Steam deck support now added to Starpoint Gemini 3
Hello everyone!
As we announced some time ago, we're now ready to release an official support for Steam Deck devices.
Some of you already tried and used Deck to play Starpoint Gemini 3 (or so we were at least told), but support was lacking and not everything worked as it should until now. But stubborn attempts from some players to make it work encouraged us to help you in this. Technical requirements have now been met from our side to be officially supported and you should have no more issues when playing.
Hope you'll have fun!
Update 1.100 - Santa's presents
Hello everyone!
Just before Christmas, we've completed another round of improvements and additions. Version 1.200 finally allows your capital ships to have autofire mode and properly use their firepower. This autofire system will always use rear and side weapon turrets, as these are hardest for players to use personally due to capital ship slow turning momentum. Now they will automatically engage any enemy within firing range and arc ( if he is not in front of you).
We've also eliminated several frequent bugs you've reported, and tweaked stations trade inventories to make collect missions and crafting more accessible. With that said, we're proceeding to further tasks, and to all of you we extend best wishes for the upcoming Holidays. Stay safe and celebrate as much as possible in these circumstances of the Year 2020. !
Full changelog for this update is here:
CHANGES
ADDED: Automated fire with capital ships, using rear and side weapon turrets automatically
ADDED: New „Collect“ barman quest added on numerous stations
ADDED: While using controller and fighting capital ships, autotarget will aim for closest available weakpoint on capital ship
UPDATED: Numerous stations now sell additional items so it is easier to gather ingredients for barman missions and crafting system
UPDATED: When approaching the planet in cruise speed, cruise will disengage in close proximity to the planet
UPDATED: New visual effect when player is too close to planet
FIXED: Bug with looping cruise engine sound eliminated
FIXED: Bug with appearing timer countdown while fighting near stations eliminated
FIXED: Extracting beams, while in cockpit mode, now looks visually as intended
FIXED: Critical system failure achievement now works correctly
FIXED: Bug with blueprint loop, if performing Nav Buoy jumps near blueprints is resolved
Fly safe and stay safe! LGM Games
Update v1.010 - Early Christmas presents for player ship
Greetings,
Before month is over, we're ready to push out another update, fourth since release. Ladies and gentleman, this update is about new additions you can play with. Numerous new modules for your ships are scattered around stations, another capital ship design, some new things to explore etc...
We also gave some attention to reported issues with Win 7 compatibility. Some tweaks have been made and log tool improved. If any of you still experience issues, please contact us and provide new logs so we can gather more information and iron this out completely. At this point we're unable to recreate the issue on our side anymore, but all additional data from you is welcome!
Hope new stuff will gave you some more diversity while playing, and we're proceeding to next things on our list...
CHANGES
ADDED: Liberland freighter capital ship for player to use
ADDED: Additional 6 different wing modules for player ship
ADDED: Additional 2 different engine modules for player ship
ADDED: Additional cockpit design for player ship
UPDATED: Additional large derelict to explore
FIXED: Number of small issues related to game performance
TWEAKED: Changes to Exploration achievement in order to count it correctly
TWEAKED: Drone initialization sequence modified in order to prevent falling through floors bug
Enjoy and keep safe! LGM Games team
New toys for the weekend - update v1.005
Hi captains,
Before end of this first week following release, we've completed a third post release update. All of you will have access to version 1.005, just in time to have some weekend fun!
Main approach to this update is similar to previous two – adopting a few of your suggestions like making recently added new cockpit designs available in campaign too, then modifying of screen enemy target icon, more optimizations etc.
There is also a new toy for everyone to play with – battleship Krieger!
A number of additional bug fixes, fixed and upgraded Boss fights, improvements to borehole torpedo mining and corrected some achievements... you have a full weekend ahead to check it out!
CHANGES
ADDED: Additional rewards for Boss fights, including substantial amount of credits
ADDED: New options checkbox to allow the use of additional cockpits during campaign
ADDED: Battleship Krieger now available to players
ADDED: New docking cutscenes for stations that still didn't have them
UPDATED: HUD marker for enemy ship is now much larger if ship is out of screen
UPDATED: Seveal sectors have been optimized to run more smoothly
UPDATED: Borehole torpedo now awards experience points and counts as part of appropriate achievement
FIXED: Head hunter achievement now works properly
FIXED: Capital ship upgrade display now works properly
TWEAKED: Logging system now strenghtened in several places
TWEAKED: Additional loading and optimization procedures improved
Hope you'll like the changes, and we're off to next round of improvements! Fly safe and be safe!
