Fixed Issue with large ships taking forever to change sectors when they reverse out
Asteroids size proportional to amount of minerals in them i.e. bigger roids = more mineral + ive added the occasional bigger one
Resonite Skin (castor)
Hyperspace malfunction now will happen if frozen, emped or stabilizer failed when you enter hyperspace
Timed mines tweaks
Dampenor now dampens
Shield bubble should now longer stop the thunderbolt
Retargeter and return to sender have slower firing rate
Dark charging and APS - will use the most effective one in sector. note: solar charging wont be ever used if you have one of the other 2
Elite shredder has more shields
Organisations screen, bugs screen, order food, and arcade game screens all bigger fonts (but I have broken flappy nymph, will fix soon)
tip and tutorial about long arming times
Crafting/Refining no longer goes to the cargo screen on craft, just refreshes
Multiple levels of hyperspace integrity booster added
Other minor tweaks
Version 0.19.0
Hello,
Heres a big list of recent changes:
Lots of groundwork to do with AI and ship loadouts might cause errors, please let me know and I will fix asap
Can now search weapons when equpping ship, use search from the dropdown or just type the name
VR Mode: Now have haptic/controller vibrations
Vendetta - have adjusted, nobody level 5 or lower should be the target unless they kill someone
Duel Leaderboard Added
Vendetta score added, but wont display anywhere yet
Vendetta can now change if someone has had it for 20 minutes
Pointers/Blips now flash on weapon fire
Ship Effect Jammers added, will add more later
Droids now auto target like smart torpedos
New Weapon: Nebula bomb (solarion)
New Weapon EMP blast
New Weapon: XHE Timed Mine
New Weapon Ultra EMP Bomb
Fixed: Frostbite being counted as a stealth effect
Jump gate levels now display on map (on hover)
More screens now with bigger text (not many to go)
Ships hopefully wont try and leave the sector via the edge of the starsystem now
Storage increase prive now capped at 50k
Effect added when applying Projectile Attractor or Target highlight to show who used it
Infiltrator now has 175 shields (+25) and renamed to: Invader
Flanker given an additional utility slot and higher top speed
Commander class pegasus secondary weapon slots changed (to make different from starfighter)
Craftable Microgates (get 1 star on a star system to unlock it)
Add null shield as loot
Some effects will now cancel propulsion enhancer: stabilizer fail, power failure, frozen
Sticky mines now do double damage and effect of their normal counterparts
Dephase now depletes on weapon fire
New skin: Relisk available in Mintaka A
New Weapon: Exacerbator Bomb
New Weapon: Discharger Bomb
Tractor beam no longer moves turrets, moves you instead
Proton beam fixed: now damages enemies, not friendlies
Multiplayer sync fix (hopefully)
Commander class pegasus secondary weapon slots changed (to make different from starfighter)
EMP torpedo now fast and has no "impact"
Bunch of minor fixes to to with weapon mount points and models etc
Changed Dark Charging formula
Lots of other little things
Version 0.18.4
Fixed the local mode issue with crossing boundaries jumping 2 sectors
Spectator terminal added to stations - needs more work, but pretty cool i think
Dartian Skin Added (in Re)
Null Skin Added (in Null)
Ship stat updates definitely working now
Fixed the missing/invisible mines
fixed the issues with light bending stealth
tough turrets now pushed to even higher level systems
Turret beacon plus icon fixed
Elite Sprinter rank logo fixed
Ship Market bigger font/layout
Some other small fixes
Heres a pic of lancelot in his Accumulator with a Tobor skin. I also watched him in VR - nearly banged my head on the ship it was so big!
Version 0.18.3
Hello All...
New Commander/Elite ships for org leaders and players above level 100 You can now get pirate and splicer skins if you fully explore/get 3 stars in DTr or If you lost minerals recently they should get added back to you when you dock Changes to Aralien ships' max shield to balance for shield radius New weapon: Anti Vortex Bomb Lensing effect added to vortex bomb and gravity increased Solar flares, and jammer pulses now work again New weapon: Jammer Bomb New Weapon: Revealer Bomb Some more bigger UI text Altered light bending stealth to stop exploit Refining minerals should now give you 100 of the mineral you crafted Engine Overdrives now stack Beam refracting shield now affects chain laser Fixed problem with you only being given 2 stars when you had fully explored a system Some other error fixes
The jammer bomb and revealer bomb are the first of 2 large effect bombs that get everyone in a sector, ill see how these go and then probbaly add a bunch more.
