula sectors again
Fixed an issue with the tractor beam sometimes being too strong
News race & capital star systems progressed as well as the megabosses
Some typo fixes
Stat changes to dephase, fast charging shield, tank shield
Some other small fixes
Beta 0.33.5 Changes:
New leaderboard for bounty + monthly leaderboard for a few things
New leaderboard terminal in stations
Mission should now all save progress over sessions
You can now view stats etc of weapons not in station before locating
Replaced Cluster Mine Bomb with Minefield Generator
New weapon: Interceptor Torpedo
New Augmentation: Turret Overdrive
New Weapon: Roid Wrecker
+100 more to storage cap
Fixed error with tyraan decoy
Fixed some issues with vendetta + crossing sectors
Fixed some issues with Volleys
Some new planet lore, thanks to Rethink
Fixed issues with signal booster
New Races + Capital Systems progressed
Retargetter and solarion barrier stats changed
Other fixes
Beta 0.33.4 Changes:
New station humanoid actions, try primary fire, secondary fire, augmentation when in stations. + some new dances
New Devimon Relic
New Planet
New achievements based around level/rank
Storage cap increased
Fixed issue with weapon exhausts on torpedos mounted on ships
Fixed issue with shield indicator on ship pointers
Fixed a booming sound issue when in coop squads
Fixed issue with heavy bolt volley firing invisible projectile and stopping firing on hit
Fixed some other loot issues
Fixed rear black light bombard
Fixed neck seam issue on station humanoids
Stopped it telling you you lost your bounty when in fact you claimed it
Mega bosses progressed
Capital star systems progressed
New race progressed
Other small fixes
Beta 0.33.3 Changes:
New motion captured waving animation for station humanoids
Fixed a problem with crafting telling you you didnt have enough of a mineral even though you did
Jump gates recharging your hyperspace: should now remember that its done this after death
Weapon tweaks: Murk, Hammerhead
Minor fixes
Beta 0.33.2 Changes:
Adjusted how hyperspace/ recharger booster works
Fixed: Chain laser not chaining
Fixed: Red mist horn error
Heavy bolt volley fixed (now fires full volley)
AI Hunt error message fixed
Triple Teleporting Stinger added
Teleport jammer fixed
Some other small fixes
Beta 0.33.1 Changes:
New Church of Megmos boss ship
New church large weapon: Sanctuary Barrier
Some other small fixes
Beta 0.33.0 Changes:
Aralien Capital Star System: Ara - Safe for Integrationists, Harsh for all others
New Bounty System - build up bounty by killing random enemies and cash in by docking.
New Non playable faction: Church of Megmos (needs more work)
Deathtraps now make a sound
Adjusted how Effect Nourish works - now intensifies effects rather than extending duration
New Mission types
Fixes to hunters
Fixes to solarion shield
Some new surpises added
New planets
Stat changes: Null Cannon, Null Bolter, Intensifying Tractor Beam
Front Facing shield, Back Facing shield
More torpedo exhausts
Other minor fixes
Beta 0.32.7 Changes:
Higher level ships should now spawn in higher level systems
Adjustments fixes to loot/crates dropped during missions and in warzones
Beta 0.32.6 Changes:
Can now stack up to 10 items in a (non mineral) storage slot (storage, not cargo)
Some more craftable blueprints added to stations including 2 new weapons: HV electrojectile and Plasma Broadside
New dances added - can change via options menu, but they dont yet save
Fixed some errors with legendary loadouts + should hopefully give a nicer error if they do break
New disruption visual effect, pretty cool i think
Ammo harvester now works for larges that only allow 1 ammo
Dartian sphere fits in scanner window + possibly in background of adjacent sectors
New Relic
Some mission editor fixes
Sticky mines should now go through dephased things
Some other small things
Beta 0.32.5 Changes:
New Humanoid/Aralienoid models in stations + new animations (try holding secondary fire button)
New Weapon: Field Hop mine
Hunters now on by default
Fixes to ammo harvester, let me know if theres still issues with large weapons
Fixed issue with joypad start button toggling hud (hopefully)
Fixed issue with getting a free shot if holding down secondary fire while weapon reloads
Co-op mission fixes
Mission editor fixes (sector events + other minor things)
Fixes to Mining droids (thanks darty)
Fixes to issues with shooting asteroids to get ore out
Andromedan Ram Fixes
New Races progressed
Megabosses progressed
Few weapon stat tweaks that i forgot last time
Other small fixes
Beta 0.32.4 Changes:
Lots of stat changes to primary weapons to make them faster and more useful
Changes to ascendant weapons + shield
2 new ghost weapons
New anomaly in GV
Fixed error with collecting sensitive cargo when cargo is full
Ascendant shield now also affects damage done by ship effects applies by NPR weapons
Minor fixes
Beta 0.32.3 Changes:
New Gilded skin added
Refine/Enrich missions added
