Warp Gates are active by default on placement, but can be deactivated with logic. Persistence appears to work but may need more testing.
HUD selected ship stats in top left-hand corner now shows reactor level, power output, and power consumption rather than just the consumption percentage.
Added brief wait before requesting synchronization, as this seems to make the login issue less frequent.
Added better messages to login loading screen, so the game doesn't appear to be waiting for a config when it's actually already done receiving and processing the configs.
Systems update rate limiter is now absolute regardless of what update threads are doing. The old method seems to have been causing lag at larger scales due to long queue clearing times.
Bug Fixes:
Fixed a Fleet order persistence bug. - Note: Let us know if it still occurs, as it’s difficult to reproduce sometimes. At the very least, this fix should narrow down the cause of the issue.
Fixed orientation mapping of Decorative Coil blocks.
Added retry for synch-all packet if not received correctly; this was seemingly preventing people from logging in - BUG: Due to synchronization/threading shenanigans, activity logging inside of network commands appears to never get written to stderr. May have to move it to an internal command log that prints when the command is finished or times out.
Launcher Fixes
The launcher login has been fixed. There are still a few other bugs, which will be fixed as well.
StarMade v0.203.158 - Bug Fixes Round 3
Community Update
Thanks to everyone involved!
Feature Changelog:
Reduced HP of Basic Hull from 400 HP to 200 HP.
Replaced duplicate mod error with a less intrusive warning.
AI now has internal support for unfocused fire.
AI will now fire salvage beams unfocused during fleet mining, making it more efficient.
Bug Fixes:
Gave Basic Hull 0.1 Armor value in order to fix an infinite penetration bug.
Fixed severe bug that would cause asteroids to break a sector on modded servers sometimes when they were modified by players.
Fix coil texture orientations.
Partially fixed AI navigation issue when core is too far from center of mass (infinite spinning bug).
0.203.157 - Balance Changes (Community Update)
This update makes some minor adjustments to system balance and fixes a whole range of bugs and issues.
Feature Changelog:
AI can now use Selected Target turrets by firing at the target of the main ship. AI can use Cannon-Missile weapons.
Expanded AI firestate system under the hood, which should accommodate
more complex conditional weapon operations if fancier things are added in the future.
When using lock-on missiles (Missile/Beam combination), the locking function now prioritizes your selected target (default key: F).
System Balance Changes:
Thruster blocks have had their individual mass reduced from 0.25 to 0.15 to match other system blocks.
Beams have twice the tick rate and half the damage per tick, which should mitigate some of the Beam-Beam damage disparity against armor.
Reduced Reactor Capacity cost for Top Speed Chamber levels to 8%/10%/12% respectively.
Reduced Reactor Capacity cost for Thrust Blast Base chamber from 4% to 2%.
Reduced Reactor Capacity cost for Thrust Blast Strength 1 chamber from 4% to 2%.
Reduced Reactor Capacity cost for Thrust Blast Charge Speed 1 chamber from 4% to 2%.
Reduced Reactor Capacity cost for Thrust Blast Multi-Charge 1 chamber from 4% to 2%.
API Changelog:
Added API event for pirate spawn attempts.
Bug Fixes:
Fixed lighting colors for crystal sub-shapes being only white. Weapon stats menu now displays correct power usage.
Adjusted AI targeting priority of Reactor blocks from 15 to 30 to match the targeting
priority of Chambers.
Fixed bug causing vertically-placed missiles fired by AI turrets to be fired straight at the turret rather than from the correct direction.
Missiles now check armor at the place they hit and reduce damage accordingly (except Bombs).
Bombs and Warheads correctly deal self-damage again.
Inventory transfer rails now only need the actual pulling storage to pull, not both, in order to work.
Semi fix for downloading block behavior softlock (turns out it's just an indefinite wait for server response).
Entities made entirely of Cargo Space, intangible rails, and/or their pickup areas will now auto overheat.
Fleets assigned to Fleet Mining will no longer target “ghost asteroids”, which should allow them to function more reliably than before.
