Genre: Real Time Strategy (RTS), Role-playing (RPG), Simulator, Strategy, Tactical, Indie
Starpoint Gemini Warlords
Happy holidays with announcing Steam Deck support
Hello awesome space people!
We wish you a very happy holidays! All the best and many more awesome gaming hours to everyone!
On this occassion we'd like to announce that Steam Deck support will be coming for Starpoint Gemini Warlords!
Happy holidays!
Starpoint Gemini Warlords 80% OFF During Iceberg Interactive Publisher Sale!
Hey everybody!
It’s that time of year when sales come at you fast, so here’s another one! From now until October 25th, we’re a part of the Iceberg Interactive Publisher Sale. You can grab a ton of great titles at up to 90% off.
Tell your friends/family/cat/lizard -- you can pick up Starpoint Gemini Warlords at 80% OFF for a full week! And all of our DLC is also on sale, at 66% off!
After long and demanding development year, we've finally reached biggest milestone - end of Early Access and full release for Starpoint Gemini 3. If you're, like us, forced to be under all sorts of pandemic measures or even lockdowns... next sequel of Starpoint series now offers at least a virtual getaway.
Visit Gemini for the fourth time, travel for the first time to Solar and Sirius systems too, meet all sorts of crazy characters and enjoy an adventure like no other.
With release version 1.0 player owned capital ships are also introduced, so despite all the differences, many of you will feel at home again!
ENJOY AND WELCOME BACK !
Starpoint Gemini 3 releases on October 14th!
Hi everybody,
We hope you're all well and healthy during these hard times!
As you're all active gamers, you're aware gaming is one of the best ways to relax yourself and make at least a temporary trip to a better reality. Our LGM team has some great news to help expand your choices in this.
Starpoint Gemini 3 announced and confirmed release date! New space adventure will leave Early Access and receive final release version on October 14th!
The game received lots of improvements with the last major update a week ago, including the opening of Steam Workshop to all modders. So, any interested creative mind out there can start making their miracles and amaze fellow gamers.
On release day we will apply the biggest single update to the game since entering Early Access. The entire campaign will be unlocked, player owned capital ships will become a reality and a lot more!
Some of you will notice that a few major chunks are still not in the game, but don't worry – we wanted to avoid splitting the remaining pieces into smaller content updates, so you'll get all remaining content at the same time in one huge update.
Bear in mind that in the following weeks, you can expect more frequent updates as we prepare everything necessary for the implementation of multiple remaining features.
Last thing we have to mention is a big THANK YOU to all community members that were, or still are, active participants in our development process. Starpoint Gemini 3 got its chance to stand on its own and become both familiar and unique at the same time. Thank you for your suggestions and ideas, praises and criticism alike. We hope that those among you who didn't mind a bit different Starpoint game, will enjoy the final experience. And those that decided to pass on the game this time, thank you for valuable input and know that more games will follow from the dungeons of our studio...
Gemini is nearly ready to welcome you back once again!
LGM Games
Update 0.800 adds Steam Workshop and reveals release date
Hi everybody,
We hope you're all well and happy, as we have some seriously good news this time!
First of all, development of Starpoint Gemini 3 has entered its final stages, so excitement and stress are at expected levels! And, this is a good time to include so many talented people from your ranks as well. Hence the arrival of modding support in this update! Unleash your creativity and use the tools we've created to amaze your fellow gamers.
Also, we'd like to announce that this update is likely to be one of the last updates during Early Access!
Full release is drawing close, and soon we'll be talking about expanding the full game rather then adding what's missing. At this point, we can say that full release and full unlocking of the game is set for October 14th. Many of you will notice that few major chunks are still not in the game, but don't worry – we wanted to avoid splitting remaining pieces into smaller content updates, so you'll get all remaining content at the same time in one huge update. Should be a nice surprise for all of you and allow you to be positively surprised even if you've already played the game. Yes, entire campaign is nearly finished and will be unlocked on release, player owned capital ships too, and many more things! Bare in mind that in the following weeks, you can expect more frequent updates as we prepare everything necessary for the implementation of everything that's left to be added.