Fixed the problem with endless waves of ships spawning at stations during coop squad missions
Ammo harvester now can restock large weapons + fixed an issue with how long it takes
Can now shoot asteroids with primary/dumbfire weapons to get minerals out of them
Fixes to errors caused by AI Hunt/Named legendary
New levels of burst weapons added
Sticky MCB fixed
Burst vulcan cannon removed
Burst Sheenite Chevron added
Sector change cooldown now only applies to vendetta targets
Fixed age old problem with hyperspace being jammed messing up autopilot
Mining droids adjusted to pick better targets i.e. not ones zooming past or out of sector
Fixed some issues with ammo refunding sometimes giving wrong amount
Fixed hyperspace harvester
Ascendants have a location in the Chaos Engine, but will only be there sometimes
Fixed issue with red mist horns being wrong angle on hydra
New star systems progressed
Lots of minor tweaks and fixes
Beta 0.32.2 Changes:
New Refining quantity drop down to make refining/enriching easier
Return to Sender, scrambler etc now have a max range
New Augmentation: Radar enhancer
Portals adjusted (+ sneaky new portal)
Proton Beam and Salvager beam now no longer hit an invisible item in the centre of the sector
Ingi Onagers no longer collide with each other
Strange issue with unexploded bombs going off in next sector fixed
Dartian mining droid should now get the more efficient rate that it claims
New Ascendant Broadside
Ascendant Investigation spawns no longer part of the human alliance
Tractor beam stat adjustments
Probably some other things, I lost track a bit
Beta 0.32.1 Changes:
New Race added
New sector event added
Some fixes to the AI Hunt system
Can now cancel hyperspace if quick enough with the key again
Fixes for issues with getting outside spacestations (on foot) sometimes
New Turret Beacons: Gao, Tobor, Tyraan
New Relic
Some New Tobor Adverts thanks to TmickyD
Fixes to stuff being in loot that shouldn't be
Deep scan and stealth status now dont show at the same time
Fixes to oculus quest 2 tutorial (I hope)
Other smaller fixes
Beta 0.32.0 Changes:
AI Hunters: opt in via options, beta occasionally have an AI ship trying to hunt you down across sectors. Hunts are activated sometimes when destroying high level ships in a high threat rating sector (when not doing a mission)
Some new Rare asteroids
Bunch of ultra rare AI use only weapons: Flaming Onager, Radicane, Radii Slug Barrage to name a few
New devimon weapons: Curse Seeker, Fire Blast
New random encounter
Bunch of grammar fixes
Jammer guard formations should only be at jammers now
Lots of other minor fixes
Beta 0.31.4 Changes:
Fixed issues with microgates dropping that shouldnt (hopefully) + shouldnt keep getting IB gates if you already have one - let me know
Hopefully fixed the issue with spawning on a crate causing issues - let me know
PvP matches should now tell you why you cant join when you mouse over the sector
Some new surprises
New planet
Background stars/dust working again
Planet: Sanaras visible again
Can now hack effect jammers
Battles (orange sectors) now removed
Lots of error fixes
New races progressing
Beta 0.31.3 Changes:
AI ships will occasionally launch escape pods on death (as if run out of lives)
4 new random sector events
New relic (a fun one)
Fixes to coop mode missions
Fixes to issues with chronos and other exhausts + them not disappearing during stealth
Whirlers nerfed a bit
Fixes to some errors coming up
Some other small bug fixes
Beta 0.31.2 Changes:
New Ship: Annihilator
New visual effects for shield repair, energy recharge
New mission: Station Defence
New mission type: Challenge - this is to be some missions to be done in a particular ship. I will add extra secondary objectives to them later
Igni Onager no longer collides with your own onagers
Progress to new race
Weapons mounts added to imposer and diomedes
Guided friendly teleport disc now works properly
Fixed issue with burst weapon accuracy
Some minor fixes
Beta 0.31.1 Changes:
Work done on stealth systems/ai sight - hopefully will resolve some issues - but might cause new ones, fingers crossed
Tweaks done to custom missions: will no longer give money reward unless approved. On end events will happen at the end. regardless of the time. Reward values capped.
Minion count will be shown next to friendlies
Hopefully fixed bug with tornadian storms finish missions early
New races progressed
Lots new legendaries from iNSaNiTY
Red mist booster adjusted
Happy new Year
Thanks for the continued support, bug reports and feedback and welcome to new players
New Ship: The Diomedes
just felt like a good thing to start the year off with. You have to be level 150 to use it and it has 6 large weapons. So if you wanted to deploy a wall of summoned turrets using the turret beacon, you could do that with this. Or recently the forkworm "big egg" was added for forkworms to hatch out of that help you. But you could also drop 6 photon compression bombs if you really wanted to make sure everyone in the sector was dead....