Update 1.003 - new cockpits, updates and bug fixes
Greetings everyone!
A couple of days after release, the race to improve the game continues! We're ready for post update No.2, meaning the new version will now be 1.003 ! You're sending us your feedback, and we're already trying to include whatever is possible in this early stage. Thank you for providing your reactions and experiences from play sessions!
We've made some modifications to the tutorial and hint system, resolved a number of bugs and we're also introducing additional cockpits for your ship! They can be accessed through the in-game customization panel, and will be unlocked either after the last campaign mission, or right away in freeroam scenarios.
Alongside more new game elements that will keep coming, we'll also be working on resolving issues you report. Some were already taken care of, so to avoid unnecessary wait, the update went live immediately, while we're already hands on the next one!
We'll be short in this announcement, as we need to go back and tackle thr next update. So much more can be made better...
List of change is here: CHANGES
ADDED: Brand new 2 cockpit designs, available in the customization panel
ADDED: Farther LOD drawing for stronger machines
UPDATED: Tutorial hints system, no more overlapping with opened panels
UPDATED: Cut engines additional option – by default, moving forward will not disengage cut engines. If option is checked, forward moving will automatically disengage cut engines mode
UPDATED: Optimized axis aligned bounding boxes around structures and stations
FIXED: Ambient change in Dogon sector is now a seamless transition
FIXED: Possible black screen in the Prasad campain mission resolved
TWEAKED: Shortcut icon for cut engines, while using the controller, is now properly displayed
TWEAKED: Encounter quests will no longer appear near Boss locations
Have fun and stay safe! LGM Games people
First post release update - going to v1.002 and beyond
Greetings,
After release week we feel like a truck went over us, but no stopping here! As mentioned before, Starpoint Gemini 3 will continue to get updates, both because of required patches, as well as further improvements and expansions.
And the Saturday after release day sounds like a good day to make the first step... This first one includes several needed fixes, some enhancements we didn't yet introduce on release day, and an initial batch of tweaks requested by players to improve the experience.
You can expect updates to continue and a number of improved and expanded game features to increase in the coming days and weeks, starting with new cockpits for the freeroam mode, additional docking cutscenes, further improvements to capital ships and much more...We're starting the work on a new update later today!
Full list of changes is here: CHANGES
ADDED: Cut engines mode can be toggled on the same button, movement forward and backward doesn't interrupt it anymore, as requested
ADDED: Mouse sensitivity options range increased
UPDATED: Timer prolonged for ISS interior mission during campaign on easy difficulty
UPDATED: Several docking/undocking cutscenes improved
UPDATED: Capital ships upgrades impact improved greatly
UPDATED: Capital ships weapon icons improved
UPDATED: Improved LOD with several Scaffolding structures
FIXED: Some encounter quests difficulty corrected
FIXED: Gunship derelicts now drop proper loot after destruction
FIXED: Ships don't spawn during sector loading anymore, causing possible crash
FIXED: Consoles on Cassini mission now work properly
FIXED: Blueprint issues during creation
FIXED: Incorrect light effects during interior missions now work properly
FIXED: Occasional hang of CSF effects in cutscenes eliminated
FIXED: Ships during cutscenes are now properly released, eliminating possible problems
TWEAKED: Additional improvements in the Japanese localization
We are monitoring your feedback, and thank you in advance for all responses and your support!
Have a nice weekend! LGM Games team
Starpoint Gemini 3 released now !
Hello captains!
It's been a demanding year, probably for you and us alike. But, we're all still here, and we're so proud to announce that Starpoint Gemini 3 is now officially released!
Before anything else - THANK YOU - for being with us in another Early Access process, thank you for spamming us with feedback, emails, support and criticism. All of that combined, gave us a chance to reach this awesome milestone. Our work doesn't stop here. Version 1.0 means we've now implemented all elements of the original development plan, but through testing and your feedback we've also identified what else could be improved and added. So, expect further updates to be applied beyond the first release version. In short - you're awesome and we invite you to stay awesome!
We won't be adding a specific changelog this time simply because it's simple - everything still locked to date is now unlocked: the entire storyline and player controlled capital ships mechanics.
For all of you playing older save files, according to our tests, with entire content now available, there shouldn't be issues with loading these saves. There might be exceptions with very old saves from dated Early Access versions, but that depends on many factors.
Anyways, we hope you'll enjoy the game. We recommend you don't rush it, there is a lot to explore and discover, beyond the path the storyline will take you. Use every opportunity to freeroam you get, prepare properly for challenges, and blast them all to pieces!