The new skins are a sign of things to come also, have lots of skins done and in development, just not fully implemented yet. These will be rewards for fully exploring star systems.
I need to do a new equipment count for the main steam page, there's lots more since i wrote that text...
Several Versions
Hello all,
I've been working really hard on the game and have managed to get out several new versions, however, I've not been great at posting updates on here - steam changed how it works and now it has become a fair hassle to do... But I am going to catch up now and try and be better at posting as I go in future.
New Feature highlights
A bunch of new weapons including the chain laser, neutrino beam, AT torpedo, kinectic field disruptor, projectile attractor/repulsion field + probably some others
New Non playable race: Prong worms
Some tougher turrets for higher level systems
Vendetta System - 1 player can now become marked for revenge and other players can then hunt them down
Can give ships custom names
Vive Cosmos now supported (to a degree at least)
My immediate plans/General
I've been trying to add Sharing missions and its been tricky, but hopefully its getting there soon. I also want to allow players to create their own deathmatches with various options
I have been slowly going through all the UI increasing the text size based on feedback from players. There are still a few screens to go.
I have a bunch of commander class and elite ships for organisation leaders (and players over level 100) that should be in the next version - basically shiny variants of some current favourite ships. Also have craftable mini jump gates nearly ready to do...
I've recently added the vendetta system recently (basically a player can become wanted). I want to expand that and add a score table.
I've recently added a bunch of new weapons that are pretty cool I think, and I am also adding some more large weapons to the game, things like a large jammer bomb and a large anti stealth bomb that affect all enemies in a sector. Ill start with these 2 and see how people get on, before maybe adding some others. I also want to add more beam weapons.
I also intend to improve missions, particularly around the mid game, to make them more challenging and varied. Probably will include the non playable races a bit more...
A more ambitious thing I am thinking about for further down the line is a star system where player organisations might compete for territory and will be able to build their own stations and defences. I'm currently fully thinking the idea through...
Anyway, here are all the update notes. My apologies for not doing these until now:
Beta 0.18.2 - 20/11/2019
Fixed error with Duels not working Made a few more screens bigger Shield and other bubbles are now ship effects rather than weapons - so you can use effect dampening weapons to reduce them etc Dark bubbles now charge energy when a weapon hits Shield bubble sound added Chain laser knockback reduced Error with pressing on VR players to see profile fixed Some errors fixed
Beta 0.18.1 - 18/11/2019
Fixed an error that was causing game crashes Fixed a problem that was making some minerals disappear from inventory/storage - if youve lost some then I am working on getting them back, but might be a few days Increased damage from heat changed some weapons: shield bubbles, xand discs Change enhanced and tobor enhanced engines Prongworms now even tougher Tough turrets now can have a mini turret on them Some more bigger text things
Beta 0.18.0 - 16/11/2019
AI ships will now sometimes use propulsion enhancer Made some windows in the bigger style - let me know if this causes any issues Custom ship names should now be viewable by other players Vive cosmos - possibly now works, to a degree - let me know All sectors now a bit bigger Refining - can now craft refined and enriched minerals. Cant actually do anything with them yet other than sell, will be for crafting later Photon compression bomb now much more expensive Some new tougher turrets for higher level systems New NPC race: Prongworms (bit like forkworms) Micro compression bomb reworked Fixed some multiplayer errors and issues Halved mine arming times New loot pointer Changed all pointers to be bigger New weapon: Chain laser New weapon: Neutrino beam New weapons: Projectile Repulsion Field & Projectile Attraction Field New Weapon: AT torpedo New Weapon: Kinetic Disruption Field Some other weapon fixes and tweaks
Beta 0.17.1 - 02/11/2019