I'll do an Aralien equivalent before too long
General game stats....
Playable Ships: 93 Total Ships: 166 Weapons: 1247 Equipment Items: 1718 Star Systems: 23 .. with sectors: 4581 Planets: 118 Non Playable Races: 28
Bunch of new weapons
Plasma relay was overhauled + have added a bunch of new weapons, mainly mines, some plasma relay variant. But also the stingray torpedo that you can kind of remote control - quite difficult, but fun!
Up to Version 0.29.0
As usual ive been working away hard and not telling anybody about what I'm doing (except on discord). I thought now might be a good time as there's some cool new camera effects meaning some more eye catching screenshots.. if you want to keep up to date, then please join us on the discord (see website or steam forum for link).
Thanks for the continued encouragement, very pleased/proud of what weve made here as a community
Recent Highlights:
Shiny camera effects, but can turn off in options menu
New Missions - opt in only via (beta) options menu and can use mission editor if level 100, these opt in missions are mainly player created so far, but I intend to use it to add much more varied "standard" missions to the game - this has been in the works a long time
Coop squads - form a group and do missions together (still some bugs, but let me know if you see any)
New Race: Tyraans - specialise in long range weaponry that often splits into other weapons e.g. mines
'Named' legendary enemies - Enemies with specifically chosen equipment and AI to make them harder/different to your average AI enemy. The players came up with these and there's 178 different ones so far, adding yet more unpredictability/variety to the game
Windows Mixed Reality - proper support for WMR controllers
General game stats:
Playable Ships: 92 Total Ships: 163 Weapons: 1146 Equipment Items: 1615 Star Systems: 23 .. with sectors: 4581 Planets: 115 Non Playable Races: 27
Change Log (its a long one)
Beta 0.29.0 Changes:
New Camera filters now on by default
New keybinds for hiding hud and also a cinematic view for getting nice screenshots
Spawning adjusted so that some higher level ships will sometimes spawn in early systems - could cause issues for newer players, but hopefully wont be during anything essential like missions
New loot system: Loot is determined up from rather than on crate drop + cargo ships more likely to be carrying minerals. Also check out the dimensional rift for a cool loot item
Coop squads now work across multiplayer modes, but will not encounter other players while in the squad (only squad mates)
Some new null stuff
Sticky mines now stopped by barriers + should be affected by gravity fields
Sorted out some things that were too bright: neutrino beam, fireballs, electrostatic hits, kfd/repulsor + fixed the issue with radii pulse laser
New radii item
Fixes to dark anomaly
Ship Stat bars scale depending on what you can buy at your level
Fixes to the mission editor including stages disappearing + the error with jump gates
Random events in missions should no longer announce themselves to other players (but the random ones still will)
Progress to new races
Couple of other new surprises
Weapon stat tweaks (via wurmish)
Some other fixes that ive forgotten
Beta 0.28.2 Changes:
New Camera Effect - opt in for the time being, switch it on in the options menu Beta > New Camera effects. Needs work, but let me know what you think
Collectables added
More "explorer" achievements added
Reminder: new mission system, opt in via options menu
Lighting change, will now be subtly lit according to the colour of the star
Mission Editor - can now chain missions together, make your own side quests! Other fixes to the mission editor
New splicer beam
New solarion thermal shield + solarion barrier (Was shield) now has 3 levels
Andromedan droid arrays now a bit less extreme
New weapons: Sticky mine barrages
Fixes to random events in multiplayer + changes with how often they occur (let me know if theres loads of them)
New halloweenish event just for october (well occasionally in other months)
More blue xandelevium in null space
Enemy AI adjustments
Glare filter now has extra benefits
More named legendaries
Progress to new races & mission system
Harvesters (ammo/shield/hyperpsace) now have a display to show their progress.