LGM Games team
Update 0.900.1 - Early Access final sprint
Hello to all of you!
We know many of you were anxious for any further news and updates, so here we are, with some good news! Hopefully new waves of pandemic didn't impact you too much. On our side, we've done a large leap towards version 1.0 in recent weeks. Apologies for not updating you sooner, but we had many closely linked parts of the game in development pipeline recently, so we had to proceed ahead very carefully.
This update is quite a big one (about 2.5 gigs), and it is deployed today in order to close the difference between our version and Steam Early Access version. It will change the game a lot in many aspects and all of these changes are also a foundation for next update, and that one will be release version 1.0!
You've heard it right – the next update is the complete unlocking of the entire game. And in case you were wondering when – it will happen on November 5th! , just a few days from now!
Anyways, in the next couple of days, you can check out the massive content of this update. Full list is below, but in short – gameplay-wise, we've changed pretty much everything. New missions, new encounters, new sectors, new weapons, unique weapons, unique blueprints, new ship modules, complete rebalance of economy and difficulty etc...
There are also many tweaks added according to your suggestions. We couldn't include them all (yet) but step by step.
The overall feeling of the game, pace of advancement and credits earning is now very much different from before, but note that this was needed to improve current gameplay, as well as a preparation for the upcoming player-owned capital ships. They will be big and expensive, so you'll need to be ready for them.
Hope you'll enjoy everything new, and will get ready for Thursday the 5th. On that day, we're making another large update, unlocking the entire campaign and introducing capitals ships. And if you thought it's all over after 5th, no it isn't. We already have plans for updates that will take the game past version 1.0 and beyond...
CHANGES
ADDED: NPC capital ships now have special abilities
ADDED: New rewards for exploring Alien Ruin
ADDED: Unlocked path to additional Alien Ruins
ADDED: New weapon blueprint: Gaul
ADDED: Legendary unique light weapons
ADDED: New player ship modules
ADDED: Blueprints for legendary light weapons
ADDED: Significant experience points for investigating Alien Ruin
ADDED: Energy pack equipment
ADDED: New clusters of derelicts in numerous sectors
ADDED: New borehole torpedo for blasting huge chunks of asteroids when mining
ADDED: Darwin sector objects, paths, blueprints and asteroid fields
ADDED: Dogon sector opened
ADDED: More places with opened freeroam during campaign
ADDED: NPC capital ships AI rebalanced (movements, abilities and weapon setups)
ADDED: Tutorial hints for weapons and game mechanics
ADDED: Tutorial hints for opened freeroam during campaign
ADDED: Saturn sector objects, paths, blueprints, asteroid fields, entire scenery and missions
ADDED: Hunter missiles now knocks out ship's engines
ADDED: A number of stations in campaign now have armed defense platforms
ADDED: Visual notification for enemy ship strength on target lock
ADDED: Visual notification for advanced blueprints
ADDED: Anomaly data items to all anomalies
ADDED: Loot to various objects within radiation nebulas
ADDED: Encounter quest Spy satellite
ADDED: Pirate's Harbor station now has weapon turret defense platforms
ADDED: Security patrols near several stations
UPDATED: Hit boxes modified: easier to hit smaller targets at larger distances
UPDATED: Encounter Quests, added new challenges with rewards
UPDATED: Cruise speed visual effect
UPDATED: Loot drop rebalanced to include helpful equipment and missiles
UPDATED: Barman quest system with new mission flow and new rewards
UPDATED: Entire economy rebalanced in terms of both income and prices
UPDATED: Torpedoes rebalanced, speed increased
UPDATED: Dumbfire missiles will explode and deal radius damage even if they miss target
UPDATED: Dumbfire missiles spread decreased
UPDATED: Increased speed of weapon switch in combat
UPDATED: Encounter Kill mission nerfed
UPDATED: Encounter Survival quest improved
UPDATED: Encounter quests rewards improved
UPDATED: Derelicts on level now have proper destruction stages
UPDATED: Align to plane option works properly now
UPDATED: ADAH targeting system and movement
UPDATED: Roll movement of player ship is now more smooth
UPDATED: Miner ships improved AI
UPDATED: Missiles now deal intended damage to objects and asteroids
UPDATED: All capital ships now have working weakpoints
UPDATED: Enhanced power of virtual weapons in Prasad faceoff campaign mission
UPDATED: Adjusted the locations of a number of Nav Buoys
UPDATED: Expanded localization kit and translations for supported languages
UPDATED: Revamped trader inventories on numerous stations
UPDATED: New rear turrets on Berzerker capital ship
FIXED: Mission timers don't show in ingame menu anymore
