We're back! In your face and on your feeds, and this time we're coming with a whole new level draft for you to chunk and plunk your SHMUPPY minds at!
Along with a number of upgrades, patches and bug-fixes, this time we're stepping out of Act I and into--
Act II: Cracking the Heavens, Shaking the Stars
It's official! Not only are we continually upgrading our existing content and engine, we're beginning our monthly release of content new content!
One level draft a month, until we're done with them. Then, all 9 levels done, we revise revise revise, pump them with juice, and release a tight, tweaks, amazing game experience to you.
We're proud to give you an Early Access peek at--
ActII, Level 1 - "Reducto ad Absurdum"
The DSP MkI Pilots, having defeated the G'ell infected SARDO-099 Form Amorphous Defense Platform, are thrown through the Numspa Gate and into Weirdspace, an alien hyper-space dimension, where their piloting skills are put to the test against hundreds of dizzying G'ell Pattern Attack ships lead by the enigmatic alien fighter pilot Slake Shinegunner, who pilots the visciously effective G'ell Modified Forward Assault Special Frame, "Mad Harbinger."
On the other side of Weirdspace, the DSP MkI Pilots find themselves thrust into a UNFP warship graveyard. What was once the entire defensive force of the UNFP, including the "Agotos", an incomprehensibly sized capital ship, now a cracked and burning wreck.
The DSP MkI Pilots must dodge the debris of their fallen comrads and battle through a mass of G'ell fighters before facing off a second time with Slake Shinegunner, whose "Mad Harbinger" has been upgraded to a furious brink.
What's New?
You'll notice we changed this level's boss from BNO-66866 and his wicked ship, "Element Manifold." Don't you worry, he's not getting cut - just moved.
We thought that, since Act II's big bad boss is actually a collective of FIVE BOSS SHIPS working in conjunction, known the the G'ell as THE FIGURATE, we'd harass the player with one or more of each of them per level.
FIVE BOSS SHIPS?
Well, yeah! I mean, we can't end every act with a giant super-ship. That would get boring repetitive.
THE FIGURATE is not only the main boss of Act II, it's also a set of enemy ships that harass the player throughout the three levels of Act II!
For Act II, Level 1 we went with--
Slake Shinegunner / “Mad Harbinger”
Slake Shinegunner is a humanoid alien from “Jerk Space,” a geometrically unstable pocket of bent-lens beyond the Helix Nebula.
Slake’s ship, “Mad Harbinger,” is a prototype G’ell super-assault unit armed with the G’ell’s most devastating attacks while still being well armored and fast enough to be competitive.
Slake will harass you in and out of Weirdspace, as is his way.
Weirdspace?
Oh, that. Yeah. Things get weird once the DSP MkI Pilots are flung through the Numspa Gate. It used to be a stable artificial wormhole in there; a hyperspace corridor used to connect humanity with the greater galaxy.
The G'ell have destroyed the corridor and disrupted the hyperspace channel, creating Weirdspace; an aberration of space-time that the entire UNFP defense force was lost in once it was deployed through the Numspa Gate to stop the G'ell Invasion Force.
At the other end of Weirdspace the DSP MkI Pilots smash into a wall of chaos; the remains of the entire UNFP Defense Force, lead by the now broken and burning capital ship, "Agatos."
What It's Got
New Level Design
New Enemies
New Patterns
New Gameplay Mechanics
What It's Not
Complete!
This level draft and has a few phases of polish to go through in which we'll be adding new assets and even more content such as:
New Music
New Sound Effects
Voiced Character Intro for Slake
More Cat Admiral!
More Post-Weirdspace Action
MORE CAT ADMIRAL!
New Music?
Why yes! Keep your eyes peeled for a music announcement next week that is going to blow your mind all the way up!
What's Next?
This sprint, we're focusing on finishing the main elements of Act II, Level 1 - like all of that wreckage and a bunch of juice, as well as starting a new level for you to enjoy:
Act II, Level 2 - "Black Without End" Out of the wreckage of the blasted UNFP Defense Force, the DSP MkI Pilots find themselves in dogfight after raging dogfight with the full force of the G'ell armada in orbit around the G'ell Colony Invasion Mega-Ship, "Atamastor," weathering a blistering attack coordinated by the alien assault fighter pilot Boltrox Chennard in his G'ell Strike ship, "Fleshrender."
Act II, Level 2 will launch to our test group in August, with our mid-month update, and to the public shortly thereafter, once any major bugs are squished.
Test Group, You Say?