Lots of minor bug fixes
Stat adjustments to: Null Bolter, Cold Fusion Bomb, Disruptor Device [x], Fusion Bomb, Sheenite Locking Booster, MCB, Disruptor device + probably some others
Beta 0.28.1 Changes:
New item prices - higher up levelled weapons cost more
More mission editor features - add more than 6 events, choose whether to share or not
Sector events should now work in custom missions
NPR ships should give more rewards in missions as should sector events
Acceleration now in Su/s/s
Fixed the bug with occasional invulnerable enemies - been an elusive one
Microgates have varied prices
Repair beam buffed
A bunch of error and bug fixes
Beta 0.28.0 Changes:
New opt in mission system. Use the beta menu in options to enable it, talk to me on discord/email for more info
Fixed issue with laser sight
Bug fixed with some music not playing, listen out for new tracks
Bug fixed with hacking vendetta targets
Primary friendly AI tweaked a bit in missions
Stealth weapons now unaffected by scrambler, return to sender etc
Map button added to missions screen
Railgun windup time quicker as the levels go up
Sheenland background toned down a bit after many complaints
New andromedan large weapons (arrays) added
Lots of tweaks to weapons including: Gravity Field, HI Photon Bomb, Inverse Gravity Field, Misted Syringe, Oscillating Bolt, Photon Bomb, Sabre Laser, Splicer Glaive, Tobor Beam, Tyraan Jammer Mine Cluster Torpedo, Tyraan Laser Mine Cluster Torpedo, Red Mist Slammer
More achievements added
New legendaries added
Other small fixes
Beta 0.27.4 Changes:
Targetting Enhancer sector objects added to a few star systems - quite a cool thing i think
Ambushes revamped - now there are different types and sometimes you will get reinforcements
Revamp of random events in general - now theres a chance more than one will happen at the same time
Some adjustments to spectator mode camera + can zoom in and out
Named legendaries added+ specificed AI profiles should work
Tweaked "Territories" so hopefully shouldnt get enemy ships "guarding" a friendly jammer etc
"Device" utilities e.g. healer will now follow the firer
Devimon Area effect weapons now have varied ranges
Finally fixed that bug where you get credit for NPC kills when they use a beam weapon
Some weapon stat tweaks: Ammo Harvester, Energy Harvester, Hyperspace Harvester, Shield Harvester, Tyraan Laser Mine, Magnet torpedo + maybe some others
Life cost bar now scaled around the life cost of normal ships i.e. not the Admiral class warship etc
Bunch of other small fixes + a start to 2 new races
Some more exploration achievements added
Beta 0.27.3 Changes:
AI interacting with stealth adjusted, should hopefully respond in a more humanlike manner - but let me know. Might make hacking stations really easy
Stealth now also hides exhaust except with using propulsion enhancer
Escape pods now come kitted out according to your skills and nearest station
Commander class escape pod & Elite survival pod added
Corkscrewing adjusted a bit in smaller ships
4 New very high level ships added
New Augmentation: Crate attractor
New Red mist weapon
Fixed some issues with hacking vendetta target and also can no longer hack an allied vendetta target
Mining drone decision making tweaked
Some fixes to forkworm eggs in chaos engine
Some fixes/adjustments with named legendaries + some new ones
Some other small fixes
Beta 0.27.2 Changes:
Red mist overdose adjusted to be flat rate
Weapon Attract/Repel now flat rate
Bug fixed with friendlies attacking in IB meteor burger sector
Hyperspace malfunctions now wont happen randomly only as a result of certain effects - should tell you which
Misted Syringe does more effect
Electrostatic scatter cannon now works properly
Exit in IB added
Some errors fixed todo with random encounters + some multiplayer fixes
Can no longer use augmentations when hyperpspace engaged
Fixed some org colour issues on the demeter
Auto restocking ammo shouldnt take you into negative money anymore
Field hop now has a minium distance of 10su
Beta 0.27.1 Changes:
Named Legendary Enemies with some fixed loadouts
New Hidden Area
Fixed issue with disappearing status effects
Adjusted red mist overdose, let me know how harsh it is
New Large Weapon: Mining Droid
New Large Weapon: Repair Droid
Fixed issues with droids lasting forever
A bunch of other small fixes
Beta 0.27.0 Changes:
New Race: Tyraans complete with a sector event, loot and structures - skin still to come
Mission Editor - Waves should appear at start rather that after a few seconds
Barriers should now block misted drills
VR Fixes main for WMR: Next/Prev weapons work, instructions should be better
Tutorials/Tips added to help screen
Cake bomb added just for a week, will be moved to SFI's birthday
Spectator mode, cant see who you are watching via the map anymore
Some vendetta hacking fixes
Some coop mission fixes
Hopefully fixed issues with minerals in cargo not grouping when they should
Fixed a performance impacting bug todo with local files building up
Some weapon adjustments: Auto sniper, gimbal cannon & maybe others
Chaos engine should now have more uranium
New Planet
Other small fixes
Beta 0.26.2 Changes:
Fixed issues with other players collecting crates
Fixed Array Weapons
Igni now also reside in Algol
More planets added to Sirius
Fixed some issues with organisations being created twice + sometimes slow to check names etc
Droid prices now lower
Dartian Droid constuctor added
Players will no longer drop crates on death for themselves (will still drop for other players)
Beta 0.26.1 Changes:
Improvements to co-op squads. Should now all get rewards on mission complete
Vendetta targets - if you start hacking and they leave the station, then completing the hack you will count - unless they leave the sector
If a vendetta target enters a neutral sector, then it instantly becomes FFA
Multiple level Droids
Cloud weapons now use the mid range version of their torpedo i.e level 3 instead of level 1
Support beam turrets now better, longer ranged
Asteroid storms now all come from 1 direction + a couple of new asteroid based sector events
Spectator mode no longer shows you where the person you are watching is exactly
Turret clearer missions reworked a bit - lower levels have the "light" turrets
New Augmentation: Dartian Mining Laser Turret
New Large Weapon: Dartian mining laser droid (a pretty cool one)
More achievements added
New weapon: Rapid Mining Beam
Wormholes no longer recharge your hyperspace
No longer get the player entered sound if you are the vendetta target
Roid avoid fixed
Couple of new planets
Weapon tweaks including lots to the spread of mines
New race progressed, nearly there..
