Starfighter: Infinity cover
Starfighter: Infinity screenshot
Genre: Role-playing (RPG), Indie

Starfighter: Infinity

Version 0.19.1


  • Fixed Issue with large ships taking forever to change sectors when they reverse out
  • Asteroids size proportional to amount of minerals in them i.e. bigger roids = more mineral + ive added the occasional bigger one
  • Resonite Skin (castor)
  • Hyperspace malfunction now will happen if frozen, emped or stabilizer failed when you enter hyperspace
  • Timed mines tweaks
  • Dampenor now dampens
  • Shield bubble should now longer stop the thunderbolt
  • Retargeter and return to sender have slower firing rate
  • Dark charging and APS - will use the most effective one in sector. note: solar charging wont be ever used if you have one of the other 2
  • Elite shredder has more shields
  • Organisations screen, bugs screen, order food, and arcade game screens all bigger fonts (but I have broken flappy nymph, will fix soon)
  • tip and tutorial about long arming times
  • Crafting/Refining no longer goes to the cargo screen on craft, just refreshes
  • Multiple levels of hyperspace integrity booster added
  • Other minor tweaks

Version 0.19.0

Hello,

Heres a big list of recent changes:


  • Lots of groundwork to do with AI and ship loadouts might cause errors, please let me know and I will fix asap
  • Can now search weapons when equpping ship, use search from the dropdown or just type the name
  • VR Mode: Now have haptic/controller vibrations
  • Vendetta - have adjusted, nobody level 5 or lower should be the target unless they kill someone
  • Duel Leaderboard Added
  • Vendetta score added, but wont display anywhere yet
  • Vendetta can now change if someone has had it for 20 minutes
  • Pointers/Blips now flash on weapon fire
  • Ship Effect Jammers added, will add more later
  • Droids now auto target like smart torpedos
  • New Weapon: Nebula bomb (solarion)
  • New Weapon EMP blast
  • New Weapon: XHE Timed Mine
  • New Weapon Ultra EMP Bomb
  • Fixed: Frostbite being counted as a stealth effect
  • Jump gate levels now display on map (on hover)
  • More screens now with bigger text (not many to go)
  • Ships hopefully wont try and leave the sector via the edge of the starsystem now
  • Storage increase prive now capped at 50k
  • Effect added when applying Projectile Attractor or Target highlight to show who used it
  • Infiltrator now has 175 shields (+25) and renamed to: Invader
  • Flanker given an additional utility slot and higher top speed
  • Commander class pegasus secondary weapon slots changed (to make different from starfighter)
  • Craftable Microgates (get 1 star on a star system to unlock it)
  • Add null shield as loot
  • Some effects will now cancel propulsion enhancer: stabilizer fail, power failure, frozen
  • Sticky mines now do double damage and effect of their normal counterparts
  • Dephase now depletes on weapon fire
  • New skin: Relisk available in Mintaka A
  • New Weapon: Exacerbator Bomb
  • New Weapon: Discharger Bomb
  • Tractor beam no longer moves turrets, moves you instead
  • Proton beam fixed: now damages enemies, not friendlies
  • Multiplayer sync fix (hopefully)
  • Commander class pegasus secondary weapon slots changed (to make different from starfighter)
  • EMP torpedo now fast and has no "impact"
  • Bunch of minor fixes to to with weapon mount points and models etc
  • Changed Dark Charging formula
  • Lots of other little things

Version 0.18.4

  • Fixed the local mode issue with crossing boundaries jumping 2 sectors
  • Spectator terminal added to stations - needs more work, but pretty cool i think
  • Dartian Skin Added (in Re)
  • Null Skin Added (in Null)
  • Ship stat updates definitely working now
  • Fixed the missing/invisible mines
  • fixed the issues with light bending stealth
  • tough turrets now pushed to even higher level systems
  • Turret beacon plus icon fixed
  • Elite Sprinter rank logo fixed
  • Ship Market bigger font/layout
  • Some other small fixes


Heres a pic of lancelot in his Accumulator with a Tobor skin. I also watched him in VR - nearly banged my head on the ship it was so big!

Version 0.18.3

Hello All...