Fix to error with adding new ships/slots Can now give your ship a custom name Can reorder ship slots "Vendetta", players can become wanted and are then revealed on the map until they are killed Ship turret targeting changed
Beta 0.17.0 - 31/10/2019
Basic fighter ships are now faster to make things a bit easier for new players Reworked multiplayer code. Hopefully should get rid of a bunch of errors and is laying down some groundwork for some other things I have planned Also having reworked minerals introducing refined and enriched minerals, but you wont be able to get them easily or use them for much yet. Added more random encounters - fun ones I think Fixed/changed enemy spawning in guard duty missions Fixed a local mode bug with interstellar travel not taking you to the desired location Some more UI/text size adjustments Some VR fixes Capped ship slot cost at 100k Fixed the Excalibur exhaust problem
Beta 0.16.7 - 23/10/2019
Attempted again to fix Oculus Rift errors - sorry for the delay, and apologies if there are still problems Added a couple of new craftable weapons to Sirius Other players locations should now show on map Fixed the problem with Ruler class ships not being available to Freedom Initiative leader (luminary) Fixed some UI issues Increase the size of the some text Some other small tweaks
Beta 0.16.5 - 22/10/2019
Attempted to fix Oculus Rift error, let me know and thank you for your patience! Pirate skin for aralien and update to human pirate skin New Edge Line hopefully should make things a bit clearer Beacons Fixed Fixed random sector events so that ships should no longer be spawning per player in the sector - not thoroughly tested this, so let me know if any problems Reflective shield bubble fixed, made to look better Fixed the railgun going through things Fixed a few other collision issues (dimensional rift, shield barriers) Should not be able to see who is enemy/friendly in the chat Ghostly PCB size corrected Solar flares should only be near stars now Fixed fast reverse engine Couple of fixes to local mode
Beta 0.16.4 - 21/10/2019
Quick fix to a problem with ships not spawning Fixes to new random events Fixed a problem with the game erroring on windows 7 (& maybe mac) 'Bubbles' now fixed + are less bright until they block something Pirates now have a different skin
Version 0.16.3
Vocal commands added! Try saying: 'Vocal Commands' clearly into your microphone
Some ghostly additions
New sector events: Solar Flare + some others
Warzones now more intense, but will give less XP per kill
Change error messages to auto send to me and not interrupt gameplay so much
New Shield: Insulator
New Augmentation: Glare Filter
Auto aim javelins now fixed
Fixed issue with leaders not able to get the Elite destroyer/Admiral class warship
Damage and Electrostatic bubble should now work, but might still wobble about
Nebula effect more dense
Fixed: "is out of range" error
Fixed andromedan gate looking open when it should have been closed
Improved the tooltip
Fixed the gamebreaker when entering jammer sectors in Acr
Drones in Sirius no longer have huge XP rewards
Turrets rewards increase as you progress through the star systems
Ship slot limit now increases every 5 levels until level 100 when you get a new one each level
Change how the autopilot camera works, will now remember if you are on tactical or cinematic + should fix the issue with hyperspace not engaging
Can see org funds and leadership type when viewing an org to join
Preparation for being able to view where other players are on the star system map
Some other small fixes
Font size - I have been in the process of increasing it, but it will take a few versions to do it fully. Some people are not keen on the new font and others have complained about the old font being too small. I have found it hard to find a font that it both easy to read and looks good on all different resolutions. So if anyone has a recommendation for a font, please feel free to suggest it.
Thanks for your patience while I sort it out
Ive been adding in behind the scenes things in preparation for some new multiplayer features including adding some more PvP options as well as fixing multiplayer errors: I want to add a feature where players can create their own pvp 'matches' like classic deathmatches, team deathmatches etc. I will also add the sharing missions feature. Also as mentioned in the notes, I think it would be cool if you could see where other friendly players are via the star system map.