Some other small fixes
Beta 0.26.0 Changes:
Co-op squads added - do missions and explore together - a bit rough round the edges but will improve soon
Some fixes and improvements to VR mode with a joypad
Joypad Cursor modes: Snap and Magnetize - let me know about these if you are a joypad user. note: doesnt yet work in VR
A new random sector event added that happens near black/white holes
Devimon Skin added
New Weapon: Gimbal Cannon
2 new devimon augmentations
Mining beam ship turret added
Player levels XP are now rounder numbers
Ship acceleration a bit higher
Shield harvester should now be fixed
Some new random encounters (pretty fun ones)
Tactical/Cinematic autopilot views should now be remembered
More progress to new race
Some weapon stat tweaks
Beta 0.25.4 Changes:
A new relic added (quite a fun one)
Now can have 400 storage slots
Fixed an error that was coming up for a lot of people
Minefields adjusted to show mines from further away
EAu minefields changed to a new type of mine
Hyperspace crates fixed
Level XP amounts are now rounder numbers
Some stat changes to some ships: More augmentations for nemesis, imposer, warship, destroyer. Manticore mass increased
Couple of weapon tweaks
Beta 0.25.3 Changes:
Ship turrets now adjust for shield radius when calculating range
Cluster mine torpedos and other torps that split into other weapons, now have a minimum couple of seconds before they do, so shouldnt work point blank range anymore
Codex reworked so that the objects being displayed shouldnt ever affect the current sector e.g. no more supermassive black hole effect after viewing it in the codex
Gravity weapons should now work again
Now says: "player is watching" rather than "player entered the sector" when someone is spectating you
A few typos corrected
A few tweaks to the not yet live new race
Beta 0.25.2 Changes:
Sector transitions now a bit faster + some other subtle adjustments to stop misuse of them as a defence
Some crates added that will recharge part of your hyperspace
Fixed a thing with non playable race spawns, should now already find some in a sector when you join
Electrstatic bubbles now only detonate electrostatic weapons, rather than all energy weapons
Fixed reflecting stealth
New Achievement added
Escape pods no longer affected by gravity
Made some changes to collecting crates, to stop others getting your boss loot etc
Some mission editor fixes
Corrected some misleading text colours when equipping or selling items
The Engine - no longer has random spawns
New Weapon: Painter Bomb
New Solarion item: Solarion Sight
Stat adjustements to: Anti Stealth Blast, Bewilderer, Blizzard, Cold Fusion Blast, Damage Bubble, Dark Photon Bomb, Electrostatic Blast, Electrostatic Bubble, EMP Blast, Ghostly Proximity Blast, Guided Misted Drill, Hard Light Saw, Heat Blast, HI Photon Bomb, Large Proximity Blast, LR Photon Bomb, Medium Proximity Blast, Murk Rocket, Photon Bomb, Proximity Blast, Thunderbolt, Unguided Misted Drill, Xandelevium Heat Disc
New Race progressed
A bunch of smaller fixes
Version 0.25.2 and 0.25.1
Beta 0.25.2 Changes:
Sector transitions now a bit faster + some other subtle adjustments to stop misuse of them as a defence
Some crates added that will recharge part of your hyperspace
Fixed a thing with non playable race spawns, should now already find some in a sector when you join
Electrstatic bubbles now only detonate electrostatic weapons, rather than all energy weapons
Fixed reflecting stealth
New Achievement added
Escape pods no longer affected by gravity
Made some changes to collecting crates, to stop others getting your boss loot etc
Some mission editor fixes
Corrected some misleading text colours when equipping or selling items
The Engine - no longer has random spawns
New Weapon: Painter Bomb
New Solarion item: Solarion Sight
Stat adjustements to: Anti Stealth Blast, Bewilderer, Blizzard, Cold Fusion Blast, Damage Bubble, Dark Photon Bomb, Electrostatic Blast, Electrostatic Bubble, EMP Blast, Ghostly Proximity Blast, Guided Misted Drill, Hard Light Saw, Heat Blast, HI Photon Bomb, Large Proximity Blast, LR Photon Bomb, Medium Proximity Blast, Murk Rocket, Photon Bomb, Proximity Blast, Thunderbolt, Unguided Misted Drill, Xandelevium Heat Disc
New Race progressed
A bunch of smaller fixes
Beta 0.25.1 Changes:
Red Mist Skin
Added a completion star system map to make doing everything in a star system easier
Fixed "rotational" non playable race spawns, so sheenites etc will appear in different places on different days
Some steam achievements - should hopefully work now and I will add a few more each version
Ship turrets should no longer be visible/block your view in cockpit view
Non playable races will now use their augmentations sometimes
Moved the star systems on the main menu galaxy so that Sag A is in the middle
Barriers should no longer be pulled by the gravity in Sag A
Shouldnt impossible collect and deliver missions in Sirius
Some more relics + a planet
Some weapon skill level adjustments
Up to version 0.25.0
Sagittarius A and the Devimons
New star system ready for those level 100 and above, I won't spoil it all, but has a few cool things to find including the new race: The Devimons (sponsored by lancelot) - a demonic themed race with some interesting and harsh weapons. Also some more stations with some new blueprints including the "Ultra Vortex Bomb", a very destructive large weapon...