New Commander/Elite ships for org leaders and players above level 100
You can now get pirate and splicer skins if you fully explore/get 3 stars in DTr or
If you lost minerals recently they should get added back to you when you dock
Changes to Aralien ships' max shield to balance for shield radius
New weapon: Anti Vortex Bomb
Lensing effect added to vortex bomb and gravity increased
Solar flares, and jammer pulses now work again
New weapon: Jammer Bomb
New Weapon: Revealer Bomb
Some more bigger UI text
Altered light bending stealth to stop exploit
Refining minerals should now give you 100 of the mineral you crafted
Engine Overdrives now stack
Beam refracting shield now affects chain laser
Fixed problem with you only being given 2 stars when you had fully explored a system
Some other error fixes

The jammer bomb and revealer bomb are the first of 2 large effect bombs that get everyone in a sector, ill see how these go and then probbaly add a bunch more.

The new skins are a sign of things to come also, have lots of skins done and in development, just not fully implemented yet. These will be rewards for fully exploring star systems.

I need to do a new equipment count for the main steam page, there's lots more since i wrote that text...

Several Versions

Hello all,

I've been working really hard on the game and have managed to get out several new versions, however, I've not been great at posting updates on here - steam changed how it works and now it has become a fair hassle to do... But I am going to catch up now and try and be better at posting as I go in future.

New Feature highlights



A bunch of new weapons including the chain laser, neutrino beam, AT torpedo, kinectic field disruptor, projectile attractor/repulsion field + probably some others

New Non playable race: Prong worms

Some tougher turrets for higher level systems

Vendetta System - 1 player can now become marked for revenge and other players can then hunt them down

Can give ships custom names

Vive Cosmos now supported (to a degree at least)

My immediate plans/General



I've been trying to add Sharing missions and its been tricky, but hopefully its getting there soon. I also want to allow players to create their own deathmatches with various options

I have been slowly going through all the UI increasing the text size based on feedback from players. There are still a few screens to go.

I have a bunch of commander class and elite ships for organisation leaders (and players over level 100) that should be in the next version - basically shiny variants of some current favourite ships. Also have craftable mini jump gates nearly ready to do...



I've recently added the vendetta system recently (basically a player can become wanted). I want to expand that and add a score table.

I've recently added a bunch of new weapons that are pretty cool I think, and I am also adding some more large weapons to the game, things like a large jammer bomb and a large anti stealth bomb that affect all enemies in a sector. Ill start with these 2 and see how people get on, before maybe adding some others. I also want to add more beam weapons.

I also intend to improve missions, particularly around the mid game, to make them more challenging and varied. Probably will include the non playable races a bit more...

A more ambitious thing I am thinking about for further down the line is a star system where player organisations might compete for territory and will be able to build their own stations and defences. I'm currently fully thinking the idea through...

Anyway, here are all the update notes. My apologies for not doing these until now:

Beta 0.18.2 - 20/11/2019


Fixed error with Duels not working
Made a few more screens bigger
Shield and other bubbles are now ship effects rather than weapons - so you can use effect dampening weapons to reduce them etc
Dark bubbles now charge energy when a weapon hits
Shield bubble sound added
Chain laser knockback reduced
Error with pressing on VR players to see profile fixed
Some errors fixed

Beta 0.18.1 - 18/11/2019


Fixed an error that was causing game crashes
Fixed a problem that was making some minerals disappear from inventory/storage - if youve lost some then I am working on getting them back, but might be a few days
Increased damage from heat
changed some weapons: shield bubbles, xand discs
Change enhanced and tobor enhanced engines
Prongworms now even tougher
Tough turrets now can have a mini turret on them
Some more bigger text things

Beta 0.18.0 - 16/11/2019


AI ships will now sometimes use propulsion enhancer
Made some windows in the bigger style - let me know if this causes any issues
Custom ship names should now be viewable by other players
Vive cosmos - possibly now works, to a degree - let me know
All sectors now a bit bigger
Refining - can now craft refined and enriched minerals. Cant actually do anything with them yet other than sell, will be for crafting later
Photon compression bomb now much more expensive
Some new tougher turrets for higher level systems
New NPC race: Prongworms (bit like forkworms)
Micro compression bomb reworked
Fixed some multiplayer errors and issues
Halved mine arming times
New loot pointer
Changed all pointers to be bigger
New weapon: Chain laser
New weapon: Neutrino beam
New weapons: Projectile Repulsion Field & Projectile Attraction Field
New Weapon: AT torpedo
New Weapon: Kinetic Disruption Field
Some other weapon fixes and tweaks

Beta 0.17.1 - 02/11/2019


Fix to error with adding new ships/slots
Can now give your ship a custom name
Can reorder ship slots
"Vendetta", players can become wanted and are then revealed on the map until they are killed
Ship turret targeting changed