Im working as hard as I can on this, theres lots to do between bug fixing and adding new stuff. Feel free to come and chat on the discord if you want to contribute ideas etc
Version 0.16.1 (+0.16.0)
Version 0.16.1
just a quick one to keep PC/mac in sync before I upgrade the unity version
Fixed: Low mass star systems spawning high mass ships
HUD size tweaks, changes + new bigger text chat
Some Halloween surprises added + new seasonal weapon (will have to wait till later in the month to get it)
Couple new scannable objects
Version 0.16.0
Change to HUD to allow for bigger text/font. This is the first step towards redoing all the windows etc - please let me know if you have any major issues and let me know what resolution, and if youve changed the HUD size in options
Can place "map markers" with middle click
New low mass star system for Level 100 players all enemies are legendary
More legendary enemies in general in higher level systems
Star ratings on map screen
Tweaks to valve index controllers + swapped map and corkscrew buttons
VR tweaks to main menu galaxy screen
Minor corrections to planet scan results
MCB now a mine rather than large (was never intended to be a large)
Some other tweaks to a few weapons
A new object to find/scan
Some fixes to offline mode
Versions 0.15.2
Hi All, I did a fairly big update earlier in the week (and didnt post about it) and a smaller one today. So here are the details of both:
Version 0.15.2
FI leader can now have the admiral class warship and/or elite destroyer
Fixed issue with human alliance/aralien empire leaders not being able to get the above ships
Can now mouse over the secondary weapon icon on the hud to see how long until reloaded
Few more tooltips
Undocking AI ships defending a station will now sometimes turn while ascending so that they dont all just come out at the same angle
VR laser pointer no longer gets blocked by your ship when trying to press something in a window
Tried to stop ships entering from non existant sectors at the edge of the starsystem (when defending stations)
Fixed: Station Info organisation icon colour problem
Stopped Random Encounters during missions
Hopefully fixed a login error that one person was having
Some other small layout tweaks to stop text overlapping on options menu and ship info screen
Version 0.15.1
Offline mode: fixes to some errors
Can now order food at Meteor Burger
New ship info screen see keys for shortcut key - this is just to show ship equipment/status when not at a station
Some new random encounters: Random Skirmish, Legendary Squad + Jammer guards
Station spawning/defences improved/changed
Social buttons add to main menu
Some VR camera tweaks: kill cam, interstellar cam
Oculus Rift: corkscrew button now mapped to right controller
Fixed the multiplayer error when entering with an active effect (parse int/float error)
Fixed being able to change hyperpsace destination with minimap
Corkscrew forward now has a minor effect on speed
Fixed some issues with the background moving
Some new beacons added
New engine added
Plasma plud is now double plasma
Fixed some typos
Aralien empire & human alliance should no longer have the incorrect ships on "fixed" missions: posturing, nuisance & others
Removed restriction on non playable bosses, so now more can spawn i.e. no longer 1 per sector
Other minor fixes
Version 0.15.0
I've not forgotten about co-op missions etc, will hopefully do them soon. Now that the major problems are being ironed out, I hope to add a bunch more content soon...
Changes in 0.15.0
Vacuum Fly Boss Added with weapons/loot
Mini pointers for all ships not just closest
Have improved one of the multiplayer errors, so that it will be clearer and help me see what is going on, so you you get a thing about couldnt parse float/int then please email to me
Offline mode added - may still have some bugs
Background stars/nebula now move slightly
Shield Radius added as a ship stat
Support for ultra wide monitors added
Some VR camera tweaks: Interstellar travel view (galaxy screen) and Kill Cam
In VR: Instruction e.g. Press X to scan planet moved from right hand to in front of you
Been building a new star system, but its not ready for viewing yet
Can now cancel radar by pressing key again
Can now disable cockpit view
Fixed the issue with turrets respawning quickly
Hardlight barrier now only blocks enemy fire - you can fire through it
More tutorial tips added
Gather missions now scale with level more i.e. common minerals at lower levels
More planet descriptions added - maybe done them all now...
Now immune to negative weapon effect on respawn for a few seconds (while invulnerable)
Some other minor usability fixes
Version 0.14.2
Crates no longer tiny
Added a semi-opaque background to the radar
Fixed the thing with items being listed as "price: 300" in the cargo menu
VR tweaks: Right thumbstick less sensitive now, at least on joypad
Recentre now also does rotation
VR keyboard now works with joypad
Radar now central in flat hud, attached to right hand on handheld
Cockpit camera fixed, now banks with the ship
Other minor VR tweaks
I plan to work on: trying to reconnect people if they are disconnected without sending to main menu + I'm going to start putting in some new alien races, bout time i added some new content
i will also look at the multiplayer syncing issues and see if I can figure out whats going on