We'll announce news on this hyperspace jump quite soon. For now, let's get back to what this update brings: as usual, full changelog will be listed below, and as highlights I can mention that besides opening Steam Workshop, version 0.800 brings improvements for blueprint system, and overall batch of new elements to find, explore and gather. Noticed a space anomaly in the distance? Get yourself there, explore it and gather rewards. Then sell the information to the highest bidder.
As per your request, targeted enemy objects will now display additional HUD information regarding that target. It's easier to eliminate enemies if you know them, right?
Another useful addition, also requested by many of you, is ability to plot your course on the Starchart. If your desired destination is further away, setting a waypoint will now automatically plot the most handy course there, taking in consideration fast travel Nav bouys etc... Never get lost anymore!
Trading system received a sizeable rebalancing package, so get rich in a meaningful and fast way! For those that found drone missions too challenging, your dear ADAH got an early Christmas present – an active deployable shield.
Very soon specific news on remaining features will follow, and we'll also reveal more on upcoming D-day, the full release.
Meanwhile, enjoy the today's update and stay tuned! LGM Games
Farewell 2019.
Dear captains!
And so we came to the end of another year. Year full of amazing gaming hours and even more amazing worlds created by so many game dev teams out there. We really hope all of you will keep some memorable moments in anticipation of what awesome stuff are yet to come in 2020 and beyond...
As for our studio, we had an interesting year full of challenges, and we certainly hope we added to your positive gaming year. Starpoint Gemini Universe continued to grow, we pushed some new boundaries and laid the foundations to finalize greatest project we ever embarked upon.
We hope many of you will have some time off in the next couple of weeks. Take a good rest, play some good games and charge your batteries for another wild year ahead.
On our side, we'll be in line with holiday season expectations, so you'll be able to get your hands on any Starpoint game and complete franchise collection should you want to.
In the end, we'd like to extend another huge „Thank you“ to every single member of our community. Thanks for support, thanks for your feedback and thanks for your continuous help with creating our games!
Merry Christmas and Happy New Year!
LGM Games team
Gears 'n' Cogs: Roadmap update 2
You haven't heard from us in a few weeks, but don't worry. We just kept our head down and worked hard on Roadmap update No 2. Along with the planned update elements, we managed to complete a few more things in advance, so a couple of surprises await you!
No more easy pickings dear space captains. Your ship is loaded with missiles? Fine, your adversaries have plenty of decoys and they are not afraid to use them! You're proficient with cut engines maneuvers? Won't help you – enemies will have tricks of their own with new AI and behavior routines. But you're not helpless – to give you a fighting chance, newly introduced crafting system enables you to be creative and engineer a plethora of items and equipment to enhance your survivability.
Your feedback was also noted, and some improvements have been made to existing features as well. Anyway, without further delay – what's in store for our finest captains this time?
Space-craft-beer-pong
One of the pivotal new systems is crafting. You acquired a dirty amount of credits, but you simply aren't happy with any of the items available at the drydock? Wait no more! Now you can gather blueprints and materials to craft those hard to acquire equipment and weapons.
Collect blueprints from destroyed ships (will be further improved with updates to open up additional ways to gain blueprints)
All items in the game (with some exceptions) are in some form linked into the crafting system, either as an ingredient or as a craftable item on its own
Create anything from better (more complex) items to equipment and weapons
Radiation mechanics
Some of the above mentioned additional gear could come in handy when traveling through dangerous areas, because this update also introduces the radiation mechanics. That’s right! A nanoscrubber a day, keeps death away, as my mechanic used to say.
rather important visual warnings will scream at you
gameplay effects come in the form of lighter or heavier critical system failures before your hull starts to crumble on a molecular level (yeah… stay radiated long enough and you’ll be a deader)
added radiation areas in all sectors
added VFX & SFX to complement the gameplay effect
added in a bonus of Nanoscrubber equipment to clean that radiation right off. Like a hot shower that removes residual radiation without actually cleaning you… so… yeah… not really like a hot shower. *scours away to find a better-suiting analogy*
AI, behavior and the untold story of the Terminator mindset
To keep a perfectly balanced equilibrium, as all things should be, we've also „equipped“ your adversaries too! AI, both friendly and hostile, received a fresh batch of AI routines. Don’t be surprised if the enemy suddenly drops a mine in your face to ward off any of those nasty ideas you had about destroying him. As far as the untold story in the subtitle goes, it will remain untold :P.