Reminder - Starfighter: Disputed Galaxy included
I still get asked about this often. For fans of this older starfighter game, it is included in the extras menu (windows only for now) single player and local saving only
General news
I got round to updating the steam game description. When I released the game in early access, there was 550 equippable items, now we are up to 1447! thats loads, and some interesting ones in there, many have been suggested by players, so thank you for your continued ideas and feedback.
I am still working on the new mission system, but its a bit of a slog, hopefully nearly there and after than I am hoping to put in a better system for playing co-op. I was thinking of basing it around what thye do in "Dying light" (great game btw) where you have a host and other players support them and do their missions
Beta 0.25.0 Changes:
New Star System: Sagittarius A - get there via benaris
New Race: Devimons (complete with a bunch of loot, relics etc)
New Relisk Portal weapons (4 new types)
New Weapon: Electro orb barrage
Hopefully fixed the issue with sometimes losing 2 lives on death
Bunch of weapon stat changes + a new system to make adjusting weapons quicker & easier
Lots of small fixes
Beta 0.24.5 Changes:
Fixed the problem with "sliding" changing direction
Now will be offered more missions at higher level stations
New Arcade game
Flappy Nymph fixed (hiscores cleared)
Forkworms + others can now detect you in a nebula
VR: Angled HUD now much better - think I might make it the default
Vendetta fail timer now works
Loads of small fixes
Beta 0.24.4 Changes:
Storbital Storage hopefully now functional - maybe try it with unessential items first...
Ammo cost refunded when you move a weapon to cargo/storage
Thermal/Anti nuclear shields now reduce the duration of the effect rather than the damage
Propulsion enhancer bar (its subtle) to go with a new engine stat: propulsion enhancer cooldown
Some mission weapon mounts now added
Race text now showing up on codex (some still to do)
Can use /me to do a chat action
Gravity and projectile attractor should no longer effect hard light barriers
Ship name plurals should now be correct in sector info e.g. Irises instead or Iriss
Sliding speed now capped to your maximum ship speed will affect drift, holographic disguise, sidestep and others
Dephaser stats changed + can no longer fire with it on
Sticky mines now have a hlaf second arming time where they will bounce off things
Some other small fixes + new star system coming next week
Beta 0.24.3 Changes:
Distress signal missions improved - now will give you an item as a reward, and if you decline the message you dont get the mission. Also they shouldnt take forever if a big ship
Can now use "The Engine" in the chaos engine system
Black Holes error fixed
New Shield: Mineclaimer
Vocal Commands fixed
Fixes to the mission editor + can try other peoples missions - still needs work
Nebula bomb fixed
Red mist overdose now starts twice as quickly
Progress to new Star System - nearly ready
Few other small fixes
Beta 0.24.2 Changes:
Easier turrets now in low level systems - might not apply to missions
Rustic Skin added to EE
Rodion Skin Added
More lore added
Nebula bomb fixed
Reflecting stealth issues hopefully fixed, let me know
Craftables added and reshuffled in systems above Benaris
Mission targets should now be clearer if they are friendly or hostile
Weapon mounts should now work on the commander class ships
no more 0 nickel gather missions
Some VR fixes/tweaks
Storbital Storage stations added to some systems, but dont do much yet
Hopefully stopped spectators causing AI spawns in duels
Vortex bombs that you fired shouldnt kill you if youve died/respawned after firing them
Minimap should hopefully update when players enter/leave the sector
Holographic disguise issues to do with your size hopefully sorted
Dark anomalies shouldnt interfere with you going through a jump gate
Fix to the paging on the cargo screen
Convergence discs buffed + theres a barrage now
EI microgate now exists
New primary: Electro bolt - probably needs buffing
Red mist spawn in CE now
Red mist horns fixed
Fixes to mission editor - still dodgy
Igni and resonite shields now have an extra resistance each
Other minor fixes as always
Progress to another new race and star system
Up to Version 0.24.1
Hello all, been working hard as always, and have done a few versions without announcing on steam. Im generally doing around 1 a week at the moment. So here is what ive been up to:
Epsilon Indi and the Red Mist
A new star system and new non playable race have been added recently - sponsored by and dreamt up by VoidViper. The red mist used to be Araliens, but have been corrupted by a substance they are addicted to.... find them in Epsilon Indi + they might crop up in other places later....