Beta 0.17.0 - 31/10/2019


Basic fighter ships are now faster to make things a bit easier for new players
Reworked multiplayer code. Hopefully should get rid of a bunch of errors and is laying down some groundwork for some other things I have planned
Also having reworked minerals introducing refined and enriched minerals, but you wont be able to get them easily or use them for much yet.
Added more random encounters - fun ones I think
Fixed/changed enemy spawning in guard duty missions
Fixed a local mode bug with interstellar travel not taking you to the desired location
Some more UI/text size adjustments
Some VR fixes
Capped ship slot cost at 100k
Fixed the Excalibur exhaust problem

Beta 0.16.7 - 23/10/2019


Attempted again to fix Oculus Rift errors - sorry for the delay, and apologies if there are still problems
Added a couple of new craftable weapons to Sirius
Other players locations should now show on map
Fixed the problem with Ruler class ships not being available to Freedom Initiative leader (luminary)
Fixed some UI issues
Increase the size of the some text
Some other small tweaks

Beta 0.16.5 - 22/10/2019


Attempted to fix Oculus Rift error, let me know and thank you for your patience!
Pirate skin for aralien and update to human pirate skin
New Edge Line hopefully should make things a bit clearer
Beacons Fixed
Fixed random sector events so that ships should no longer be spawning per player in the sector - not thoroughly tested this, so let me know if any problems
Reflective shield bubble fixed, made to look better
Fixed the railgun going through things
Fixed a few other collision issues
(dimensional rift, shield barriers)
Should not be able to see who is enemy/friendly in the chat
Ghostly PCB size corrected
Solar flares should only be near stars now
Fixed fast reverse engine
Couple of fixes to local mode

Beta 0.16.4 - 21/10/2019


Quick fix to a problem with ships not spawning
Fixes to new random events
Fixed a problem with the game erroring on windows 7 (& maybe mac)
'Bubbles' now fixed + are less bright until they block something
Pirates now have a different skin

Version 0.16.3


  • Vocal commands added! Try saying: 'Vocal Commands' clearly into your microphone
  • Some ghostly additions
  • New sector events: Solar Flare + some others
  • Warzones now more intense, but will give less XP per kill
  • Change error messages to auto send to me and not interrupt gameplay so much
  • New Shield: Insulator
  • New Augmentation: Glare Filter
  • Auto aim javelins now fixed
  • Fixed issue with leaders not able to get the Elite destroyer/Admiral class warship
  • Damage and Electrostatic bubble should now work, but might still wobble about
  • Nebula effect more dense
  • Fixed: "is out of range" error
  • Fixed andromedan gate looking open when it should have been closed
  • Improved the tooltip
  • Fixed the gamebreaker when entering jammer sectors in Acr
  • Drones in Sirius no longer have huge XP rewards
  • Turrets rewards increase as you progress through the star systems
  • Ship slot limit now increases every 5 levels until level 100 when you get a new one each level
  • Change how the autopilot camera works, will now remember if you are on tactical or cinematic + should fix the issue with hyperspace not engaging
  • Can see org funds and leadership type when viewing an org to join
  • Preparation for being able to view where other players are on the star system map
  • Some other small fixes


Font size - I have been in the process of increasing it, but it will take a few versions to do it fully. Some people are not keen on the new font and others have complained about the old font being too small. I have found it hard to find a font that it both easy to read and looks good on all different resolutions. So if anyone has a recommendation for a font, please feel free to suggest it.

Thanks for your patience while I sort it out

Ive been adding in behind the scenes things in preparation for some new multiplayer features including adding some more PvP options as well as fixing multiplayer errors: I want to add a feature where players can create their own pvp 'matches' like classic deathmatches, team deathmatches etc. I will also add the sharing missions feature. Also as mentioned in the notes, I think it would be cool if you could see where other friendly players are via the star system map.