Why yes! I'm glad you noticed!
We have a test group that meets up on our Discord Server and gets access to test builds as we go. It's a pretty fun gig if you have the time.
It gets boring being the only ones breaking our game. Come help!
Just pop on to our Discord Server and let us know you want to be a tester. We'll hook you right up!
More to come!
Thanks for reading this update! And for playing our game!
We're continuing to work hard to make something awesome for you, because you're awesome! YES, YOU!STILL!
Until next time, GET BACK MEOWT THERE, PILOT!
- Don Thacker, Imagos Softworks
Starr Mazer: DSP - June Hotfix 01, "Dolarhyde"
A Fast-Fire Update Straight at Your Face!
Greetings, Pilots! We're coming in hot with a quick end of the month update!
A few new features, a couple of re-jiggers and a bunch of bugs squashed for you.
What's in it?
Tons of new pilot character species!
Fixed fatal crash referencing mouse clicks when the mouse wasn't being clicked
Fixed crash during firing of the Refract Engine weapon
Improved fluidity of logo animations at start of game
Logo animations are now skippable with start/enter/escape
Fixed fatal crash during credits sequence
Improved credits sequence readability
Added Digital Tribe Games logo to credits sequence
Added “Made With GameMaker Studio” to credits sequence
Several controls related bug fixes
Build version is now displayed on all screens for easier bug reporting
That form comes right to us, and uses super future computer magic (SPREADSHEETS!) to dump your bug right into our dev queue!
What's Next?
This sprint, we're working on a whole new level for you to enjoy:
Act II, Level 1 - "Reducto ad Absurdum" The DSP MkI Pilots, having defeated the G'ell infected SARDO-099 Form Amorphous Defense Platform, are thrown through the Numspa Gate and into Weirdspace, an alien hyper-space dimension, where their piloting skills are put to the test against hundreds of dizzying G'ell Pattern Attack ships lead by the G'ell infected artificial intelligence BNO-66866, who pilots the deadly command vessel, "Element Manifold."
Act II, Level 1 will launch to our test group in July, with our mid-month update, and to the public shortly thereafter, once any bugs are squashed.
Test Group, You Say?
Oh, you caught that, did you?
Well, yes. We have a test group! They meet up on our discord server, with special access and flair and credits and early access to builds and access to a special ship once the game is launched.
AREN'T YOU JEALOUS?
Well, you don't need to be. Just pop on over to our discord server, and ask a mod make you a tester. You'll get access to our test channel and all of the above-mentioned goodness!
Thanks for reading this update, and playing our game. We're working hard to make something awesome for you, because you're awesome! YES, YOU!
Until next time, GET BACK MEOWT THERE, PILOT!
- Don Thacker, Imagos Softworks
Starr Mazer: DSP is Back in Action!
Thrusters Engage!
Greetings Pilots!
Our new logo. It has WINGS MADE OUT OF GUNS!
It's been a long and complicated interesting road, but Starr Mazer: DSP is back in action with a new and improved engine, new gameplay mechanics, new pilots, new ship parts, new enemy designs, new bosses and an overflowing trove of things to come!
And, of course, Imagos Softworks is in the pilot seat, pointing at aliens to shoot and space gates to blast through.
Hitting the Ground, Punching the Sky
The ravaged capital city of Thearsa CP-IX has never looked worse better!
We're celebrating our progress with the first of a series of regular updates to the Starr Mazer: DSP Early Access Public Build.
We'll be releasing regular updates as progress is made as well as monthly milestone updates around this time every month until launch.
Each of these updates will bring us closer to release, and you'll get to be a part of the journey along with us, as our Early Access supporters!
We're aiming high with this update, and intend to aim even higher from this point forward. We aim to impress. We may not hit every time, but our guns are hot and we're firing wildly!
A Taste of Things to Come
These guys use their mouths to THROW ASTEROIDS AT YOUR FACE!
This is only the beginning! This build replaces the functionality of the prior build, but further updates will include all new content!
The Future is Fire
Look at all of that FUTURE STUFF FOR FUTURE BUILDS!
By the end of this Early Access period, we will have 9 procedurally assembled stages, each with a boss fight (6 mid-bosses, 3 giant mega-bosses), multiple alien species, thousands of new pilot/ship part/weapon/stat combinations and loads of revamped music/sound.
More than that, though, we will have fought our way through the fire and succeeded against indomitable odds, just as the DSP MkI Pilots of the UNFP.
And we couldn't have done it without you. Thank you for joining us on this journey!