They have some interesting close quarter weapons + the red mist effect. Epsilon Indi has some mysterious red nebulas (coincidence...? no, obviously not)
Starfighter: Legacy
I get asked a lot about what is going to happen to my old flash games when flash is removed from browsers this year, and I also get asked a lot about Infinity's predecessor: Disputed Galaxy. Well i have now bundled: the original Starfighter, Starfighter: Disputed Galaxy and Starfigther defender as part of this game. (Windows only for now). Disputed galaxy isnt multiplayer like it was in the old days and will save data locally rather than to a server. These games are mainly here as part of the history of Starfigther: Infinity and are there 'as is' and unsupported. I wont be fixing any bugs from 2005!
Technically there was also Starfighter: Quadrant Wars which was multiplayer only, so i dont think I will be able to easily get that running again + there was Moonsweeper which was technically based in the Starfighter universe, but you wouldnt really know it.... not sure whether to put that in or not. Might keep is for a seperate Ben Olding Games pack in future...
New Ships: Perses Bomber and Instigator
There was a discussion a while back about the large weapons in the game, and how mainly warships can use them, and a couple of the starter ships, but nothing "mid tier", so thats what these new ships are for, less cumbersome that the big warships, but can deploy a large weapon, i imagine they might be good for attacking stations etc...
Linux Support
The game now works on Linux, at least 1 person is playing on linux so far. There is the chance i might break it on linux without realising, so if that happens, let me know and I will get it working again asap!
Coming Soon + In General
There is another race and star system soon to be added that are also pretty exciting I think and I am still working on revamping the missions - its a big task but I think should expand the game in a big way.
I recently added the 100th planet to the game. I like adding planets, its fairly easy to do and its fun putting in various references to other games, sci fi etc... Thanks to Arthur Corbett for lots or writing lore etc for these planets and other things...
Here are some general game stats (not all 'live')
Playable Ships: 85 Total Ships: 146 Weapons: 994 Equipment Items: 1405 Star Systems: 22 .. with sectors: 4532 Planets: 100 Non Playable Races: 25
Change Log
Beta 0.24.1 Changes:
2 new ships: Perses Bomber and Instigator - balancing suggestions would be appreciated
Starfighter and Starfighter: Defender added to Extras on main menu (windows only)
Some new red mist weapons
Issue with buying new slots not being recognised fixed
Sectors Barrier (like in EIn) now work as hyperspace jammers also
Pulse lasers more energy efficient and slightly faster
Fixed some chat layout issues
Highest level item filter added to ship loadout screen
Minefield should no longer assign kills to the player
Can no longer be destroyed while entering a jump gate
Mission Editor improved
Drills a bit quieter + will go through dephase and barriers that they should
Minimap should update when players enter/leave
Vendetta should be working again
Weapon effect descriptions added to weapons - let me know if any descriptions could be better
Some UI layout things fixed e.g. should be able to fit name/xp on top bar
Some other small fixes and weapon tweak
Some more planet, relic and red mist lore - Thanks Arthur
Beta 0.24.0 Changes:
New star system with a new race: Epslion Indi (note: this system doesnt have any blueprints yet)
New Auto Restock option to reload your weapons when you undock
Codex text for each race
Jump gates now recharge your hyperspace
Now have 300 storage slots
Lots of work on the Mission Editor
Nebula dust/fog now persists when crossing sector borders
Non playable races bosses can now not leave a sector while you are there - temporary fix to stop them being knocked off the side
Teleport Jamming now stops Short Range Hyperspace and Ambush Portal
Ghost weapons should now damage people using dephase/dephaser
Ambush portal - you can now shoot weapons through it and it should adjust your momentum according to its angle
Heat damage/Frozen effects reduce each other
Fixed some errors with random encounters
A new relic or 2
Lots of small fixes
Beta 0.23.2 Changes:
Some changes to the PvP match creation screen
Fixes to vendetta timers not displaying correctly
Fixes to some issues with joypad control
KFD should not destroy proximity blast and a few other things it shouldnt (also probably stops some things disappearing on contact that shouldnt)
No longer will be ambushed at a meteor burger
Tractor beam price increased
Beta 0.23.1 Changes:
Fixes to vendetta system
Fixed distress call error
Fixes to issues with PvP matches disappearing
PvP matches: By ship level added
More fixes to PvP matches
VR: Lots of tweaks, fixes and loose ends sorted out - still more to do
Tutorial: Camera view added + a few settings now can be changed on the initial story popup (text size, quality, joypad) + some other tutorial tweaks
Reinforcements sector event + sector events now broadcast to other players
Nebula effect on max weapon range now displayed bottom right
New Item: Recharger Droid
New Relic added
New Races progressed
Beta 0.23.0 Changes:
Mission Editor - this is mainly for me and others to eventually make missions for the game. Enable it via the Beta options menu. Note only players with a level 100 player can test the missions for the moment. Let me know if theres any features you want me to add to allow you to make more interesting missions!