StarMade v0.203.157 - Bug Fixes Round 2
API Changelog:
Deprecated old API hooks for block damage and destruction.
Bug Fixes:
Fixed a salvage beam exploit.
Fixed new block damage API hook not applying to missiles.
Fixed mod error window potentially being larger than the monitor screen.
StarMade v0.203.153 - Bug Fixes
This update aims to address many of the bugs and concerns introduced by previous updates. We want to assure you that we are working to fix these issues, and we have adopted a new development pipeline and standards to cut down on bugs introduced in the future. We want to apologize for the recent troubles and these new standards and procedures should address these issues.
Feature Changelog:
Added a sound effect for transporter modules being activated.
API Changelog:
Added an event for when an entity changes it’s faction.
Added a new directory for locally installed mods that will take priority over downloaded ones. This should fix many of the duplicate mod issues that were present before.
Added mod-specific logging so that each mod gets it’s own log (moddata/modname/logs/modname_log.0.log) writable through the StarMod class. We want to encourage developers to use this new logging system instead of outputting to the main console. This way, it will be easier to debug mod specific issues without having to comb through large global log files.
Moved persistent object logging to it’s own file (moddata/modname/logs/persistent_objects.0.log) for each mod separate from the mod’s main log. This should cut down on the I/O spam issue that many servers had and reduce lag.
Bug Fixes:
Fixed bug that caused AI turrets not to fire on targets even if set on “aim at selected” and they would only fire at entities from an enemy faction.
Fixed transporters not being activatable by logic.
Fixed transporters not being activatable by decorative consoles.
Fixed normal and emissive textures for new blocks.
Fixed icon outlines for new blocks.
Fixed bug causing some icons for modded blocks to be mismatched.
Fixed output width being ignored on cannon combinations without a conical damage pattern.
Fixed coil blocks having incorrect orientations.
Fixed gravity exit module being hidden in the creative menu.
Fixed thruster blocks not being controllable through decorative consoles.
Known Issues:
Temporarily disabled adjust cockpit feature due to a game breaking bug that would lock all other players out of their controls.
Some normals still need adjustments, but we felt it was important to get these fixes out.
Thanks to the community for this patch. If you like to get involved with access to the source code. Join the modding discord at https://discord.gg/Mde9ChnG4c
Thanks for playing StarMade, - schema
Decor Update Hotfix #1
Fixed icon mismatch issue
Fixed mod block icon issue
Decor Update [0.203.147] (Community update)
Decor Update [0.203.147] (Community update)
Meet Major Update 0.203.147! This update is focused on decor and adding more block variants.
Features Changelog:
Gravity Logic:
Gravity Units can now use logic to activate.
Gravity Exit Unit:
Similar to a gravity unit, but deactivates all gravity for an astronaut.
Energy Pylons, Energy Cells, and Power Cores:
Some new decorative blocks have been added: Energy Pylons, Energy Cells, and Power Cores.
Each of these types come in Red, Blue, Green, and Orange.
Coils:
Two new coil blocks have been added.
Beige Hulls:
A new hull type has been added, Beige. It comes in Basic, Standard, and Advanced.
Additional Shapes:
The following block types have had additional shape variants added:
Carved Stones
Ingots
Crystals
Ice
Thanks to the community for this update!
0.203.143 - Intelligent Fleets Hotfix #3
Features Changelog
Console Sitting:
You can now sit in front of consoles without having to put them on a separate entity.
Bug Fixes
Fixed crash caused by activating an unlinked console.
Fixed spacedust particle error.
Improved debug logging.
Other bug fixes.
Intelligent Fleets Hotfix 2
Features Changelog
New Functions for Decorative Consoles:
Added ability for Decorative Consoles to control Thrusters.
Added ability for Decorative Consoles to control Transporters.
Bug Fixes
Fixed chunk-related issue causing Decorative Consoles to not activate properly when outside the core chunk.
Fixed crash bug related to edge case casts.
Fixed rare server crash related to entity tag saving.