Besides coming in all types of ships, the NPCs now also come with a whole range of different behaviors. Some are more aggressive, some lean more on the defensive side. Some like to keep close to you, like an over-clinging ex, while others will keep their distance like you have the plague.
AI will now utilize a bunch of different flight maneuvers to gain the upper hand when attacking or to get away when they’re in your sights.
AI becomes increasingly more complex as you progress through the game.
NPCs will now use decoys to avoid getting hit by missiles. Of course, not all and not all the time
NPCs can now drop mines when their ships or egos are threatened
Moving on…
The previously implemented portion of the campaign also got a fresh coat of paint (and then some) in its upgrade process, but most of the changes in this update will be visible in the freeroam portion. The focus of this update is enriching the gameplay, giving You, the players more to do and ways to do it. Many elements of this update are also a prerequisite for some of the upcoming gameplay mechanics, planned to be rolled out with next update!
Almost forgot about how we…
…rebalanced the hell out of a lot of things
different wings now have a different number of turret slots.
player ship hull module HP increased significantly
player ship shield module HP increased significantly
player weapon energy cost increased somewhat (in some cases significantly)
overall weapon damage increased (smaller increase with scatterguns as they were OP to begin with)
Player shield recharge increased
Player shield reboot time reduced
higher tier NPCs deal significantly more damage
higher tier NPCs have significantly stronger hulls and shields
Freelance jobs are paid a lot better. A number of changes and a major rebalance overhaul are coming in the next few updates!
Loot drop value is increased across the board.
boost speed decreased and now varies depending on the engine installed
cruise speed decreased to 300 for all ships
player ship modules prices
…oh and also how we…
…overhauled the entire flight model
A number of booster and cut engines tweaks and upgrades
Completely rebalanced flight-related stats (much faster lateral and backwards movement for example)
Added a few missing controls and made a lot of overall quality-of-life improvements
In the end, we leave you with our mandatory long list of the other stuff we made for this update. The honorable mentions if you wish. Feel free to pick your favorites!
CHANGES
ADDED: new equipment and additional equipment tiers
the already mentioned Nanoscrubbers take that accumulated radiation edge off
Higher tier decoys lure angry missiles away
Booster injection gets some of that juicy fuel back into your booster to keep going
Mines of all shapes, sizes and damage types will knock your enemies flat to the other side
ADDED: a whole lot of additional missiles (specifically higher tier missiles)
ADDED: 4 completely new weapons to purchase and use
ADDED: more weapons of the higher tier persuasion
ADDED: Missiles can now be found in loot drops
ADDED: new ship modules in drydocks
ADDED: new difficulty settings – easy, normal, hard, insane
ADDED: VFX on NPC ships when damaged. Effects increases progressively as hull drops. It also makes very damaged NPCs easier to spot.
ADDED: In-game HUD now shows the names of equipped and swapped weapons
ADDED: In-game HUD now shows live stats of weapons/shields/missiles
ADDED: NPC ships can now move and shoot following a specific path, if need be
ADDED: SFX when upgrading skills
ADDED: SFX for incoming enemy missiles and launched missiles
ADDED: a HUD warning if some action cannot be executed
ADDED: Steam controller support
ADDED: new equipment items
ADDED: Equipment now has short text info
ADDED: In-game panels can now be toggled via keyboard shortcuts
ADDED: camera shake effect when hitting an asteroid
ADDED: Encounters now have an ease-in period. they get more difficult as you progress further
ADDED: huge hollow asteroids that ships can fly through and use as cover
ADDED: enemy ships now spawn with different tiers depending on map difficulty
ADDED: new event when player enters the range of specific object
ADDED: outlaw faction ships now have appropriate trails
ADDED: player engine/trails change color depending on speed and currently used flight mode
ADDED: explosions on asteroid destruction
ADDED: title cards in campaign missions
ADDED: several types of enemy behavior templates
UPDATED: the way how missile damage is dealt. ALL damage is handled as blast damage. The further away from the detonation epicenter you are, the less damage you receive, as it should be.