Im working as hard as I can on this, theres lots to do between bug fixing and adding new stuff. Feel free to come and chat on the discord if you want to contribute ideas etc

Version 0.16.1 (+0.16.0)

Version 0.16.1



just a quick one to keep PC/mac in sync before I upgrade the unity version


  • Fixed: Low mass star systems spawning high mass ships
  • HUD size tweaks, changes + new bigger text chat
  • Some Halloween surprises added + new seasonal weapon (will have to wait till later in the month to get it)
  • Couple new scannable objects


Version 0.16.0




  • Change to HUD to allow for bigger text/font. This is the first step towards redoing all the windows etc - please let me know if you have any major issues and let me know what resolution, and if youve changed the HUD size in options
  • Can place "map markers" with middle click
  • New low mass star system for Level 100 players all enemies are legendary
  • More legendary enemies in general in higher level systems
  • Star ratings on map screen
  • Tweaks to valve index controllers + swapped map and corkscrew buttons
  • VR tweaks to main menu galaxy screen
  • Minor corrections to planet scan results
  • MCB now a mine rather than large (was never intended to be a large)
  • Some other tweaks to a few weapons
  • A new object to find/scan
  • Some fixes to offline mode

Versions 0.15.2

Hi All, I did a fairly big update earlier in the week (and didnt post about it) and a smaller one today. So here are the details of both:

Version 0.15.2



  • FI leader can now have the admiral class warship and/or elite destroyer
  • Fixed issue with human alliance/aralien empire leaders not being able to get the above ships
  • Can now mouse over the secondary weapon icon on the hud to see how long until reloaded
  • Few more tooltips
  • Undocking AI ships defending a station will now sometimes turn while ascending so that they dont all just come out at the same angle
  • VR laser pointer no longer gets blocked by your ship when trying to press something in a window
  • Tried to stop ships entering from non existant sectors at the edge of the starsystem (when defending stations)
  • Fixed: Station Info organisation icon colour problem
  • Stopped Random Encounters during missions
  • Hopefully fixed a login error that one person was having
  • Some other small layout tweaks to stop text overlapping on options menu and ship info screen


Version 0.15.1



  • Offline mode: fixes to some errors
  • Can now order food at Meteor Burger
  • New ship info screen see keys for shortcut key - this is just to show ship equipment/status when not at a station
  • Some new random encounters: Random Skirmish, Legendary Squad + Jammer guards
  • Station spawning/defences improved/changed
  • Social buttons add to main menu
  • Some VR camera tweaks: kill cam, interstellar cam
  • Oculus Rift: corkscrew button now mapped to right controller
  • Fixed the multiplayer error when entering with an active effect (parse int/float error)
  • Fixed being able to change hyperpsace destination with minimap
  • Corkscrew forward now has a minor effect on speed
  • Fixed some issues with the background moving
  • Some new beacons added
  • New engine added
  • Plasma plud is now double plasma
  • Fixed some typos
  • Aralien empire & human alliance should no longer have the incorrect ships on "fixed" missions: posturing, nuisance & others
  • Removed restriction on non playable bosses, so now more can spawn i.e. no longer 1 per sector
  • Other minor fixes

Version 0.15.0

I've not forgotten about co-op missions etc, will hopefully do them soon. Now that the major problems are being ironed out, I hope to add a bunch more content soon...

Changes in 0.15.0


  • Vacuum Fly Boss Added with weapons/loot
  • Mini pointers for all ships not just closest
  • Have improved one of the multiplayer errors, so that it will be clearer and help me see what is going on, so you you get a thing about couldnt parse float/int then please email to me
  • Offline mode added - may still have some bugs
  • Background stars/nebula now move slightly
  • Shield Radius added as a ship stat
  • Support for ultra wide monitors added
  • Some VR camera tweaks: Interstellar travel view (galaxy screen) and Kill Cam
  • In VR: Instruction e.g. Press X to scan planet moved from right hand to in front of you
  • Been building a new star system, but its not ready for viewing yet
  • Can now cancel radar by pressing key again
  • Can now disable cockpit view
  • Fixed the issue with turrets respawning quickly
  • Hardlight barrier now only blocks enemy fire - you can fire through it
  • More tutorial tips added
  • Gather missions now scale with level more i.e. common minerals at lower levels
  • More planet descriptions added - maybe done them all now...
  • Now immune to negative weapon effect on respawn for a few seconds (while invulnerable)
  • Some other minor usability fixes

Version 0.14.2


  • Crates no longer tiny
  • Added a semi-opaque background to the radar
  • Fixed the thing with items being listed as "price: 300" in the cargo menu
  • VR tweaks: Right thumbstick less sensitive now, at least on joypad
  • Recentre now also does rotation
  • VR keyboard now works with joypad
  • Radar now central in flat hud, attached to right hand on handheld
  • Cockpit camera fixed, now banks with the ship
  • Other minor VR tweaks


I plan to work on: trying to reconnect people if they are disconnected without sending to main menu + I'm going to start putting in some new alien races, bout time i added some new content
i will also look at the multiplayer syncing issues and see if I can figure out whats going on