Now, grab the new build and GET BACK MEOWT THERE, PILOT!
- Don Thacker, Imagos Softworks
Pixel Game Maker MV - Now on Weekly Sale
Hi Playism fans!
We are happy to announce that this week, we'll be offering Pixel Game Maker MV - the latest entry in the Maker series, currently being distributed by Playism - at a 20% off discount for our Weekly Sale.
Pixel Game Maker MV allows you to create all sorts of original games without any programming ability required whatsoever. For example, you could even create your own version of La-Mulana 2!
*This image features a boss battle created using Pixel Game Maker MV.
Pixel Game Maker MV is currently in Early Access, and we're in the process of gathering feedback and requests from many of our players. Don't miss this opportunity to give the title a spin!
Tokyo Game Show has started!
Playism is not only exhibiting some awesome games, but we are also joining up with Steam to hold some Tokyo Game Show Sales for everyone worldwide to join in!
(Japanese Only)
Cyberpunk Bartender Action N1RV Ann-A (pronounced simply as Nirvana) is a booze em' up about waifus, technology, and life in the dystopian economic bubble.
Coming soon to PC, Nintendo Switch (JP), PlayStation 4 (JP)
Currently on show at TGS @ Hall 9 Indie Game Corner 9-B60 https://store.steampowered.com/app/914210/N1RV_AnnA_Cyberpunk_Bartender_Action/
VA-11 Hall-A
(Japanese Only)
You are a bartender at VA-11 HALL-A, affectionately nicknamed "Valhalla." Although it is just a small bar downtown, it attracts the most fascinating people this side of dystopia. Keep your clients lubricated and you will be made privy to the most interesting stories.
Coming soon to Nintendo Switch (JP), PlayStation 4 (JP)
https://store.steampowered.com/app/447530/VA11_HallA_Cyberpunk_Bartender_Action/
Night in the Woods
(Japanese Only)
College dropout Mae Borowski returns home to the crumbling former mining town of Possum Springs seeking to resume her aimless former life and reconnect with the friends she left behind. But things aren't the same. Home seems different now and her friends have grown and changed. Leaves are falling and the wind is growing colder. Strange things are happening as the light fades.
Coming soon to PC (JP), Nintendo Switch (JP), PlayStation 4 (JP), Xbox One (JP)
Currently on show at TGS @ Hall 9 Indie Game Corner 9-B43 https://store.steampowered.com/app/481510/Night_in_the_Woods/
Astebreed
Climb into the cockpit of an otherworldly war machine and fly into battle against a horrifying alien race bent on eradicating humanity to preserve their own civilization.
Coming soon to Nintendo Switch.
Croixleur Sigma
Wielding magic blades, four girls fight back successive waves of monsters in this exhilarating hack-and-slash action game!
Coming soon to Nintendo Switch.
Will -A Wonderful World-
(Japanese Only)
A young girl wakes up, groggy in an unknown room. A talking dog appears before her and she becomes startled by the revelation he tells her: They are gods and it is their duty to change the fate of any humans that ask for their help. Letters appear in the mail and with pen in hand she begins her job.
Coming soon to Nintendo Switch (JP) and PlayStation 4 (JP)
https://store.steampowered.com/app/588040/WILL_A_Wonderful_World__WILL/
Today we have set Starr Mazer: DSP on sale for 30% off!
Fifteen years after humanity’s glorious victory over the pacifist G’ell, the aliens have returned with a fleet and the unabashed hatred for humans they need to use it. Lock and load with the last remnants of mankind’s resistance in DSP, a retro-sexy, roguelike SHMUP set in the Starr Mazer universe!
The holiday sales have kicked off on Steam, and we have added Starr Mazer: DSP to the festive activities!
Fifteen years after humanity’s glorious victory over the pacifist G’ell, the aliens have returned with a fleet and the unabashed hatred for humans they need to use it. Lock and load with the last remnants of mankind’s resistance in DSP, a retro-sexy, roguelike SHMUP set in the Starr Mazer universe!
We will post more detailed info soon, but the long and short of it is this: STARR MAZER: DSP is finally available on Steam again!
GET BACK MEOWT THERE PILOTS!
Regarding Starr Mazer: DSP
The game is currently unavailable due to a copyright infringement claim of assets reported towards Imagos Softworks, the copyright holder / developer of Starr Mazer: DSP.
We are confirming the situation with Imagos Softworks, then will update everyone as soon as possible.
We sincerely apologize to all the users who had trouble and was worried about the sudden closing of the store page.