FIXED: Derelict encounter missions can now be completed properly
FIXED: A number of typos in sentences and game menus
FIXED: Encounter quests won't spawn inside a planet anymore
FIXED: Credits display while in trader panel now works correctly
FIXED: Eliminated infinite blueprint bug
FIXED: Customization emblems now display properly
FIXED: Gas pocket extraction now works properly
FIXED: Krieger capital ship now has proper explosions
FIXED: Dialogues stop when game is paused
FIXED: Barman missions now display correct objectives
FIXED: Scattergun damage info in trader and inventory panels is now correct
FIXED: Barman missions on Nadym station now work properly
FIXED: Not possible to have a single use of equipment with 0 count
FIXED: Music background switch now works properly
FIXED: Gas collector now has a proper final explosion
FIXED: Orbit camera won't pass through objects anymore
FIXED: Bug with noncollectable blueprint eliminated
TWEAKED: Difficulty of enemy drones on campaign missions
TWEAKED: Prolonged timers on several campaign missions
TWEAKED: Increased distance for loot collection
TWEAKED: Sensitivity of controls on gamepads decreased
TWEAKED: Reputation of ships and objects in Outlaw's life scenario adjusted
TWEAKED: Transporter beam improved
TWEAKED: Trader panel improvements
TWEAKED: Death panel options improved
Have fun, and until 5th... Fly safe and be safe!
Nearly there
Hello space captains,
As we’ve entered final stages of preparations for the release of version 1.0 , we’ve started very long testing runs to make sure game plays and feels as best as possible. And based on our own assessment and feedback from beta testers, we’ve realized we’re nearly there, but not yet 100% satisfied. There are things that can be made better and we’re introducing changes daily in our internal versions. A bit more of game mechanics polish, balancing and fine tuning is making a huge difference.
Bottom line is, we’ll continue to make updates, but release version 1.0 will be a little bit postponed. We sincerely apologize for this and hope you won’t be too disappointed. We are at this point talking about small delay of only a week or two, but it will help us boost the game experience significantly.
Many of you offered great feedback and ideas how to improve a number of features, and now that the bulk of the game is completed, we’re looking into these things and realized they really do make a world of difference despite being, at a first glance, small upgrades. From the bottom of our hearts - thank you for such active assistance and all your effort. Improved game experience will be a reward at the end of the road.
We understand many of you have been waiting for the full release, and we promise these few weeks will be put to good use. Best possible experience is what we’re aiming for, and what you deserve, so please, don’t be too hard on us for taking a little bit more time to put everything in perfect order!
We’ll update you on further news shortly!
LGM Games team
Update 0.840 - Alien stuff and some other surprises
Hello captains!
A new week, and time for another handsome update as we’re running forward!
We won’t bother you with too much text this time, so straight to the point - version 0.840 unlocks some new places to visit and explore. Alien ruins are eerie places, but worth visiting if you’re in for some nice loot. There are also some new quests to stumble upon, NPC AI has been upgraded, missiles and torpedoes received significant revamp to make them much more usable…
In addition, as we’re monitoring your feedback, quite a few game elements have been improved or tweaked.
Next update is coming shortly, so stay tuned for more…
CHANGES
ADDED: New locations to explore - Alien Ruins
ADDED: Interiors for Alien Ruins, with rewards and loot
ADDED: New Encounter quests
ADDED: Defensive asteroid turrets are now functional
ADDED: Reworked damage system for missiles and torpedoes, making them much more usable
ADDED: Notification system display of items collected by drone
ADDED: Revamped default control bindings for keyboard input
UPDATED: Missile weapons no longer go through objects
UPDATED: NPC AI has better path finding and navigates better around objects
UPDATED: Further improvements on asteroid caves interiors
UPDATED: Enemies don’t engage heavy weapons if player is outside line of sight anymore
UPDATED: Enemies with equipped short range weapons will approach closer while in combat
UPDATED: Added weakpoints to several capital ships that lacked them
FIXED: Resolved problems with rotation connected to LOD
FIXED: Eternal loop sound of cruise engines while docked is now removed
FIXED: Various issues with encounter and mysterious missions
FIXED: Inaccurate derelict rotations
FIXED: New game button now works with accurate focus when clicked
UPDATED: Colors and appearance of mission objective texts and icons
UPDATED: Turrets in interior missions are now more accurate
UPDATED: Turrets in Alien ruins interior are now functional