UPDATED: controller software keyboard
UPDATED: color schemes of HUD waypoint and info icons
UPDATED: default reputation with certain in-game factions
UPDATED: balanced NPC vs NPC damage variables
UPDATED: collect all option works properly, players can remove items from cargo
UPDATED: NPC ships have different, more realistic firing arcs
UPDATED: HUD reticle more visible and has variations depending on equipped weapon
UPDATED: campaign missions in chapter 1 reworked and polished
UPDATED: cutscenes in campaign chapter 1 have been upgraded
UPDATED: improved visuals in nebulas
UPDATED: faction reputation alignment system has been reworked
FIXED: text alignment in station/bar dialogues
FIXED: all barman dialogues are now skippable
FIXED: shortcut for buy/sell trader buttons work properly now
FIXED: resolution setting in launcher will be properly saved now
FIXED: freelance mission ships are properly marked now
FIXED: impact explosions on ship hull work properly now
FIXED: player ship shield regeneration variable works properly on load
FIXED: scripts for freelance mission ending now work properly
FIXED: in-game dialogues work properly when paused
FIXED: possible resolution problem when automatically choosing setting in launcher
FIXED: launcher will no longer crash if Steam isn't running in the background
FIXED: NPC ships will target and hit player properly in all situations
FIXED: When changing control settings in launcher, resolution won't abruptly change with it
FIXED: Player is no longer stuck in photo mode when using it
FIXED: camera works properly when using the controller and holding down LT to follow target
FIXED: menu footer is changed correctly when using HOTAS
FIXED: key binding in controls cannot be duplicated anymore
FIXED: target locks will appear in correct positions now
FIXED: numerous HUD errors when playing the Spanish language version
FIXED: branching dialogues won't break anymore if using HOTAS/controller
FIXED: various controls binding issues with HOTAS and controller
TWEAKED: visual controls input when using HOTAS
Cheers! LGM Games team
Skillshot Update for Starpoint Gemini 3
Hello to you all again!
The Starpoint Gemini 3 combat system, lovingly (as well as sarcastically) called DAWGFIGHT SYSTEM, hits the next checkpoint. The latest update introduces the complete skill system, imagined not as a do-all-end-all mechanic that enables you to obliterate the entire universe with a single push of a button, but as the perfect blend between using special abilities and passive bonuses and dogfightging.
The skill system is here to extend the combat gameplay, not substitute it!
If you're interested in checking out the progress of the next Starpoint Early Access game, drop by the store page:
Starpoint Gemini 3 is now officially out and available as Steam Early Access!
Prepare to experience something different, yet familiar in the long line of Starpoint series. You're not afraid of the unknown right ?!
This is our third Early Access and thanks to the awesome respone from our community, previous ones were fantastic and resulted in a much improved and expanded game. We invite you all to this third journey together, throw your feedback at us, spam us with suggestions and help us mold the game that will fulfill your space dreams!
In celebration of this very special release for us, we've prepared some FREEBIES and special offers:
Early Adopter Package - everyone who gets Starpoint Gemini 3 within the first 30 days will get Stapoint Gemini 2 for free, even if you already have it in your library!
Starpoint Gemini 3 Supporter Pack - fancy package that, besides base game, throws in a beautiful extensive digital Artbook, and entire soundtrack, and a few unique weapons for in-game use
Starpoint Gemini 3 Supporter Bundle - contains Starpoint Gemini 3 Early Adopter Package and Supporter pack, also with free Starpoint Gemini 2 for the first 30 days
Thank you all for such amazing support over the years and see you all in Gemini and beyond!
Little Green Men Games team !
Release day confirmed
Heya there space enthusiasts!
We're thrilled to announce that Starpoint Gemini 3, fourth sequel in the franchise will follow its predecessors and enter Early Access program as well!
This momentous event will happen on September 5th 2019 and we invite all of you to join us on this path. It's been both challenging and fun in the past and we're positive this time will be no different.
Starpoint Gemini 3 is something new and different, but at the same time, it also sticks to the very roots of the series.
Stay tuned and prepare to dive in Gemini (and beyond this time!) once again!