Asteroid speeds now vary depending on the star system and you will get some pretty quick ones in some systems now
New nebula fog now on by default, can reduce its quality via options menu if it slows you down
Vendetta now clears after 10 minutes, I will make it give you some vendetta score for doing this - but i havent yet
Vendetta: if the target kills you then you shouldnt be able to track them for 5 minutes
New races progressed (they are pretty cool)
Fixed the issue with your name sometimes being green in the chat when it should be white, im hoping its fixed other things to do with "ownership" also
Reinforcements event should be more likely to happen now - let me know if you see it
Added another random sector event
Changed the player enter sector sound
Added sound muting to the concussion effect
New item: Healer Drone
Ship turrets will now be disabled by some effects e.g. power failure, blindness
Added a couple of new relics
Acid spit now has trails + sound
Fixed some chat sizing errors to stop it overlapping
Lots of other fixes to errors
Beta 0.22.10 Changes:
Fixes to PvP Match System - stopped multiple matches being created in the same sector and some changes to the setup screen
New Augmentation: Enemy Player Warning
New Ship Turret: Heat Ray Turret
New Weapon: Oscillator Bolt
New races progressed but not ready yet
New missions progressed, but also not ready
Reflecting stealth now doesnt block locking when <30su
Fixed escape pod bug
Damage type now shown on weapon listings
NPR turrets now drop 50% of the time
Fixed some issues with NPR spawning
Can now toggle cruise control even when in autopilot
Fixed the issues with hatchlings spawning too many in multiplayer
Splicer rockets now do radiation damage
Proton beam now affected by beam refractor
Primary weapon shows on HUD above secondaries
battle and pvp scores now moved to the left side of the screen
Some other small tweaks
Beta 0.22.9 Changes:
New splicer boss + more splicer weapons
Hopefully stopped weapons going through hardlight (and other) barriers
New Nebula less dense and a bit more purple
Relics added to chaos engine
AI should no longer dodge things they cant see in nebulae etc
Nuclear damage, now does more damage on higher mass ships
Fixed the scaler beam doing too much damage in multiplayer
Vacuum fly weapons now have arming times
Fixed issue with damaging combo beam not damaging energy (actually it was but didnt look like it)
Cruise control is displayed on the hud now
Fixed a problem with the deep scan
"Are you sure" message when selling rare items on the cargo screen
Fixed sticky mines
New vortex bomb sounds
Some other small fixes
Beta 0.22.8 Changes:
Exhausts are now coloured according to their skin
New option to confirm before crossing sector border
Aralien/Human stations are now skinned a bit differently
Shouldnt be able to fall through station floor anymore
Nebula fog now has some a few quality levels, let me know if they help + I optimised the high level a bit
Nebula bomb now works with the new fog
Fixed issues with kit out getting the slots wrong
Races that youve discovered are now saved
New chat buttons for expanding + a new minimised level
Some random events that didnt seem to be happening are now more likely
New Weapon: Damaging combo beam
Usual bunch of minor fixes & tweaks
Behind the scenes: Mission editing progressed (now saves), Capital systems progressed, new races progressed
Version 0.22.7
Hi all, main thing here is the new nebula effect. Just trying it out to gauge performance, I might need to optimise it further. So its opt in only at the moment.
Still working on the mission overhaul, will take a while, but its getting there...
Changes:
New nebula effect, but its opt in for now: Go to the options menu, click beta and enable it from there. Let me know how it performs!
Can now use arrow keys, joypad bumpers, VR controller to flick through pages on screens
Vendetta target now gets a boost to shields and top speed, to give an upside to having it
Races and stars added to codex, attack a non playable race to "discover" it
New weapons: Jammer mines, Jammer mine plus
Vendetta target should now show up orange on the radar
AI will no longer dodge stealthed weapons and also wont dodge while blinded
Craftables now sometimes require refined/enriched minerals
Station corridors now have the correct carpet colours
New error handling on the server end, hopefully will mean less disconnects and/or will help us see whats causing them